PhoneBindingView.cs 4.3 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.RoleInfo;
  4. using FairyGUI;
  5. namespace GFGGame
  6. {
  7. public class PhoneBindingView : BaseWindow
  8. {
  9. private UI_PhoneBindingUI _ui;
  10. private float countTimeSpeed = 0.000035f;
  11. private bool isCountTime = false;
  12. private EffectUI _effectUI1;
  13. private EffectUI _effectUI2;
  14. public override void Dispose()
  15. {
  16. EffectUIPool.Recycle(_effectUI1);
  17. _effectUI1 = null;
  18. EffectUIPool.Recycle(_effectUI2);
  19. _effectUI2 = null;
  20. if (_ui != null)
  21. {
  22. _ui.Dispose();
  23. _ui = null;
  24. }
  25. base.Dispose();
  26. }
  27. protected override void OnInit()
  28. {
  29. base.OnInit();
  30. packageName = UI_PhoneBindingUI.PACKAGE_NAME;
  31. _ui = UI_PhoneBindingUI.Create();
  32. this.viewCom = _ui.target;
  33. this.viewCom.Center();
  34. this.modal = true;
  35. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  36. _ui.m_btnSure.target.onClick.Add(OnBtnSureClick);
  37. _ui.m_icon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(ConstItemID.DIAMOND_RED));
  38. _ui.m_btnGetCode.onClick.Add(OnBtnGetCode);
  39. _ui.m_btnClose.onClick.Add(Hide);
  40. AddEffect();
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. _ui.m_inputPhoneNumber.text = "";
  46. _ui.m_inputName.text = "";
  47. isCountTime = false;
  48. _ui.m_countTime.visible = false;
  49. }
  50. protected override void OnHide()
  51. {
  52. base.OnHide();
  53. Timers.inst.Remove(UpdateCountTime);
  54. }
  55. private void UpdateCountTime(object param = null)
  56. {
  57. if (_ui.m_countTime.fillAmount <= 0)
  58. {
  59. _ui.m_countTime.fillAmount = 0;
  60. _ui.m_countTime.visible = false;
  61. isCountTime = false;
  62. Timers.inst.Remove(UpdateCountTime);
  63. }
  64. _ui.m_countTime.fillAmount -= countTimeSpeed;
  65. }
  66. private async void OnBtnSureClick()
  67. {
  68. if(ActivityDataManager.Instance.PhoneNum != null && ActivityDataManager.Instance.PhoneNum != "")
  69. {
  70. PromptController.Instance.ShowFloatTextPrompt(string.Format("号码{0}已绑定!", ActivityDataManager.Instance.PhoneNum));
  71. Hide();
  72. }
  73. bool result = await RoleInfoSProxy.BindMobilePhoneNumber(_ui.m_inputPhoneNumber.text ,_ui.m_inputName.text);
  74. if(result)
  75. {
  76. //PromptController.Instance.ShowFloatTextPrompt("绑定成功!");
  77. //Hide();
  78. }
  79. else
  80. {
  81. //PromptController.Instance.ShowFloatTextPrompt("绑定失败!");
  82. }
  83. }
  84. private async void OnBtnGetCode()
  85. {
  86. if (_ui.m_inputPhoneNumber.text == null || _ui.m_inputPhoneNumber.text == "")
  87. {
  88. PromptController.Instance.ShowFloatTextPrompt("麻烦输入手机号码!");
  89. return;
  90. }
  91. if (isCountTime)
  92. {
  93. PromptController.Instance.ShowFloatTextPrompt("刷新冷却中,请耐心等待!");
  94. return;
  95. }
  96. isCountTime = true;
  97. _ui.m_countTime.visible = true;
  98. _ui.m_countTime.fillAmount = 1.0f;
  99. Timers.inst.AddUpdate(UpdateCountTime);
  100. bool result = await RoleInfoSProxy.GetMobileVerification(_ui.m_inputPhoneNumber.text);
  101. if (result)
  102. {
  103. //PromptController.Instance.ShowFloatTextPrompt("获取成功!");
  104. }
  105. else
  106. {
  107. //PromptController.Instance.ShowFloatTextPrompt("获取失败!麻烦输入正确的手机号码!");
  108. }
  109. }
  110. private void AddEffect()
  111. {
  112. //邊框左上角特效
  113. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  114. //邊框右下角特效
  115. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  116. }
  117. }
  118. }