RedDotDataManager.cs 47 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Assets.Game.HotUpdate.Data;
  4. using ET;
  5. using Hutool;
  6. namespace GFGGame
  7. {
  8. public class RedDotDataManager : SingletonBase<RedDotDataManager>
  9. {
  10. /// <summary>
  11. /// 公告
  12. /// 是否有未读公告
  13. /// </summary>
  14. /// <returns></returns>
  15. public bool GetNoticeRed()
  16. {
  17. List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
  18. for (int i = 0; i < noticeInfos.Count; i++)
  19. {
  20. if (noticeInfos[i].readStatus == false) return true;
  21. }
  22. List<AdCfg> showActivity = NoticeDataManager.Instance.UpdateShowActivity();
  23. for (int i = 0; i < showActivity.Count; i++)
  24. {
  25. if (NoticeDataManager.Instance.GetRedDotState(showActivity[i].jumpId, showActivity[i].activityId))
  26. {
  27. return true;
  28. }
  29. }
  30. return false;
  31. }
  32. /// <summary>
  33. /// 任务
  34. /// 是否有任务奖励、任务宝箱奖励可领
  35. /// </summary>
  36. /// <returns></returns>
  37. public bool GetTaskRed()
  38. {
  39. //判断活跃奖励是否有可以领取
  40. var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum(0);
  41. if (hadGetRewardNum)
  42. {
  43. return true;
  44. }
  45. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Daily))
  46. {
  47. return true;
  48. }
  49. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Weekly))
  50. {
  51. return true;
  52. }
  53. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.Achievement))
  54. {
  55. return true;
  56. }
  57. return false;
  58. //判断是否有通行证奖励可领取
  59. //return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
  60. }
  61. //七日活动红点
  62. public bool GetActivityDay7Red()
  63. {
  64. //任务奖励
  65. var maxDay = ActivityDay7DataManager.Instance.GetActivityDay7MaxPassDay();
  66. for (var day = maxDay; day > 0; day--)
  67. {
  68. if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))
  69. {
  70. return true;
  71. }
  72. }
  73. //活跃奖励
  74. var activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
  75. foreach (var cfg in activity7DaysCfgs)
  76. {
  77. if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.id))
  78. {
  79. return true;
  80. }
  81. }
  82. return false;
  83. }
  84. /// <summary>
  85. /// 有邮件未读或未领奖励
  86. /// </summary>
  87. /// <returns></returns>
  88. public bool GetMailRed()
  89. {
  90. if (MailDataManager.Instance.UnreadCount > 0) return true;
  91. return false;
  92. }
  93. /// <summary>
  94. /// 套装收集奖励可领
  95. /// </summary>
  96. /// <returns></returns>
  97. public bool GetFieldGuideRed()
  98. {
  99. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
  100. for (int i = 0; i < _suitIds.Count; i++)
  101. {
  102. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  103. if (status == ConstBonusStatus.CAN_GET)
  104. {
  105. return true;
  106. }
  107. }
  108. return false;
  109. }
  110. /// <summary>
  111. /// 套装收集种类界面奖励可领
  112. /// </summary>
  113. /// <returns></returns>
  114. public bool GetSuitGuideRed(int typeIndex)
  115. {
  116. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, typeIndex, 3); //全部已获得套装按照收集度高排序
  117. for (int i = 0; i < _suitIds.Count; i++)
  118. {
  119. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  120. if (status == ConstBonusStatus.CAN_GET)
  121. {
  122. return true;
  123. }
  124. }
  125. return false;
  126. }
  127. /// <summary>
  128. /// 判断所有章节是否有奖励可领
  129. /// </summary>
  130. /// <returns></returns>
  131. public bool GetChapterRed()
  132. {
  133. for (int i = 0; i < StoryChapterCfgArray.Instance.dataArray.Length; i++)
  134. {
  135. for (int j = 0; j < 3; j++)
  136. {
  137. int state = MainStoryDataManager.GetChapterBonusStatus(StoryChapterCfgArray.Instance.dataArray[i].id, j);
  138. if (state == ConstBonusStatus.CAN_GET)
  139. {
  140. return true;
  141. }
  142. }
  143. }
  144. return false;
  145. }
  146. /// <summary>
  147. /// 根据章节Id判断是否有奖励可领
  148. /// </summary>
  149. /// <returns></returns>
  150. public bool GetChapterRed(int chapterId)
  151. {
  152. for (int i = 0; i < 3; i++)
  153. {
  154. int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
  155. if (state == ConstBonusStatus.CAN_GET)
  156. {
  157. return true;
  158. }
  159. }
  160. return false;
  161. }
  162. /// <summary>
  163. /// 好友红点
  164. /// </summary>
  165. /// <returns></returns>
  166. public bool GetFriendRed()
  167. {
  168. return GetFriendApplyRed() || GetFriendGiftRed();
  169. }
  170. /// <summary>
  171. /// 是否有好友申请
  172. /// </summary>
  173. /// <returns></returns>
  174. public bool GetFriendApplyRed()
  175. {
  176. return FriendDataManager.Instance.ApplyDatas.Count > 0;
  177. }
  178. /// <summary>
  179. /// 是否有好友可领体力
  180. /// </summary>
  181. /// <returns></returns>
  182. public bool GetFriendGiftRed()
