DressUpView.cs 21 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class DressUpView : BaseView
  8. {
  9. public const int BOTTOM_BLANK = 20;
  10. public const int RIGHT_BLANK = 36;
  11. private const int SORT_BY_HIGH_RARITY = 0;
  12. private const int SORT_BY_LOW_RARITY = 1;
  13. private const int SORT_BY_GET_TIME = 2;
  14. private UI_DressUpUI _ui;
  15. private float listType1X = 0;
  16. private float partsListX = 0;
  17. private DressUpListType currentListType;
  18. private int[] _currentList2;
  19. private GameObject _scenePrefab;
  20. private GameObject _sceneObject;
  21. private List<int> _currentList3;
  22. private int _currentMenuType;
  23. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  24. public override void Dispose()
  25. {
  26. if (_scenePrefab != null)
  27. {
  28. GameObject.Destroy(_scenePrefab);
  29. _scenePrefab = null;
  30. }
  31. UI_TypeItem.ClearProxy();
  32. base.Dispose();
  33. }
  34. protected override void Init()
  35. {
  36. base.Init();
  37. packageName = UI_DressUpUI.PACKAGE_NAME;
  38. _ui = UI_DressUpUI.Create();
  39. viewCom = _ui.target;
  40. isfullScreen = true;
  41. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  42. }
  43. protected override void OnInit()
  44. {
  45. base.OnInit();
  46. _ui.m_btnLastStep.visible = false;
  47. _ui.m_btnNextStep.visible = false;
  48. _ui.m_btnSearch.visible = true;
  49. _ui.m_btnPhoto.visible = true;
  50. _ui.m_btnAction.visible = false;
  51. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  52. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  53. InitLists();
  54. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  55. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  56. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  57. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  58. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  59. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  60. _ui.m_touchPad.onClick.Add(OnTouchPad);
  61. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  62. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  63. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  64. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  65. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  66. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  67. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  68. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  69. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  70. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  71. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  72. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  73. }
  74. protected override void OnShown()
  75. {
  76. base.OnShown();
  77. _rarityIndex = SORT_BY_HIGH_RARITY;
  78. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  79. _ui.m_comListType1.target.x = _ui.target.width;
  80. _ui.m_comListType2.target.x = _ui.target.width;
  81. _ui.m_partsList.target.x = _ui.target.width;
  82. this.showListType1();
  83. if (_sceneObject == null)
  84. {
  85. _sceneObject = GameObject.Instantiate(_scenePrefab);
  86. EquipDataCache.cacher.setSceneObj(_sceneObject);
  87. }
  88. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  89. EquipDataCache.cacher.PutOnCurrentSuitSaved();
  90. GuideController.TryGuideDressUpViewMenuType1(_ui.m_comListType1.m_listType);
  91. GuideController.TryGuideDressUpViewMenuType2(_ui.m_comListType1.m_listType);
  92. }
  93. protected override void OnHide()
  94. {
  95. base.OnHide();
  96. GuideController.HideGuide();
  97. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  98. if (_sceneObject != null)
  99. {
  100. GameObject.Destroy(_sceneObject);
  101. _sceneObject = null;
  102. }
  103. }
  104. private void OnClickBtnBack()
  105. {
  106. Reset();
  107. GuideController.TryCompleteGuide(ConstGuideId.DRESS_UP_VIEW_BTN_BACK);
  108. this.Hide();
  109. ViewManager.Show(ViewName.MAINUI_VIEW);
  110. }
  111. private void OnClickBtnHome()
  112. {
  113. GameController.GoBackToMainView();
  114. Reset();
  115. }
  116. private void Reset()
  117. {
  118. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  119. DressUpMenuItemDataManager.selectRarityList.Clear();
  120. DressUpMenuItemDataManager.selectScoreList.Clear();
  121. DressUpMenuItemDataManager.selectTagList.Clear();
  122. DressUpMenuItemDataManager.dressSearchTxt = "";
  123. }
  124. private void OnComboBoxChanged()
  125. {
  126. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  127. }
  128. private void OnClickListType1Item(EventContext context)
  129. {
  130. GuideController.HideGuide();
  131. GObject typeItem = (GObject)context.data as GObject;
  132. int order = (int)typeItem.data;
  133. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  134. if (item1.subMenusArr.Length > 0)
  135. {
  136. this.showListType2(item1.subMenusArr);
  137. }
  138. else
  139. {
  140. this.showListParts(item1.type);
  141. GuideController.TryGuideDressUpViewMenuPart(_ui.m_partsList.m_list);
  142. GuideController.TryGuideDressUpViewMenuPart1(_ui.m_partsList.m_list);
  143. }
  144. this.hideListType1();
  145. }
  146. private void OnClickListType2Item(EventContext context)
  147. {
  148. GObject typeItem = (GObject)context.data as GObject;
  149. int order = (int)typeItem.data;
  150. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  151. this.showListParts(item2.type);
  152. this.hideListType2();
  153. }
  154. private void OnClickPartsListItem(EventContext context)
  155. {
