SpecialOfferGiftBoxView.cs 15 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.CommonGame;
  7. using UI.EnduringGiftBox;
  8. namespace GFGGame
  9. {
  10. //列表样式的限时礼包--3类型-列表样式:等级条件的数据
  11. public class SpecialOfferGiftBoxView : BaseWindow
  12. {
  13. private UI_SpecialOfferGiftBoxUI _ui;
  14. private int _pageIndex; //当前页码,需要显示的数据的索引
  15. private List<GGraph> _graphList = new List<GGraph>();
  16. private List<EffectUI> _effectUIList = new List<EffectUI>();
  17. private List<EffectUI> _effect1UIList = new List<EffectUI>();
  18. private EffectUI _effectUI1;
  19. private EffectUI _effectUI2;
  20. private EffectUI _effectUI3;
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_SpecialOfferGiftBoxUI.PACKAGE_NAME;
  25. _ui = UI_SpecialOfferGiftBoxUI.Create();
  26. this.viewCom = _ui.target;
  27. this.viewCom.Center();
  28. this.modal = true;
  29. viewAnimationType = EnumViewAnimationType.None;
  30. _ui.m_back.onClick.Add(OnBtnCancelClick);
  31. _ui.m_btnUp.onClick.Add(OnBtnPreviousClick);
  32. _ui.m_btnNext.onClick.Add(OnBtnNextClick);
  33. }
  34. public override void Dispose()
  35. {
  36. if (_ui != null)
  37. {
  38. _ui.Dispose();
  39. _ui = null;
  40. }
  41. base.Dispose();
  42. }
  43. protected override void OnShown()
  44. {
  45. base.OnShown();
  46. GameGlobal.AutoSpecialOfferGiftBoxView = false;
  47. AddEffect();
  48. _ui.m_t0.Play();
  49. InitPageInex();
  50. UpViewNone();
  51. }
  52. protected override void AddEventListener()
  53. {
  54. base.AddEventListener();
  55. EventAgent.AddEventListener(ConstMessage.ACTIVITY_REMOVE, UpViewNone);
  56. EventAgent.AddEventListener(ConstMessage.ACTIVITY_ADD, UpViewNone);
  57. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpViewNone);
  58. EventAgent.AddEventListener(ConstMessage.LUCKY_BOX_TIME, UpTime);
  59. }
  60. protected override void RemoveEventListener()
  61. {
  62. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REMOVE, UpViewNone);
  63. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_ADD, UpViewNone);
  64. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpViewNone);
  65. EventAgent.RemoveEventListener(ConstMessage.LUCKY_BOX_TIME, UpTime);
  66. base.RemoveEventListener();
  67. }
  68. private void AddEffect()
  69. {
  70. if (_effectUI1 == null)
  71. {
  72. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderBaby, "ui_Activity", "Prefer_person");
  73. }
  74. if (_effectUI2 == null)
  75. {
  76. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderChiXuTx, "ui_Activity", "Prefer_chixu_tx");
  77. }
  78. if (_effectUI3 == null)
  79. {
  80. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderOneTx, "ui_Activity", "Prefer_one_tx");
  81. }
  82. }
  83. public void UpTime()
  84. {
  85. //筛选一条数据用来界面渲染
  86. var list = LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData3;
  87. list = list.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  88. if (list.Count == 0)
  89. {
  90. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  91. this.Hide();
  92. return;
  93. }
  94. _ui.m_txtBoxResidueTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), list[0].EndTime);
  95. }
  96. //实例化索引
  97. private void InitPageInex()
  98. {
  99. _pageIndex = 0;
  100. }
  101. private void UpdateView(ListUtil.NavigateType type)
  102. {
  103. //筛选一条数据用来界面渲染
  104. var list = LimitedTimeGiftBoxDataManager.Instance.LtgGbItemData3;
  105. list = list.Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  106. if (list.Count == 0)
  107. {
  108. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  109. this.Hide();
  110. return;
  111. }
  112. var data = ListUtil.Navigate(list, type, _pageIndex, out int newIndex);
  113. _pageIndex = newIndex;
  114. _ui.m_btnUp.visible = true;
  115. _ui.m_btnNext.visible = true;
  116. if (list.Count == 1)
  117. {
  118. _ui.m_btnUp.visible = false;
  119. _ui.m_btnNext.visible = false;
  120. }
  121. else
  122. {
  123. //翻页翻到了最后一条数据
  124. if (list.Count == _pageIndex + 1)
  125. {
  126. _ui.m_btnNext.visible = false;
  127. }
  128. if (_pageIndex == 0)
  129. {
  130. _ui.m_btnUp.visible = false;