  183. {
  184. if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
  185. List<long> friendInfos = FriendDataManager.Instance.FriendDatas;
  186. for (int i = 0; i < friendInfos.Count; i++)
  187. {
  188. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(friendInfos[i]);
  189. if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
  190. {
  191. return true;
  192. }
  193. }
  194. return false;
  195. }
  196. /// <summary>
  197. /// 商城-礼包红点
  198. /// </summary>
  199. /// <returns></returns>
  200. public bool GetRechargeGiftFreeRed()
  201. {
  202. // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
  203. // for (int i = 0; i < _giftCfgs.Count; i++)
  204. // {
  205. // GiftBagCfg cfg = _giftCfgs[i];
  206. // bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
  207. // int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
  208. // bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
  209. // if (isUnLock && canBuy && cfg.price == 0) return true;
  210. // }
  211. return false;
  212. }
  213. /// <summary>
  214. /// 田野调查红点
  215. /// </summary>
  216. /// <returns></returns>
  217. public bool GetFieldRed()
  218. {
  219. List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
  220. for (int i = 0; i < _cfgs.Count; i++)
  221. {
  222. int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
  223. if (state == ConstBonusStatus.CAN_GET) return true;
  224. }
  225. return false;
  226. }
  227. /// <summary>
  228. /// 工作室红点
  229. /// </summary>
  230. /// <returns></returns>
  231. public bool GetStudioFilingRed(bool checkCurChapter = true)
  232. {
  233. List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
  234. for (int i = 0; i < studioCfgs.Count; i++)
  235. {
  236. if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
  237. if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
  238. }
  239. return false;
  240. }
  241. /// <summary>
  242. /// 寻奇访胜
  243. /// </summary>
  244. /// <returns></returns>
  245. public bool GetTravelRed()
  246. {
  247. if (TravelDataManager.Instance.TravelData == null) return false;
  248. return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
  249. }
  250. /// <summary>
  251. /// 千山万水-图鉴红点
  252. /// </summary>
  253. /// <returns></returns>
  254. public bool GetTravelGuideRed()
  255. {
  256. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  257. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  258. for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
  259. {
  260. if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
  261. {
  262. return true;
  263. }
  264. }
  265. return false;
  266. }
  267. /// <summary>
  268. /// 千山万水-图鉴区域红点
  269. /// </summary>
  270. /// <param name="areaId"></param>
  271. /// <returns></returns>
  272. public bool GetTravelGuideAreaRed(int areaId)
  273. {
  274. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  275. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  276. return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
  277. }
  278. /// <summary>
  279. /// 头像-获得新头像红点
  280. /// </summary>
  281. /// <returns></returns>
  282. public bool GetHeadRed()
  283. {
  284. return RoleInfoManager.Instance.newHeadDatas.Count > 0;
  285. }
  286. /// <summary>
  287. /// 头像-获得新头像框红点
  288. /// </summary>
  289. /// <returns></returns>
  290. public bool GetHeadBorderRed()
  291. {
  292. return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
  293. }
  294. /// <summary>
  295. /// 词牌
  296. /// </summary>
  297. /// <returns></returns>
  298. public bool GetCardRed()
  299. {
  300. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(CardDetailView), false)) return false;
  301. List<CardData> cardDatas = CardDataManager.GetCardListByRoleType(0);
  302. for (int i = 0; i < cardDatas.Count; i++)
  303. {
  304. if (GetCardRed(cardDatas[i].id)) return true;
  305. }
  306. return false;
  307. }
  308. /// <summary>
  309. /// 词牌
  310. /// </summary>
  311. /// <returns></returns>
  312. public bool GetCardRed(int cardId)
  313. {
  314. // GetCardUpStarRed(cardId) || GetCardUpLvRed(cardId) ||
  315. return GetCardStarReward(cardId) || GetCardSkillsRed(cardId) || CheckCardCanSynthetic(cardId);
  316. }
  317. /// <summary>
  318. /// 词牌-升级红点
  319. /// </summary>
  320. /// <param name="cardId"></param>
  321. /// <returns></returns>
  322. public bool GetCardUpLvRed(int cardId)
  323. {
  324. CardData cardData = CardDataManager.GetCardDataById(cardId);
  325. int maxLv = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  326. if (cardData.lv >= maxLv) return false;
  327. if (cardData.lv == CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl) return false;
  328. int curExp = cardData.exp;