  156. GuideController.TryGuideByGuideId(_ui.m_btnSave, ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG, 1, false, "搭配好的服饰,可以保存随时查看");
  157. GuideController.TryGuideOpenPhotographView(_ui.m_btnPhoto);
  158. GObject listItem = (GObject)context.data as GObject;
  159. int id = (int)listItem.data;
  160. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  161. {
  162. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  163. UpdateBtnAction();
  164. }
  165. else
  166. {
  167. EquipDataCache.cacher.TryCancelSuit(id);
  168. EquipDataCache.cacher.AddOrRemove(id, true);
  169. UpdateListPartsSelected();
  170. }
  171. }
  172. private void OnTouchPad()
  173. {
  174. if (this.currentListType == DressUpListType.List3)
  175. {
  176. if (_currentList2 != null)
  177. {
  178. this.showListType2();
  179. }
  180. else
  181. {
  182. this.showListType1();
  183. }
  184. this.hideListParts();
  185. }
  186. else if (this.currentListType == DressUpListType.List2)
  187. {
  188. this.showListType1();
  189. this.hideListType2();
  190. }
  191. }
  192. private void OnClickBtnDelete()
  193. {
  194. EquipDataCache.cacher.TakeOffAll();
  195. }
  196. private void OnClickBtnSave()
  197. {
  198. GuideController.TryCompleteGuide(ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG);
  199. GuideController.TryGuideByGuideId(_ui.m_btnBack, ConstGuideId.DRESS_UP_VIEW_BTN_BACK, 1, false, "保存成功,回主界面看看吧", 0, ConstGuideId.MAIN_UI_BTN_HUAN_ZHUANG);
  200. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  201. PromptController.Instance.ShowFloatTextPrompt("保存成功", MessageType.SUCCESS);
  202. }
  203. private void OnComboBoxRarityChanged()
  204. {
  205. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  206. this.UpdatePartsListSort();
  207. }
  208. private void OnClickBtnAction()
  209. {
  210. if (!_ui.m_btnAction.grayed)
  211. {
  212. EquipDataCache.cacher.ChangeAction();
  213. }
  214. }
  215. private void OnClickBtnSearch()
  216. {
  217. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  218. }
  219. private void InitLists()
  220. {
  221. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  222. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  223. listType1X = _ui.m_comListType1.target.x;
  224. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width - DressUpView.RIGHT_BLANK;
  225. //一级菜单
  226. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  227. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  228. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  229. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  230. if (_ui.m_comListType1.m_listType.height > maxHeight)
  231. {
  232. _ui.m_comListType1.m_listType.height = maxHeight;
  233. }
  234. }
  235. private void showListType1()
  236. {
  237. _currentList2 = null;
  238. currentListType = DressUpListType.List1;
  239. GTween.To(_ui.target.width, listType1X, 0.5f)
  240. .SetTarget(_ui.m_comListType1.target)
  241. .OnUpdate((GTweener t) =>
  242. {
  243. _ui.m_comListType1.target.x = t.value.x;
  244. });
  245. }
  246. private void hideListType1()
  247. {
  248. GTween.To(listType1X, _ui.target.width, 0.5f)
  249. .SetTarget(_ui.m_comListType1.target)
  250. .OnUpdate((GTweener t) =>
  251. {
  252. _ui.m_comListType1.target.x = t.value.x;
  253. });
  254. }
  255. private void showListType2(int[] menuStrArr = null)
  256. {
  257. currentListType = DressUpListType.List2;
  258. if (menuStrArr != null && menuStrArr.Length > 0)
  259. {
  260. int len = menuStrArr.Length;
  261. _currentList2 = menuStrArr.Clone() as int[];
  262. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  263. _ui.m_comListType2.m_listType.numItems = len;
  264. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  265. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  266. if (_ui.m_comListType2.m_listType.height > maxHeight)
  267. {
  268. _ui.m_comListType2.m_listType.height = maxHeight;
  269. }
  270. }
  271. GTween.To(_ui.target.width, listType1X, 0.5f)
  272. .SetTarget(_ui.m_comListType2.target)
  273. .OnUpdate((GTweener t) =>
  274. {
  275. _ui.m_comListType2.target.x = t.value.x;
  276. });
  277. }
  278. private void hideListType2()
  279. {
  280. GTween.To(listType1X, _ui.target.width, 0.5f)
  281. .SetTarget(_ui.m_comListType2.target)
  282. .OnUpdate((GTweener t) =>
  283. {
  284. _ui.m_comListType2.target.x = t.value.x;
  285. });
  286. }
  287. private void showListParts(int type)
  288. {
  289. _currentMenuType = type;
  290. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  291. {
  292. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  293. if (_rarityIndex >= SORT_BY_GET_TIME)
  294. {
  295. _rarityIndex = SORT_BY_HIGH_RARITY;
  296. }
  297. }
  298. else
  299. {
  300. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  301. }
  302. this.UpdatePartsListSort();
  303. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  304. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  305. if (_ui.m_partsList.m_list.height > maxHeight)
  306. {
  307. _ui.m_partsList.m_list.height = maxHeight;
  308. }
  309. currentListType = DressUpListType.List3;
  310. GTween.To(_ui.target.width, partsListX, 0.5f)
  311. .SetTarget(_ui.m_partsList)
  312. .OnUpdate((GTweener t) =>
  313. {
  314. _ui.m_partsList.target.x = t.value.x;
  315. });
  316. UpdateBtnAction();
  317. }
  318. private void hideListParts()
  319. {
  320. _currentMenuType = 0;
  321. UpdateBtnAction();
  322. GTween.To(partsListX, _ui.target.width, 0.5f)
  323. .SetTarget(_ui.m_partsList)
  324. .OnUpdate((GTweener t) =>
  325. {
  326. _ui.m_partsList.target.x = t.value.x;
