ClothingSyntheticView.cs 16 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using UI.CommonGame;
  5. using FairyGUI;
  6. using System.Collections.Generic;
  7. using System;
  8. namespace GFGGame
  9. {
  10. public class ClothingSyntheticView : BaseWindow
  11. {
  12. private const int HEAD_Y = 842;
  13. private const int FA_XING_Y = 609;
  14. private const int UPPER_BODY_Y = 459;
  15. private const int LOWER_BODY_Y = 112;
  16. private const int SHOES_Y = -287;
  17. private const int BODY_Y = 289;
  18. private const float HEAD_SCALE = 3f;
  19. private const float FA_XING_SCALE = 2f;
  20. private const float UPPER_BODY_SCALE = 1.5f;
  21. private const float LOWER_BODY_SCALE = 1.4f;
  22. private const float SHOES_SCALE = 2.5f;
  23. private const float BODY_SCALE = 1f;
  24. private const float DURATION = 0.6f;
  25. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  26. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  27. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  28. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  29. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  30. private UI_ClothingSyntheticUI _ui;
  31. private GameObject _scenePrefab;
  32. private GameObject _sceneObject;
  33. private GoWrapper _wrapper;
  34. private DressUpObjDataCache _dressUpObjDataCache;
  35. private ValueBarController _valueBarController;
  36. private GLoader _imgSelected;
  37. private int _suitId;
  38. private int[] _items;
  39. private int _selectedItemId;
  40. private GComponent _selectedListItem;
  41. private List<ItemData> _materiarsOfSelectedItem;
  42. public override void Dispose()
  43. {
  44. if (_valueBarController != null)
  45. {
  46. _valueBarController.Dispose();
  47. _valueBarController = null;
  48. }
  49. if (_scenePrefab != null)
  50. {
  51. GameObject.Destroy(_scenePrefab);
  52. _scenePrefab = null;
  53. }
  54. if (_imgSelected != null)
  55. {
  56. _imgSelected.RemoveFromParent();
  57. _imgSelected.Dispose();
  58. }
  59. if (_dressUpObjDataCache != null)
  60. {
  61. _dressUpObjDataCache.Dispose();
  62. _dressUpObjDataCache = null;
  63. }
  64. base.Dispose();
  65. }
  66. protected override void OnInit()
  67. {
  68. base.OnInit();
  69. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  70. _ui = UI_ClothingSyntheticUI.Create();
  71. this.viewCom = _ui.target;
  72. isfullScreen = true;
  73. this.clickBlankToClose = false;
  74. _valueBarController = new ValueBarController(_ui.m_valueBar);
  75. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpSynthetic"));
  76. _dressUpObjDataCache = new DressUpObjDataCache();
  77. _imgSelected = new GLoader();
  78. _imgSelected.x = -5;
  79. _imgSelected.y = -3;
  80. _imgSelected.url = "ui://ClothingSynthetic/hc_kuang_4";
  81. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  82. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  83. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  84. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  85. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  86. }
  87. protected override void OnShown()
  88. {
  89. base.OnShown();
  90. _suitId = (int)this.viewData;
  91. _valueBarController.OnShown();
  92. UpdateClothingList(false);
  93. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  94. GuideController.TryGuideClothingSyntheticViewSuitList(_ui.m_listClothing);
  95. }
  96. protected override void OnHide()
  97. {
  98. base.OnHide();
  99. _valueBarController.OnHide();
  100. if (_sceneObject != null)
  101. {
  102. GameObject.Destroy(_sceneObject);
  103. _sceneObject = null;
  104. }
  105. if (_wrapper != null)
  106. {
  107. _wrapper.wrapTarget = null;
  108. }
  109. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  110. }
  111. private void OnClickBtnBack()
  112. {
  113. ViewManager.GoBackFrom(ViewName.CLOTHING_SYNTHETIC_VIEW);
  114. }
  115. private void OnClickListClothingItem(EventContext context)
  116. {
  117. UpdateSelectedItemInfo(context.data as GComponent, true);
  118. GuideController.TryGuideClothingSyntheticViewList(_ui.m_listMaterias);
  119. }
  120. private void OnClickBtnProcuction()
  121. {
  122. Timers.inst.AddUpdate(UpdateTryGuide);
  123. // GuideController.HideGuide();
  124. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  125. {
