SettingView.cs 7.4 KB

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  1. using UI.RoleInfo;
  2. using System.Text.RegularExpressions;
  3. using UnityEngine;
  4. using FairyGUI;
  5. namespace GFGGame
  6. {
  7. public class SettingView : BaseWindow
  8. {
  9. private UI_SettingUI _ui;
  10. private EffectUI _effectUI1;
  11. private EffectUI _effectUI2;
  12. public override void Dispose()
  13. {
  14. EffectUIPool.Recycle(_effectUI1);
  15. _effectUI1 = null;
  16. EffectUIPool.Recycle(_effectUI2);
  17. _effectUI2 = null;
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void OnInit()
  26. {
  27. base.OnInit();
  28. packageName = UI_SettingUI.PACKAGE_NAME;
  29. _ui = UI_SettingUI.Create();
  30. this.viewCom = _ui.target;
  31. isfullScreen = true;
  32. isReturnView = true;
  33. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_hzzs");
  34. _ui.m_btnExit.onClick.Add(OnClickBtnBack);
  35. _ui.m_btnLogout.target.onClick.Add(OnClickBtnLogout);
  36. _ui.m_btnSound.onClick.Add(OnClickBtnSound);
  37. _ui.m_btnMusic.onClick.Add(OnClickBtnMusic);
  38. _ui.m_btnVoice.onClick.Add(OnClickBtnVoice);
  39. _ui.m_btnExchange.onClick.Add(OnClickBtnChangeMainBg);
  40. _ui.m_voiceSlider.target.onChanged.Add(OnChangeVoiceVolumn);
  41. _ui.m_musicSlider.target.onChanged.Add(OnChangeMusicVolumn);
  42. _ui.m_soundSlider.target.onChanged.Add(OnChangeSoundVolumn);
  43. _ui.m_btnBinding.onClick.Add(OnClickPhoneBinding);
  44. _ui.m_btnGiftCode.target.onClick.Add(OnClickGiftCode);
  45. _ui.m_settingTypeList.itemRenderer = RenderListType;
  46. _ui.m_settingTypeList.numItems = _ui.m_settingTypeList.numItems;
  47. _ui.m_gameProtectAgree.onClick.Add(OnGameProtectAgreeClick);
  48. _ui.m_privacyAgree.onClick.Add(OnPrivacyAgreeClick);
  49. _ui.m_childrenAgree.onClick.Add(OnChildrenAgreeClick);
  50. }
  51. protected override void OnShown()
  52. {
  53. base.OnShown();
  54. InitVolumnSetting();
  55. }
  56. protected override void OnHide()
  57. {
  58. base.OnHide();
  59. }
  60. private void OnClickBtnBack()
  61. {
  62. _ui.m_c1.SetSelectedIndex(0);
  63. Hide();
  64. //AlertSystem.Show("确认返回登录页吗?")
  65. // .SetLeftButton(true)
  66. // .SetRightButton(true, "确认", (object data) =>
  67. // {
  68. // GameController.QuitToLoginView(false);
  69. // });
  70. }
  71. private void OnClickBtnLogout()
