PhotographView.cs 38 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Drawing;
  7. using System.Linq;
  8. using UI.DressUp;
  9. using UnityEditor;
  10. using UnityEngine;
  11. using UnityEngine.EventSystems;
  12. using System.Threading.Tasks;
  13. namespace GFGGame
  14. {
  15. public class PhotographView : BaseView
  16. {
  17. private UI_PhotographUI _ui;
  18. private GameObject _sceneObject;
  19. private const int MAX_COUNT = 20;
  20. private const float MaxScale = 2;
  21. private const float MinScale = 0.1f;
  22. // private const string BgResPath = "Bg/BgRes";
  23. // private const string BorderResPath = "Border/BorderRes";
  24. // private const string NpcResPath = "Scene/Npc/NpcRes";
  25. private const string RolePath = "Scene/Role";
  26. private const string RoleName = "Role";
  27. private const string BodyResName = "Body";
  28. private const string BodyResName1 = "Body_a";
  29. // private const string NpcPath = "Scene/Npc";
  30. private const string NpcName = "Npc";
  31. private const string BgResName = "BgRes";
  32. private const string Border = "Border";
  33. private List<int> _listData = null;//当前选择的资源数据
  34. private List<GameObject> _itemGameObjs;// = new List<GameObject>();
  35. public Dictionary<int, List<int>> _equipSceneData = new Dictionary<int, List<int>>();//当前穿戴的场景数据
  36. private Dictionary<GameObject, float> _equipDistance = new Dictionary<GameObject, float>();
  37. private GameObject hitGameObj;//当前选中的物体(单指拖动,双指缩放旋转)
  38. private GameObject memoryHitGameObj;//当前选中的物体(单指缩放旋转)
  39. private Vector3 distance = Vector3.zero;//点击位置和点击物体原点的距离,用于
  40. private Vector2 lastPos = Vector2.zero;//上一次移动后从物体中心到鼠标位置的方向
  41. private float lastDistance = 0;//上一次移动后从物体中心到鼠标位置的方向
  42. // private float _startDistance;//从物体中心到缩放按钮的距离
  43. private SwipeGesture swipeGesture;
  44. private PinchGesture pinchGesture;
  45. private RotationGesture rotationGesture;
  46. // 以下两个属于单选,单独保存
  47. private int lastChooseBorder; // 上一次选择的边框
  48. private int lastChooseBg; // 上一次选择的背景
  49. public override void Dispose()
  50. {
  51. if (_sceneObject != null)
  52. {
  53. PrefabManager.Instance.Restore(_sceneObject);
  54. _sceneObject = null;
  55. }
  56. if (_ui != null)
  57. {
  58. _ui.Dispose();
  59. _ui = null;
  60. }
  61. base.Dispose();
  62. }
  63. protected override void OnInit()
  64. {
  65. base.OnInit();
  66. packageName = UI_PhotographUI.PACKAGE_NAME;
  67. _ui = UI_PhotographUI.Create();
  68. viewCom = _ui.target;
  69. isfullScreen = true;
  70. //isReturnView = true;
  71. _ui.m_btnBg.onClick.Add(OnClickBtnBg);
  72. _ui.m_btnChoose.onClick.Add(OnClickBtnChoose);
  73. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  74. _ui.m_btnPhotograph.onClick.Add(OnClickBtnPhotograph);
  75. _ui.m_btnGalleryJoin.onClick.Add(OnClickBtnGalleryJoin);
  76. _ui.m_ComSelectRes.m_list.itemRenderer = RenderListItem;
  77. _ui.m_ComSelectRes.m_list.onClickItem.Add(OnListItemClick);
  78. _ui.m_ComSelectRes.m_comBtnTab.m_c1.onChanged.Add(OnContorllerChanged);
  79. _ui.target.onTouchBegin.Add(OnTouchUIBegin);
  80. _ui.target.onTouchMove.Add(OnTouchUIMove);
  81. _ui.target.onTouchEnd.Add(OnTouchUIEnd);
  82. _ui.m_comSelectBox.m_btnSize.onTouchBegin.Add(OnTouchBtnSizeBegin);
  83. _ui.m_comSelectBox.m_btnSize.onTouchMove.Add(OnTouchBtnSizeMove);
  84. _ui.m_comSelectBox.m_btnSize.onTouchEnd.Add(OnTouchBtnSizeEnd);
  85. _ui.m_comSelectBox.m_btnFlip.onTouchBegin.Add(OnTouchBtnFlipBegin);
  86. // _ui.m_comSelectBox.m_btnFlip.onTouchEnd.Add(OnTouchBtnFlipEnd);
  87. _ui.m_comSelectBox.m_btnDelete.onTouchBegin.Add(OnTouchBtnDeleteBegin);
  88. _ui.m_btnUp.onClick.Add(OnClickBtnUp);
  89. _ui.m_btnDown.onClick.Add(OnClickBtnDown);
  90. _ui.m_btnDelete.onTouchBegin.Add(OnClickBtnDelete);
  91. }
  92. protected override async void OnShown()
  93. {
  94. base.OnShown();
  95. Input.multiTouchEnabled = true;
  96. if (this.viewData != null)
  97. {
