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							- using FairyGUI;
 
- using UI.CommonGame;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- namespace GFGGame
 
- {
 
-     public class GetBonusView : BaseWindow
 
-     {
 
-         private UI_GetBonusUI _ui;
 
-         private List<ItemData> _bonusList;
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_GetBonusUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             _ui.m_listBonus.itemRenderer = UpdateBonusItem;
 
-             
 
-             _ui.m_listBonus.onClickItem.Add(OnClickListBonusItem);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _bonusList = this.viewData as List<ItemData>;
 
-             if(_bonusList != null)
 
-             {
 
-                 _ui.m_listBonus.numItems = _bonusList.Count;
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_listBonus.numItems = 0;
 
-             }
 
-             if(_ui.m_listBonus.numItems > 4)
 
-             {
 
-                 _ui.m_listBonus.columnGap = 40;
 
-             }
 
-             else
 
-             {
 
-                 _ui.m_listBonus.columnGap = 60;
 
-             }
 
-             int targetY = (int)(this.viewCom.y + _ui.target.y + _ui.target.height);
 
-             GuideController.TryGuideByGuideId(null, ConstGuideId.GET_BONUS_VIEW, 1, false, "恭喜你,获得了第一份奖励,点击图标可以查看物品信息,点击半透明区域继续", targetY);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             GuideController.HideGuide();
 
-             GuideController.TryCompleteGuide(ConstGuideId.GET_BONUS_VIEW);
 
-             GetSuitItemController.TryShow(0);
 
-         }
 
-         private void OnClickListBonusItem(EventContext context)
 
-         {
 
-             GComponent item = context.data as GComponent;
 
-             int itemId = (int)item.data;
 
-             GoodsItemTipsController.ShowItemTips(itemId);
 
-         }
 
-     private void UpdateBonusItem(int index, GObject item)
 
-         {
 
-             ItemData itemData = _bonusList[index] as ItemData;
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
 
-             UI_BonusItem listItem = UI_BonusItem.Proxy(item);
 
-             listItem.m_goodsItem.m_txtNumber.text = "x" + itemData.num;
 
-             listItem.m_txtOwned.SetVar("count", "" + ItemDataManager.GetItemNum(itemData.id)).FlushVars();
 
-             listItem.m_goodsItem.m_txtName.text = itemCfg.name;
 
-             listItem.m_goodsItem.m_iconItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
 
-             listItem.m_iconBonusOnce.visible = itemData.isOnceBonus;
 
-             RarityIconController.UpdateRarityIcon(listItem.m_goodsItem.m_iconItem.m_rarity, itemData.id, true);
 
-             listItem.target.data = itemData.id;
 
-         }
 
-     }
 
- }
 
 
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