ClothingDecomposeView.cs 14 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using ET;
  5. using FairyGUI;
  6. using UI.ClothingDecompose;
  7. using UI.CommonGame;
  8. namespace GFGGame
  9. {
  10. public class ClothingDecomposeView : BaseWindow
  11. {
  12. private UI_ClothingDecomposeUI _ui;
  13. private ValueBarController _valueBarController;
  14. private List<int> _clothingDatas = new List<int>();
  15. private Dictionary<int, long> _decomposeData = new Dictionary<int, long>();
  16. private long _decomposeCount = 0;//要分解物品的数量
  17. private int _curRarity = 0;
  18. public override void Dispose()
  19. {
  20. if (_valueBarController != null)
  21. {
  22. _valueBarController.Dispose();
  23. _valueBarController = null;
  24. }
  25. if (_ui != null)
  26. {
  27. _ui.Dispose();
  28. _ui = null;
  29. }
  30. base.Dispose();
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. packageName = UI_ClothingDecomposeUI.PACKAGE_NAME;
  36. _ui = UI_ClothingDecomposeUI.Create();
  37. this.viewCom = _ui.target;
  38. isfullScreen = true;
  39. this.clickBlankToClose = false;
  40. _valueBarController = new ValueBarController(_ui.m_valueBar);
  41. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  42. _ui.m_bg.url = ResPathUtil.GetBgImgPath("quanping_moren_bg");
  43. _ui.m_listTab.onClickItem.Add((EventContext context) =>
  44. {
  45. int index = _ui.m_listTab.GetChildIndex(context.data as GObject);
  46. OnClickBtnRarity(index + 1);
  47. });
  48. _ui.m_btnSelect.onClick.Add(OnClickBtnSelect);
  49. _ui.m_btnRule.onClick.Add(OnClickBtnRule);
  50. _ui.m_btnDecompose.onClick.Add(OnClickBtnDecompose);
  51. _ui.m_list.itemRenderer = ListItemRander;
  52. _ui.m_list.SetVirtual();
  53. _ui.m_listReward.itemRenderer = ListRewardItemRander;
  54. _ui.m_listReward.onClickItem.Add(OnClickListRewardItem);
  55. // DecomposeDataManager.Instance.InitSuitSyntheticMaterias();
  56. }
  57. protected override void OnShown()
  58. {
  59. base.OnShown();
  60. _ui.m_c1.selectedIndex = 0;
  61. _ui.m_listTab.selectedIndex = 0;
  62. _valueBarController.OnShown();
  63. // _valueBarController.Controller(6);
  64. OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
  65. if (GuideDataManager.currentGuideId == GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_DECOMPOSE).id)
  66. {
  67. _ui.m_listTab.selectedIndex = 0;
  68. OnClickBtnRarity(ConstDressRarity.Rarity_FANPIN);
  69. }
  70. Timers.inst.AddUpdate(CheckGuide);
  71. }
  72. protected override void OnHide()
  73. {
  74. base.OnHide();
  75. _valueBarController.OnHide();
  76. Timers.inst.Remove(CheckGuide);
  77. }
  78. private void OnClickBtnRarity(int rarity)
  79. {
  80. _curRarity = rarity;
  81. _clothingDatas = DecomposeDataManager.Instance.GetDecomposeDataByRarity(rarity);
  82. _ui.m_list.visible = _clothingDatas != null && _clothingDatas.Count > 0;
  83. _ui.m_txtNone.visible = _clothingDatas == null || _clothingDatas.Count == 0;
  84. _ui.m_listReward.visible = _clothingDatas != null && _clothingDatas.Count > 0;
  85. _ui.m_TouchSelect.selectedIndex = 0;
  86. CancleAll();
  87. UpdateConsume();
  88. }
  89. private void ListItemRander(int index, GObject obj)
  90. {
  91. UI_ComItem item = UI_ComItem.Proxy(obj);
  92. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_clothingDatas[index]);
  93. RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false);
  94. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  95. item.m_ViewType.selectedIndex = 1;
  96. item.m_ItemType.selectedIndex = 1;
  97. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  98. item.m_txtName.text = itemCfg.name;
  99. long itemHasCount = DecomposeDataManager.Instance.ItemCanDecomposeCount(itemCfg.id);
  100. long itemCount = _decomposeData.ContainsKey(_clothingDatas[index]) ? _decomposeData[_clothingDatas[index]] : 0;
  101. item.m_txtDecomHasCount.text ="/" + itemHasCount;
  102. item.m_QualityType.selectedIndex = itemCfg.rarity - 1;