  98. _ui.m_c1.selectedIndex = (int)this.viewData;
  99. }
  100. PhotographDataManager.Instance.ClassifyEquipData();
  101. _equipSceneData = PhotographDataManager.Instance._equipSceneData;
  102. PhotographDataManager.Instance.itemGameObjs.Clear();
  103. _itemGameObjs = PhotographDataManager.Instance.itemGameObjs;
  104. if (_sceneObject == null)
  105. {
  106. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  107. }
  108. PhotographSceneManager.Instance.sceneObject = _sceneObject;
  109. pinchGesture = new PinchGesture(_ui.target);
  110. pinchGesture.onAction.Add(OnPinch);
  111. rotationGesture = new RotationGesture(_ui.target);
  112. rotationGesture.onAction.Add(OnRotate);
  113. _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
  114. MatchingCompetitionDataManager.Instance.itemGameObjs.Clear();
  115. RefreshList(EnumPhotographType.BG);
  116. SetUIView();
  117. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MyDressUpHelper.dressUpObj.bgId));
  118. SetListScrollByID(MyDressUpHelper.dressUpObj.bgId);
  119. PhotographSceneManager.Instance.AddBodyItem();
  120. UpdateScene();
  121. PhotographUtil.Instance.SetLayer(null, "refresh");
  122. _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
  123. Timers.inst.AddUpdate(CheckGuide);
  124. //Timers.inst.Add(0.5f, 1, UpdateSceneTransform);
  125. if(this.viewData != null && (int)this.viewData == 2)
  126. {
  127. if (MyDressUpHelper.dressUpObj.bgId != 0)
  128. {
  129. MatchingCompetitionDataManager.Instance.DressUpBgID = MyDressUpHelper.dressUpObj.bgId;
  130. MatchingCompetitionDataManager.Instance.MathingDressDate.bgId = MatchingCompetitionDataManager.Instance.DressUpBgID;
  131. }
  132. await UpdateSceneTransform();
  133. }
  134. }
  135. /************************************************************UI界面*********************************************************/
  136. private void OnContorllerChanged(EventContext context)
  137. {
  138. int index = _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  139. RefreshList((EnumPhotographType)index);
  140. }
  141. private void RefreshList(EnumPhotographType index)
  142. {
  143. _ui.m_ComSelectRes.m_list.numItems = 0;
  144. _listData = PhotographDataManager.Instance.GetListData(index);
  145. _ui.m_ComSelectRes.m_list.numItems = _listData.Count;
  146. bool setTop = false;
  147. switch (index)
  148. {
  149. case EnumPhotographType.BORDER:
  150. _ui.m_ComSelectRes.m_list.selectedIndex = lastChooseBorder;
  151. break;
  152. case EnumPhotographType.BG:
  153. _ui.m_ComSelectRes.m_list.selectedIndex = lastChooseBg;
  154. break;
  155. default:
  156. setTop = true;
  157. break;
  158. }
  159. if (!setTop)
  160. {
  161. if(_ui.m_ComSelectRes.m_list.selectedIndex >= 0)
  162. {
  163. _ui.m_ComSelectRes.m_list.ScrollToView(_ui.m_ComSelectRes.m_list.selectedIndex);
  164. }
  165. }
  166. else
  167. {
  168. _ui.m_ComSelectRes.m_list.scrollPane.ScrollTop();
  169. }
  170. //if (index == EnumPhotographType.BORDER || index == EnumPhotographType.EFFECT)
  171. //{
  172. // _ui.m_ComSelectRes.m_list.selectedIndex = 0;
  173. //}
  174. }
  175. private void SetListScrollByID(int id)
  176. {
  177. for(int i = 0; i < _listData.Count; i++)
  178. {
  179. if(id == _listData[i])
  180. {
  181. _ui.m_ComSelectRes.m_list.selectedIndex = i;
  182. _ui.m_ComSelectRes.m_list.ScrollToView(_ui.m_ComSelectRes.m_list.selectedIndex);
  183. lastChooseBg = i;
  184. }
  185. }
  186. }
  187. private void RenderListItem(int index, GObject obj)
  188. {
  189. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_listData[index]);
  190. string resPath = ResPathUtil.GetIconPath(itemCfg);
  191. UI_ListItem item = UI_ListItem.Proxy(obj);
  192. item.target.data = _listData[index];
  193. item.m_loaIcon.url = resPath;
  194. item.m_txtName.text = itemCfg.name;
  195. UI_ListItem.ProxyEnd();
  196. }
  197. private void OnListItemClick(EventContext context)
  198. {
