LoginView.cs 7.2 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.Login;
  4. using ET;
  5. namespace GFGGame
  6. {
  7. public class LoginView : BaseView
  8. {
  9. private UI_LoginUI _ui;
  10. private GameObject _sceneObject;
  11. public override void Dispose()
  12. {
  13. if (_sceneObject != null)
  14. {
  15. GameObject.DestroyImmediate(_sceneObject);
  16. _sceneObject = null;
  17. }
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void Init()
  26. {
  27. base.Init();
  28. packageName = UI_LoginUI.PACKAGE_NAME;
  29. _ui = UI_LoginUI.Create();
  30. viewCom = _ui.target;
  31. isfullScreen = true;
  32. }
  33. protected override void OnInit()
  34. {
  35. base.OnInit();
  36. _ui.m_txtVersion.text = GameGlobal.version;
  37. _ui.m_btnNotice.onClick.Add(OnClickBtnNotice);
  38. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  39. _ui.m_btnLogout.onClick.Add(OnClickBtnLogout);
  40. _ui.m_btnAge.onClick.Add(OnClickBtnAge);
  41. _ui.m_btnTapLogin.onClick.Add(OnClickBtnStart);
  42. _ui.m_btnChange.onClick.Add(OnBtnChangeClick);
  43. _ui.m_loaEventa.onClick.Add(() => { FullScreenTextController.Show("event:a"); });
  44. _ui.m_loaEventb.onClick.Add(() => { FullScreenTextController.Show("event:b"); });
  45. _ui.m_loaEventc.onClick.Add(() => { FullScreenTextController.Show("event:c"); });
  46. //_ui.m_btnAgree.onClick.Add(OnBtnAgreeCklick);
  47. }
  48. protected override void AddEventListener()
  49. {
  50. base.AddEventListener();
  51. EventAgent.AddEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
  52. EventAgent.AddEventListener(ConstMessage.LOGIN_SUCCESS, OnLoginSuccess);
  53. EventAgent.AddEventListener(ConstMessage.ON_PLATFORM_SDK_LOGINED, OnPlatformLogined);
  54. }
  55. protected override void OnShown()
  56. {
  57. base.OnShown();
  58. MusicManager.Instance.PlayCroutine(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  59. if (_sceneObject == null)
  60. {
  61. _sceneObject = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetLoginResPath("LoginSkin1/SceneLogin"));
  62. }
  63. // SceneController.UpdateLoginScene(_sceneObject);
  64. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  65. ServerInfo recentlyServerInfo = serverInfosComponent.recentlyServerInfo;
  66. UpdateServer(recentlyServerInfo);
  67. _ui.m_btnStart.visible = false;
  68. _ui.m_btnTapLogin.visible = false;
  69. _ui.m_btnLogout.visible = false;
  70. //_ui.m_btnAgree.selected = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_AGREE_KEY, false);
  71. _ui.m_btnAgree.selected = true;
  72. if(GameConfig.openTime > TimeHelper.ClientNow())
  73. {
  74. AlertUI.Show("未到开放时间!")
  75. .SetLeftButton(true, "稍后再试", (obj) =>
  76. {
  77. Application.Quit();
  78. });
  79. return;
  80. }
  81. _ui.m_btnTapLogin.visible = QDManager.IsTaptap;
  82. _ui.m_btnStart.visible = !QDManager.IsTaptap;
  83. //尝试自动登录
  84. TryLogin();
  85. }
  86. protected override void OnHide()
  87. {
  88. if (_sceneObject != null)
  89. {
  90. PrefabManager.Instance.Restore(_sceneObject);
  91. _sceneObject = null;
  92. }
  93. base.OnHide();
  94. }
  95. protected override void RemoveEventListener()
  96. {
  97. base.RemoveEventListener();
  98. EventAgent.RemoveEventListener(ConstMessage.SERVER_CHANGE, OnSeverChangeListener);
  99. EventAgent.RemoveEventListener(ConstMessage.LOGIN_SUCCESS, OnLoginSuccess);
  100. EventAgent.RemoveEventListener(ConstMessage.ON_PLATFORM_SDK_LOGINED, OnPlatformLogined);
  101. }
  102. private void UpdateServer(ServerInfo info)
  103. {
  104. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  105. if (serverInfosComponent.ServerInfoList.Count == 0)
  106. {
  107. _ui.m_btnChange.visible = false;
  108. return;
  109. }
  110. _ui.m_btnChange.visible = serverInfosComponent.ServerInfoList.Count > 1;
  111. _ui.m_btnChange.title = string.Format("{0}区 {1}", NumberUtil.GetChiniseNumberText((int)info.Id), info.ServerName);
  112. LogServerHelperHttp.SendNodeLog((int)LogNode.ShowSelectServer);
  113. }
  114. private void OnPlatformLogined(EventContext context)
  115. {
  116. var account = (string)context.data;
  117. if (!string.IsNullOrEmpty(account))
  118. {
  119. _ui.m_btnTapLogin.visible = false;
  120. LoginController.LoginTest(account).Coroutine();
  121. }
  122. else
  123. {
  124. ViewManager.Hide<ModalStatusView>();
  125. //尝试自动登录
  126. TryLogin();
  127. }
  128. }
  129. private void OnLoginSuccess(EventContext context)
  130. {
  131. _ui.m_btnLogout.visible = true;
  132. _ui.m_btnStart.visible = true;
  133. }
  134. private void OnSeverChangeListener(EventContext context)
  135. {
  136. ServerInfosComponent serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  137. UpdateServer(serverInfosComponent.ServerInfoList[serverInfosComponent.CurrentServerId]);
  138. }
  139. private void OnBtnChangeClick()
  140. {
  141. ViewManager.Show<ServerListView>();
  142. }
  143. private void OnClickBtnNotice()
  144. {
  145. if (NoticeDataManager.Instance.LastNoticeInfo == null || NoticeDataManager.Instance.LastNoticeInfo.noticeId == 0)
  146. {
  147. PromptController.Instance.ShowFloatTextPrompt("暂无公告发布");
  148. return;
  149. }
  150. ViewManager.Show<SystemNoticeView>(new object[] { NoticeDataManager.Instance.LastNoticeInfo.title, NoticeDataManager.Instance.LastNoticeInfo.content });
  151. }
  152. private void OnClickBtnStart()
  153. {
  154. TryLogin();
  155. }
  156. private void OnClickBtnLogout()
  157. {
  158. GameController.QuitToLoginView(true);
  159. }
  160. private void OnClickBtnAge()
  161. {
  162. ViewManager.Show<SystemNoticeView>(new object[] { LoginController.ageTipsTitle, LoginController.ageTips });
  163. }
  164. private void TryLogin()
  165. {
  166. var serverInfosComponent = GameGlobal.zoneScene.GetComponent<ServerInfosComponent>();
  167. if (serverInfosComponent.ServerInfoList.Count <= 0)
  168. {
  169. QDManager.Login();
  170. }
  171. else
  172. {
  173. if (!_ui.m_btnAgree.selected)
  174. {
  175. PromptController.Instance.ShowFloatTextPrompt("请仔细阅读并同意游戏用户协议、隐私保护指引、儿童隐私政策");
  176. return;
  177. }
  178. LoginController.GetRoles().Coroutine();
  179. }
  180. }
  181. }
  182. }