| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394 | using UI.CommonGame;using FairyGUI;using UnityEngine;using UI.LuckyBox;namespace GFGGame{    public class SuitItemView : BaseWindow    {        private UI_SuitItemUI _ui;        private int suitID;        private int countSuitId;//当前获得的物品还有多少个相同套装的部件需要展示        private int count = 0;//套装当前拥有的部件数量        private int totalCount = 1;        private EffectUI _effectUI1;        private EffectUI _effectUI2;        private EffectUI _effectUI3;        public override void Dispose()        {            EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            EffectUIPool.Recycle(_effectUI2);            _effectUI2 = null;            EffectUIPool.Recycle(_effectUI3);            _effectUI3 = null;            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_SuitItemUI.PACKAGE_NAME;            _ui = UI_SuitItemUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            _ui.m_loaBg.onTouchBegin.Add(OnClickBg);            _ui.m_probar.max = 0;            _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_topEffect, "ui_LuckyBox", "SJJD_CradUp");            _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_probarEffect, "ui_LuckyBox", "SJJD_CradUP_once");            _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_downEffect, "ui_LuckyBox", "SJJD_CradDown");        }        protected override void OnShown()        {            base.OnShown();            if (this.viewData != null) {                 suitID = (int)(this.viewData as object[])[0];                countSuitId = (int)(this.viewData as object[])[1];            }            UpdateView();        }        private void UpdateView()        {            DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitID, out count, out totalCount);            count = count - countSuitId;            if (suitID > 0)            {                SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitID);                _ui.m_txtName.text = "套装·" + suitCfg.name;                _ui.m_icon.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res);            }            _ui.m_probar.max = totalCount;            _ui.m_probar.value = count - 1;            _ui.m_t_open.Play();            _ui.m_probar.TweenValue(count, 0.7f);        }        private void OnClickBg()        {            if(!GetSuitItemController.isAuto)            {                if (count == totalCount)                {                    ViewManager.Show<GetSuitItemVIew>(suitID);                }                this.Hide();                //EventAgent.DispatchEvent(ConstMessage.LUCKY_BOX_SHOW_VIEW_CLOSE);            }        }        protected override void OnHide()        {            _ui.m_probar.max = 0;            _ui.m_probar.value = 0;        }    }}
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