  329. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(cardData.itemCfg.rarity, cardData.lv).needExp;
  330. int cardUpLvGoldsNeed = 0;
  331. int[] materials = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  332. for (int i = 0; i < materials.Length; i++)
  333. {
  334. int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvGoldsArr[i];
  335. for (int j = 0; j < ItemDataManager.GetItemNum(materials[i]); j++)
  336. {
  337. cardUpLvGoldsNeed += cardUpLvGolds[1];
  338. curExp += ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvExp;
  339. if (curExp >= needExp && ItemDataManager.GetItemNum(cardUpLvGolds[0]) >= cardUpLvGoldsNeed) return true;
  340. }
  341. }
  342. return false;
  343. }
  344. /// <summary>
  345. /// 词牌-升星红点
  346. /// </summary>
  347. /// <param name="cardId"></param>
  348. /// <returns></returns>
  349. public bool GetCardUpStarRed(int cardId)
  350. {
  351. CardData cardData = CardDataManager.GetCardDataById(cardId);
  352. List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  353. if (cardData.star >= starCfgs.Count) return false;
  354. CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardId, cardData.star);
  355. if (ItemDataManager.GetItemNum(starCfg.costID) < starCfg.costNum) return false;
  356. if (cardData.lv < starCfg.needLv) return false;
  357. if (CardDataManager.GetUpStarEnoughMaterial(cardId) == false) return false;
  358. return true;
  359. }
  360. /// <summary>
  361. /// 词牌-词牌技能升级
  362. /// </summary>
  363. /// <param name="cardId"></param>
  364. /// <returns></returns>
  365. public bool GetCardSkillsRed(int cardId)
  366. {
  367. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  368. for (int i = 0; i < skillCfgs.Count; i++)
  369. {
  370. if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
  371. }
  372. return false;
  373. }
  374. /// <summary>
  375. /// 词牌-词牌技能升级
  376. /// </summary>
  377. /// <param name="skillId"></param>
  378. /// <returns></returns>
  379. public bool GetCardSkillRed(int skillId)
  380. {
  381. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  382. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
  383. PassivitySkillLvlCfg skillLvlCfg =
  384. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  385. PassivitySkillLvlCfg nextSkillLvlCfg =
  386. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
  387. if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
  388. long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
  389. int itemNeed = skillLvlCfg.materiarsArr[0][1];
  390. long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
  391. int costNeed = skillLvlCfg.costNum;
  392. return itemHas >= itemNeed && costHas >= costNeed;
  393. }
  394. //词牌-词牌升星奖励状态
  395. public bool GetCardStarReward(int cardId)
  396. {
  397. CardData cardData = CardDataManager.GetCardDataById(cardId);
  398. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  399. for (int i = 0; i < cardStarCfgs.Count; i++)
  400. {
  401. if (cardStarCfgs[i].rewardsArr.Length > 0 &&
  402. cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&
  403. cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
  404. }
  405. return false;
  406. }
  407. /// <summary>
  408. /// 服装养护红点
  409. /// </summary>
  410. /// <returns></returns>
  411. public bool GetClothingFosterRed()
  412. {
  413. List<int> _suitIds = SuitUtil.GetClothingFosterSuitIdList(true, true, 0);
  414. for (int i = 0; i < _suitIds.Count; i++)
  415. {
  416. if (GetClothingFosterRed(_suitIds[i]) || GetClothingRenewRed(_suitIds[i])) return true;
  417. }
  418. return false;
  419. }
  420. /// <summary>
  421. /// 服装养护红点
  422. /// </summary>
  423. /// <param name="suitId"></param>
  424. /// <returns></returns>
  425. public bool GetClothingFosterRed(int suitId)
  426. {
  427. int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
  428. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  429. if (index >= fosterCfgs.Count)
  430. {
  431. return false;
  432. }
  433. if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
  434. SuitFosterCfg fosterCfg = fosterCfgs[index];
  435. if (fosterCfg.materialsArr.Length == 0) return false;
  436. CardData cardData = new CardData();
  437. List <ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsBysuitId(suitId);
  438. for (int i = 0; i < itemCfgs.Count; i++)
  439. {
  440. if (itemCfgs[i].itemType == ConstItemType.CARD)
  441. {
  442. cardData = CardDataManager.GetCardDataById(itemCfgs[i].id);
  443. break;
  444. }
  445. }
  446. if (cardData != null && fosterCfg.cardStar > 0 && cardData.star < fosterCfg.cardStar) {
  447. return false;
  448. }
  449. long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
  450. int itemNeed = fosterCfg.materialsArr[0][1];
  451. long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
