PoemGalleryDataManager.cs 1.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using ET;
  5. using FairyGUI;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class PoemGalleryDataManager : SingletonBase<PoemGalleryDataManager>
  10. {
  11. /// <summary>
  12. /// 主题期数
  13. /// </summary>
  14. public long ThemeOrder { get; set; }
  15. /// <summary>
  16. /// 主题配置id
  17. /// </summary>
  18. public long ThemeId { get; set; }
  19. /// <summary>
  20. /// 推荐数据
  21. /// </summary>
  22. public List<PoemGalleryData> RecommendDatas = new List<PoemGalleryData>();
  23. /// <summary>
  24. /// 最新数据
  25. /// </summary>
  26. public List<PoemGalleryData> NewestDatas = new List<PoemGalleryData>();
  27. /// <summary>
  28. /// 好友数据
  29. /// </summary>
  30. public List<PoemGalleryData> FrinedDatas = new List<PoemGalleryData>();
  31. /// <summary>
  32. /// 收藏数据
  33. /// </summary>
  34. public List<PoemGalleryData> FavoriteDatas = new List<PoemGalleryData>();
  35. /// <summary>
  36. /// 我的作品数据
  37. /// </summary>
  38. public List<PoemGalleryData> MySelfDatas = new List<PoemGalleryData>();
  39. public void Clear()
  40. {
  41. RecommendDatas.Clear();
  42. FrinedDatas.Clear();
  43. FavoriteDatas.Clear();
  44. MySelfDatas.Clear();
  45. }
  46. }
  47. }