RoleInfoView.cs 10 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.RoleInfo;
  5. using UnityEngine;
  6. using UI_Button2 = UI.RoleInfo.UI_Button2;
  7. namespace GFGGame
  8. {
  9. public class RoleInfoView : BaseWindow
  10. {
  11. private UI_RoleInfoUI _ui;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. }
  18. _ui = null;
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_RoleInfoUI.PACKAGE_NAME;
  25. _ui = UI_RoleInfoUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. isReturnView = true;
  29. _ui.m_btnHelp.visible = false;
  30. _ui.m_txtVersion.text = GameGlobal.version;
  31. _ui.m_txtSlogan.maxLength = GlobalCfgArray.globalCfg.maxSloganWordsCount;
  32. _ui.m_txtSlogan.onFocusOut.Add(OnFocuseOut);
  33. _ui.m_loaChangeName.onClick.Add(OnClickLoaChangeName);
  34. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  35. _ui.m_btnSuitGuide.target.onClick.Add(OnBtnFieldGuideClick);
  36. _ui.m_btnCardGuide.target.onClick.Add(OnBtnFieldGuideClick);
  37. _ui.m_btnTaskArchieveGuide.target.onClick.Add(OnBtnTaskArchieveClick);
  38. _ui.m_btnSkill.onClick.Add(OnBtnSkillClick);
  39. _ui.m_btnSetting.onClick.Add(OnBtnSettingClick);
  40. _ui.m_btnCopy.onClick.Add(OnBtnCopyClick);
  41. _ui.m_comHead.onClick.Add(OnComHeadClick);
  42. _ui.m_photoList.itemRenderer = RenderPhotoListItem;
  43. _ui.m_photoList.onClickItem.Add(OnPhotoListItemClick);
  44. _ui.m_badgeList.itemRenderer = OnRenderBadgeListItem;
  45. }
  46. protected override void AddEventListener()
  47. {
  48. base.AddEventListener();
  49. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  50. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  51. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  52. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
  53. }
  54. protected override void OnShown()
  55. {
  56. base.OnShown();
  57. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  58. _ui.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  59. RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  60. if (roleLevelCfg.exp > 0)
  61. {
  62. _ui.m_txtExp.text = string.Format("{0}/{1}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp), roleLevelCfg.exp);
  63. }
  64. else
  65. {
  66. _ui.m_txtExp.text = "已满级";
  67. }
  68. _ui.m_txtSlogan.text = RoleDataManager.slogan;
  69. UpdateHead();
  70. UpdatePhotoList();
  71. UpdateRedDot();
  72. UpdateCollectProgress();
  73. UpdateInfo();
  74. _ui.m_badgeList.numItems = _ui.m_badgeList.numItems;
  75. }
  76. protected override void OnHide()
  77. {
  78. base.OnHide();
  79. }
  80. private void OnBtnBackClick()
  81. {
  82. _ui.m_photoList.scrollPane.percX = 0;
  83. Hide();
  84. }
  85. protected override void RemoveEventListener()
  86. {
  87. base.RemoveEventListener();
  88. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  89. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  90. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  91. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
  92. }
  93. private void UpdateRoleName()
  94. {
  95. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  96. }
  97. private void UpdateHead()
  98. {
  99. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId);
  100. }
  101. private void UpdatePhotoList()
  102. {
  103. _ui.m_photoList.numItems = RoleDataManager.photoDatas.Count;
  104. }
  105. private void RenderPhotoListItem(int index, GObject obj)
  106. {
  107. long pictureId = RoleDataManager.photoDatas[index];
  108. PoemPhotoData poemPhotoData = pictureId == 0 ? null : PoemPhotoDataManager.Instance.GetPersonalPhotoDataById(pictureId);
  109. UI_ListPhotoItem item = UI_ListPhotoItem.Proxy(obj);
  110. item.target.data = index;
  111. if(poemPhotoData == null)
  112. {
  113. item.m_type.SetSelectedIndex(0);
  114. }
  115. else
  116. {
  117. item.m_type.SetSelectedIndex(1);
  118. }
  119. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold)
  120. || RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  121. {
  122. item.m_type.SetSelectedIndex(2);
  123. item.m_txtLock.text = RoleInfoManager.GetSuitPosItems()[index];
  124. item.m_comPhoto.m_loaPhoto.texture = null;
  125. RoleDataManager.photoDatas[index] = 0;