  452. int costNeed = fosterCfg.costNum;
  453. return itemHas >= itemNeed && costHas >= costNeed;
  454. }
  455. /// <summary>
  456. /// 服装换新红点
  457. /// </summary>
  458. /// <param name="suitId"></param>
  459. /// <returns></returns>
  460. public bool GetClothingRenewRed(int suitId)
  461. {
  462. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(suitId);
  463. if (suitFosterData.makeNewState > 0) return false;
  464. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  465. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  466. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitCfg.rarity);
  467. if (suitFosterData.maintainStep >= fosterCfgs.Count
  468. && ItemDataManager.GetItemNum(renewCfg.costId) >= renewCfg.costNum
  469. && ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]) >= renewCfg.materialsArr[0][1])
  470. {
  471. return true;
  472. }
  473. return false;
  474. }
  475. /// <summary>
  476. /// 服装合成红点
  477. /// </summary>
  478. /// <returns></returns>
  479. public bool GetClothingSyntheticRed()
  480. {
  481. return GetClothingSyntheticTabRed(1) || GetClothingSyntheticTabRed(2) || GetClothingSyntheticTabRed(3);
  482. }
  483. /// <summary>
  484. /// 服装合成页签红点
  485. /// </summary>
  486. /// <param name="tab"></param>
  487. /// <returns></returns>
  488. public bool GetClothingSyntheticTabRed(int tab)
  489. {
  490. List<SuitCfg> suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(tab);
  491. for (int i = 0; i < suitCfgs.Count; i++)
  492. {
  493. if (GetClothingSyntheticBonusRed(suitCfgs[i].id) || GetClothingSyntheticRewardRed(suitCfgs[i].id)) return true;
  494. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfgs[i].syntheticStoryLevelId);
  495. if (!isLevelPass) continue;
  496. if (GetClothingSyntheticRed(suitCfgs[i].id)) return true;
  497. }
  498. return false;
  499. }
  500. /// <summary>
  501. /// 服装合成红点
  502. /// </summary>
  503. /// <param name="suitId"></param>
  504. /// <returns></returns>
  505. public bool GetClothingSyntheticRed(int suitId)
  506. {
  507. int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  508. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  509. if (suitCfg == null) return false;
  510. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  511. {
  512. if (CheckCanSynthetic(suitCfg.partsArr[i])) return true;
  513. }
  514. return false;
  515. }
  516. /// <summary>
  517. /// 服装合成奖励红点
  518. /// </summary>
  519. /// <param name="suitId"></param>
  520. /// <returns></returns>
  521. public bool GetClothingSyntheticBonusRed(int suitId)
  522. {
  523. bool isLock = false;
  524. int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  525. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  526. if (suitCfg.syntheticStoryLevelId > 0)
  527. {
  528. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);
  529. if (!isLevelPass)
  530. {
  531. isLock = true;
  532. }
  533. }
  534. if (suitCfg.syntheticPreSuitId > 0)
  535. {
  536. bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.syntheticPreSuitId);
  537. if (!hasPreSuit)
  538. {
  539. isLock = true;
  540. }
  541. }
  542. return status == ConstBonusStatus.CAN_GET && !isLock;
  543. }
  544. /// <summary>
  545. /// 套装合成奖励2红点
  546. /// </summary>
  547. /// <param name="suitId"></param>
  548. /// <returns></returns>
  549. public bool GetClothingSyntheticRewardRed(int suitId)
  550. {
  551. bool isLock = false;
  552. int status = DressUpMenuSuitDataManager.GetSuitSyntheticRewardStatus(suitId);
  553. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  554. if (suitCfg.syntheticStoryLevelId > 0)
  555. {
  556. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId);
  557. if (!isLevelPass)
  558. {
  559. isLock = true;
  560. }
  561. }
  562. if (suitCfg.syntheticPreSuitId > 0)
  563. {
  564. bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.syntheticPreSuitId);
  565. if (!hasPreSuit)
  566. {
  567. isLock = true;
  568. }
  569. }
  570. return status == ConstBonusStatus.CAN_GET && !isLock;
  571. }
  572. /// <summary>
  573. /// 合成-服装部件红点
  574. /// </summary>
  575. /// <param name="itemId"></param>
  576. /// <param name="showTips"></param>
  577. /// <returns></returns>
  578. public bool CheckCanSynthetic(int itemId)
  579. {
  580. //合成材料判断
  581. if (ItemDataManager.GetItemNum(itemId) > 0) return false;
  582. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  583. if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  584. {
  585. return false;
  586. }
  587. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  588. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  589. {
  590. ItemData itemData = materiarsOfSelectedItem[i];
  591. long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
