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using System;using UI.Main;namespace GFGGame{    public class StorySkillView : BaseView    {        private UI_StorySkillUI _ui;        protected override void OnInit()        {            base.OnInit();            _ui = UI_StorySkillUI.Create();            viewCom = _ui.target;            isfullScreen = true;            // this.modal = false;        }        protected override void OnShown()        {            base.OnShown();            CardData data = CardDataManager.GetCardDataById(InstanceZonesDataManager.currentCardId);//(0)[InstanceZonesDataManager.currentCardId];            _ui.m_comSkillCard.m_loaCard.url = ResPathUtil.GetCardPath(data.resources[data.resIndex]);            PassivitySkillCfg cfg = ScoreSystemData.Instance.GetMainSkillCfg(data.id);            _ui.m_ComSkillName.target.GetChild("txtName").asTextField.text = cfg.name;            _ui.m_ComSkillScore.target.GetChild("txtCount").asTextField.text = Math.Round((double)viewData).ToString();            _ui.m_t0.Play(() =>            {                this.Hide();            });        }        protected override void OnHide()        {            base.OnHide();            EventAgent.DispatchEvent(ConstMessage.CARD_SKILL);        }    }}
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