  131. }
  132. }
  133. _ui.m_txtBoxResidueTime.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), data.EndTime);
  134. _ui.m_list.data = data.ShopCfgIds;
  135. _ui.m_list.itemRenderer = ListItemRender;
  136. DestroyObjectFromView();
  137. _ui.m_list.numItems = data.ShopCfgIds.Count;
  138. _ui.m_list.visible = true;
  139. }
  140. private void ListItemRender(int index, GObject obj)
  141. {
  142. UI_ComSpecialOfferGiftBoxItem uiItem = UI_ComSpecialOfferGiftBoxItem.Proxy(obj);
  143. var shopCfgIds = uiItem.target.parent.data as List<int>;
  144. var shopCfgId = shopCfgIds[index];
  145. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  146. var shopItemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  147. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  148. uiItem.m_txtGetJf.text = string.Empty;
  149. string mTxtUrc = string.Empty;
  150. string mTxtNewPrice;
  151. if (shopCfg.refreshType == RefreshType.DAY)
  152. {
  153. mTxtUrc = $"每日限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  154. }
  155. else if (shopCfg.refreshType == RefreshType.WEEK)
  156. {
  157. mTxtUrc = $"每周限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  158. }
  159. else if (shopCfg.refreshType == RefreshType.MONTH)
  160. {
  161. mTxtUrc = $"每月限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  162. }
  163. else
  164. {
  165. mTxtUrc = $"永久限购{remainBuyNum}/{shopCfg.maxBuyNum}";
  166. }
  167. uiItem.m_btnBuy.m_txtOldPrice.text = shopCfg.originalPrice.ToString();
  168. if (shopCfg.costType == CostType.ITEM)
  169. {
  170. //货币
  171. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(shopCfg.costId);
  172. mTxtNewPrice = shopCfg.price.ToString();
  173. uiItem.m_btnBuy.m_loaIcon.visible = true;
  174. uiItem.m_btnBuy.m_txtNewPrice.x = 134;
  175. uiItem.m_btnBuy.m_txtOldPrice.x = 21;
  176. uiItem.m_btnBuy.m_loaIcon.url = ResPathUtil.GetIconPath(costCfg);
  177. }
  178. else if (shopCfg.costType == CostType.RMB)
  179. {
  180. //人民币
  181. mTxtNewPrice = $"{shopCfg.price}元";
  182. uiItem.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
  183. uiItem.m_btnBuy.m_txtNewPrice.x = 125;
  184. uiItem.m_btnBuy.m_txtOldPrice.x = 30;
  185. uiItem.m_txtGetJf.text = $"可获得{shopCfg.price * 10}会员积分";
  186. }
  187. else
  188. {
  189. //免费
  190. mTxtNewPrice = $"免费";
  191. uiItem.m_btnBuy.m_txtOldPrice.text = "";
  192. uiItem.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
  193. uiItem.m_btnBuy.m_txtNewPrice.x = 125;
  194. uiItem.m_btnBuy.m_txtOldPrice.x = 30;
  195. }
  196. if (remainBuyNum == 0)
  197. {
  198. //已售完
  199. uiItem.m_btnBuy.m_bagGrey.visible = true;
  200. uiItem.m_btnBuy.m_txtSoldOut.text = "已售罄";
  201. uiItem.m_btnBuy.m_txtSoldOut.visible = true;
  202. uiItem.m_btnBuy.m_bagYellow.visible = false;
  203. uiItem.m_btnBuy.m_txtOldPrice.visible = false;
  204. uiItem.m_btnBuy.m_txtNewPrice.visible = false;
  205. uiItem.m_btnBuy.m_loaIcon.visible = false;
  206. }
  207. else
  208. {
  209. //未售完
  210. uiItem.m_btnBuy.m_txtSoldOut.text = "";
  211. uiItem.m_btnBuy.m_txtSoldOut.visible = false;
  212. uiItem.m_btnBuy.m_bagGrey.visible = false;
  213. uiItem.m_btnBuy.m_bagYellow.visible = true;
  214. uiItem.m_btnBuy.m_txtOldPrice.visible = true;
  215. uiItem.m_btnBuy.m_txtNewPrice.visible = true;
  216. uiItem.m_btnBuy.m_loaIcon.visible = true;
  217. EffectUI _effectUI1 = EffectUIPool.CreateEffectUI(uiItem.m_holderBtn, "ui_Activity", "Prefer_button_buy");
  218. _effect1UIList.Add(_effectUI1);
  219. }
  220. uiItem.m_comDiscount.m_txtDiscountNum.text =
  221. NumberUtil.CalculateDiscount(shopCfg.originalPrice, shopCfg.price);
  222. uiItem.target.data = shopCfg;
  223. uiItem.m_btnBuy.m_txtNewPrice.text = mTxtNewPrice;
  224. uiItem.m_txtUrc.text = mTxtUrc;
  225. uiItem.m_btnBuy.target.onClick.Add(OnBtnBuyClick);
  226. uiItem.m_txtBoxItemName.text = shopCfg.itemName;
  227. EffectUI _effectUI = EffectUIPool.CreateEffectUI(uiItem.m_holderZheKou, "ui_Activity", "Prefer_but_zhekou");
  228. _effectUIList.Add(_effectUI);
  229. uiItem.m_t0.Play();
  230. //子列表
  231. uiItem.m_list.itemRenderer = ChildListItemRender;
