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- using System.Collections.Generic;
 
- using FairyGUI;
 
- using UI.CommonGame;
 
- using UI.Studio;
 
- namespace GFGGame
 
- {
 
-     public class StudioBuyNumView : BaseWindow
 
-     {
 
-         private UI_StudioBuyNumUI _ui;
 
-         private int _limitId;
 
-         private RoleLimitData _limitData;
 
-         private LimitCfg _limitCfg;
 
-         private int _index;
 
-         private const int BUY_TYPE_0 = 0;
 
-         private const int BUY_TYPE_1 = 1;
 
-         private EffectUI _effectUI1;
 
-         private EffectUI _effectUI2;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             EffectUIPool.Recycle(_effectUI1);
 
-             _effectUI1 = null;
 
-             EffectUIPool.Recycle(_effectUI2);
 
-             _effectUI2 = null;
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_StudioBuyNumUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_btnExchange.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_0); });
 
-             _ui.m_btnBuy.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_1); });
 
-             _ui.m_btnBack.onClick.Add(this.Hide);
 
-             AddEffect();
 
-         }
 
-         protected override void AddEventListener()
 
-         {
 
-             base.AddEventListener();
 
-             EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             _limitId = (int)this.viewData;
 
-             _limitData = RoleLimitDataManager.GetLimitData(_limitId);
 
-             _limitCfg = LimitCfgArray.Instance.GetCfg(_limitId);
 
-             UpdateView();
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             _ui.m_c1.selectedIndex = 0;
 
-             _ui.m_txtNum1.visible = false;
 
-             _ui.m_txtNum0.text = string.Format("(今天已兑换{0}/{1}次)", _limitData.BuyTimes, _limitCfg.buyNum);
 
-             _ui.m_loaBg.url = ResPathUtil.GetCommonGameResPath("ty_tc_s");
 
-             List<MonthlyCardPrivilegeCfg> privilegeCfgs = MonthlyCardPrivilegeCfgArray.Instance.GetCfgsByparamsType(1);
 
-             for (int i = 0; i < privilegeCfgs.Count; i++)
 
-             {
 
-                 if (privilegeCfgs[i].paramsArr[0] == _limitId)
 
-                 {
 
-                     _ui.m_txtNum1.visible = true;
 
-                     string str0 = privilegeCfgs[i].value1Arr[0] > 0 ? string.Format("红包卡+{0}次", privilegeCfgs[i].value1Arr[0]) : "";
 
-                     string str1 = privilegeCfgs[i].value2Arr[0] > 0 ? string.Format("福气卡+{0}次", privilegeCfgs[i].value2Arr[0]) : "";
 
-                     _ui.m_txtNum0.text = string.Format("1.{0}{1}{2}", str0, !string.IsNullOrEmpty(str0) && !string.IsNullOrEmpty(str1) ? "," : "", str1);
 
-                     _ui.m_txtNum1.text = string.Format("2.道具兑换(今天已兑换{0}/{1}次)", _limitData.BuyTimes, _limitCfg.buyNum);
 
-                     break;
 
-                 }
 
-             }
 
-             ItemUtil.UpdateItemNumAndNeedNum(_ui.m_comCostItem, _limitCfg.itemID, _limitCfg.itemNum, true);
 
-             if (_limitCfg.moneyId <= 0) return;
 
-             _ui.m_c1.selectedIndex = 1;
 
-             LimitCfgArray.Instance.GetMoneyIdAndNum(_limitCfg.id, _limitData.BuyTimes, 1, out int moneyId, out int moneyNum);
 
-             ItemUtil.UpdateItemNumAndNeedNum(_ui.m_comCostCurrent, _limitCfg.moneyId, moneyNum, true);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void AddEffect()
 
-         {
 
-             //边框左上角特效
 
-             _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_LeftTopEffect, "ui_Activity", "Com_window_L_up");
 
-             //边框右下角特效
 
-             _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_RightDownEffect, "ui_Activity", "Com_window_R_Down");
 
-         }
 
-         protected override void RemoveEventListener()
 
-         {
 
-             base.RemoveEventListener();
 
-             EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
 
-         }
 
-         private void OnClickBtnBuy(int type)
 
-         {
 
-             if (_limitData.BuyTimes == _limitCfg.buyNum)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
 
-                 return;
 
-             }
 
-             LimitCfgArray.Instance.GetMoneyIdAndNum(_limitCfg.id, _limitData.BuyTimes, 1, out int moneyId, out int moneyNum);
 
-             if (type == BUY_TYPE_0 && ItemDataManager.GetItemNum(_limitCfg.itemID) < _limitCfg.itemNum || type == BUY_TYPE_1 && ItemDataManager.GetItemNum(moneyId) < moneyNum)
 
-             {
 
-                 object[] sourceDatas = new object[]{ _limitCfg.itemID, new object[] { typeof(BagView).FullName, this.viewData } };
 
-                 GoodsItemTipsController.ShowItemTips(_limitCfg.itemID, sourceDatas);
 
-                 PromptController.Instance.ShowFloatTextPrompt("道具不足", MessageType.ERR);
 
-                 return;
 
-             }
 
-             RoleLimitSProxy.ReqBuyLimitPlayTimes(_limitId, type, 1).Coroutine();
 
-         }
 
-         private void OnLimitChanged(EventContext context = null)
 
-         {
 
-             if ((int)context.data != _limitId)
 
-             {
 
-                 return;
 
-             }
 
-             PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
 
-             UpdateView();
 
-             if (_limitData.BuyTimes == _limitCfg.buyNum)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
 
-                 this.Hide();
 
-             }
 
-         }
 
-     }
 
- }
 
 
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