  592. if (numSynthetic < itemData.num)
  593. {
  594. return false;
  595. }
  596. }
  597. return true;
  598. }
  599. /// <summary>
  600. /// 卡牌合成红点
  601. /// </summary>
  602. /// <param name="itemId"></param>
  603. /// <param name="showTips"></param>
  604. /// <returns></returns>
  605. public bool CheckCardCanSynthetic(int itemId)
  606. {
  607. //合成材料判断
  608. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  609. if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum || itemCfg.syntheticTimes <= 0)
  610. {
  611. return false;
  612. }
  613. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  614. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  615. {
  616. ItemData itemData = materiarsOfSelectedItem[i];
  617. long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
  618. if (numSynthetic < itemData.num)
  619. {
  620. return false;
  621. }
  622. }
  623. return true;
  624. }
  625. /// <summary>
  626. /// 商城
  627. /// </summary>
  628. /// <returns></returns>
  629. public bool GetShopRed()
  630. {
  631. return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed() || GetBlackCardClothingRed() || GetStoreBrocadeWeavRewardRed() || GetGiftBagRebateRed() || GetGrowthFundRewardRed() || ActivityAfuGiftDataManager.Instance.GetSummerGiftRewardAllState();
  632. }
  633. //商店-充值-会员中心
  634. public bool GetChargeAddUpRewardRed()
  635. {
  636. VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
  637. for (int i = 1; i < vipCfgs.Length; i++)
  638. {
  639. bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
  640. vipCfgs[i].id);
  641. if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
  642. }
  643. return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
  644. RoleDataManager.vipLv > 0;
  645. }
  646. //商店-礼包-活动礼包
  647. public bool GetGiftBagRewardRed()
  648. {
  649. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  650. shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
  651. for (int i = 0; i < shopCfgs.Count; i++)
  652. {
  653. if (shopCfgs[i].Price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;
  654. }
  655. return false;
  656. }
  657. //商店-礼包-返利商城
  658. public bool GetGiftBagRebateRed()
  659. {
  660. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_REBATE);
  661. foreach (var info in shopCfgs) {
  662. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(info.itemId);
  663. if (weekGiftBoxState)
  664. return true;
  665. }
  666. return false;
  667. }
  668. /// <summary>
  669. /// 商城-月卡-成长基金
  670. /// </summary>
  671. /// <returns></returns>
  672. public bool GetGrowthFundBuy()
  673. {
  674. ShopCfg shopCfg = ShopCfgArray.Instance.GetCfg(ActivityOpenCfgArray.Instance.GetCfg(3002).paramsArr[0]);
  675. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  676. if (remainBuyNum == 0)
  677. {
  678. //已售完
  679. return true;
  680. }
  681. else
  682. {
  683. //未售完
  684. return false;
  685. }
  686. }
  687. public bool GetGrowthFundRewardRed()
  688. {
  689. if (ShopDataManager.Instance.GrowthFundRewardList.Count == GrowthFundCfgArray.Instance.dataArray.Length)
  690. {
  691. return false;
  692. }
  693. if (!GetGrowthFundBuy())
  694. {
  695. return false;
  696. }
  697. for (int i = 0; i < GrowthFundCfgArray.Instance.dataArray.Length - 1; i++)
  698. {
  699. if (RoleDataManager.lvl < GrowthFundCfgArray.Instance.dataArray[i].level)
  700. {
  701. //可领取数量和已领取数量比较
  702. if (i != ShopDataManager.Instance.GrowthFundRewardList.Count)
  703. {
  704. return true;
  705. }
  706. }
  707. }
  708. if(RoleDataManager.lvl >= GrowthFundCfgArray.Instance.dataArray[GrowthFundCfgArray.Instance.dataArray.Length-1].level)
  709. {
  710. return true;
  711. }
  712. return false;
  713. }
  714. /// <summary>
  715. /// 商城-月卡-红包卡
  716. /// </summary>
  717. /// <returns></returns>
  718. public bool GetGoldCardRewardRed()
  719. {
  720. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;
  721. }
  722. /// <summary>
  723. /// 商城-月卡-福气卡
  724. /// </summary>
  725. /// <returns></returns>
  726. public bool GetBlackCardRewardRed()
  727. {
  728. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;
  729. }
  730. /// <summary>
  731. /// 商城-月卡-福气卡-单品奖励
  732. /// </summary>
  733. /// <returns></returns>
  734. public bool GetBlackCardClothingRed()
  735. {
  736. int _year = TimeUtil.GetCurYear();
  737. int _month = TimeUtil.GetCurMonth();
  738. MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(_year, _month);
  739. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardExclusiveClothesMouth), _month);
  740. }
  741. /// <summary>
  742. /// 商城-月卡-锦罗织造
  743. /// </summary>
  744. /// <returns></returns>
  745. public bool GetStoreBrocadeWeavRewardRed()
  746. {
