ClothingSyntheticView.cs 21 KB

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  1. using UnityEngine;
  2. using UI.ClothingSynthetic;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using System;
  6. using ET;
  7. using System.Collections;
  8. using System.Threading.Tasks;
  9. using YooAsset;
  10. namespace GFGGame
  11. {
  12. public class ClothingSyntheticView : BaseWindow
  13. {
  14. private const int HEAD_Y = 942;
  15. private const int FA_XING_Y = 609;
  16. private const int UPPER_BODY_Y = 383;
  17. private const int LOWER_BODY_Y = 112;
  18. private const int SHOES_Y = -287;
  19. private const int BODY_Y = 289;
  20. private const float HEAD_SCALE = 3f;
  21. private const float FA_XING_SCALE = 2f;
  22. private const float UPPER_BODY_SCALE = 1.5f;
  23. private const float LOWER_BODY_SCALE = 1.4f;
  24. private const float SHOES_SCALE = 2.5f;
  25. private const float BODY_SCALE = 1f;
  26. private const float DURATION = 0.6f;
  27. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  28. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  29. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  30. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  31. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  32. private UI_ClothingSyntheticUI _ui;
  33. private DressUpObjUI _dressUpObjUI;
  34. private ValueBarController _valueBarController;
  35. private GImage _imgSelected;
  36. private int _suitId;
  37. private int _itemId;
  38. private int[] _items;
  39. private int _selectedItemId;
  40. private GComponent _selectedListItem;
  41. private List<ItemData> _materiarsOfSelectedItem;
  42. private UI_MateriasListItem listTypeItem_CloSynthetic;
  43. private UI_Component2 _compMover;
  44. public override void Dispose()
  45. {
  46. RemoveSoftMask();
  47. if (_valueBarController != null)
  48. {
  49. _valueBarController.Dispose();
  50. _valueBarController = null;
  51. }
  52. if (_imgSelected != null)
  53. {
  54. _imgSelected.RemoveFromParent();
  55. _imgSelected.Dispose();
  56. }
  57. if (_dressUpObjUI != null)
  58. {
  59. _dressUpObjUI.Dispose();
  60. _dressUpObjUI = null;
  61. }
  62. if (_ui != null)
  63. {
  64. _ui.Dispose();
  65. _ui = null;
  66. }
  67. base.Dispose();
  68. }
  69. protected override void OnInit()
  70. {
  71. base.OnInit();
  72. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  73. _ui = UI_ClothingSyntheticUI.Create();
  74. this.viewCom = _ui.target;
  75. isfullScreen = true;
  76. //layer = ConstViewLayer.TOP;
  77. isReturnView = true;
  78. //this.clickBlankToClose = false;
  79. _compMover = _ui.m_compHolder.m_compHolder.m_compMover;
  80. _valueBarController = new ValueBarController(_ui.m_valueBar);
  81. _dressUpObjUI = new DressUpObjUI("SceneDressUpSynthetic");
  82. _imgSelected = new GImage();
  83. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "hc_kuang_4").asImage;
  84. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  85. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  86. _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
  87. _ui.m_listMaterias.onClickItem.Add(OnClickMateriasItemPlus);
  88. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  89. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  90. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  91. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  92. UpdateMaskHeight();
  93. }
  94. protected override void AddEventListener()
  95. {
  96. base.AddEventListener();
  97. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  98. }
  99. protected override void OnShown()
  100. {
  101. base.OnShown();
  102. _suitId = 0;
  103. _selectedItemId = 0;
  104. if (this.viewData != null)
  105. {
  106. _suitId = (int)(this.viewData as object[])[0];
  107. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  108. }
  109. if (DressUpMenuSuitDataManager.chooseClothing > 0)
  110. _selectedItemId = DressUpMenuSuitDataManager.chooseClothing;
  111. _valueBarController.OnShown();
  112. _ui.m_loaBg2.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  113. UpdateClothingList(false);
  114. Timers.inst.AddUpdate(CheckGuide);
  115. }
  116. protected override void OnHide()
  117. {
  118. base.OnHide();
  119. _valueBarController.OnHide();
  120. _ui.m_listMaterias.selectedIndex = 0;
  121. Timers.inst.Remove(CheckGuide);
  122. _dressUpObjUI.dressUpObj.TakeOffAll();
