GFGGLoader.cs 1.3 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using YooAsset;
  4. namespace GFGGame
  5. {
  6. public class GFGGLoader : GLoader
  7. {
  8. private AssetOperationHandle handle;
  9. protected override void LoadExternal()
  10. {
  11. //Texture2D texture = GFGAsset.Load<Texture2D>(this.url);
  12. handle = YooAssets.LoadAssetAsync<Texture2D>(this.url);
  13. handle.Completed += Handle_Completed;
  14. //if (texture != null)
  15. // onExternalLoadSuccess(new NTexture(texture));
  16. //else
  17. // onExternalLoadFailed();
  18. }
  19. protected override void FreeExternal(NTexture texture)
  20. {
  21. //释放外部载入的资源
  22. //GFGAsset.Release(this.url);
  23. if(handle != null)
  24. {
  25. handle.Release();
  26. }
  27. }
  28. void Handle_Completed(AssetOperationHandle handle)
  29. {
  30. if(handle.GetAssetInfo().AssetPath != this.url)
  31. {
  32. handle.Release();
  33. return;
  34. }
  35. Texture2D texture = handle.AssetObject as Texture2D;
  36. if (texture != null)
  37. {
  38. onExternalLoadSuccess(new NTexture(texture));
  39. }
  40. else
  41. {
  42. onExternalLoadFailed();
  43. }
  44. }
  45. }
  46. }