StoryFightQuicklyView.cs 6.2 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using System.Collections;
  4. using UI.CommonGame;
  5. using System;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class StoryFightQuicklyView : BaseWindow
  10. {
  11. private UI_StoryFightQuicklyUI _ui;
  12. private int _fightID;
  13. private int _levelID;
  14. private int _type;
  15. private int _storyType;
  16. private int _fightType;
  17. private List<List<ItemData>> _totalBonusList;
  18. private int _index;
  19. private int _expAdd;
  20. private int _power;
  21. private int _fightTimes;
  22. private const int _timeCount = 10;
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. _ui = UI_StoryFightQuicklyUI.Create();
  27. this.viewCom = _ui.target;
  28. this.viewCom.Center();
  29. this.modal = true;
  30. _ui.m_btnExit.onClick.Add(Hide);
  31. _ui.m_btnFightTimes.onClick.Add(StartFight);
  32. }
  33. protected override void OnShown()
  34. {
  35. base.OnShown();
  36. _fightType = (int)viewData;
  37. _levelID = InstanceZonesDataManager.currentLevelCfgId;
  38. InstanceZonesDataManager.isQuicklyFighting = true;
  39. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  40. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  41. _type = levelCfg.type;
  42. _storyType = levelCfg.subType;
  43. _expAdd = fightCfg.exp;
  44. _power = levelCfg.power;
  45. StartFight();
  46. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  47. EventAgent.AddEventListener(ConstMessage.STORY_FIGHT_QUICKLY_SUCCESS, StartShowBonus);
  48. }
  49. protected override void OnHide()
  50. {
  51. base.OnHide();
  52. Timers.inst.Remove(ShowBonusItem);
  53. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  54. EventAgent.RemoveEventListener(ConstMessage.STORY_FIGHT_QUICKLY_SUCCESS, StartShowBonus);
  55. ViewManager.GoBackFrom(typeof(StoryFightQuicklyView).Name);
  56. InstanceZonesDataManager.isQuicklyFighting = false;
  57. }
  58. private void StartFight()
  59. {
  60. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  61. if (_storyType == ConstInstanceZonesSubType.Normal && times < _fightType)
  62. {
  63. ItemUtil.AddPower("体力不足", () => { StartFight(); });
  64. return;
  65. }
  66. this.clickBlankToClose = false;
  67. _ui.m_t0.Play(() =>
  68. {
  69. _ui.m_btnExit.visible = false;
  70. _ui.m_btnFightTimes.visible = false;
  71. _ui.m_txtPowerDesc.visible = false;
  72. _ui.m_list.RemoveChildren();
  73. InstanceZonesDataManager.isQuicklyFighting = true;
  74. InstanceZonesSProxy.FinishStoryFightQuickly(_levelID, _fightType == 1 ? 1 : times).Coroutine();
  75. this.clickBlankToClose = true;
  76. });
  77. }
  78. private void StartShowBonus(EventContext eventContext)
  79. {
  80. _totalBonusList = (List<List<ItemData>>)eventContext.data;
  81. _index = 0;
  82. ShowBonusItem();
  83. Timers.inst.Add(0.3f, 0, ShowBonusItem);
  84. }
  85. private void ShowBonusItem(object param = null)
  86. {
  87. if (_index < _totalBonusList.Count)
  88. {
  89. List<ItemData> bonusList = _totalBonusList[_index] as List<ItemData>;
  90. UI_StoryFightQuicklyBonusListItem listItem = UI_StoryFightQuicklyBonusListItem.Proxy();
  91. listItem.m_list.itemRenderer = ListItemRender;
  92. _ui.m_list.AddChild(listItem.target);
  93. int order = _index + 1;
  94. listItem.m_txtTimes.SetVar("n", "" + NumberUtil.GetChiniseNumberText(order)).FlushVars();
  95. listItem.m_txtExp.SetVar("n", "" + _expAdd).FlushVars();
  96. listItem.m_list.numItems = bonusList.Count;
  97. listItem.m_list.ResizeToFit();
  98. listItem.target.height = listItem.m_list.y + listItem.m_list.height;
  99. _index++;
  100. }
  101. else
  102. {
  103. UI_StoryFightQuicklyComplete completeItem = UI_StoryFightQuicklyComplete.Proxy();
  104. _ui.m_list.AddChild(completeItem.target);
  105. Timers.inst.Remove(ShowBonusItem);
  106. InstanceZonesDataManager.isQuicklyFighting = false;
  107. _ui.m_btnExit.visible = true;
  108. UpdateBtnFightTimes();
  109. }
  110. _ui.m_list.ScrollToView(_index - 1, true);
  111. //.ScrollBottom();
  112. }
  113. private void ListItemRender(int index, GObject item)
  114. {
  115. List<ItemData> bonusList = _totalBonusList[_index] as List<ItemData>;
  116. ItemData itemData = bonusList[index] as ItemData;
  117. if (item.data == null)
  118. {
  119. item.data = new ItemView(item as GComponent);
  120. }
  121. (item.data as ItemView).SetData(itemData);
  122. (item.data as ItemView).TxtHasCountVisble = false;
  123. }
  124. private void UpdateBtnFightTimes()
  125. {
  126. if (_ui.m_btnExit.visible)
  127. {
  128. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  129. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  130. _ui.m_btnFightTimes.title = _fightType == 1 ? "挑战一次" : title;
  131. _ui.m_btnFightTimes.visible = times > 0;
  132. if (_type == ConstInstanceZonesType.Story && _storyType == ConstInstanceZonesSubType.Normal)
  133. {
  134. _ui.m_btnFightTimes.visible = true;
  135. times = _fightType == 1 ? 1 : GameConst.MAX_COUNT_FIGHT_QUICKLY;
  136. }
  137. _ui.m_txtPowerDesc.visible = _ui.m_btnFightTimes.visible;
  138. if (_ui.m_txtPowerDesc.visible)
  139. {
  140. int power = times * levelCfg.power;
  141. _ui.m_txtPowerDesc.SetVar("v1", "" + power).FlushVars();
  142. }
  143. }
  144. }
  145. }
  146. }