GameController.cs 13 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. using static GFGGame.LauncherConfig;
  5. namespace GFGGame
  6. {
  7. public class GameController
  8. {
  9. public static async void Start()
  10. {
  11. //GameObject对象池
  12. PrefabManager.Instance.Init();
  13. //字体
  14. await FontLoader.Instance.Init();
  15. //通用资源
  16. await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("Common"));
  17. await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("CommonGame"));
  18. await GFGUIPackage.AddPackageAsync(ResPathUtil.GetUIPackagePath("Main"));
  19. //界面
  20. ViewManager.Init();
  21. //日志
  22. LogController.Instance.Init();
  23. //全局
  24. GameGlobal.Init();
  25. //sqlite
  26. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  27. //全局点击效果
  28. ViewGlobal.CreatClickEffect();
  29. GMController.AddShowGMViewEventListener();
  30. //获取游戏配置
  31. GetGameCfg();
  32. }
  33. /// <summary>
  34. /// 获取游戏配置
  35. /// </summary>
  36. public static void GetGameCfg()
  37. {
  38. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  39. url = url + "?t=" + TimeHelper.ClientNow();
  40. HttpTool.Instance.Get(url, (string data) =>
  41. {
  42. //初始化游戏配置
  43. GameConfig.InitData(data);
  44. //显示登录
  45. LoginController.ShowLogin();
  46. ItemCfgArray.Instance.Init();
  47. });
  48. }
  49. public static bool CheckLoginCache(bool doLogin)
  50. {
  51. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  52. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  53. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  54. if (lastLoginIsVisitor)
  55. {
  56. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  57. if (id >= 0)
  58. {
  59. if (doLogin)
  60. {
  61. //LoginProxy.LoginAsVisitor();
  62. }
  63. return true;
  64. }
  65. }
  66. else if (!string.IsNullOrEmpty(account))
  67. {
  68. if (!string.IsNullOrEmpty(password))
  69. {
  70. if (doLogin)
  71. {
  72. LoginController.Login(account, password, true).Coroutine();
  73. }
  74. return true;
  75. }
  76. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  77. {
  78. if (doLogin)
  79. {
  80. LoginController.LoginTest(account).Coroutine();
  81. }
  82. return true;
  83. }
  84. }
  85. return false;
  86. }
  87. public static void CheckSpecialAccount(string account)
  88. {
  89. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  90. }
  91. public static void ShowCreateRole()
  92. {
  93. ViewManager.Show<CreateRoleView>();
  94. }
  95. public static async ETTask PreEnterGameAsync()
  96. {
  97. QDManager.OnEnterGame();
  98. RoleDataHandler.StartUpdate();
  99. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  100. //GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  101. await ItemProxy.GetItemInfos();
  102. await RoleLimitSProxy.ReqUnitLimitInfos();
  103. await InstanceZonesSProxy.GetInstanceZonesInfos();
  104. await StorageSProxy.ReqGetClientValues();
  105. await RoleInfoSProxy.ReqPersonalInfo();
  106. //功能协议数据不要放这里获取,放在AfterEnterGame函数中
  107. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  108. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  109. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  110. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  111. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  112. {
  113. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  114. .SetLeftButton(true, "不用", (obj) =>
  115. {
  116. EnterGame();
  117. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  118. })
  119. .SetRightButton(true, "跳过", (obj) =>
  120. {
  121. GameGlobal.skipGuide = true;
  122. EnterGame();
  123. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  124. });
  125. }
  126. else
  127. {
  128. if (skipGuide == 2) GameGlobal.skipGuide = true;
  129. EnterGame();
  130. }
  131. }
  132. private static void EnterGame()
  133. {
  134. LoadingView.Instance.SetProgress(100, () =>
  135. {
  136. ViewManager.Hide<LoadingView>();
  137. GameGlobal.isEnterGame = true;
  138. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  139. {
  140. ViewManager.Show<MainUIView>();
  141. }
  142. else
  143. {
  144. MainStoryDataManager.currentChapterCfgId = 10001;
  145. // GameGlobal.isFirstEntry == true
  146. if (!InstanceZonesDataManager.CheckLevelPass(100001001))
  147. {
  148. GameGlobal.isFirstEntry = false;
  149. // StoryController.ShowPriorStoryDialog();
  150. StoryController.ShowLevelView(100001001);
  151. }
  152. else
  153. {
  154. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, new object[] { typeof(StoryChapterListView).FullName});
  155. //ViewManager.Show<StoryChapterView>(StudioDataManager.Instance.luckyBoxFilingChapterId, new object[] { typeof(ActivityThemeLuckyBoxView).FullName, this.viewData });
  156. ViewManager.Show<StoryChapterView>(MainStoryDataManager.currentChapterCfgId, ViewManager.GetGoBackDatas(typeof(StoryChapterListView).FullName), true);
  157. }
  158. }
  159. Timers.inst.Add(1f, 1, AfterEnterGame);
  160. });
  161. }
  162. private static async void AfterEnterGame(object param)
  163. {
  164. ItemProxy.GetItemAttributeInfos().Coroutine();
  165. MainStorySProxy.GetStoryInfos().Coroutine();