  747. return TaskDataManager.Instance.CheckTaskRewardCanGet(TaskFuncType.BattlePass)
  748. || BattlePassTaskDataManager.Instance.CheckStoreBrocadeWeavRed();
  749. }
  750. /// <summary>
  751. /// 联盟
  752. /// </summary>
  753. /// <returns></returns>
  754. public bool GetLeagueRed()
  755. {
  756. return GetLeagueMemberJoinRed() || LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin || GetLeagueGiftBoxRed() || GetLeaguePrayRed() || GetLeagueTeaPartyRed();
  757. }
  758. /// <summary>
  759. /// 联盟-成员申请
  760. /// </summary>
  761. /// <returns></returns>
  762. public bool GetLeagueMemberJoinRed()
  763. {
  764. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);
  765. int myPos = LeagueDataManager.Instance.GetMyPos();
  766. return LeagueDataManager.Instance.Type == LeagueJoinType.Join && (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) && LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;
  767. }
  768. /// <summary>
  769. /// 联盟-雅集福利
  770. /// </summary>
  771. /// <returns></returns>
  772. public bool GetLeagueGiftBoxRed()
  773. {
  774. if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;
  775. List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
  776. for (int i = 0; i < _getDatas.Count; i++)
  777. {
  778. if (!_getDatas[i].IsGet) return true;
  779. }
  780. return false;
  781. }
  782. /// <summary>
  783. /// 联盟-雅集祈福
  784. /// </summary>
  785. /// <returns></returns>
  786. public bool GetLeaguePrayRed()
  787. {
  788. return LeagueDataManager.Instance.GetPrayTimesByType(LeaguePrayType.First) == 0;
  789. }
  790. /// <summary>
  791. /// 联盟-茶话会
  792. /// </summary>
  793. /// <returns></returns>
  794. public bool GetLeagueTeaPartyRed()
  795. {
  796. return LeagueDataManager.Instance.CheckTeaPartyRewardCanGet();
  797. }
  798. /// <summary>
  799. /// 限时抽奖活动奖励
  800. /// </summary>
  801. /// <returns></returns>
  802. public bool GetActLuckyBoxRewardRed(int _typeId)
  803. {
  804. int _activityId = ActivityDataManager.Instance.actLuckyBoxId;
  805. var _allPlayTimes = ActivityDataManager.Instance.allPlayTimes;
  806. var _bonusState = ActivityDataManager.Instance.luckyBoxActBonusState;
  807. if (_typeId == ConstLimitTimeActivityType.ActLimitTsy)
  808. {
  809. _activityId = ActivityDataManager.Instance.actLimitTsyId;
  810. _allPlayTimes = ActivityDataManager.Instance.allTsyPlayTimes;
  811. _bonusState = ActivityDataManager.Instance.luckyActTsyBonusState;
  812. }
  813. else if (_typeId == ConstLimitTimeActivityType.ActLimitStlyc)
  814. {
  815. _activityId = ActivityDataManager.Instance.actLimitStlycId;
  816. _allPlayTimes = ActivityDataManager.Instance.allLimitStlycTimes;
  817. _bonusState = ActivityDataManager.Instance.limitStlycActBonusState;
  818. }
  819. if (_activityId <= 0) return false;
  820. List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(_activityId);
  821. for (int i = 0; i < _bonueCfgs.Count; i++)
  822. {
  823. int key = _bonueCfgs[i].num;
  824. int state = _bonusState.ContainsKey(key) ? _bonusState[key] : 0;
  825. bool canGet = state < ConstBonusStatus.GOT && _allPlayTimes >= _bonueCfgs[i].num;
  826. if (canGet) return true;
  827. }
  828. return false;
  829. }
  830. /// <summary>
  831. /// 限时抽奖活动任务奖励
  832. /// </summary>
  833. /// <returns></returns>
  834. public bool GetActLuckyBoxTaskdRed()
  835. {
  836. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  837. List<TaskCfg> _bonueCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskFuncType.LuckyBoxActivity);
  838. for (int i = 0; i < _bonueCfgs.Count; i++)
  839. {
  840. int state = TaskDataManager.Instance.GetTaskStateById(_bonueCfgs[i].id);
  841. if (state == ConstBonusStatus.CAN_GET) return true;
  842. }
  843. return false;
  844. }
  845. /// <summary>
  846. /// 限时抽奖剧情奖励
  847. /// </summary>
  848. /// <returns></returns>
  849. public bool GetActLuckyBoxStudioFilingRed()
  850. {
  851. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  852. var filingChapterId = StudioDataManager.Instance.GetLuckyBoxActivityID();
  853. StudioDataManager.Instance.filingChapterId = filingChapterId;
  854. var studioCfg = StudioCfgArray.Instance.GetCfg(filingChapterId);
  855. RoleLimitData limitData = RoleLimitDataManager.GetLimitData(studioCfg.limit);
  856. if (StudioDataManager.Instance.GetStudioFilingRewardRed() || limitData.TotalPlayMax - limitData.PlayTimes > 0)
  857. return true;
  858. return false;
  859. }
  860. /// <summary>
  861. /// 开服活动(神都宸游)
  862. /// </summary>
  863. /// <returns></returns>
  864. public bool GetOpenServerRed()
  865. {
  866. if (GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitStlyc) || GetGiftBagRewardRed() || GetMeiRiTeHuiRed() || GetOpenServerStoryRed() || ActivityDataManager.Instance.CanGetNewYearLoginRed())
  867. return true;