  199. EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  200. if (type == EnumPhotographType.SCENE && _itemGameObjs.Count >= MAX_COUNT)
  201. {
  202. PromptController.Instance.ShowFloatTextPrompt("最多穿戴" + MAX_COUNT + "件物品");
  203. return;
  204. }
  205. switch (type)
  206. {
  207. case EnumPhotographType.BORDER:
  208. lastChooseBorder = _ui.m_ComSelectRes.m_list.selectedIndex;
  209. break;
  210. case EnumPhotographType.BG:
  211. lastChooseBg = _ui.m_ComSelectRes.m_list.selectedIndex;
  212. break;
  213. }
  214. int itemID = (int)((context.data as GObject).data);
  215. ChangeItem(itemID);
  216. }
  217. private void ChangeItem(int itemID)
  218. {
  219. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  220. EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  221. switch (type)
  222. {
  223. case EnumPhotographType.BG:
  224. MatchingCompetitionDataManager.Instance.DressUpBgID = itemCfg.id;
  225. MatchingCompetitionDataManager.Instance.MathingDressDate.bgId = itemCfg.id;
  226. PhotographSceneManager.Instance.AddBgItem(itemCfg);
  227. break;
  228. case EnumPhotographType.BORDER:
  229. if (itemCfg.id != ConstItemID.BORDERID)
  230. {
  231. MatchingCompetitionDataManager.Instance.BorderID = itemCfg.id;
  232. }
  233. else
  234. {
  235. MatchingCompetitionDataManager.Instance.BorderID = 0;
  236. }
  237. PhotographSceneManager.Instance.AddBorderItem(itemCfg);
  238. break;
  239. case EnumPhotographType.NPC:
  240. MatchingCompetitionDataManager.Instance.NpcID = itemCfg.id;
  241. PhotographSceneManager.Instance.AddNpcItem(itemCfg);
  242. break;
  243. case EnumPhotographType.SCENE:
  244. if (this.viewData == null || (int)this.viewData != 2)
  245. {
  246. AddSceneItem(itemCfg, true);
  247. }
  248. else
  249. {
  250. MatchingCompetitionDataManager.Instance.AddSceneItem(itemCfg, true);
  251. }
  252. break;
  253. case EnumPhotographType.EFFECT:
  254. break;
  255. }
  256. }
  257. //添加初始场景道具
  258. private void UpdateScene()
  259. {
  260. if (this.viewData == null || (int)this.viewData != 2)
  261. {
  262. ICollection keys = _equipSceneData.Keys;
  263. foreach (int key in keys)
  264. {
  265. for (int i = 0; i < _equipSceneData[key].Count; i++)
  266. {
  267. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(key);
  268. AddSceneItem(itemCfg, false);
  269. }
  270. }
  271. }
  272. else
  273. {
  274. ICollection keys = _equipSceneData.Keys;
  275. foreach (int key in keys)
  276. {
  277. for (int i = 0; i < _equipSceneData[key].Count; i++)
  278. {
  279. bool isAdd = false;
  280. foreach (var item in MatchingCompetitionDataManager.Instance.DressPropTransInfoDic)
  281. {
  282. if (MatchingCompetitionDataManager.Instance.GetIDByString(item.Key).ToString() == _equipSceneData[key][0].ToString())
  283. {
  284. isAdd = true;
  285. break;
  286. }
  287. }
  288. if(!isAdd)
  289. {
  290. MatchingCompetitionDataManager.Instance.DressPropTransInfoDic.Add(key.ToString(), new TransformData());
  291. }
  292. }
  293. }
  294. //对搭配赛特殊处理
  295. foreach(var item in MatchingCompetitionDataManager.Instance.DressPropTransInfoDic)
  296. {
  297. if(item.Key == MatchingCompetitionDataManager.Instance.roleID)
  298. {
  299. continue;
  300. }
  301. else
  302. {
  303. List<int> idList = MatchingCompetitionDataManager.Instance.GetIDListByString(item.Key);
  304. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(idList[0]);
  305. if (itemCfg.itemType == ConstItemType.PHOTOGRAPH && itemCfg.subType == ConstItemSubType.PHOTOGRAPH_BOREDR)
  306. {
  307. PhotographSceneManager.Instance.AddBorderItem(itemCfg);
  308. }
  309. else if(itemCfg.itemType == ConstItemType.PHOTOGRAPH && itemCfg.subType == ConstItemSubType.PHOTOGRAPH_NPC)
  310. {
  311. PhotographSceneManager.Instance.AddNpcItem(itemCfg);
  312. }
  313. else
  314. {
  315. if(idList.Count > 1)
  316. {
  317. MatchingCompetitionDataManager.Instance.AddSceneItemOne(itemCfg, idList[1],idList[2]);
