StoreGiftBagAddRebateView.cs 14 KB

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  1. using UI.Store;
  2. using UI.CommonGame;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class StoreGiftBagAddRebateView : BaseWindow
  9. {
  10. private UI_StoreGiftBagAddRebateUI _ui;
  11. private ValueBarController _valueBarController;
  12. private List<ShopCfg> _shopCfgs;
  13. private int menu2;
  14. private int _itemId; //道具id,该页面目前只给:体力,金币使用
  15. public override void Dispose()
  16. {
  17. if (_valueBarController != null)
  18. {
  19. _valueBarController.Dispose();
  20. _valueBarController = null;
  21. }
  22. if (_ui != null)
  23. {
  24. _ui.Dispose();
  25. }
  26. _ui = null;
  27. base.Dispose();
  28. }
  29. protected override void OnInit()
  30. {
  31. base.OnInit();
  32. packageName = UI_StoreGiftBagUI.PACKAGE_NAME;
  33. _ui = UI_StoreGiftBagAddRebateUI.Create();
  34. this.viewCom = _ui.target;
  35. isfullScreen = true;
  36. this.clickBlankToClose = false;
  37. this.bringToFontOnClick = false;
  38. _ui.m_rebateList.itemRenderer = ListItemRenderer;
  39. _valueBarController = new ValueBarController(_ui.m_valueBar);
  40. }
  41. protected override void AddEventListener()
  42. {
  43. base.AddEventListener();
  44. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpdateView);
  45. }
  46. protected override void OnShown()
  47. {
  48. base.OnShown();
  49. menu2 = (int)this.viewData;
  50. _shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, menu2);
  51. _shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(_shopCfgs);
  52. _valueBarController.OnShown();
  53. _valueBarController.UpdateList(ShopDataManager.Instance.GetShopCostIds(_shopCfgs));
  54. _ui.m_rebateList.scrollPane.ScrollTop();
  55. UpdateView();
  56. }
  57. protected override void OnHide()
  58. {
  59. base.OnHide();
  60. ShopViewManager.Instance.ClearItemEff();
  61. _valueBarController.OnHide();
  62. }
  63. protected override void RemoveEventListener()
  64. {
  65. base.RemoveEventListener();
  66. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpdateView);
  67. }
  68. private void UpdateView()
  69. {
  70. _shopCfgs = ShopDataManager.Instance.SortShopGoodsCfgs(_shopCfgs);
  71. _ui.m_rebateList.numItems = _shopCfgs.Count;
  72. }
  73. private void ListItemRenderer(int index, GObject obj)
  74. {
  75. ShopCfg shopCfg = _shopCfgs[index];
  76. UI_ComCurSupplyItem item = UI_ComCurSupplyItem.Proxy(obj);
  77. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  78. item.target.data = shopCfg;
  79. //返利包
  80. item.m_txtTitle.text = itemCfg.name;
  81. item.m_txtWeekPrompt.visible = false;
  82. item.m_btnIcoWeekPromptTag.visible = false;
  83. if (itemCfg.param2Arr.Length != 0)
  84. {
  85. item.m_txtWeekPrompt.visible = true;
  86. item.m_btnIcoWeekPromptTag.visible = true;
  87. item.m_txtWeekPrompt.text = string.Format("连续{0}天每日获得", itemCfg.param2Arr[0]);
  88. }
  89. int numItems;
  90. var childItemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  91. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  92. item.m_comLeftGiftBox.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  93. item.m_btnBuy.m_txtOldPrice.text = $"{shopCfg.originalPrice}";
  94. item.m_btnBuy.m_loaIcon.visible = false;
  95. string mTxtOldPrice = string.Empty;
  96. if (shopCfg.costType == CostType.ITEM)
  97. {
  98. //货币
  99. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(shopCfg.costId);
  100. item.m_btnBuy.m_loaIcon.visible = true;
  101. item.m_btnBuy.m_loaIcon.url = ResPathUtil.GetIconPath(costCfg);
  102. }
  103. else if (shopCfg.costType == CostType.RMB)
  104. {
  105. //人民币
  106. mTxtOldPrice = "元";
  107. }
  108. else
  109. {
  110. //免费
  111. mTxtOldPrice = $"免费";
  112. item.m_btnBuy.m_txtOldPrice.text = "";
  113. item.m_btnBuy.m_txtNewPrice.align = AlignType.Left;
  114. item.m_btnBuy.m_txtNewPrice.x = 90;
  115. }
