TaskDataManager.cs 11 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using System.Threading.Tasks;
  4. using ET;
  5. namespace GFGGame
  6. {
  7. public class TaskInfo
  8. {
  9. public int ID;
  10. public int State; //任务奖励状态 由ConstBonusStatus定义
  11. public long Progress; //进度
  12. public int FuncType;
  13. }
  14. public class TaskDataManager : SingletonBase<TaskDataManager>
  15. {
  16. //解锁的任务列表
  17. public Dictionary<int, TaskInfo> TaskInfosDic = new Dictionary<int, TaskInfo>();
  18. //已解锁的任务类型对应的任务id列表
  19. public Dictionary<int, List<int>> TaskType2TaskIdListDic = new Dictionary<int, List<int>>();
  20. //成就类别进度
  21. private List<AchievementTaskTypePro> saveAchievementTaskTypeProList;
  22. //获取某个类型任务数据
  23. public Dictionary<int, TaskInfo> GetTaskInfos(int taskType)
  24. {
  25. return TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds)
  26. ? taskIds.ToDictionary(taskId => taskId, taskId => TaskInfosDic[taskId])
  27. : new Dictionary<int, TaskInfo>();
  28. }
  29. public void UpdateTaskInfo(int taskId, TaskInfo info)
  30. {
  31. TaskInfosDic.TryGetValue(taskId, out var taskInfo);
  32. if (taskInfo == null)
  33. {
  34. TaskInfosDic.Add(taskId, info);
  35. TaskType2TaskIdListDic.TryGetValue(info.FuncType, out var taskIds);
  36. if (taskIds == null)
  37. {
  38. taskIds = new List<int>();
  39. TaskType2TaskIdListDic.Add(info.FuncType, taskIds);
  40. }
  41. taskIds.Add(taskId);
  42. }
  43. else
  44. {
  45. TaskInfosDic[taskId] = info;
  46. }
  47. }
  48. //RemoveTaskInfo
  49. public void RemoveTaskInfo(int taskId)
  50. {
  51. TaskInfosDic.Remove(taskId);
  52. //获取任务配置
  53. var cfg = TaskCfgArray.Instance.GetCfg(taskId);
  54. if (cfg == null)
  55. {
  56. Log.Error($"出现了没有配置的任务id{taskId}");
  57. return;
  58. }
  59. var funcType = cfg.funcType;
  60. TaskType2TaskIdListDic.TryGetValue(funcType, out var taskIds);
  61. if (taskIds == null) return;
  62. taskIds.Remove(taskId);
  63. if (taskIds.Count == 0) TaskType2TaskIdListDic.Remove(funcType);
  64. }
  65. public void UpdateTaskState(int taskId, int state)
  66. {
  67. TaskInfosDic.TryGetValue(taskId, out var taskInfo);
  68. if (taskInfo == null)
  69. {
  70. Log.Error($"出现了不存在的任务id{taskId}");
  71. return;
  72. }
  73. taskInfo.State = state;
  74. }
  75. /// <summary>
  76. /// 获取任务列表
  77. /// </summary>
  78. /// <returns></returns>
  79. public List<TaskCfg> GetTaskCfgs(int taskType)
  80. {
  81. var cfgs = new List<TaskCfg>();
  82. TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);
  83. if (taskIds == null) return cfgs;
  84. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  85. cfgs.Sort((a, b) =>
  86. {
  87. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  88. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  89. if (stateA > stateB) return -1;
  90. return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
  91. });
  92. return cfgs;
  93. }
  94. /// <summary>
  95. /// 获取任务成就列表
  96. /// </summary>
  97. /// <returns></returns>
  98. public List<TaskCfg> GetTaskAchieveCfgs(int taskType)
  99. {
  100. var cfgs = new List<TaskCfg>();
  101. TaskType2TaskIdListDic.TryGetValue(taskType, out var taskIds);
  102. if (taskIds == null) return cfgs;
  103. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  104. cfgs.Sort((a, b) =>
  105. {
  106. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  107. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  108. if (stateA > stateB)
  109. return -1;
  110. else if(stateA < stateB)
  111. return 1;
  112. else {
  113. if (TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State) > 0)
  114. return 1;
  115. else if (TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State) < 0)
  116. return -1;
  117. else {
  118. if (a.id > b.id)
  119. return 1;
  120. else
  121. return -1;
  122. }
  123. }
  124. });
  125. return cfgs;
  126. }
  127. /// <summary>
  128. /// 获取任务列表
  129. /// </summary>
  130. /// <returns></returns>
  131. public List<TaskCfg> GetTaskCfgs(int[] taskIds)
  132. {
  133. var cfgs = new List<TaskCfg>();
  134. if (taskIds == null) return cfgs;
  135. cfgs.AddRange(taskIds.Select(taskId => TaskCfgArray.Instance.GetCfg(taskId)));
  136. cfgs.Sort((a, b) =>
  137. {
  138. var stateA = TaskInfosDic[a.id].State == 1 ? 1 : -1;
  139. var stateB = TaskInfosDic[b.id].State == 1 ? 1 : -1;
  140. if (stateA > stateB) return -1;
  141. return stateB > stateA ? 1 : TaskInfosDic[a.id].State.CompareTo(TaskInfosDic[b.id].State);
  142. });
  143. return cfgs;
  144. }
  145. /// <summary>
  146. /// 根据任务id获取任务状态
  147. /// </summary>0未完成,1可领取,2已领取
  148. /// <param name="taskId"></param>
  149. /// <returns></returns>