  318. }
  319. else
  320. {
  321. MatchingCompetitionDataManager.Instance.AddSceneItem(itemCfg, false);
  322. }
  323. }
  324. }
  325. }
  326. }
  327. }
  328. public async Task UpdateSceneTransform()
  329. {
  330. //int time = 5 * (MatchingCompetitionDataManager.Instance.TransformDataList.Count+1);
  331. if (MatchingCompetitionDataManager.Instance.DressUpBgID == 0)
  332. {
  333. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(180001));
  334. }
  335. else
  336. {
  337. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MatchingCompetitionDataManager.Instance.DressUpBgID));
  338. }
  339. await Task.Delay(100);
  340. if (MatchingCompetitionDataManager.Instance.BorderID != 0)
  341. {
  342. GameObject borderGameObj = PhotographSceneManager.Instance.sceneObject.transform.Find("Border").gameObject;
  343. MatchingCompetitionDataManager.Instance.itemGameObjs.Add(borderGameObj);
  344. }
  345. if (MatchingCompetitionDataManager.Instance.NpcID != 0)
  346. {
  347. GameObject NpcGameObj = PhotographSceneManager.Instance.sceneObject.transform.Find("Scene/Npc").gameObject;
  348. MatchingCompetitionDataManager.Instance.itemGameObjs.Add(NpcGameObj);
  349. }
  350. MatchingCompetitionDataManager.Instance.InsertGameObjectList();
  351. for (int i = 0; i < MatchingCompetitionDataManager.Instance.itemGameObjs.Count; i++)
  352. {
  353. GameObject itemGObj = MatchingCompetitionDataManager.Instance.itemGameObjs[i];
  354. TransformData itemdata = new TransformData();
  355. if (MatchingCompetitionDataManager.Instance.DressPropTransInfoDic.ContainsKey(itemGObj.name))
  356. {
  357. itemdata = MatchingCompetitionDataManager.Instance.DressPropTransInfoDic[itemGObj.name];
  358. }
  359. MatchingCompetitionDataManager.Instance.itemGameObjs[i].transform.position = itemdata.position;
  360. MatchingCompetitionDataManager.Instance.itemGameObjs[i].transform.Rotate(itemGObj.transform.eulerAngles.x, itemGObj.transform.eulerAngles.y, itemdata.rotationZ);
  361. MatchingCompetitionDataManager.Instance.itemGameObjs[i].transform.localScale = itemdata.scale;
  362. PhotographUtil.Instance.ChangeLayer(MatchingCompetitionDataManager.Instance.itemGameObjs[i], i * PhotographDataManager.layerCount, "up");
  363. }
  364. }
  365. private async void AddSceneItem(ItemCfg itemCfg, bool setLayer)
  366. {
  367. Vector3 pos = Vector3.zero;
  368. if (!string.IsNullOrEmpty(itemCfg.resLayer3))
  369. {
  370. GameObject parentGameObj3 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 3));
  371. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj3, itemCfg, 3, setLayer);
  372. if (setLayer)
  373. {
  374. if (parentGameObj3.transform.childCount > 0)
  375. {
  376. parentGameObj3.transform.localPosition = -parentGameObj3.transform.GetChild(0).localPosition;
  377. pos = parentGameObj3.transform.localPosition;
  378. }
  379. }
  380. }
  381. if (!string.IsNullOrEmpty(itemCfg.resLayer2))
  382. {
  383. GameObject parentGameObj2 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 2));
  384. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj2, itemCfg, 2, setLayer);
  385. if (setLayer)
  386. {
  387. if (parentGameObj2.transform.childCount > 0)
  388. {
  389. parentGameObj2.transform.localPosition = pos == Vector3.zero ? -parentGameObj2.transform.GetChild(0).localPosition : pos;
  390. pos = parentGameObj2.transform.localPosition;
  391. }
  392. }
  393. }
  394. if (!string.IsNullOrEmpty(itemCfg.resLayer1))
  395. {
  396. GameObject parentGameObj1 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 1));
  397. await PhotographSceneManager.Instance.AddSceneItem(parentGameObj1, itemCfg, 1, setLayer);
  398. if (setLayer)
  399. {
  400. if (parentGameObj1.transform.childCount > 0)
  401. {
  402. parentGameObj1.transform.localPosition = pos == Vector3.zero ? -parentGameObj1.transform.GetChild(0).localPosition : pos;
  403. pos = parentGameObj1.transform.localPosition;