  327. });
  328. }
  329. private void ListType1Item(int index, GObject item)
  330. {
  331. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  332. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  333. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  334. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  335. typeItem.target.data = item1.id;
  336. typeItem.m_imgNeed.visible = false;
  337. }
  338. private void ListType2Item(int index, GObject item)
  339. {
  340. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  341. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  342. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  343. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  344. typeItem.target.data = item2.id;
  345. typeItem.m_imgNeed.visible = false;
  346. }
  347. private void ListPartsItem(int index, GObject item)
  348. {
  349. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  350. int id = (int)_currentList3[index];
  351. string iconRes = "";
  352. string partName = "";
  353. string ext = "png";
  354. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  355. {
  356. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  357. iconRes = suitCfg.res;
  358. partName = suitCfg.name;
  359. listItem.m_iconSelected.visible = false;
  360. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  361. listItem.m_ScoreType.visible = false;
  362. }
  363. else
  364. {
  365. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  366. iconRes = itemCfg.res;
  367. partName = itemCfg.name;
  368. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  369. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  370. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  371. listItem.m_ScoreType.visible = true;
  372. int mainScore;
  373. int mainValuel;
  374. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  375. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  376. }
  377. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  378. listItem.m_txtTitle.text = partName;
  379. listItem.target.data = id;
  380. listItem.m_txtScore.visible = false;
  381. //listItem.m_ScoreType.visible = true;
  382. listItem.m_imgNeed.visible = false;
  383. }
  384. private void UpdateListPartsSelected()
  385. {
  386. int count = _ui.m_partsList.m_list.numChildren;
  387. for (int i = 0; i < count; i++)
  388. {
  389. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  390. int id = (int)listItem.target.data;
  391. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  392. {
  393. listItem.m_iconSelected.visible = false;
  394. }
  395. else
  396. {
  397. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  398. }
  399. }
  400. }
  401. private void UpdatePartsListSort()
  402. {
  403. if (_currentMenuType == 0) return;
  404. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  405. {
  406. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  407. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  408. {
  409. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  410. }
  411. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  412. {
  413. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  414. }
  415. else
  416. {
  417. _currentList3.Reverse();
  418. }
  419. }
  420. else
  421. {
  422. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  423. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  424. {
  425. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  426. }
  427. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  428. {
  429. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  430. }
  431. else
  432. {
  433. _currentList3.Reverse();
  434. }
  435. }
  436. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  437. {
  438. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  439. }
  440. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  441. {
  442. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  443. }
  444. _ui.m_partsList.m_list.RemoveChildrenToPool();
  445. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  446. }
  447. private void UpdateBtnAction()
  448. {
  449. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG);
  450. if (_ui.m_btnAction.visible)
  451. {
  452. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  453. }
  454. }
  455. private void OnClickBtnShow()
  456. {
  457. Timers.inst.Remove(SetBtnShowVisable);
  458. _ui.m_c1.selectedIndex = 0;
  459. _ui.m_btnHide.visible = true;
  460. _ui.m_btnShow.visible = false;
  461. _ui.m_loaShow.visible = false;
  462. }
  463. private void OnClickBtnHide()
  464. {
  465. _ui.m_c1.selectedIndex = 1;
  466. _ui.m_btnHide.visible = false;
  467. _ui.m_btnShow.visible = true;
  468. _ui.m_loaShow.visible = true;
  469. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  470. }
  471. private void OnClickLoaShow()
  472. {
  473. Timers.inst.Remove(SetBtnShowVisable);
  474. _ui.m_btnShow.alpha = 1;
  475. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  476. _ui.m_btnShow.enabled = true;
  477. }
  478. private void OnClickBtnPhoto()
  479. {
  480. _ui.target.visible = false;
  481. this._sceneObject.gameObject.SetActive(false);
  482. ViewManager.Show<PhotographView>();
  483. }
  484. private void UpdateScene()
  485. {
  486. _ui.target.visible = true;
  487. this._sceneObject.gameObject.SetActive(true);
  488. EquipDataCache.cacher.setSceneObj(_sceneObject);
  489. }
  490. private void SetBtnShowVisable(object param)
  491. {
  492. _ui.m_btnShow.enabled = false;
  493. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  494. }
  495. }
  496. }