  116. item.m_btnBuy.m_txtNewPrice.text = $"{shopCfg.price + mTxtOldPrice}";
  117. item.m_comLeftGiftBox.target.data = itemCfg;
  118. item.m_comLeftGiftBox.target.onClick.Add(OnListSelectorItemClick);
  119. if (shopCfg.originalPrice != shopCfg.price)
  120. {
  121. var roundedNumStr = NumberUtil.CalculateDiscount(shopCfg.originalPrice, shopCfg.price);
  122. item.m_comLeftGiftBox.m_comDiscount.target.visible = true;
  123. item.m_comLeftGiftBox.m_comDiscount.m_txtDiscountNum.text = $"{roundedNumStr}折"; //之后再计算赋值
  124. }
  125. else
  126. {
  127. item.m_comLeftGiftBox.m_comDiscount.target.visible = false;
  128. }
  129. if (shopCfg.refreshType == RefreshType.DAY) //也可以换成人民币来做条件
  130. {
  131. //日刷
  132. item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = false;
  133. item.m_txtUrc.text = string.Format("今日剩余{0}/{1}", remainBuyNum, shopCfg.maxBuyNum);
  134. item.m_txtLrc.text = string.Format("可获得{0}会员积分", shopCfg.price * 10);
  135. item.m_txtWeekPrompt.visible = false;
  136. item.m_btnIcoWeekPromptTag.visible = false;
  137. numItems = childItemCfg.itemsArr.Length;
  138. if (remainBuyNum == 0)
  139. {
  140. //已售完
  141. item.m_btnBuy.target.visible = true;
  142. item.m_btnCurReceive.target.visible = false;
  143. item.m_btnBuy.m_bagYellow.visible = false;
  144. item.m_btnBuy.m_bagGrey.visible = true;
  145. }
  146. else
  147. {
  148. //未售完
  149. item.m_btnBuy.target.visible = true;
  150. item.m_btnCurReceive.target.visible = false;
  151. item.m_btnBuy.m_bagYellow.visible = true;
  152. item.m_btnBuy.m_bagGrey.visible = false;
  153. }
  154. }
  155. else
  156. {
  157. //周刷
  158. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  159. item.m_comLeftGiftBox.m_comGouMaiGetText.target.visible = true;
  160. var itemArr = itemCfg.itemsArr[0];
  161. ItemCfg getItemCfg = ItemCfgArray.Instance.GetCfg(itemArr[0]); //及时获得的物品,读取第一个显示ICON
  162. item.m_comLeftGiftBox.m_comGouMaiGetText.m_loaIcon.url = ResPathUtil.GetIconPath(getItemCfg);
  163. item.m_comLeftGiftBox.m_comGouMaiGetText.m_txtGetGold.text = itemArr[1].ToString();
  164. item.m_txtUrc.text = string.Format("每周限购{0}/{1}", remainBuyNum, shopCfg.maxBuyNum);
  165. int rebateDay = EnduringGiftBoxDataManager.Instance.GetItemRebateDay(itemCfg.id);
  166. string mTxtLrc = string.Empty;
  167. if (rebateDay != 0)
  168. {
  169. mTxtLrc = string.Format("剩余{0}天", rebateDay);
  170. }
  171. item.m_txtLrc.text = mTxtLrc;
  172. item.m_txtWeekPrompt.visible = true;
  173. item.m_txtWeekPrompt.text =
  174. string.Format("连续{0}天每日获得",
  175. itemCfg.param2Arr[0] + 1); //NumberUtil.GetChiniseNumberText(itemCfg.param2Arr[0])
  176. item.m_btnIcoWeekPromptTag.visible = true;
  177. numItems = childItemCfg.param1Arr.Length;
  178. //领取加红点
  179. RedDotController.Instance.SetComRedDot(item.m_btnCurReceive.target, weekGiftBoxState);
  180. //是否需要领取
  181. if (weekGiftBoxState)
  182. {
  183. item.m_btnBuy.target.visible = false;
  184. item.m_btnCurReceive.target.visible = true;
  185. item.m_btnCurReceive.m_receive.visible = true;
  186. item.m_btnCurReceive.m_received.visible = false;
  187. item.m_btnCurReceive.m_txtRec.text = "领取";
  188. }
  189. else
  190. {
  191. //是否能购买
  192. if (remainBuyNum == 0)
  193. {
  194. //已经领取
  195. if (EnduringGiftBoxDataManager.Instance.DayRebateItemIds.Contains(shopCfg.itemId))
  196. {
  197. item.m_btnBuy.target.visible = false;
  198. item.m_btnCurReceive.target.visible = true;
  199. item.m_btnCurReceive.m_receive.visible = false;
  200. item.m_btnCurReceive.m_received.visible = true;
  201. item.m_btnCurReceive.m_txtRec.text = "已领取";
  202. }
  203. else
  204. {
  205. item.m_btnCurReceive.target.visible = false;
  206. item.m_btnBuy.target.visible = true;
  207. item.m_btnBuy.m_bagGrey.visible = true;
  208. item.m_btnBuy.m_bagYellow.visible = false;
  209. }
  210. }
  211. else
  212. {
  213. //未售完
  214. item.m_btnBuy.target.visible = true;
  215. item.m_btnBuy.m_bagGrey.visible = false;