  404. }
  405. }
  406. }
  407. }
  408. /************************************************************场景*********************************************************/
  409. private void OnTouchUIBegin(EventContext context)
  410. {
  411. context.CaptureTouch();
  412. if (_ui.m_ComSelectRes.target.visible == true) return;//添加道具不监听场景点击
  413. if (Stage.inst.touchCount > 1 && hitGameObj != null || Stage.inst.touchCount == 1 && context.inputEvent.touchId != 0) return;//两根手指&&两指不是同时按下||一根手指但属于中途换指
  414. if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
  415. RaycastHit2D[] hit2Ds = Physics2D.RaycastAll(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
  416. if (hit2Ds.Length > 0)
  417. {
  418. lastPos = Vector2.zero;
  419. hitGameObj = PhotographUtil.Instance.GetFirstHitObj(hit2Ds);
  420. _ui.m_comSelectBox.m_btnDelete.visible = true;
  421. if (hitGameObj.transform.parent.name == RoleName)//主角不可删除
  422. {
  423. _ui.m_comSelectBox.m_btnDelete.visible = false;
  424. }
  425. _ui.m_comSelectBox.target.visible = false;
  426. if (hitGameObj.name != BgResName)//背景不可改动层级
  427. {
  428. hitGameObj = hitGameObj.transform.parent.gameObject;
  429. _ui.m_comSelectBox.target.visible = true;
  430. if (hitGameObj.name != Border)
  431. {
  432. PhotographUtil.Instance.SetLayer(hitGameObj, "top");
  433. }
  434. }
  435. memoryHitGameObj = hitGameObj;
  436. distance = Input.mousePosition - Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
  437. Vector3 localEulerAngles = hitGameObj.transform.localEulerAngles;
  438. float rotation = 0;
  439. if (localEulerAngles.y == 0)
  440. {
  441. rotation = -hitGameObj.transform.localEulerAngles.z;
  442. }
  443. else
  444. {
  445. if (hitGameObj.transform.localEulerAngles.z > 180)
  446. {
  447. rotation = hitGameObj.transform.localEulerAngles.z - 360;
  448. }
  449. else
  450. {
  451. rotation = hitGameObj.transform.localEulerAngles.z;
  452. }
  453. }
  454. _ui.m_comSelectBox.target.rotation = rotation;
  455. _ui.m_comSelectBox.target.size = PhotographUtil.Instance.GetGameObjectBoundsSize(hitGameObj);
  456. ControllerSelectBoxPos();
  457. }
  458. }
  459. private void OnTouchUIMove(EventContext context)
  460. {
  461. if (hitGameObj == null) return;//未选中任何物体
  462. if (Stage.inst.touchCount > 1) return; //只监听1根手指
  463. if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
  464. ControllerObjectPos();
  465. ControllerSelectBoxPos();
  466. }
  467. private void OnTouchUIEnd(EventContext context)
  468. {
  469. hitGameObj = null;
  470. }
  471. //选中物体的位置
  472. private void ControllerObjectPos()
  473. {
  474. hitGameObj.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition - distance);
  475. if (hitGameObj.name == BgResName)
  476. {
  477. PhotographUtil.Instance.SetBgPos(hitGameObj, _ui.target.size);
  478. }
  479. }
  480. //选中框的位置
  481. private void ControllerSelectBoxPos()
  482. {
  483. Vector2 objScreenPos = Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
  484. Vector2 localPos = this.viewCom.GlobalToLocal(new Vector2(objScreenPos.x, (Screen.height - objScreenPos.y)));
  485. _ui.m_comSelectBox.target.position = localPos;
  486. }
  487. private void OnTouchBtnSizeBegin(EventContext context)
  488. {
  489. InputEvent inputEvent = (InputEvent)context.data;
  490. Vector2 pt0 = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  491. Vector2 screenPos = this.viewCom.GlobalToLocal(_ui.m_comSelectBox.m_btnSize.LocalToGlobal(Vector2.zero));
  492. Vector2 pt1 = new Vector2(screenPos.x, screenPos.y);
  493. Vector2 pt2 = new Vector2(_ui.m_comSelectBox.target.x, _ui.m_comSelectBox.target.y);
  494. lastDistance = Vector2.Distance(pt0, pt2);
  495. if (!_equipDistance.ContainsKey(memoryHitGameObj))
  496. {
  497. float distance = Vector2.Distance(pt1, pt2) / memoryHitGameObj.transform.localScale.x;
  498. Debug.Log("distance:" + distance + " pt1:" + pt1 + " pt2:" + pt2);
