PhoneBindingView.cs 1.3 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.RoleInfo;
  4. using FairyGUI;
  5. namespace GFGGame
  6. {
  7. public class PhoneBindingView : BaseWindow
  8. {
  9. private UI_PhoneBindingUI _ui;
  10. public override void Dispose()
  11. {
  12. if (_ui != null)
  13. {
  14. _ui.Dispose();
  15. _ui = null;
  16. }
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_PhoneBindingUI.PACKAGE_NAME;
  23. _ui = UI_PhoneBindingUI.Create();
  24. this.viewCom = _ui.target;
  25. this.viewCom.Center();
  26. this.modal = true;
  27. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  28. _ui.m_btnSure.target.onClick.Add(OnBtnSureClick);
  29. _ui.m_icon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(ConstItemID.DIAMOND_RED));
  30. _ui.m_btnGetCode.onClick.Add(OnBtnGetCode);
  31. _ui.m_btnClose.onClick.Add(Hide);
  32. }
  33. protected override void OnShown()
  34. {
  35. base.OnShown();
  36. }
  37. protected override void OnHide()
  38. {
  39. base.OnHide();
  40. }
  41. private void OnBtnSureClick()
  42. {
  43. Hide();
  44. }
  45. private void OnBtnGetCode()
  46. {
  47. }
  48. }
  49. }