  103. item.m_txtDecomCount.text = itemCount.ToString();
  104. if (itemCount > 0)
  105. item.m_TouchType.selectedIndex = 1;
  106. else
  107. item.m_TouchType.selectedIndex = 0;
  108. item.m_btnMinus.visible = itemCount > 0;
  109. if (item.m_btnMinus.data == null)
  110. {
  111. item.m_btnMinus.onClick.Add(OnClickBtnMinus);
  112. }
  113. item.m_btnMinus.data = index;
  114. if (item.m_loaBg.data == null)
  115. {
  116. item.m_loaBg.onClick.Add(OnListItemClick);
  117. }
  118. item.m_loaBg.data = index;
  119. item.target.data = itemCfg;
  120. UI_ComItem.ProxyEnd();
  121. }
  122. private void OnListItemClick(EventContext context)
  123. {
  124. int index = (int)((context.sender as GLoader).data);
  125. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  126. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  127. int itemId = (com.data as ItemCfg).id;
  128. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  129. if (_decomposeData[itemId] == DecomposeDataManager.Instance.ItemCanDecomposeCount(itemId)) return;
  130. if (_decomposeCount == DecomposeDataManager.MaxCount)
  131. {
  132. PromptController.Instance.ShowFloatTextPrompt("已达到单次可分解上限,请分批操作");
  133. return;
  134. }
  135. // if (!DecomposeDataManager.Instance.CheckIsItemForSuitSynthetic(itemId))
  136. // {
  137. // PromptController.Instance.ShowFloatTextPrompt("这是套装合成材料,先别分解了吧!");
  138. // return;
  139. // }
  140. UI_ComItem item = UI_ComItem.Proxy(com);
  141. item.m_btnMinus.visible = true;
  142. item.m_TouchType.selectedIndex = 1;
  143. _decomposeData[itemId] = _decomposeData[itemId] + 1;
  144. _decomposeCount += 1;
  145. item.m_txtDecomCount.text = _decomposeData[itemId].ToString();
  146. UI_ComItem.ProxyEnd();
  147. UpdateConsume();
  148. }
  149. private void OnClickBtnMinus(EventContext context)
  150. {
  151. int index = (int)((context.sender as GButton).data);
  152. int childIndex = _ui.m_list.ItemIndexToChildIndex(index);
  153. GComponent com = _ui.m_list.GetChildAt(childIndex).asCom;
  154. UI_ComItem item = UI_ComItem.Proxy(com);
  155. int itemId = (com.data as ItemCfg).id;
  156. _decomposeData[itemId] = _decomposeData[itemId] - 1;
  157. _decomposeCount -= 1;
  158. item.m_txtDecomCount.text = _decomposeData[itemId].ToString();
  159. if (_decomposeData[itemId] == 0)
  160. {
  161. _decomposeData.Remove(itemId);
  162. item.m_TouchType.selectedIndex = 0;
  163. item.m_btnMinus.visible = false;
  164. }
  165. UI_ComItem.ProxyEnd();
  166. UpdateConsume();
  167. }
  168. private void OnClickBtnSelect()
  169. {
  170. if (_ui.m_btnSelect.selected)
  171. {
  172. SelectAll();
  173. }
  174. else
  175. {
  176. CancleAll();
  177. }
  178. UpdateConsume();
  179. }
  180. private void SelectAll()
  181. {
  182. if (_clothingDatas == null)
  183. return;
  184. long lastCount = DecomposeDataManager.MaxCount - _decomposeCount;
  185. for (int i = 0; i < _clothingDatas.Count; i++)
  186. {
  187. int itemId = _clothingDatas[i];
  188. // if (!DecomposeDataManager.Instance.CheckIsItemForSuitSynthetic(itemId))
  189. // {
  190. // continue;
  191. // }
  192. long itemHasCount = DecomposeDataManager.Instance.ItemCanDecomposeCount(itemId);
  193. long itemLastCount = _decomposeData.ContainsKey(itemId) ? itemHasCount - _decomposeData[itemId] : itemHasCount;
  194. long count = Math.Min(lastCount, itemLastCount);
  195. lastCount -= count;
  196. if (!_decomposeData.ContainsKey(itemId)) _decomposeData[itemId] = 0;
  197. _decomposeData[itemId] = _decomposeData[itemId] + count;
  198. _decomposeCount += count;
  199. if (lastCount == 0) break;
  200. }
  201. _ui.m_list.numItems = _clothingDatas.Count;
  202. }
  203. private void CancleAll()
  204. {
  205. _decomposeCount = 0;
  206. _decomposeData.Clear();
  207. if (_clothingDatas != null)
  208. _ui.m_list.numItems = _clothingDatas.Count;
  209. }
  210. private void UpdateConsume()
  211. {