  72. {
  73. AlertSystem.Show("确认注销当前账号吗?")
  74. .SetLeftButton(true)
  75. .SetRightButton(true, "确认", (object data) =>
  76. {
  77. GameController.QuitToLoginView(true);
  78. });
  79. }
  80. private void OnClickBtnSound()
  81. {
  82. SoundManager.Instance.isOn = _ui.m_btnSound.selected;
  83. bool isOn = _ui.m_btnSound.selected;
  84. _ui.m_soundSlider.target.touchable = isOn;
  85. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_soundSlider.target);
  86. slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
  87. slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_soundSlider.target.value / 100 : 0;
  88. UI_Slider2.ProxyEnd();
  89. }
  90. private void OnClickBtnMusic()
  91. {
  92. MusicManager.Instance.isOn = _ui.m_btnMusic.selected;
  93. bool isOn = _ui.m_btnMusic.selected;
  94. _ui.m_musicSlider.target.touchable = isOn;
  95. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_musicSlider.target);
  96. slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
  97. slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_musicSlider.target.value / 100 : 0;
  98. UI_Slider2.ProxyEnd();
  99. }
  100. private void OnClickBtnVoice()
  101. {
  102. VoiceManager.Instance.isOn = _ui.m_btnVoice.selected;
  103. bool isOn = _ui.m_btnVoice.selected;
  104. _ui.m_voiceSlider.target.touchable = isOn;
  105. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_voiceSlider.target);
  106. slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);
  107. slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_voiceSlider.target.value / 100 : 0;
  108. UI_Slider2.ProxyEnd();
  109. }
  110. private void OnChangeVoiceVolumn()
  111. {
  112. float volumn = (float)_ui.m_voiceSlider.target.value / 100;
  113. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_voiceSlider.target);
  114. slider1.m_progressBar.fillAmount = volumn;
  115. UI_Slider2.ProxyEnd();
  116. VoiceManager.Instance.SetVolumn(volumn);
  117. LocalCache.SetFloat(LauncherConfig.VOICE_VOLUMN_KEY, volumn);
  118. }
  119. private void OnChangeMusicVolumn()
  120. {
  121. float volumn = (float)_ui.m_musicSlider.target.value / 100;
  122. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_musicSlider.target);
  123. slider1.m_progressBar.fillAmount = volumn;
  124. UI_Slider2.ProxyEnd();
  125. MusicManager.Instance.SetSettingVolumn(volumn);
  126. MusicManager.Instance.SetVolume(volumn);
  127. LocalCache.SetFloat(LauncherConfig.MUSIC_VOLUMN_KEY, volumn);
  128. }
  129. private void OnChangeSoundVolumn()
  130. {
  131. float volumn = (float)_ui.m_soundSlider.target.value / 100;
  132. UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_soundSlider.target);
  133. slider1.m_progressBar.fillAmount = volumn;
  134. UI_Slider2.ProxyEnd();
  135. SoundManager.Instance.SetVolumn(volumn);
  136. LocalCache.SetFloat(LauncherConfig.SOUND_VOLUMN_KEY, volumn);
  137. }
  138. private void OnClickBtnChangeMainBg()
  139. {
  140. ViewManager.Show<MainBgChooseView>();
  141. }
  142. private void InitVolumnSetting()
  143. {
  144. _ui.m_btnMusic.selected = MusicManager.Instance.isOn;
  145. _ui.m_musicSlider.target.value = MusicManager.Instance.GetSettingVolumn() * 100;
  146. OnClickBtnMusic();
  147. _ui.m_btnSound.selected = SoundManager.Instance.isOn;
  148. _ui.m_soundSlider.target.value = GRoot.inst.soundVolume * 100;
  149. OnClickBtnSound();
  150. _ui.m_btnVoice.selected = VoiceManager.Instance.isOn;
  151. _ui.m_voiceSlider.target.value = VoiceManager.Instance.GetVolumn() * 100;
  152. OnClickBtnVoice();
  153. }
  154. private void OnClickPhoneBinding()
  155. {
  156. ViewManager.Show<PhoneBindingView>();
  157. }
  158. private void OnClickGiftCode()
  159. {
  160. ViewManager.Show<InputGiftCodeView>();
  161. }
  162. /// <summary>
  163. /// 初始化上方选择菜单,同步按钮按下和普通状态的文本
  164. /// </summary>
  165. /// <param name="index"></param>
  166. /// <param name="item"></param>
  167. private void RenderListType(int index, GObject item)
  168. {
  169. UI_Button6 button6 = UI_Button6.Proxy(item);
  170. button6.m_title1.text = button6.target.title;
  171. UI_Button6.ProxyEnd();
  172. }
  173. private void OnGameProtectAgreeClick()
  174. {
  175. FullScreenTextController.Show("event:a");
  176. }
  177. private void OnPrivacyAgreeClick()
  178. {
  179. FullScreenTextController.Show("event:b");
  180. }
  181. private void OnChildrenAgreeClick()
  182. {
  183. FullScreenTextController.Show("event:c");
  184. }
  185. }
  186. }