  166. CardSProxy.GetCardInfos().Coroutine();
  167. TaskSProxy.GetTaskInfos();
  168. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  169. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  170. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  171. MailSProxy.ReqMailCount().Coroutine();
  172. FriendSProxy.ReqAllFriendInfos().Coroutine();
  173. ActivityAfuGiftProxy.GetAfuGiftInfo().Coroutine();
  174. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  175. TravelSProxy.ReqTravelInfo().Coroutine();
  176. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  177. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  178. ArenaDataManager.Instance.ReqArenaInfo();
  179. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  180. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  181. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  182. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  183. LuckyBoxSProxy.ReqGetLuckyBoxInfo().Coroutine();
  184. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  185. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  186. ActivitySProxy.ReqSevenDayLoginInfos().Coroutine();
  187. ShopSProxy.ReqShopInfo().Coroutine();
  188. StudioSProxy.ReqStudioInfos().Coroutine();
  189. ActivityGlobalSProxy.GetActivityInfo().Coroutine();
  190. LuckyBoxSProxy.ReqGetLuckyBoxRotatingInfo().Coroutine();
  191. LeagueSproxy.GetTeapartyInfos().Coroutine();
  192. LeagueSproxy.GetTeapartyMatchingInfos(RoleDataManager.roleId).Coroutine();
  193. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  194. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  195. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  196. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  197. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  198. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  199. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  200. StudioDataManager.Instance.npcFilingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  201. StudioDataManager.Instance.filingChapterId = StudioDataManager.Instance.npcFilingChapterId;
  202. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  203. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  204. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  205. {
  206. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  207. if (result1)
  208. {
  209. ViewManager.Show<FieldFightEndView>();
  210. }
  211. }
  212. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  213. }
  214. public static void QuitToLoginView(bool logout)
  215. {
  216. GameGlobal.DataInited = false;
  217. QDManager.OnQuitToLoginView();
  218. GameGlobal.isVisitor = false;
  219. GameGlobal.antiAddiction = true;
  220. GameGlobal.userId = 0;
  221. GameGlobal.userAge = 0;
  222. GameGlobal.skipGuide = false;
  223. GuideDataManager.currentGuideId = 0;
  224. MainDataManager.Instance.ViewType = 0;
  225. RoleDataHandler.StopUpdate();
  226. CardDataManager.Clear();
  227. ItemDataManager.Clear();
  228. DecomposeDataManager.Instance.Clear();
  229. PhotographDataManager.Instance.Clear();
  230. SkillDataManager.Instance.Clear();
  231. SuitFosterDataManager.Instance.Clear();
  232. StudioDataManager.Instance.Clear();
  233. StorageDataManager.Instance.Clear();
  234. ShopDataManager.Instance.Clear();
  235. DressUpMenuItemDataManager.Clear();
  236. GuideDataManager.Clear();
  237. GetSuitItemController.Clear();
  238. FriendDataManager.Instance.Clear();
  239. RedDotController.Instance.Clear();
  240. BagDataManager.Instance.Clear();
  241. PoemPhotoDataManager.Instance.Clear();
  242. PoemGalleryDataManager.Instance.Clear();
  243. RoleInfoManager.Instance.Clear();
  244. DailyTaskDataManager.Instance.Clear();
  245. TravelDataManager.Instance.Clear();
  246. ArenaDataManager.Instance.Clear();
  247. ChatDataManager.Instance.Clear();
  248. ActivityDataManager.Instance.Clear();
  249. ActivityGlobalDataManager.Instance.Clear();
  250. EnduringGiftBoxDataManager.Instance.Clear();
  251. LimitedTimeGiftBoxDataManager.Instance.Clear();
  252. BattlePassTaskDataManager.Instance.Clear();
  253. TaskDataManager.Instance.Clear();
  254. LeagueDataManager.Instance.Clear();
  255. ActivityAfuGiftDataManager.Instance.Clear();
  256. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  257. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  258. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  259. if (logout)
  260. {
  261. QDManager.Logout();
  262. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  263. }
  264. ViewManager.Hide<GuideView>();
  265. ViewManager.Show<LoginView>(null, null, true);
  266. }
  267. //断线重连后需要处理的事情
  268. public static void OnReconnected()
  269. {
  270. //重连成功请求邮件和公告等离线后会变更的数据
  271. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  272. MailSProxy.ReqMailCount().Coroutine();
  273. FriendSProxy.ReqAllFriendInfos().Coroutine();
  274. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  275. TaskSProxy.GetTaskInfos();
  276. }
  277. public static void GoBackToMainView()
  278. {
  279. MainDataManager.Instance.ViewType = 0;
  280. ViewManager.Show<MainUIView>(null, null, true);
  281. }
  282. }
  283. }