AssetBundlePreloadFiles.cs 510 B

12345678910111213141516
  1. using System.Collections.Generic;
  2. using UnityEditor;
  3. using UnityEngine;
  4. namespace GFGEditor
  5. {
  6. [CreateAssetMenu(menuName = "GFGAsset/PreloadFiles", fileName = "PreloadFiles")]
  7. public class AssetBundlePreloadFiles : ScriptableObject
  8. {
  9. public List<string> PreloadFiles = new List<string>();
  10. public static AssetBundlePreloadFiles GetData()
  11. {
  12. return AssetDatabase.LoadAssetAtPath<AssetBundlePreloadFiles>($"Assets/GFGAsset/PreloadFiles.asset");
  13. }
  14. }
  15. }