  868. return false;
  869. }
  870. /// <summary>
  871. /// 摘星-每日特惠
  872. /// </summary>
  873. /// <returns></returns>
  874. public bool GetMeiRiTeHuiRed()
  875. {
  876. var activityInfoByTypeList =
  877. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  878. var list = activityInfoByTypeList
  879. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  880. if (list.Count == 0)
  881. {
  882. return false;
  883. }
  884. bool isSoldOut = true;
  885. foreach (var activityInfo in list)
  886. {
  887. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  888. var paramsArr = activityOpenCfg.paramsArr;
  889. foreach (var shopCfgId in paramsArr)
  890. {
  891. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  892. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  893. //只要有一个商品还能购买,就不是售罄
  894. if (remainBuyNum > 0)
  895. {
  896. isSoldOut = false;
  897. break;
  898. }
  899. }
  900. }
  901. if (isSoldOut)
  902. {
  903. return false;
  904. }
  905. return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;
  906. }
  907. /// <summary>
  908. /// 开服活动-剧情
  909. /// </summary>
  910. /// <returns></returns>
  911. public bool GetOpenServerStoryRed()
  912. {
  913. var activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitStlyc);
  914. if (activityId != 0) {
  915. var activityCfg = ActivityOpenCfgArray.Instance.GetCfg(activityId);
  916. Dictionary<int, List<StoryLevelCfg>> storyLevelCfgs = new Dictionary<int, List<StoryLevelCfg>>();
  917. for (int i = 0; i < 4; i++) {
  918. ActivityStoryCfg activityStoryCfg = ActivityStoryCfgArray.Instance.GetCfg(activityCfg.params4Arr[i]);
  919. var storyLevelCfg = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(activityStoryCfg.type, activityStoryCfg.subType, activityCfg.params4Arr[i]);
  920. storyLevelCfgs.Add(i, storyLevelCfg);
  921. if ((i == 0 && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i][0].id)) || (i > 0 && InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i - 1][0].id) && !InstanceZonesDataManager.CheckLevelPass(storyLevelCfgs[i][0].id) && ItemDataManager.ItemCollect.ContainsKey(activityStoryCfg.needItemsArr[0][0]) && ItemDataManager.ItemCollect[activityStoryCfg.needItemsArr[0][0]] >= activityStoryCfg.needItemsArr[0][1]))
  922. {
  923. return true;
  924. }
  925. }
  926. }
  927. return false;
  928. }
  929. /// <summary>
  930. /// 背包中存在礼包就一直给主界面 背包 红点
  931. /// </summary>
  932. /// <returns></returns>
  933. public bool GetMainBagGiftRed()
  934. {
  935. return ItemDataManager.BagIsExistGiftBag();
  936. }
  937. // /// <summary>
  938. // /// 背包内 是礼包物品就一直给红点
  939. // /// </summary>
  940. // /// <returns></returns>
  941. // public bool GetBagGiftRed(int itemId)
  942. // {
  943. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  944. // if (itemCfg.itemType == ConstItemType.USEABLE)
  945. // {
  946. // if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||
  947. // itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)
  948. // {
  949. // return true;
  950. // }
  951. // }
  952. //
  953. // return false;
  954. // }
  955. /// <summary>
  956. /// 福利大厅
  957. /// </summary>
  958. /// <returns></returns>
  959. public bool GetDailyWelfareRed()
  960. {
  961. return GetLimiteChargeRewardRed() || GetSevenDayLoginRed() || DailySignRed() || DailySupplyRed() || GetLimiteChargeRewardRed(501);
  962. }
  963. /// <summary>
  964. ///福利大厅-限时累充可领奖励红点
  965. /// </summary>
  966. /// <returns></returns>
  967. public bool GetLimiteChargeRewardRed()
  968. {
  969. List<ActivityInfo> _limitChargeInfo = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLC);
  970. for (int i = 0; i < _limitChargeInfo.Count; i++)
  971. {
  972. if (GetLimiteChargeRewardRed(_limitChargeInfo[i].ActivityId)) return true;
  973. }
  974. return false;
  975. }
  976. public bool GetLimiteChargeRewardRed(int activityId)
  977. {
  978. ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityId);
  979. if (_activityInfo == null) return false;
  980. List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(activityId);
  981. for (int i = 0; i < _rechargeCfgs.Count; i++)
  982. {
  983. if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)
  984. {
  985. return true;
  986. }
  987. }
  988. return false;
  989. }
  990. /// <summary>
  991. /// 福利大厅-七天登录
  992. /// </summary>
  993. /// <returns></returns>
  994. public bool GetSevenDayLoginRed()
  995. {
  996. return ActivityDataManager.Instance.CanGetSevenDayBonus();
  997. }
  998. /// <summary>
  999. /// 福利大厅-每日签到
  1000. /// </summary>
  1001. /// <returns></returns>
  1002. public bool DailySignRed()
  1003. {
  1004. int _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
  1005. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(TimeUtil.GetCurMonth());
