MainBgChooseView.cs 8.4 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.RoleInfo;
  4. using UI.Main;
  5. using ET;
  6. using FairyGUI;
  7. using System.Threading.Tasks;
  8. using System.Collections.Generic;
  9. namespace GFGGame
  10. {
  11. public class MainBgChooseView : BaseWindow
  12. {
  13. private UI_MainBgChooseUI _ui;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_MainBgChooseUI.PACKAGE_NAME;
  27. _ui = UI_MainBgChooseUI.Create();
  28. this.viewCom = _ui.target;
  29. isfullScreen = true;
  30. isReturnView = true;
  31. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_grsz");
  32. _ui.m_bgList.itemRenderer = BgListItemRenderer;
  33. _ui.m_bgList.onClickItem.Add(OnClickBgListItem);
  34. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  35. _ui.m_btnChange.target.onClick.Add(OnClickBtnChange);
  36. _ui.m_bgList.numItems = MainBackgroundCfgArray.Instance.dataArray.Length;
  37. _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
  38. _ui.m_btnSaveDressUpBg.target.onClick.Add(OnBtnSaveDressUpBgClick);
  39. _ui.m_btnGoShop.onClick.Add(OnBtnGoShopClick);
  40. PicAdaption();
  41. }
  42. protected override void OnShown()
  43. {
  44. base.OnShown();
  45. SetDefaultSelectedBg();
  46. InitMainUIPreview();
  47. UpdateSaveDressUpBgToggleState();
  48. }
  49. protected override void OnHide()
  50. {
  51. base.OnHide();
  52. ReleaseMainUIPreview();
  53. }
  54. private ValueBarController _valueBarController;
  55. /// <summary>
  56. /// 同步主界面信息
  57. /// </summary>
  58. private void InitMainUIPreview()
  59. {
  60. UI_MainUI mainUI = UI_MainUI.Proxy(_ui.m_mainUIShow);
  61. _valueBarController = new ValueBarController(mainUI.m_valueBar);
  62. _valueBarController.OnShown();
  63. mainUI.m_type.SetSelectedIndex(1);
  64. mainUI.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  65. RoleInfoManager.Instance.UpdateHead(mainUI.m_headBar.m_comHead, RoleDataManager.headId,
  66. RoleDataManager.headBorderId);
  67. mainUI.m_headBar.m_txtName.text = RoleDataManager.roleName;
  68. mainUI.m_btnXiuFang.m_loaLockIcons.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  69. mainUI.m_btnHuanZhuang.m_loaLockIcons.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  70. mainUI.m_btnCiPai.m_loaLockIcons.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  71. mainUI.m_btnZhaiXing.m_loaLockIcons.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  72. mainUI.m_btnMain.m_loaLockIcons.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  73. mainUI.m_btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  74. mainUI.m_btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  75. mainUI.m_list.GetChild("btnHaoYou").visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  76. mainUI.m_list.GetChild("btnLeague").visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LeagueView).Name, false);
  77. mainUI.m_list.GetChild("btnStore").visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoreView).Name, false);
  78. mainUI.m_list.GetChild("btnTuJian").visible =
  79. FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  80. mainUI.m_list.ResizeToFit();
  81. UI_MainUI.ProxyEnd();
  82. }
  83. private void ReleaseMainUIPreview()
  84. {
  85. _valueBarController.OnHide();
  86. _valueBarController.Dispose();
  87. }
  88. private void OnClickBtnBack()
  89. {
  90. Hide();
  91. }
  92. private void BgListItemRenderer(int index, GObject item)