  212. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  213. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
  214. _ui.m_listReward.numItems = _decomposeCount > 0 ? cfg.itemsArr.Length : 0;
  215. _ui.m_txtShow.text = string.Format("* 分解{0}件{1}可获得 *", StringUtil.GetColorText(_decomposeCount.ToString(), "#DA826E"), ConstDressRarity.DressRarityList()[_curRarity]);
  216. ET.Log.Debug("分解消耗: " + cfg.consumeId + " 找不到物品配置");
  217. if (itemCfg == null)
  218. {
  219. _ui.m_txtConsume.visible = false;
  220. return;
  221. }
  222. _ui.m_txtConsume.visible = true;
  223. _ui.m_txtConsume.text = string.Format("消耗{0}X{1}", itemCfg.name, (_decomposeCount * cfg.consumeCount));
  224. }
  225. private void ListRewardItemRander(int index, GObject obj)
  226. {
  227. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  228. DecomposeCfg decomposeCfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  229. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(decomposeCfg.itemsArr[index][0]);
  230. item.m_txtCount.text = (decomposeCfg.itemsArr[index][1] * _decomposeCount).ToString();
  231. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  232. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  233. item.target.data = itemCfg;
  234. UI_ListRewardItem.ProxyEnd();
  235. }
  236. private void OnClickListRewardItem(EventContext context)
  237. {
  238. UI_ListRewardItem item = UI_ListRewardItem.Proxy((context.data as GObject));
  239. GoodsItemTipsController.ShowItemTips((item.target.data as ItemCfg).id);
  240. UI_ListRewardItem.ProxyEnd();
  241. }
  242. private void OnClickBtnDecompose()
  243. {
  244. if (_curRarity > ConstDressRarity.Rarity_ZHENXI)
  245. {
  246. AlertUI.Show(string.Format("当前选择的稀有度为{0},是否确定分解?", ConstDressRarity.DressRarityList()[_curRarity])).SetLeftButton(true).SetRightButton(true, "确定", (object data) => { DecomposeItem(); });
  247. }
  248. else
  249. {
  250. DecomposeItem();
  251. }
  252. }
  253. private async void DecomposeItem()
  254. {
  255. DecomposeCfg cfg = DecomposeCfgArray.Instance.GetCfg(_curRarity);
  256. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.consumeId);
  257. if (_decomposeCount <= 0)
  258. {
  259. PromptController.Instance.ShowFloatTextPrompt("未选择分解服装");
  260. return;
  261. }
  262. long consumeCount = cfg.consumeCount * _decomposeCount;
  263. if (consumeCount > ItemDataManager.GetItemNum(cfg.consumeId))
  264. {
  265. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足", itemCfg.name));
  266. return;
  267. }
  268. List<int> itemIds = _decomposeData.Keys.ToList<int>();
  269. List<long> itemNums = _decomposeData.Values.ToList<long>();
  270. bool result = await ClothingDecomposeSProxy.ClothingDecompose(itemIds, itemNums);
  271. if (result)
  272. {
  273. OnClickBtnRarity(_curRarity);
  274. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.FU_ZHUANG_FEN_JIE, 2);
  275. }
  276. }
  277. private void OnClickBtnRule()
  278. {
  279. ViewManager.Show<ClothingDecomposeRuleView>();
  280. }
  281. private void OnClickBtnBack()
  282. {
  283. ViewManager.GoBackFrom(typeof(ClothingDecomposeView).FullName);
  284. }
  285. private void CheckGuide(object param)
  286. {
  287. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  288. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  289. {
  290. UpdateToCheckGuide(null);
  291. }
  292. else
  293. {
  294. Timers.inst.Remove(CheckGuide);
  295. }
  296. }
  297. protected override void UpdateToCheckGuide(object param)
  298. {
  299. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  300. GuideController.TryGuide(_ui.m_list, ConstGuideId.CLOTHING_DECOMPOSE, 4, "选择重复获得的服饰部件。", 0);
  301. GuideController.TryGuide(_ui.m_btnDecompose, ConstGuideId.CLOTHING_DECOMPOSE, 5, "分解获得的材料可用于新服饰合成。");
  302. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_DECOMPOSE, 5);
  303. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.CLOTHING_SYNTHETIC, 1, "回到绣坊界面。");
  304. }
  305. }
  306. }