  232. uiItem.m_list.onClickItem.Add(OnListSelectorItemClick);
  233. uiItem.m_list.numItems = shopItemCfg.itemsArr.Length;
  234. uiItem.m_list.visible = true;
  235. }
  236. private void ChildListItemRender(int index, GObject obj)
  237. {
  238. UI_ComItem uiItemChild = UI_ComItem.Proxy(obj);
  239. var shopCfg = uiItemChild.target.parent.parent.data as ShopCfg;
  240. var itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  241. int[][] result;
  242. // if (shopCfg.refreshType == RefreshType.DAY)
  243. // {
  244. result = itemCfg.itemsArr;
  245. //uiItemChild.m_bagYellow.visible = false;
  246. //uiItemChild.m_bagBlue.visible = true;
  247. //uiItemChild.m_bagYellowEx.visible = false;
  248. //uiItemChild.m_bagBlueEx.visible = true;
  249. // }
  250. // else
  251. // {
  252. //周刷
  253. // result = itemCfg.param1Arr;
  254. // uiItemChild.m_bagYellow.visible = true;
  255. // uiItemChild.m_bagBlue.visible = false;
  256. // uiItemChild.m_bagYellowEx.visible = true;
  257. // uiItemChild.m_bagBlueEx.visible = false;
  258. // }
  259. var itemArr = result[index];
  260. var itemCfgChild = ItemCfgArray.Instance.GetCfg(itemArr[0]);
  261. uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);
  262. uiItemChild.m_txtCount.text = itemArr[1].ToString();
  263. uiItemChild.target.data = itemCfgChild;
  264. uiItemChild.m_QualityType.selectedIndex = itemCfgChild.rarity - 1;
  265. //if (!_graphList.Contains(uiItemChild.m_holderItem))
  266. //{
  267. // EffectUI _effectUI = EffectUIPool.CreateEffectUI(uiItemChild.m_holderItem, "ui_Activity", "Prefer_kuang");
  268. // _graphList.Add(uiItemChild.m_holderItem);
  269. // _effectUIList.Add(_effectUI);
  270. //}
  271. //uiItemChild.m_t0.Play();
  272. UI_ComItem.ProxyEnd();
  273. }
  274. //弹出物品详细描述框
  275. private void OnListSelectorItemClick(EventContext context)
  276. {
  277. GComponent item = context.data as GComponent;
  278. ItemCfg itemCfg = item.data as ItemCfg;
  279. GoodsItemTipsController.ShowItemTips(itemCfg.id);
  280. }
  281. private void UpViewNone()
  282. {
  283. LimitedTimeGiftBoxDataManager.Instance.UpLtgGbItemData3();
  284. UpdateView(ListUtil.NavigateType.None);
  285. }
  286. //上一条
  287. private void OnBtnPreviousClick()
  288. {
  289. UpdateView(ListUtil.NavigateType.Previous);
  290. }
  291. //下一条
  292. private void OnBtnNextClick()
  293. {
  294. UpdateView(ListUtil.NavigateType.Next);
  295. }
  296. //购买按钮点击事件
  297. private void OnBtnBuyClick(EventContext context)
  298. {
  299. GObject sender = context.sender as GObject;
  300. ShopCfg cfg = sender.parent.data as ShopCfg;
  301. bool isSellOut = cfg.maxBuyNum > 0 &&
  302. cfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id) <= 0;
  303. if (isSellOut)
  304. {
  305. PromptController.Instance.ShowFloatTextPrompt("已售罄");
  306. return;
  307. }
  308. if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.id))
  309. {
  310. PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.id));
  311. return;
  312. }
  313. if (cfg.costType == CostType.FREE)
  314. {
  315. ShopSProxy.ReqShopBuy(cfg.id, 1).Coroutine();
  316. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  317. }
  318. else
  319. {
  320. ViewManager.Show<ItemExchangeView>(cfg.id);
  321. }
  322. }
  323. private void DestroyObjectFromView()
  324. {
  325. for (int i = 0; i < _effectUIList.Count; i++) {
  326. EffectUIPool.Recycle(_effectUIList[i]);
  327. _effectUIList[i] = null;
  328. }
  329. _effectUIList.Clear();
  330. for (int i = 0; i < _effect1UIList.Count; i++)
  331. {
  332. EffectUIPool.Recycle(_effect1UIList[i]);
  333. _effect1UIList[i] = null;
  334. }
  335. _effect1UIList.Clear();
  336. _graphList.Clear();
  337. }
  338. protected override void OnHide()
  339. {
  340. EffectUIPool.Recycle(_effectUI1);
  341. _effectUI1 = null;
  342. EffectUIPool.Recycle(_effectUI2);
  343. _effectUI2 = null;
  344. EffectUIPool.Recycle(_effectUI3);
  345. _effectUI3 = null;
  346. DestroyObjectFromView();
  347. this.RemoveEventListener();
  348. base.Hide();
  349. }
  350. private void OnBtnCancelClick()
  351. {
  352. this.Hide();
  353. }
  354. }
  355. }