  126. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品!");
  127. return;
  128. }
  129. //合成
  130. ClothingSyntheticCfg clothingSyntheticCfg = ClothingSyntheticCfgArray.Instance.GetCfg(_selectedItemId);
  131. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.materiars);
  132. int count = _materiarsOfSelectedItem.Count;
  133. for (int i = 0; i < count; i++)
  134. {
  135. ItemData itemData = _materiarsOfSelectedItem[i];
  136. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  137. int num = ItemDataManager.GetItemNum(itemData.id);
  138. int numSynthetic = Mathf.Max(num - 1, 0);
  139. if (numSynthetic < itemData.num)
  140. {
  141. PromptController.Instance.ShowFloatTextPrompt("材料不足!", MessageType.WARNING);
  142. return;
  143. }
  144. }
  145. for (int i = 0; i < count; i++)
  146. {
  147. ItemData itemData = _materiarsOfSelectedItem[i];
  148. ItemDataManager.Remove(itemData.id, itemData.num);
  149. }
  150. ItemDataManager.Add(_selectedItemId, 1);
  151. GetSuitItemController.TryShow(_selectedItemId);
  152. }
  153. private void ListClothingItemRender(int index, GObject item)
  154. {
  155. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  156. int itemId = _items[index];
  157. listItem.target.data = itemId;
  158. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  159. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  160. string itemName = itemCfg.name;
  161. listItem.m_txtName.text = itemName;
  162. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  163. }
  164. private void UpdateRole(bool tween)
  165. {
  166. if (_sceneObject != null)
  167. {
  168. GameObject.Destroy(_sceneObject);
  169. _sceneObject = null;
  170. }
  171. _sceneObject = GameObject.Instantiate(_scenePrefab);
  172. int scale = 45;
  173. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  174. _dressUpObjDataCache.setSceneObj(_sceneObject, true);
  175. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  176. _dressUpObjDataCache.AddOrRemove(_selectedItemId, true);
  177. if (_wrapper == null)
  178. {
  179. _wrapper = new GoWrapper(_sceneObject);
  180. _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
  181. }
  182. else
  183. {
  184. _wrapper.wrapTarget = _sceneObject;
  185. }
  186. int type = ItemUtil.GetItemSubType(_selectedItemId);
  187. float duration = DURATION;
  188. if (!tween)
  189. {
  190. duration = 0;
  191. }
  192. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  193. {
  194. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  195. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration);
  196. }
  197. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  198. {
  199. _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y, duration);
  200. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration);
  201. }
  202. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  203. {
  204. _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y, duration);
  205. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration);
  206. }
  207. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  208. {
  209. _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y, duration);
  210. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration);
  211. }
  212. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  213. {
  214. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  215. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration);
  216. }
  217. else
  218. {
  219. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  220. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration);
  221. }
  222. }
  223. private void UpdateClothingList(bool tween)
  224. {
  225. //套装名称
  226. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  227. _ui.m_txtSuitName.text = suitCfg.name;
  228. //进度条
  229. UpdateSuitProgress();
  230. //服装列表
  231. _items = SuitCfgManager.Instance.GetSuitItems(_suitId).Clone() as int[];
  232. ItemUtil.SortItemIdsByOwned(_items);
  233. _ui.m_listClothing.RemoveChildrenToPool();
  234. _ui.m_listClothing.numItems = _items.Length;
  235. if (_ui.m_listClothing.numItems > 0)
  236. {
  237. UI_ClothingListItem listItem = null;
  238. int index = 0;
  239. if (_selectedItemId > 0)
  240. {
  241. int num = _ui.m_listClothing.numChildren;
  242. for (int i = 0; i < num; i++)
  243. {
