LuckyBoxNewDressView.cs 6.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178
  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. using FairyGUI;
  6. using System.Linq;
  7. namespace GFGGame
  8. {
  9. public class LuckyBoxNewDressView : BaseWindow
  10. {
  11. private UI_LuckyBoxNewDressUI _ui;
  12. private List<ItemData> _rewardList = new List<ItemData>();
  13. // private List<ItemData> _newRewardList = new List<ItemData>();
  14. // private List<ItemData> _oldRewardList = new List<ItemData>();
  15. // private List<ItemData> _showRewardList = new List<ItemData>();
  16. // private int _type = 0;//弹窗类型:0可跳过,1:首次获得物品不可跳过,2首次获得物品不可跳过,不弹获得套装界面
  17. private GameObject gameObject;
  18. private GoWrapper wrapper;
  19. public override void Dispose()
  20. {
  21. base.Dispose();
  22. SceneController.DestroyObjectFromView(gameObject, wrapper);
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. _ui = null;
  27. }
  28. }
  29. protected override void OnInit()
  30. {
  31. base.OnInit();
  32. packageName = UI_LuckyBoxNewDressUI.PACKAGE_NAME;
  33. _ui = UI_LuckyBoxNewDressUI.Create();
  34. this.viewCom = _ui.target;
  35. isfullScreen = true;
  36. this.modal = true;
  37. _ui.m_bg.onTouchBegin.Add(OnClickBg);
  38. _ui.m_btnPass.onClick.Add(OnClickBtnPass);
  39. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_zs");
  40. SceneController.AddObjectToView(gameObject, null, _ui.m_comCard.m_holder, resPath, out gameObject, out wrapper);
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. List<ItemData> rewardList = this.viewData as List<ItemData>;
  46. if (_rewardList.Count > 0)
  47. {
  48. _rewardList.AddRange(rewardList);
  49. return;
  50. }
  51. else
  52. {
  53. _rewardList = rewardList;
  54. }
  55. _ui.m_btnPass.visible = false;
  56. // _newRewardList.Clear();
  57. // _oldRewardList.Clear();
  58. // for (int i = 0; i < _rewardList.Count; i++)
  59. // {
  60. // if (GetThisCount(_rewardList[i].id, _rewardList) == ItemDataManager.GetItemNum(_rewardList[i].id) && !IsAddToNewRewardList(_rewardList[i].id))
  61. // {
  62. // _newRewardList.Add(_rewardList[i]);
  63. // }
  64. // else
  65. // {
  66. // _oldRewardList.Add(_rewardList[i]);
  67. // }
  68. // }
  69. // if (LuckyBoxDataManager.Instance.luckyBoxId > 0)//必展示必掉奖励
  70. // {
  71. // int[][] bonus = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxId).bonusArr;
  72. // List<ItemData> itemDatas = ItemUtil.CreateItemDataList(bonus, LuckyBoxDataManager.Instance.times);
  73. // _newRewardList.AddRange(itemDatas);
  74. // LuckyBoxDataManager.Instance.luckyBoxId = 0;
  75. // }
  76. LuckyBoxDataManager.Instance.luckyBoxId = 0;
  77. UpdateView();
  78. }
  79. private void UpdateView()
  80. {
  81. // _ui.m_btnPass.visible = _newRewardList.Count <= 1;
  82. // _newRewardList.Count > 0 ? _newRewardList : _oldRewardList;
  83. if (_rewardList.Count - 1 < 0) return;
  84. ItemData itemdata = _rewardList[_rewardList.Count - 1];
  85. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemdata.id);
  86. _ui.m_comCard.m_loaType.url = ResPathUtil.GetCommonGameResPath("hd_sxicon_" + itemCfg.rarity);
  87. _ui.m_comCard.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  88. // int mainScore = 0;
  89. // int mainScoreValue = 0;
  90. // ItemDataManager.GetMainScore(itemdata.id, out mainScore, out mainScoreValue);
  91. _ui.m_comCard.m_loaProperty.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
  92. _ui.m_comCard.m_txtName.text = itemCfg.name;
  93. _ui.m_comCard.m_txtDiscribe.text = itemCfg.desc;
  94. _ui.m_comCard.m_holder.visible = true;
  95. if (LuckyBoxDataManager.Instance.FirstRewardList.ContainsKey(_rewardList.Count - 1) == true)
  96. {
  97. LuckyBoxDataManager.Instance.FirstRewardList.Remove(_rewardList.Count - 1);
  98. }
  99. _rewardList.RemoveAt(_rewardList.Count - 1);
  100. }
  101. private void OnClickBg()
  102. {
  103. if (_rewardList.Count == 0)
  104. {
  105. // // if (_type == (int)FirstGetCardViewType.JUMP)
  106. // // {
  107. // ViewManager.Show(ViewName.LUCKY_BOX_BONUS_VIEW, new object[] { (this.viewData as object[])[0] as List<ItemData>, _rewardList });
  108. // // }
  109. // // else if (_type == (int)FirstGetCardViewType.CANNOT_JUMP)
  110. // // {
  111. // // GetSuitItemController.TryShow(0);
  112. // // }
  113. this.Hide();
  114. return;
  115. }
  116. _ui.m_t_close.Play(() =>
  117. {
  118. _ui.m_comCard.m_holder.visible = false;
  119. _ui.m_t_open.Play();
  120. UpdateView();
  121. });
  122. }
  123. private int GetThisCount(int itemId, List<ItemData> rewards)
  124. {
  125. int count = 0;
  126. for (int i = 0; i < rewards.Count; i++)
  127. {
  128. if (rewards[i].id == itemId)
  129. {
  130. count++;
  131. }
  132. }
  133. return count;
  134. }
  135. private bool IsAddToNewRewardList(int itemId)
  136. {
  137. for (int i = 0; i < _rewardList.Count; i++)
  138. {
  139. if (itemId == _rewardList[i].id)
  140. {
  141. return true;
  142. }
  143. }
  144. return false;
  145. }
  146. private void OnClickBtnPass()
  147. {
  148. ViewManager.Show(ViewName.LUCKY_BOX_BONUS_VIEW, new object[] { (this.viewData as object[])[0], _rewardList });
  149. this.Hide();
  150. }
  151. protected override void OnHide()
  152. {
  153. _ui.m_t_close.Stop(true, false);
  154. _ui.m_t_open.Stop(true, false);
  155. base.OnHide();
  156. }
  157. }
  158. }