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							- 
 
- using dnlib.DotNet;
 
- using System.IO;
 
- using UnityEditor;
 
- using UnityEngine;
 
- namespace GFGEditor
 
- {
 
-     public class TextureAutoSet : EditorWindow
 
-     {
 
-         [MenuItem("Assets/*****设置文件夹以及子文件夹下面的图片压缩格式为ASTC", priority = 0)]
 
-         static void AutoSetASTC()
 
-         {
 
-             string[] guidArray = Selection.assetGUIDs;
 
-             foreach (var item in guidArray)
 
-             {
 
-                 string selectFloder = AssetDatabase.GUIDToAssetPath(item);
 
-                 DirectoryInfo root = new DirectoryInfo(selectFloder);
 
-                 GetFloder(root);
 
-             }
 
-         }
 
-         static void GetFloder(DirectoryInfo root)
 
-         {
 
-             GetFile(root);
 
-             //查找子文件夹
 
-             DirectoryInfo[] array = root.GetDirectories();
 
-             //Debug.Log(root);
 
-             foreach (DirectoryInfo item in array)
 
-             {
 
-                 GetFloder(item);
 
-             }
 
-         }
 
-         static void GetFile(DirectoryInfo root)
 
-         {
 
-             //DirectoryInfo root = new DirectoryInfo(path);
 
-             FileInfo[] fileDic = root.GetFiles();
 
-             foreach (var file in fileDic)
 
-             {
 
-                 //sDebug.Log(file);
 
-                 if (!file.FullName.EndsWith(".meta"))
 
-                 {
 
-                     //Debug.Log("-------------" + file.FullName);
 
-                     //Debug.Log(Application.dataPath);
 
-                     SetPicFormat(file.FullName.Replace(Application.dataPath.Replace("Assets", ""), ""));
 
-                 }
 
-             }
 
-         }
 
-         static void SetPicFormat(string path)
 
-         {
 
-             string onePath = GetImageProjectPath(path);
 
-             Debug.Log(onePath);
 
-             TextureImporter textureImporter = AssetImporter.GetAtPath(onePath) as TextureImporter;
 
-             if (textureImporter == null)
 
-                 return;
 
-             if (textureImporter.mipmapEnabled == true)
 
-             {
 
-                 textureImporter.mipmapEnabled = false;
 
-             }
 
-             ChangeTextureSetting(textureImporter); 
 
-         }
 
-         public static void ChangeTextureSetting(TextureImporter textureImporter)
 
-         {
 
-             ChangeIphoneSetting(textureImporter);
 
-             ChangeAndroidSetting(textureImporter);
 
-             textureImporter.SaveAndReimport();
 
-         }
 
-         static void ChangeIphoneSetting(TextureImporter textureImporter)
 
-         {
 
-             TextureImporterPlatformSettings settings = textureImporter.GetPlatformTextureSettings("Iphone");
 
-             settings.overridden = true;
 
-             settings.maxTextureSize = 2048;
 
-             settings.format = TextureImporterFormat.ASTC_6x6;
 
-             textureImporter.SetPlatformTextureSettings(settings);
 
-         }
 
-         static void ChangeAndroidSetting(TextureImporter textureImporter)
 
-         {
 
-             TextureImporterPlatformSettings settings = textureImporter.GetPlatformTextureSettings("Android");
 
-             settings.overridden = true;
 
-             settings.maxTextureSize = 2048;
 
-             settings.format = TextureImporterFormat.ASTC_6x6;
 
-             textureImporter.SetPlatformTextureSettings(settings);
 
-         }
 
-         /// <summary>
 
-         /// 根据固定字符串得到资源路径
 
-         /// </summary>
 
-         /// <param name="fullName"></param>
 
-         /// <returns></returns>
 
-         static string GetImageProjectPath(string fullName)
 
-         {
 
-             string result = "";
 
-             int index = fullName.LastIndexOf("Assets");
 
-             result = fullName.Substring(index, fullName.Length - index);
 
-             return result;
 
-         }
 
-     }
 
- }
 
 
  |