  244. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  245. int temp = (int)listItem.target.data;
  246. if (temp == _selectedItemId)
  247. {
  248. index = i;
  249. }
  250. }
  251. }
  252. _ui.m_listClothing.ScrollToView(index);
  253. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  254. }
  255. }
  256. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  257. {
  258. _selectedListItem = listItem;
  259. listItem.AddChild(_imgSelected);
  260. _imgSelected.x = _imgSelected.y = -15;
  261. _selectedItemId = (int)listItem.data;
  262. UpdateRole(tween);
  263. UpdateSelectedItemInfo();
  264. }
  265. private void UpdateSelectedItemInfo()
  266. {
  267. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  268. //属性展示
  269. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  270. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  271. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  272. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  273. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  274. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  275. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  276. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  277. //合成显示
  278. ClothingSyntheticCfg clothingSyntheticCfg = ClothingSyntheticCfgArray.Instance.GetCfg(_selectedItemId);
  279. string costName = ItemUtil.GetItemName(clothingSyntheticCfg.costID);
  280. _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.costNum).SetVar("v2", costName).FlushVars();
  281. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.materiars);
  282. int count = _ui.m_listMaterias.numChildren;
  283. for (int i = 0; i < count; i++)
  284. {
  285. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(i));
  286. if (i < _materiarsOfSelectedItem.Count)
  287. {
  288. ItemData itemData = _materiarsOfSelectedItem[i];
  289. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  290. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  291. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  292. int num = ItemDataManager.GetItemNum(itemData.id);
  293. int numSynthetic = Mathf.Max(num - 1, 0);
  294. listItem.m_groupCount.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  295. listItem.m_loaderIcon.visible = true;
  296. listItem.m_groupCount.target.visible = true;
  297. listItem.m_groupCount.target.onClick.Clear();
  298. listItem.m_groupCount.target.onClick.Add(OnClickMateriasItemPlus);
  299. listItem.target.data = itemData;
  300. if (i == 0)
  301. {
  302. listItem.m_loaderIcon.onClick.Add(() =>
  303. {
  304. GuideController.TryGuideClothingSyntheticViewBtnProduction(_ui.m_btnProduction);
  305. });
  306. }
  307. }
  308. else
  309. {
  310. listItem.m_txtName.text = "";
  311. listItem.m_loaderIcon.visible = false;
  312. listItem.m_groupCount.target.visible = false;
  313. }
  314. }
  315. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  316. }
  317. private void OnClickMateriasItemPlus(EventContext context)
  318. {
  319. UI_Component3 groupCount = UI_Component3.Proxy(context.sender as GObject);
  320. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(groupCount.target.parent);
  321. ItemData itemData = listItem.target.data as ItemData;
  322. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, this.viewData } });
  323. }
  324. private void OnItemNumChanged()
  325. {
  326. UpdateSuitProgress();
  327. //列表选中项更新
  328. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  329. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  330. UpdateSelectedItemInfo();
  331. }
  332. private void UpdateSuitProgress()
  333. {
  334. //进度条
  335. int count = 0;
  336. int totalCount = 0;
  337. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  338. _ui.m_txtProgress.SetVar("v1", "" + count);
  339. _ui.m_txtProgress.SetVar("v2", "" + totalCount);
  340. _ui.m_txtProgress.FlushVars();
  341. }
  342. private void OnClickBtnHome()
  343. {
  344. Timers.inst.Remove(UpdateTryGuide);
  345. GuideController.TryCompleteGuide(ConstGuideId.SUIT_SYNTHETIC_GUIDE);
  346. GameController.GoBackToMainView();
  347. }
  348. private void UpdateTryGuide(object param)
  349. {
  350. if (GRoot.inst.GetTopWindow() == this.viewCom)
  351. {
  352. GuideController.TryGuideClothingSyntheticViewBtnHome(_ui.m_btnHome);
  353. }
  354. }
  355. }
  356. }