  1006. for (int i = 0; i < signCfgs.Count; i++)
  1007. {
  1008. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignReward), signCfgs[i].day);
  1009. if (_signCount >= signCfgs[i].day && !isGot) return true;
  1010. }
  1011. return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());
  1012. }
  1013. /// <summary>
  1014. /// 每日签到-是否签到
  1015. /// </summary>
  1016. /// <returns></returns>
  1017. public bool DailySignGot()
  1018. {
  1019. return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());
  1020. }
  1021. /// <summary>
  1022. /// 福利大厅-每日补给
  1023. /// </summary>
  1024. /// <returns></returns>
  1025. public bool DailySupplyRed()
  1026. {
  1027. for (int i = 0; i < DailySupplyCfgArray.Instance.dataArray.Length; i++)
  1028. {
  1029. DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.dataArray[i];
  1030. if (DailySupplyRed(supplyCfg)) return true;
  1031. }
  1032. return false;
  1033. }
  1034. /// <summary>
  1035. /// 福利大厅-每日补给
  1036. /// </summary>
  1037. /// <returns></returns>
  1038. public bool DailySupplyRed(DailySupplyCfg supplyCfg)
  1039. {
  1040. long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
  1041. long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
  1042. bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id);
  1043. long curTime = TimeHelper.ServerNow();
  1044. if (!isGet && curTime > openTime && curTime < endTime)
  1045. {
  1046. return true;
  1047. }
  1048. return false;
  1049. }
  1050. /// <summary>
  1051. /// 常驻礼包是否有需要领取的金币
  1052. /// </summary>
  1053. /// <returns></returns>
  1054. public bool GetGoldRed()
  1055. {
  1056. var shopCfgList = ShopCfgArray.Instance
  1057. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_GOLD)
  1058. .OrderBy(a => a.refreshType).ToList();
  1059. foreach (var shopCfg in shopCfgList)
  1060. {
  1061. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  1062. if (weekGiftBoxState)
  1063. {
  1064. return true;
  1065. }
  1066. }
  1067. return false;
  1068. }
  1069. /// <summary>
  1070. /// 常驻礼包是否有需要领取的体力
  1071. /// </summary>
  1072. /// <returns></returns>
  1073. public bool GetPowerRed()
  1074. {
  1075. var shopCfgList = ShopCfgArray.Instance
  1076. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_POWER)
  1077. .OrderBy(a => a.refreshType).ToList();
  1078. foreach (var shopCfg in shopCfgList)
  1079. {
  1080. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  1081. if (weekGiftBoxState)
  1082. {
  1083. return true;
  1084. }
  1085. }
  1086. return false;
  1087. }
  1088. public bool GetActivityWanShiLiRed()
  1089. {
  1090. return ActivityWanShiLiDataManager.Instance.CanGetReward();
  1091. }
  1092. public bool GetActivityYuanXiaoRed()
  1093. {
  1094. return ActivityGetYuanXiaoDataManager.Instance.HaveNewLevelCanPlay()
  1095. || ActivityGetYuanXiaoDataManager.Instance.ShowTaskRedDots(TaskFuncType.YuanXiaoActivity);
  1096. }
  1097. public bool GetActivityFYJYRed()
  1098. {
  1099. return ActivityFYJYDataManager.Instance.CheckRed();
  1100. }
  1101. /// <summary>
  1102. /// 摘星免费抽奖
  1103. /// </summary>
  1104. /// <returns></returns>
  1105. public bool GetLuckyBoxFreeTimes()
  1106. {
  1107. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false))
  1108. return false;
  1109. long freeTime = LuckyBoxDataManager.Instance.GetFreeTime(LuckyBoxDataManager.BOX_ID_2);
  1110. if (freeTime > 0)
  1111. {
  1112. if (freeTime - TimeHelper.ServerNow() < 0)
  1113. return true;
  1114. }
  1115. freeTime = LuckyBoxDataManager.Instance.GetFreeTime(LuckyBoxDataManager.BOX_ID_3);
  1116. if (freeTime > 0)
  1117. {
  1118. if (freeTime - TimeHelper.ServerNow() < 0)
  1119. return true;
  1120. }
  1121. return false;
  1122. }
  1123. public bool CheckActivityLuckyBoxCanChallenge(int limit, int activityID)
  1124. {
  1125. int chapterID = ActivityOpenCfgArray.Instance.GetCfg(activityID).params3Arr[0];
  1126. ActivityFightCfg chapterCfg = ActivityFightCfgArray.Instance.GetCfg(chapterID);
  1127. var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
  1128. RoleLimitData limitData = RoleLimitDataManager.GetLimitData(limit);
  1129. int times = limitData.TotalPlayMax - limitData.PlayTimes;
  1130. bool canChallenge = ((times > 0) && (!InstanceZonesDataManager.CheckLevelPass(list[list.Count - 1].id)));
  1131. return canChallenge;
  1132. }
  1133. public bool GetActivityLuckyBoxRed(int activityID)
  1134. {
  1135. int chapterID = ActivityOpenCfgArray.Instance.GetCfg(activityID).params3Arr[0];
  1136. return GetMeiRiTeHuiRed()
  1137. || GetActLuckyBoxRewardRed(ConstLimitTimeActivityType.ActLimitLuckyBox)
  1138. || GetActLuckyBoxTaskdRed() || CheckActivityLuckyBoxCanChallenge(300, chapterID) || GetGiftBagRewardRed();
  1139. }
  1140. }
  1141. }