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							- using UnityEngine;
 
- using FairyGUI;
 
- using YooAsset;
 
- namespace GFGGame
 
- {
 
-     public class GFGGLoader : GLoader
 
-     {
 
-         private AssetOperationHandle handle;
 
-         protected override void LoadExternal()
 
-         {
 
-             //Texture2D texture = GFGAsset.Load<Texture2D>(this.url);
 
-             handle = YooAssets.LoadAssetAsync<Texture2D>(this.url);
 
-             handle.Completed += Handle_Completed;
 
-             //if (texture != null)
 
-             //    onExternalLoadSuccess(new NTexture(texture));
 
-             //else
 
-             //    onExternalLoadFailed();
 
-         }
 
-         protected override void FreeExternal(NTexture texture)
 
-         {
 
-             //释放外部载入的资源
 
-             //GFGAsset.Release(this.url);
 
-             if(handle != null)
 
-             {
 
-                 handle.Release();
 
-             }
 
-         }
 
-         void Handle_Completed(AssetOperationHandle handle)
 
-         {
 
-             if(handle.GetAssetInfo().AssetPath != this.url)
 
-             {
 
-                 handle.Release();
 
-                 return;
 
-             }
 
-             Texture2D texture = handle.AssetObject as Texture2D;
 
-             if (texture != null)
 
-             {
 
-                 onExternalLoadSuccess(new NTexture(texture));
 
-             }
 
-             else
 
-             {
 
-                 onExternalLoadFailed();
 
-             }
 
-         }
 
-     }
 
- }
 
 
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