| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127 | using System;using GFGGame.Launcher;using UnityEngine;namespace GFGGame{    public class LauncherController    {        /// <summary>        /// 初始化启动器配置        /// </summary>        public static void InitLauncherCfg()        {            LauncherView.Instance.SetDesc("正在初始化...");            var url = LauncherConfig.cfgUrl.Replace("{cfgName}", LauncherConfig.cfgName);            url = url + "?t=" + DateTime.Now.Ticks;            HttpTool.Instance.Get(url, (string json) =>            {                LauncherConfig.InitPlatform(json);                CheckShowAgreeView(CheckGameStatus);            });        }        private static void CheckShowAgreeView(Action onSuccess)        {            if (LocalCache.GetBool(LauncherConfig.LAST_LOGIN_IS_AGREE_KEY, false))            {                onSuccess?.Invoke();            }            else            {                LauncherAgreeView.Instance.Open(() => {                    InitBugly();                    onSuccess?.Invoke();                });            }        }        public static void CheckGameStatus()        {            if (LauncherConfig.serverStatus == 1)            {                Alert.Show("游戏正在维护中,请稍后再试。")                    .SetLeftButton(true, "知道了", (data) =>                    {                        Application.Quit();                    });            }            else            {#if UNITY_EDITOR                InitResVersion();#else                CheckApkVersion();#endif            }        }        private static void CheckApkVersion()        {            var versionTarget = LauncherConfig.apkVersion;            var version = Application.version;            if (VersionUtil.compare(version, versionTarget))            {                DownloadApk();            }            else            {                InitResVersion();            }        }        private static void DownloadApk()        {            Alert.Show("需要安装新的安装包,请联系研发获取。")                    .SetLeftButton(true, "知道了", (data) =>                    {                        Application.Quit();                    });        }        private static void InitResVersion()        {            VersionController.Instance.Init();        }        public static void OnVersionCompleted()        {            StartGame();        }        private static void StartGame()        {            LauncherView.Instance.SetDesc($"稍等片刻,精彩马上呈现...");            HotUpdateCodeLoader.Instance.StartLoad();        }        private static void InitBugly()        {            BuglyAgent.ConfigDebugMode(true);            // 注册日志回调,替换使用 'Application.RegisterLogCallback(Application.LogCallback)'注册日志回调的方式            // BuglyAgent.RegisterLogCallback (CallbackDelegate.Instance.OnApplicationLogCallbackHandler);#if UNITY_IPHONE || UNITY_IOS        BuglyAgent.InitWithAppId (BuglyAppIDForiOS);#elif UNITY_ANDROID            if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL)            {                BuglyAgent.InitWithAppId("766c5bdb0f");            }            else if (LauncherConfig.netType == LauncherConfig.EnumNetType.TEMP)            {                BuglyAgent.InitWithAppId("b6d0b1b8c5");            }#endif            // 如果你确认已在对应的iOS工程或Android工程中初始化SDK,那么在脚本中只需启动C#异常捕获上报功能即可            BuglyAgent.EnableExceptionHandler();        }    }}
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