  499. _equipDistance.Add(memoryHitGameObj, distance);
  500. }
  501. }
  502. private void OnTouchBtnSizeMove(EventContext context)
  503. {
  504. if (memoryHitGameObj == null) return;
  505. InputEvent inputEvent = (InputEvent)context.data;
  506. Vector2 pt1 = this.viewCom.GlobalToLocal(inputEvent.position);
  507. Vector2 pt2 = _ui.m_comSelectBox.target.xy;
  508. Vector2 curPos = pt1 - pt2;
  509. float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
  510. Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量
  511. angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
  512. lastPos = curPos;
  513. ControllerRotate(angle, memoryHitGameObj);
  514. float dist = Vector2.Distance(pt1, pt2);
  515. float ss = dist / lastDistance;
  516. float curValue = Math.Abs(memoryHitGameObj.transform.localScale.x);
  517. float newValue = Mathf.Clamp(ss * curValue, 0.1f, 2);
  518. ControllerScale(newValue, memoryHitGameObj, Math.Sign(memoryHitGameObj.transform.localScale.x));
  519. if (newValue <= 0.1f)
  520. {
  521. lastDistance = Vector2.Distance(_ui.m_comSelectBox.m_btnDelete.xy, _ui.m_comSelectBox.m_btnSize.xy) / 2;
  522. }
  523. else
  524. {
  525. lastDistance = dist;
  526. }
  527. }
  528. private void OnTouchBtnSizeEnd(EventContext context)
  529. {
  530. lastPos = Vector2.zero;
  531. }
  532. //双指缩放
  533. private void OnPinch(EventContext context)
  534. {
  535. if (hitGameObj == null) return;
  536. if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
  537. GTween.Kill(hitGameObj);
  538. PinchGesture gesture = (PinchGesture)context.sender;
  539. float newValue = Mathf.Clamp(hitGameObj.transform.localScale.x + gesture.delta, 0.3f, 2);
  540. Debug.Log("双指缩放:" + newValue);
  541. ControllerScale(newValue, hitGameObj, Math.Sign(hitGameObj.transform.localScale.x));
  542. }
  543. //双指旋转
  544. private void OnRotate(EventContext context)
  545. {
  546. Debug.Log("双指旋转hitGameObj:" + hitGameObj);
  547. if (hitGameObj == null) return;
  548. Debug.Log("双指旋转name:" + hitGameObj.name);
  549. if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
  550. // isTwoTouchPoint = true;
  551. GTween.Kill(hitGameObj.transform);
  552. RotationGesture gesture = (RotationGesture)context.sender;
  553. Debug.Log("双指旋转:" + gesture.delta);
  554. ControllerRotate(gesture.delta, hitGameObj);
  555. }
  556. private void ControllerScale(float value, GameObject gameObject, int sign)
  557. {
  558. if (value > MaxScale || value < MinScale) return;
  559. gameObject.transform.localScale = new Vector3(value * sign, value, value);
  560. Vector2 size = PhotographUtil.Instance.GetGameObjectBoundsSize(gameObject);
  561. _ui.m_comSelectBox.target.size = size;
  562. }
  563. private void ControllerRotate(float value, GameObject gameObject)
  564. {
  565. gameObject.transform.Rotate(Vector3.forward, -value, Space.World);
  566. _ui.m_comSelectBox.target.rotation += value;
  567. }
  568. private void OnClickBtnBg()
  569. {
  570. _ui.m_ComSelectRes.target.visible = false;
  571. }
  572. private void OnTouchBtnFlipBegin()//翻转
  573. {
  574. Transform transform = memoryHitGameObj.transform;
  575. var value = Math.Abs(transform.localScale.x);
  576. // transform.localScale = new Vector3(-value, Math.Abs(value), 1);
  577. ControllerScale(value, memoryHitGameObj, -Math.Sign(transform.localScale.x));
  578. }
  579. private void OnTouchBtnDeleteBegin()//删除
  580. {
  581. if (memoryHitGameObj.transform.name == RolePath)
  582. {
  583. return;
  584. }
  585. else if (memoryHitGameObj.transform.name == Border || memoryHitGameObj.transform.name == NpcName)
  586. {
  587. memoryHitGameObj.transform.localPosition = Vector3.zero;
  588. memoryHitGameObj.transform.localRotation = Quaternion.Euler(Vector3.zero);
  589. memoryHitGameObj.transform.localScale = Vector3.one;
  590. GameObject gameObject = memoryHitGameObj.transform.GetChild(0).gameObject;