  123. }
  124. protected override void RemoveEventListener()
  125. {
  126. base.RemoveEventListener();
  127. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  128. }
  129. private void OnClickBtnBack()
  130. {
  131. DressUpMenuSuitDataManager.chooseClothing = 0;
  132. ViewManager.GoBackFrom(typeof(ClothingSyntheticView).FullName);
  133. }
  134. private void OnClickListClothingItem(EventContext context)
  135. {
  136. UpdateSelectedItemInfo(context.data as GComponent, true);
  137. }
  138. private async void OnClickBtnProcuction()
  139. {
  140. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  141. {
  142. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");
  143. return;
  144. }
  145. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  146. if (itemCfg == null) {
  147. ET.Log.Error("OnClickBtnProcuction itemCfg is null");
  148. return;
  149. }
  150. if (!ItemUtil.CheckItemEnough(itemCfg.syntheticCostID, itemCfg.syntheticCostNum))
  151. {
  152. long has = ItemDataManager.GetItemNum(itemCfg.syntheticCostID);
  153. ItemUtil.BuyCurrency(itemCfg.syntheticCostID, itemCfg.syntheticCostNum - has);
  154. return;
  155. }
  156. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  157. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  158. {
  159. ItemData itemData = materiarsOfSelectedItem[i];
  160. if (itemData == null || !ItemUtil.CheckItemEnough(itemData.id, itemData.num, true)) return;
  161. }
  162. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  163. if (result)
  164. {
  165. _selectedItemId = 0;
  166. UpdateClothingList(true);
  167. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  168. // 发送服装合成成功事件
  169. EventAgent.DispatchEvent(ConstMessage.CLOTHING_SYNTHETIC_SUCCESS);
  170. EventAgent.DispatchEvent(ConstMessage.STUDIO_FILING_UPDATE);
  171. }
  172. }
  173. private void ListClothingItemRender(int index, GObject item)
  174. {
  175. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  176. int itemId = _items[index];
  177. listItem.target.data = itemId;
  178. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  179. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  180. string itemName = itemCfg.name;
  181. listItem.m_txtName.text = itemName;
  182. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  183. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.CheckCanSynthetic(itemId), "", -18, 20);
  184. UI_ClothingListItem.ProxyEnd();
  185. }
  186. private EaseType ease = EaseType.CubicOut;
  187. private void UpdateRole(bool tween)
  188. {
  189. // 隐藏遮罩
  190. _ui.m_loaBg2.visible = false;
  191. // 根据高度比例放大(越高越大)
  192. float rate = Screen.height * 1080f / 1920f / Screen.width;
  193. // 平板会比宽手机更宽,设定最小值防止缩小
  194. rate = Mathf.Max(rate, 1);
  195. _dressUpObjUI.ResetSceneObj(45, true, true, null, false);
  196. _dressUpObjUI.dressUpObj.AddOrRemove(_selectedItemId, true);
  197. _imgSelected.visible = true;// _dressUpObjUI.dressUpObj.CheckDressUpItemIsOn(_selectedItemId);
  198. _dressUpObjUI.UpdateWrapper(_compMover.m_holder);
  199. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  200. float duration = DURATION;
  201. if (!tween)
  202. {
  203. duration = 0;
  204. _ui.m_hide.Play();
  205. }
  206. var dy = _ui.m_compHolder.target.height - 642;
  207. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  208. {
  209. _compMover.target.TweenMoveY(HEAD_Y + dy, duration).SetEase(ease);
  210. _compMover.target.TweenScale(new Vector2(HEAD_SCALE * rate, HEAD_SCALE * rate), duration).SetEase(ease);
  211. }
  212. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  213. {
  214. _compMover.target.TweenMoveY(FA_XING_Y + dy, duration).SetEase(ease);
  215. _compMover.target.TweenScale(new Vector2(FA_XING_SCALE * rate, FA_XING_SCALE * rate), duration).SetEase(ease);
  216. }
  217. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  218. {
  219. _ui.m_compHolder.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y + dy, duration).SetEase(ease);
  220. _compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE* rate, UPPER_BODY_SCALE * rate), duration).SetEase(ease);
  221. }
  222. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  223. {
  224. _ui.m_loaBg2.visible = true;
  225. _compMover.target.TweenMoveY(LOWER_BODY_Y + dy, duration).SetEase(ease);
  226. _compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE * rate, LOWER_BODY_SCALE* rate), duration).SetEase(ease);