  93. {
  94. UI_bgItem bgItem = UI_bgItem.Proxy(item);
  95. bgItem.m_bgImg.url = ResPathUtil.GetBgImgPath(MainBackgroundCfgArray.Instance.dataArray[index].res);
  96. bgItem.m_name.text = MainBackgroundCfgArray.Instance.dataArray[index].name;
  97. UI_bgItem.ProxyEnd();
  98. item.data = MainBackgroundCfgArray.Instance.dataArray[index].id;
  99. }
  100. private void OnClickBgListItem(EventContext context)
  101. {
  102. GObject listItem = context.data as GObject;
  103. string res = MainBackgroundCfgArray.Instance.GetCfg((int)listItem.data).res;
  104. ChangeBg(res);
  105. }
  106. private void OnClickBtnChange()
  107. {
  108. PromptController.Instance.ShowFloatTextPrompt("主界面背景已更换");
  109. RoleDataManager.mainBgID = (int)_ui.m_bgList.GetChildAt(_ui.m_bgList.selectedIndex).data;
  110. Hide();
  111. }
  112. private void ChangeBg(string res)
  113. {
  114. UI_MainUI mainUI = UI_MainUI.Proxy(_ui.m_mainUIShow);
  115. mainUI.m_loaBg.url = ResPathUtil.GetBgImgPath(res);
  116. UI_MainUI.ProxyEnd();
  117. }
  118. /// <summary>
  119. /// 预览图适配
  120. /// </summary>
  121. /// <returns></returns>
  122. private async Task PicAdaption()
  123. {
  124. await Task.Delay(5);
  125. float orginHeight = _ui.m_frame.height;
  126. float curHeight = _ui.m_heightAdaptHelper.size.y;
  127. if (orginHeight != curHeight)
  128. {
  129. float rate = curHeight * 1.0f / orginHeight;
  130. _ui.m_frame.scale *= rate;
  131. _ui.m_mainUIShow.scale *= rate;
  132. // 预览图居中
  133. _ui.m_mainUIShow.y = _ui.m_frame.y +
  134. ((_ui.m_frame.height * _ui.m_frame.scale.y) - (_ui.m_mainUIShow.height * _ui.m_mainUIShow.scale.y)) / 2;
  135. }
  136. }
  137. private void OnBtnRuleClick()
  138. {
  139. ViewManager.Show<MainBgChooseTipsView>();
  140. }
  141. private void SetDefaultSelectedBg()
  142. {
  143. _ui.m_bgList.selectedIndex = 0;
  144. string res = MainBackgroundCfgArray.Instance.dataArray[0].res;
  145. ChangeBg(res);
  146. }
  147. private void OnBtnSaveDressUpBgClick()
  148. {
  149. // 小月卡
  150. float endTime = GameGlobal.myNumericComponent.GetAsLong(NumericType.MonthCardGoldEndTime);
  151. if (endTime > TimeHelper.ServerNow())
  152. {
  153. if (RoleDataManager.saveDressUpBgToMainBg == 0)
  154. {
  155. AlertSystem.Show("特权开启后换装背景将用于主界面,是否前往更换?")
  156. .SetLeftButton(true)
  157. .SetRightButton(true, "确认", (object data) =>
  158. {
  159. RoleInfoSProxy.ReqSaveChangeGearSwitch(1);
  160. ViewManager.Show<DressUpView>(null, true);
  161. });
  162. }
  163. else
  164. {
  165. AlertSystem.Show("特权关闭后仅可使用三个默认背景,是否确认关闭?")
  166. .SetLeftButton(true)
  167. .SetRightButton(true, "确认", (object data) =>
  168. {
  169. RoleInfoSProxy.ReqSaveChangeGearSwitch(0);
  170. RoleDataManager.mainBgID = MainBackgroundCfgArray.Instance.dataArray[0].id;
  171. UpdateSaveDressUpBgToggleState();
  172. });
  173. }
  174. }
  175. else
  176. {
  177. PromptController.Instance.ShowFloatTextPrompt("该功能尚未开启~");
  178. }
  179. }
  180. private void OnBtnGoShopClick()
  181. {
  182. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD });
  183. }
  184. private void UpdateSaveDressUpBgToggleState()
  185. {
  186. UI_ButtonToggle2 buttonToggle2 = UI_ButtonToggle2.Proxy(_ui.m_btnSaveDressUpBg.target);
  187. buttonToggle2.m_type.SetSelectedIndex(RoleDataManager.saveDressUpBgToMainBg);
  188. UI_ButtonToggle2.ProxyEnd();
  189. }
  190. }
  191. }