  591. PhotographSceneManager.Instance.DeleteSpriteRendererFromGameObject(gameObject);
  592. PhotographSceneManager.Instance.DeleteBoxCollider2DFromGameObject(gameObject);
  593. }
  594. else
  595. {
  596. MatchingCompetitionDataManager.Instance.DressPropTransInfoDic.Remove(memoryHitGameObj.name);
  597. GameObject.DestroyImmediate(memoryHitGameObj);
  598. }
  599. _itemGameObjs.Remove(memoryHitGameObj);
  600. _ui.m_comSelectBox.target.visible = false;
  601. }
  602. private void SetUIView()
  603. {
  604. _ui.m_ComSelectRes.target.visible = true;
  605. _ui.m_comSelectBox.target.visible = false;
  606. hitGameObj = null;
  607. memoryHitGameObj = null;
  608. lastChooseBorder = 0;
  609. lastChooseBg = 0;
  610. _ui.m_ComSelectRes.m_comBtnTab.target.scrollPane.SetPercX(0, false);
  611. _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
  612. if (_ui.m_ComSelectRes.m_list.numItems > 0)
  613. {
  614. _ui.m_ComSelectRes.m_list.ScrollToView(0);
  615. _ui.m_ComSelectRes.m_list.selectedIndex = 0;
  616. }
  617. }
  618. private void OnClickBtnChoose()
  619. {
  620. _ui.m_ComSelectRes.target.visible = true;
  621. _ui.m_comSelectBox.target.visible = false;
  622. hitGameObj = null;
  623. memoryHitGameObj = null;
  624. }
  625. private void OnClickBtnUp()
  626. {
  627. PhotographUtil.Instance.SetLayer(memoryHitGameObj, "up");
  628. }
  629. private void OnClickBtnDown()
  630. {
  631. PhotographUtil.Instance.SetLayer(memoryHitGameObj, "down");
  632. }
  633. private void OnClickBtnDelete()
  634. {
  635. if(memoryHitGameObj == null || !_ui.m_comSelectBox.target.visible || !_ui.m_comSelectBox.m_btnDelete.visible)
  636. {
  637. return;
  638. }
  639. OnTouchBtnDeleteBegin();
  640. }
  641. private void OnClickBtnPhotograph()
  642. {
  643. // GRoot.inst.visible = false;
  644. Timers.inst.StartCoroutine(ScreenShotTex());// ();
  645. }
  646. private void OnClickBtnGalleryJoin()
  647. {
  648. // GRoot.inst.visible = false;
  649. Timers.inst.StartCoroutine(ScreenShotTex());// ();
  650. }
  651. private IEnumerator ScreenShotTex()
  652. {
  653. GRoot.inst.visible = false;
  654. yield return new WaitForEndOfFrame();
  655. Rect rect = new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height);
  656. Texture2D tex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.ARGB32, false);//新建一个Texture2D对象
  657. tex.ReadPixels(rect, 0, 0);//读取像素,屏幕左下角为0点
  658. tex.Apply();//保存像素信息
  659. GRoot.inst.visible = true;
  660. if (_ui.m_c1.selectedIndex == 0)
  661. {
  662. ViewManager.Show<PhotographSaveView>(tex);
  663. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.PAI_ZHAO, 2);
  664. }
  665. else if (_ui.m_c1.selectedIndex == 1)
  666. {
  667. AlertUI.Show("是否确认上传此作品?")
  668. .SetLeftButton(true, "否").SetRightButton(true, "是", async (object data) =>
  669. {
  670. ViewManager.Show<ModalStatusView>("上传中...");
  671. object[] rsp = await PoemGallerySProxy.ReqUpLoadGalleryWorks();
  672. if (rsp == null) return;
  673. byte[] bytes = tex.EncodeToJPG();
  674. bool pushResult = await PictureStorageHelper.PushToHWCloud(rsp[0].ToString(), bytes);
  675. if (!pushResult) return;
  676. bool result = await PoemGallerySProxy.ReqNoticeGalleryWorksUploaded((long)(rsp[1]), tex);
  677. if (result)
  678. {
  679. _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
  680. ViewManager.Hide<ModalStatusView>();
  681. OnClickBtnBack();
  682. ViewManager.GoBackFrom(typeof(DressUpView).FullName);
  683. }
  684. });
  685. }
  686. else if (_ui.m_c1.selectedIndex == 2)
  687. {
  688. MatchingCompetitionDataManager.Instance.itemGameObjs = _itemGameObjs.ToList();
  689. if(MatchingCompetitionDataManager.Instance.BorderID != 0)
  690. {
  691. GameObject borderGameObj = PhotographSceneManager.Instance.sceneObject.transform.Find("Border").gameObject;
  692. MatchingCompetitionDataManager.Instance.itemGameObjs.Add(borderGameObj);
  693. }
  694. if(MatchingCompetitionDataManager.Instance.NpcID != 0)