  227. }
  228. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  229. {
  230. _ui.m_loaBg2.visible = true;
  231. _compMover.target.TweenMoveY(SHOES_Y + dy, duration).SetEase(ease);
  232. _compMover.target.TweenScale(new Vector2(SHOES_SCALE * rate, SHOES_SCALE * rate), duration).SetEase(ease);
  233. }
  234. else
  235. {
  236. _compMover.target.TweenMoveY(BODY_Y + dy, duration).SetEase(ease);
  237. _compMover.target.TweenScale(new Vector2(BODY_SCALE * rate, BODY_SCALE * rate), duration).SetEase(ease);
  238. }
  239. if (!tween)
  240. {
  241. Timers.inst.StartCoroutine(DelayShow());
  242. }
  243. }
  244. /// <summary>
  245. /// 延迟一帧 防止闪一下
  246. /// </summary>
  247. /// <returns></returns>
  248. private IEnumerator DelayShow()
  249. {
  250. yield return new WaitForEndOfFrame();
  251. _ui.m_show.Play();
  252. }
  253. private void UpdateClothingList(bool tween)
  254. {
  255. //套装名称
  256. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  257. _ui.m_txtSuitName.text = suitCfg.name;
  258. //进度条
  259. UpdateSuitProgress();
  260. //服装列表
  261. _items = SuitCfgArray.Instance.GetSuitItems(_suitId).Clone() as int[];
  262. ItemUtil.SortItemIdsByOwned(_items);
  263. _ui.m_listClothing.RemoveChildrenToPool();
  264. _ui.m_listClothing.numItems = _items.Length;
  265. if (_ui.m_listClothing.numItems > 0)
  266. {
  267. UI_ClothingListItem listItem = null;
  268. int index = 0;
  269. if (_selectedItemId > 0)
  270. {
  271. int num = _ui.m_listClothing.numChildren;
  272. for (int i = 0; i < num; i++)
  273. {
  274. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  275. int temp = (int)listItem.target.data;
  276. if (temp == _selectedItemId)
  277. {
  278. index = i;
  279. }
  280. UI_ClothingListItem.ProxyEnd();
  281. }
  282. }
  283. _ui.m_listClothing.ScrollToView(index);
  284. _ui.m_listClothing.selectedIndex = index;
  285. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  286. }
  287. }
  288. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  289. {
  290. _selectedListItem = listItem;
  291. listItem.AddChildAt(_imgSelected, 1);
  292. _selectedItemId = (int)listItem.data;
  293. DressUpMenuSuitDataManager.chooseClothing = _selectedItemId;
  294. UpdateRole(tween);
  295. UpdateSelectedItemInfo();
  296. }
  297. private void UpdateSelectedItemInfo()
  298. {
  299. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  300. //属性展示
  301. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  302. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  303. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  304. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  305. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  306. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  307. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  308. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  309. UI_ClothingListItem.ProxyEnd();
  310. //合成显示
  311. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  312. // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  313. // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  314. if (clothingSyntheticCfg.syntheticCostID <= 0)
  315. {
  316. Log.Error($"请为物品 {clothingSyntheticCfg.id} 增加合成相关配置!");
  317. return;
  318. }
  319. ItemUtil.UpdateItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
  320. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  321. _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
  322. _ui.m_listMaterias.selectedIndex = 0;
  323. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  324. }
  325. private void RenderListMateriasItem(int index, GObject obj)
  326. {
  327. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
  328. ItemData itemData = _materiarsOfSelectedItem[index];
  329. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  330. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  331. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  332. long num = ItemDataManager.GetItemNum(itemData.id);
  333. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  334. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  335. long numSynthetic = Math.Max(num, 0);
  336. listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  337. listItem.m_loaderIcon.visible = true;
  338. listItem.m_txtProgess.visible = true;
  339. // listItem.target.onClick.Clear();
