TravelShowView.cs 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112
  1. using UI.FieldGuide;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using System;
  6. namespace GFGGame
  7. {
  8. public class TravelShowView : BaseWindow
  9. {
  10. private UI_TravelShowUI _ui;
  11. private TravelGuideCfg _cfg;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. _ui = UI_TravelShowUI.Create();
  25. this.viewCom = _ui.target;
  26. isfullScreen = true;
  27. isReturnView = true;
  28. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  29. _ui.m_btnReward.target.onClick.Add(OnBtnRewardClick);
  30. _ui.m_list.itemRenderer = RenderListItem;
  31. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjbg");
  32. }
  33. protected override void OnShown()
  34. {
  35. base.OnShown();
  36. _cfg = this.viewData as TravelGuideCfg;
  37. UpdateView();
  38. }
  39. protected override void AddEventListener()
  40. {
  41. base.AddEventListener();
  42. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRewardState);
  43. }
  44. protected override void OnHide()
  45. {
  46. base.OnHide();
  47. if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
  48. }
  49. protected override void RemoveEventListener()
  50. {
  51. base.RemoveEventListener();
  52. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRewardState);
  53. }
  54. private void OnClickBtnBack()
  55. {
  56. ViewManager.GoBackFrom(typeof(TravelShowView).FullName);
  57. }
  58. private void UpdateView()
  59. {
  60. _ui.m_list.numItems = _cfg.locationsArr.Length;
  61. UpdateRewardState();
  62. }
  63. private void UpdateRewardState()
  64. {
  65. // int state = TravelDataManager.Instance.ListTravelAreaRewardState[_index];
  66. _ui.m_btnReward.m_c1.selectedIndex = TravelDataManager.Instance.GetGuideRewardStateByAreaId(_cfg.id) == ConstBonusStatus.GOT ? 0 : 1;
  67. RedDotController.Instance.SetComRedDot(_ui.m_btnReward.target, RedDotDataManager.Instance.GetTravelGuideAreaRed(_cfg.id));
  68. }
  69. private void RenderListItem(int index, GObject obj)
  70. {
  71. TravelLoactionCfg locationCfg = TravelLoactionCfgArray.Instance.GetCfgBylocation(_cfg.locationsArr[index]);
  72. UI_ListTravelLocationItem item = UI_ListTravelLocationItem.Proxy(obj);
  73. item.m_txtName.text = locationCfg.name;
  74. item.m_comLocation.m_loaLocation.url = ResPathUtil.GetTravelBgPath(locationCfg.res);
  75. int count = TravelDataManager.Instance.GetTravelCountByLocationId(locationCfg.id);
  76. item.m_txtCount.text = string.Format("已到达:{0}次", count);
  77. item.m_c1.selectedIndex = count > 0 ? 1 : 0;
  78. UI_ListTravelLocationItem.ProxyEnd();
  79. }
  80. private void OnBtnRewardClick()
  81. {
  82. int state = TravelDataManager.Instance.GetGuideRewardStateByAreaId(_cfg.id);
  83. if (state == ConstBonusStatus.CAN_NOT_GET)
  84. {
  85. List<ItemData> rewards = ItemUtil.CreateItemDataList(_cfg.rewardsArr);
  86. ViewManager.Show<RewardPreView>(new object[] { rewards, "到达奖励", "到达该区域所有地点时可领取" });
  87. }
  88. else if (state == ConstBonusStatus.CAN_GET)
  89. {
  90. TravelSProxy.ReqGetTravelGuideReward(_cfg.id).Coroutine();
  91. }
  92. }
  93. }
  94. }