  695. {
  696. GameObject NpcGameObj = PhotographSceneManager.Instance.sceneObject.transform.Find("Scene/Npc").gameObject;
  697. MatchingCompetitionDataManager.Instance.itemGameObjs.Add(NpcGameObj);
  698. }
  699. MatchingCompetitionDataManager.Instance.MathingDressDate = MyDressUpHelper.dressUpObj.DressUpDataClone();
  700. MatchingCompetitionDataManager.Instance.SetTransformData();
  701. AlertUI.Show("作品已保存,是否确认上传此作品?")
  702. .SetLeftButton(true, "否").SetRightButton(true, "是", async (object data) =>
  703. {
  704. ViewManager.Show<ModalStatusView>("上传中...");
  705. //await MatchingCompetitionSproxy.ReqMatchingCompetitionInfo();
  706. object[] rsp = await MatchingCompetitionSproxy.UpLoadMatchingCompetitionDressData();
  707. if (rsp == null) return;
  708. byte[] bytes = tex.EncodeToJPG();
  709. MatchingCompetitionDataManager.Instance.MyNtextture = new NTexture(tex);
  710. if (rsp[0] == null)
  711. {
  712. ViewManager.Hide<ModalStatusView>();
  713. PromptController.Instance.ShowFloatTextPrompt("网络异常,上传失败!");
  714. return;
  715. }
  716. bool pushResult = await PictureStorageHelper.PushToHWCloud(rsp[0].ToString(), bytes);
  717. if (!pushResult)
  718. {
  719. ViewManager.Hide<ModalStatusView>();
  720. PromptController.Instance.ShowFloatTextPrompt("网络异常,上传失败!");
  721. return;
  722. }
  723. bool result = await MatchingCompetitionSproxy.UploadSuccess();
  724. if (result)
  725. {
  726. ViewManager.Hide<ModalStatusView>();
  727. PromptController.Instance.ShowFloatTextPrompt("上传成功!");
  728. OnClickBtnBack();
  729. ViewManager.GoBackFrom(typeof(DressUpView).FullName);
  730. }
  731. ViewManager.Hide<ModalStatusView>();
  732. });
  733. }
  734. }
  735. private void OnClickBtnBack()
  736. {
  737. this.Hide();
  738. //ViewManager.Show<DressUpView>();
  739. EventAgent.DispatchEvent(ConstMessage.CLOSE_PHOTOGRAPHVIEW);
  740. }
  741. protected override void OnHide()
  742. {
  743. base.OnHide();
  744. if (_sceneObject != null)
  745. {
  746. PrefabManager.Instance.Restore(_sceneObject);
  747. _sceneObject = null;
  748. }
  749. MatchingCompetitionDataManager.Instance.DressPropIndex = 0;
  750. _equipSceneData.Clear();
  751. hitGameObj = null;
  752. memoryHitGameObj = null;
  753. pinchGesture.onAction.Remove(OnPinch);
  754. rotationGesture.onAction.Remove(OnRotate);
  755. pinchGesture = null;
  756. rotationGesture = null;
  757. _ui.m_c1.selectedIndex = 0;
  758. Timers.inst.Remove(CheckGuide);
  759. //Timers.inst.Remove(UpdateSceneTransform);
  760. }
  761. private void CheckGuide(object param)
  762. {
  763. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0 ||
  764. GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0)
  765. {
  766. UpdateToCheckGuide(null);
  767. }
  768. else
  769. {
  770. Timers.inst.Remove(CheckGuide);
  771. }
  772. }
  773. protected override void UpdateToCheckGuide(object param)
  774. {
  775. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  776. GuideController.TryGuide(null, ConstGuideId.FREEDOM_DRESS, 7, "在这里可以选择已获得的背景、道具等,也可以放大缩小物品,增加画面丰富度。", -1, true, _ui.target.height - _ui.m_ComSelectRes.target.height - 250);
  777. GuideController.TryGuide(_ui.m_btnPhotograph, ConstGuideId.FREEDOM_DRESS, 8, "来记录下这一刻吧。");
  778. // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
  779. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER, 1, "");
  780. }
  781. protected override void TryCompleteGuide()
  782. {
  783. base.TryCompleteGuide();
  784. // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
  785. }
  786. }
  787. }