  126. return;
  127. }
  128. item.m_comPhoto.m_loaPhoto.texture = poemPhotoData == null ? null : poemPhotoData.Ntexture;
  129. UI_ListPhotoItem.ProxyEnd();
  130. }
  131. private void OnPhotoListItemClick(EventContext context)
  132. {
  133. GObject obj = context.data as GObject;
  134. int index = (int)obj.data;
  135. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold))
  136. {
  137. // PromptController.Instance.ShowFloatTextPrompt("豆包卡开启");
  138. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD });
  139. return;
  140. }
  141. if (RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  142. {
  143. // PromptController.Instance.ShowFloatTextPrompt("阿福卡开启");
  144. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD });
  145. return;
  146. }
  147. ViewManager.Show<PersonalPhotoView>(index);
  148. }
  149. private void OnRenderBadgeListItem(int index, GObject gObject)
  150. {
  151. gObject.data = -1;
  152. UI_ButtonBadge buttonBadge = UI_ButtonBadge.Proxy(gObject);
  153. if (index <= RoleDataManager.badgeDatas.Count)
  154. {
  155. buttonBadge.target.touchable = true;
  156. // 显示 + 号
  157. if(index == RoleDataManager.badgeDatas.Count)
  158. {
  159. buttonBadge.m_type.SetSelectedIndex(2);
  160. }
  161. // 显示放置的徽章
  162. else
  163. {
  164. int badgeID = RoleDataManager.badgeDatas[index];
  165. gObject.data = badgeID;
  166. buttonBadge.m_type.SetSelectedIndex(1);
  167. // 加载徽章图片
  168. //buttonBadge.m_iconImg.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(badgeID));
  169. buttonBadge.m_iconImg.url = "ui://RoleInfo/linshj1";
  170. }
  171. }
  172. else
  173. {
  174. buttonBadge.m_type.SetSelectedIndex(0);
  175. buttonBadge.target.touchable = false;
  176. }
  177. buttonBadge.target.onClick.Add(OnBadgeBtnClick);
  178. UI_ButtonBadge.ProxyEnd();
  179. }
  180. private void OnBadgeBtnClick(EventContext eventContext)
  181. {
  182. int id = (int)(eventContext.sender as GObject).data;
  183. ViewManager.Show<BadgeChooseView>(id);
  184. }
  185. private async void OnFocuseOut()
  186. {
  187. _ui.m_txtSlogan.text = await RoleInfoSProxy.ReqModifySlogan(_ui.m_txtSlogan.text);
  188. }
  189. private void OnClickLoaChangeName()
  190. {
  191. ViewManager.Show<ChangeNameView>();
  192. }
  193. private void OnBtnFieldGuideClick()
  194. {
  195. ViewManager.Show<FieldGuideView>();
  196. }
  197. private void OnBtnTaskArchieveClick()
  198. {
  199. ViewManager.Show<TaskAchieveView>();
  200. }
  201. private void OnBtnSkillClick()
  202. {
  203. ViewManager.Show<PersonalSkillView>();
  204. }
  205. private void OnBtnSettingClick()
  206. {
  207. ViewManager.Show<SettingView>();
  208. }
  209. private void OnBtnCopyClick()
  210. {
  211. GUIUtility.systemCopyBuffer = _ui.m_txtRoleID.text;
  212. PromptController.Instance.ShowFloatTextPrompt("已复制ID");
  213. }
  214. private void OnComHeadClick()
  215. {
  216. ViewManager.Show<ChangeHeadView>();
  217. }
  218. private void UpdateRedDot()
  219. {
  220. RedDotController.Instance.SetComRedDot(_ui.m_comHead, RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", -30, 40);
  221. }
  222. private void UpdateCollectProgress()
  223. {
  224. UI_Button2 button2 = UI_Button2.Proxy(_ui.m_btnSuitGuide.target);
  225. // 套装
  226. float progress = RoleInfoManager.Instance.GetSuitGuideProgress();
  227. button2.m_rate.text = progress.ToString();
  228. button2.m_progressBar.fillAmount = progress / 100;
  229. // 词牌
  230. button2 = UI_Button2.Proxy(_ui.m_btnCardGuide.target);
  231. progress = RoleInfoManager.Instance.GetCardGuideProgress();
  232. button2.m_rate.text = progress.ToString();
  233. button2.m_progressBar.fillAmount = progress / 100;
  234. // 成就
  235. button2 = UI_Button2.Proxy(_ui.m_btnTaskArchieveGuide.target);
  236. progress = RoleDataManager.achievementTaskCollect;
  237. button2.m_rate.text = progress.ToString();
  238. button2.m_progressBar.fillAmount = progress / 100;
  239. UI_Button2.ProxyEnd();
  240. }
  241. private void UpdateInfo()
  242. {
  243. _ui.m_leagueName.text = RoleInfoManager.Instance.GetLeagueName();
  244. _ui.m_txtRoleID.text = RoleInfoManager.Instance.GetRoleID().ToString();
  245. }
  246. }
  247. }