  340. // if (listItem.target.data == null)
  341. // {
  342. // listItem.target.onClick.Add(OnClickMateriasItemPlus);
  343. // }
  344. listItem.target.data = index;
  345. UI_MateriasListItem.ProxyEnd();
  346. }
  347. private void OnClickMateriasItemPlus(EventContext context)
  348. {
  349. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  350. if (GuideDataManager.currentGuideId == cfg.id)
  351. {
  352. return;
  353. }
  354. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  355. {
  356. PromptController.Instance.ShowFloatTextPrompt("该部件已制作完成");
  357. return;
  358. }
  359. int index = (int)(context.data as GObject).data;
  360. _ui.m_listMaterias.selectedIndex = index;
  361. ItemData itemData = _materiarsOfSelectedItem[index];
  362. if (itemData == null)
  363. {
  364. ET.Log.Error("OnClickMateriasItemPlus itemData is null");
  365. return;
  366. }
  367. object[] sourceDatas = new object[] { itemData.id, new object[] { typeof(ClothingSyntheticView).FullName, new object[] { _suitId, _selectedItemId } }, (int)itemData.num };
  368. GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
  369. }
  370. private void OnItemNumChanged()
  371. {
  372. UpdateSuitProgress();
  373. //列表选中项更新
  374. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  375. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  376. UI_ClothingListItem.ProxyEnd();
  377. _ui.m_listClothing.numItems = _ui.m_listClothing.numItems;
  378. UpdateSelectedItemInfo();
  379. }
  380. private void UpdateSuitProgress()
  381. {
  382. //进度条
  383. int count = 0;
  384. int totalCount = 0;
  385. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  386. _ui.m_txtProgress.text = string.Format("{0}/{1}", count, totalCount);
  387. }
  388. private void OnClickBtnHome()
  389. {
  390. GameController.GoBackToMainView();
  391. }
  392. private void CheckGuide(object param)
  393. {
  394. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  395. {
  396. UpdateToCheckGuide(null);
  397. }
  398. else
  399. {
  400. Timers.inst.Remove(CheckGuide);
  401. }
  402. }
  403. protected override void UpdateToCheckGuide(object param)
  404. {
  405. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  406. {
  407. (ViewManager.GetUIView(typeof(GuideView).Name) as GuideView).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  408. }
  409. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  410. int itemId = 10566;
  411. int itemIndex = 0;
  412. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  413. {
  414. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  415. int temp = (int)listItem.target.data;
  416. UI_ClothingListItem.ProxyEnd();
  417. if (temp == itemId)
  418. {
  419. itemIndex = i;
  420. break;
  421. }
  422. }
  423. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 3, "找到需要合成的物品。", itemIndex);
  424. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  425. GuideController.TryGuide(_ui.m_listMaterias, ConstGuideId.CLOTHING_SYNTHETIC, 4, "这里可以查看合成需要的材料,和材料的获取途径。", 0);
  426. UI_MateriasListItem.ProxyEnd();
  427. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 5, "点击获得新的服饰。");
  428. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 6, "获得新衣服啦,继续通关主线剧情吧。");
  429. }
  430. /// <summary>
  431. /// 按照屏幕尺寸 更新遮罩的高度
  432. /// </summary>
  433. /// <returns></returns>
  434. private async Task UpdateMaskHeight()
  435. {
  436. await Task.Delay(5);
  437. _ui.m_compHolder.m_mask.height = _ui.m_posHelper.height;
  438. SetSoftMask();
  439. }
  440. /// <summary>
  441. /// 创建二层渐变背景遮罩
  442. /// </summary>
  443. private void SetSoftMask()
  444. {
  445. var handle = YooAssets.LoadAssetSync<Material>(ResPathUtil.GetMaterialPath("ImageGradient"));
  446. Material m = handle.AssetObject as Material;
  447. Material copyM = new Material(m.shader);
  448. handle.Release();
  449. copyM.CopyPropertiesFromMaterial(m);
  450. _ui.m_loaBg2.material = copyM;
  451. _ui.m_loaBg2.position = _ui.m_loaBg.position;
  452. float startY = _ui.m_loaBg2Pos.position.y;
  453. float endY = _ui.m_posHelper.position.y;
  454. float rate = 1 - ((Mathf.Abs(startY - endY)) / _ui.m_loaBg2.height);
  455. _ui.m_loaBg2.material.SetFloat("_MinHeight", rate - 0.01f);
  456. _ui.m_loaBg2.material.SetFloat("_MaxHeight", rate - 0.03f);
  457. }
  458. private void RemoveSoftMask()
  459. {
  460. _ui.m_loaBg2.material = null;
  461. }
  462. }
  463. }