  150. public int GetTaskStateById(int taskId)
  151. {
  152. return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].State;
  153. }
  154. /// <summary>
  155. /// 根据任务id获取任务进度
  156. /// </summary>
  157. /// <param name="taskId"></param>
  158. /// <returns></returns>
  159. public long GetTaskProgressById(int taskId)
  160. {
  161. return !TaskInfosDic.ContainsKey(taskId) ? 0 : TaskInfosDic[taskId].Progress;
  162. }
  163. public string GetTaskDesc(int taskId)
  164. {
  165. var taskCfg = TaskCfgArray.Instance.GetCfg(taskId);
  166. var activeRewardCfg = TaskTypeCfgArray.Instance.GetCfg(taskCfg.type);
  167. switch ((ConstTaskType)activeRewardCfg.id)
  168. {
  169. case ConstTaskType.CompleteInstanceZones:
  170. var name = EctypeCfgArray.Instance.GetCfgsBytype(taskCfg.paramsArr[0])[0].typeName;
  171. if (taskCfg.paramsArr.Length > 1)
  172. {
  173. name = EctypeCfgArray.Instance
  174. .GetCfgBytypeAndsubType(taskCfg.paramsArr[0], taskCfg.paramsArr[1]).subName;
  175. }
  176. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), name);
  177. case ConstTaskType.UseItem:
  178. case ConstTaskType.AddItem:
  179. var cfg = ItemCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
  180. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), cfg.name);
  181. case ConstTaskType.Suitsynthesis:
  182. var suitCfg = SuitCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]);
  183. return string.Format(activeRewardCfg.desc, suitCfg.name);
  184. case ConstTaskType.UpgradeCardLvl:
  185. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), taskCfg.paramsArr[0]);
  186. case ConstTaskType.UpgradeCardStar:
  187. return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount(), taskCfg.paramsArr[0]/5);
  188. case ConstTaskType.FinishStory:
  189. case ConstTaskType.FinishInstanceZones:
  190. {
  191. return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0]);
  192. }
  193. case ConstTaskType.PlayTheLuckyBox:
  194. var luckyBoxId = taskCfg.paramsArr[0];
  195. var luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(luckyBoxId);
  196. return string.Format(activeRewardCfg.desc, luckyBoxCfg.name, taskCfg.GetTargetCount());
  197. case ConstTaskType.UpgradeCardSkill:
  198. return string.Format(activeRewardCfg.desc, taskCfg.paramsArr[0], taskCfg.GetTargetCount());
  199. case ConstTaskType.CollectParts:
  200. string itemType = ItemTypeCfgArray.Instance.GetCfg(taskCfg.paramsArr[0]).name;
  201. return string.Format(activeRewardCfg.desc, itemType, taskCfg.GetTargetCount());
  202. default: return string.Format(activeRewardCfg.desc, taskCfg.GetTargetCount());
  203. }
  204. }
  205. public bool CheckTaskRewardCanGet(int taskFuncType)
  206. {
  207. var taskInfos = TaskDataManager.Instance.GetTaskInfos(taskFuncType);
  208. if (taskInfos.Select(taskInfo => taskInfo.Value).Any(info => info.State == ConstBonusStatus.CAN_GET))
  209. {
  210. if (taskFuncType == TaskFuncType.BattlePass && !BattlePassTaskDataManager.Instance.GetIsBuy())
  211. {
  212. return false;
  213. }
  214. else
  215. {
  216. return true;
  217. }
  218. }
  219. return false;
  220. }
  221. public bool CheckTaskSubRewardCanGet(int taskFuncType, int taskFuncSub)
  222. {
  223. var _cfgsAll = TaskDataManager.Instance.GetTaskCfgs(taskFuncType);
  224. foreach (var info in _cfgsAll)
  225. {
  226. if (info.achievementType == taskFuncSub + 1) {
  227. if (TaskDataManager.Instance.GetTaskStateById(info.id) == 1)
  228. return true;
  229. }
  230. }
  231. return false;
  232. }
  233. public void Clear()
  234. {
  235. TaskInfosDic.Clear();
  236. TaskType2TaskIdListDic.Clear();
  237. }
  238. public int[][] GetReward(TaskCfg taskCfg)
  239. {
  240. var activityId = taskCfg.activityId;
  241. if (activityId == 0) return taskCfg.rewardsArr;
  242. return !ActivityGlobalDataManager.Instance.IsActivityOpen(activityId)
  243. ? taskCfg.rewardsArr
  244. : taskCfg.activityRewardsArr;
  245. }
  246. public void SaveAchievementTaskTypeProList(List<AchievementTaskTypePro> AchievementTaskTypeProList)
  247. {
  248. saveAchievementTaskTypeProList = AchievementTaskTypeProList;
  249. }
  250. public void SaveAchievementTaskTypePro(AchievementTaskTypePro AchievementTaskTypePro)
  251. {
  252. foreach (var info in saveAchievementTaskTypeProList) {
  253. if (info.AchievementType == AchievementTaskTypePro.AchievementType) {
  254. info.AchievementType = AchievementTaskTypePro.AchievementType;
  255. info.CompleteTaskNum = AchievementTaskTypePro.CompleteTaskNum;
  256. }
  257. }
  258. }
  259. public List<AchievementTaskTypePro> GetAchievementTaskTypeProList()
  260. {
  261. return saveAchievementTaskTypeProList;
  262. }
  263. }
  264. }