  216. item.m_btnBuy.m_bagYellow.visible = true;
  217. item.m_btnCurReceive.target.visible = false;
  218. }
  219. }
  220. }
  221. item.m_btnIcoWeekPromptTag.onClick.Add(RuleController.ShowRuleView);
  222. item.m_btnIcoWeekPromptTag.data = 300013;
  223. //领取按钮点击事件
  224. item.m_btnCurReceive.target.onClick.Add(OnBtnCurReceiveClick);
  225. //购买按钮点击事件
  226. item.m_btnBuy.target.onClick.Add(OnBtnBuyClick);
  227. item.m_list.data = shopCfg;
  228. item.m_list.itemRenderer = ChildListItemRender;
  229. //item.m_list.onClickItem.Add(OnListSelectorItemClick);
  230. item.m_list.numItems = numItems;
  231. UI_ComCurSupplyItem.ProxyEnd();
  232. RedDotController.Instance.SetComRedDot(obj.asCom, menu2 == ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY && shopCfg.price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id) < shopCfg.maxBuyNum, "", 5, 76);
  233. }
  234. // ReSharper disable Unity.PerformanceAnalysis
  235. private void ChildListItemRender(int index, GObject obj)
  236. {
  237. UI_ComItem uiItemChild = UI_ComItem.Proxy(obj);
  238. var shopCfg = uiItemChild.target.parent.data as ShopCfg;
  239. var itemCfg = ItemCfgArray.Instance.GetCfg(shopCfg.itemId);
  240. int[][] result;
  241. if (shopCfg.refreshType == RefreshType.DAY)
  242. {
  243. result = itemCfg.itemsArr;
  244. }
  245. else
  246. {
  247. //周刷
  248. result = itemCfg.param1Arr;
  249. }
  250. var itemArr = result[index];
  251. var itemCfgChild = ItemCfgArray.Instance.GetCfg(itemArr[0]);
  252. uiItemChild.target.data = itemCfgChild;
  253. uiItemChild.target.onClick.Add(OnListSelectorItemClick);
  254. uiItemChild.m_txtCount.text = itemArr[1].ToString();
  255. uiItemChild.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfgChild);
  256. uiItemChild.m_QualityType.selectedIndex = itemCfgChild.rarity - 1;
  257. UI_ComItem.ProxyEnd();
  258. }
  259. //弹出物品详细描述框
  260. private void OnListSelectorItemClick(EventContext context)
  261. {
  262. GObject item = context.sender as GObject;
  263. ItemCfg itemCfg = item.data as ItemCfg;
  264. GoodsItemTipsController.ShowItemTips(itemCfg.id);
  265. }
  266. //领取按钮点击事件
  267. // ReSharper disable Unity.PerformanceAnalysis
  268. private void OnBtnCurReceiveClick(EventContext context)
  269. {
  270. GObject sender = context.sender as GObject;
  271. GObject obj = sender.parent;
  272. ShopCfg cfg = obj.data as ShopCfg;
  273. bool isSellOut = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(cfg.itemId);
  274. if (isSellOut)
  275. {
  276. EnduringGiftBoxSProxy.ReqGetGiftBagRebate(cfg.id).Coroutine();
  277. }
  278. else
  279. {
  280. PromptController.Instance.ShowFloatTextPrompt("无法领取");
  281. }
  282. }
  283. //购买按钮点击事件
  284. // ReSharper disable Unity.PerformanceAnalysis
  285. private void OnBtnBuyClick(EventContext context)
  286. {
  287. //if (_itemId == ConstItemID.POWER && GuideDataManager.IsGuideFinish(ConstGuideId.BUY_POWER) <= 0)
  288. //{
  289. // GuideController.TryCompleteGuideIndex(ConstGuideId.BUY_POWER, 1);
  290. // GuideController.TryCompleteGuide(ConstGuideId.BUY_POWER, 1);
  291. //}
  292. GObject sender = context.sender as GObject;
  293. GObject obj = sender.parent;
  294. ShopCfg cfg = obj.data as ShopCfg;
  295. bool isSellOut = cfg.maxBuyNum > 0 &&
  296. cfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id) <= 0;
  297. if (isSellOut)
  298. {
  299. PromptController.Instance.ShowFloatTextPrompt("已售罄");
  300. return;
  301. }
  302. if (!ShopDataManager.Instance.GetShopGoodsStateById(cfg.id))
  303. {
  304. PromptController.Instance.ShowFloatTextPrompt(ShopDataManager.Instance.GetShopGoodsStateTips(cfg.id));
  305. return;
  306. }
  307. if (cfg.costType == CostType.FREE)
  308. {
  309. ShopSProxy.ReqShopBuy(cfg.id, 1).Coroutine();
  310. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 2);
  311. }
  312. else
  313. {
  314. ViewManager.Show<ItemExchangeView>(cfg.id);
  315. }
  316. }
  317. }
  318. }