CardDetailView.cs 7.6 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.FieldGuide;
  4. using UI.Card;
  5. using UI.CommonGame;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class CardDetailView : BaseView
  10. {
  11. private UI_CardDetailUI _ui;
  12. private const int listRoleCount = 5;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. }
  19. _ui = null;
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_CardDetailUI.PACKAGE_NAME;
  26. _ui = UI_CardDetailUI.Create();
  27. viewCom = _ui.target;
  28. isfullScreen = true;
  29. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  30. // _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  31. _ui.m_btnFilter.onClick.Add(OnclickBtnFilter);
  32. _ui.m_listCard.itemRenderer = RenderListCardItem;
  33. _ui.m_listCard.onClickItem.Add(OnClickListCardItem);
  34. _ui.m_listCard.SetVirtual();
  35. _ui.m_listRole.itemRenderer = RenderListRoleItem;
  36. _ui.m_listRole.onClickItem.Add(OnClickListRoleItem);
  37. // EventAgent.AddEventListener(ConstMessage.CARD_REFRESH, () =>
  38. // {
  39. // UpdateCardList(_ui.m_listRole.selectedIndex);
  40. // });
  41. }
  42. protected override void AddEventListener()
  43. {
  44. base.AddEventListener();
  45. EventAgent.AddEventListener(ConstMessage.CARD_FILTER, UpdateCardList);
  46. EventAgent.AddEventListener(ConstMessage.CARD_INFO, UpdateCardList);
  47. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("cp_beijing");
  53. CardSProxy.GetCardInfos().Coroutine();
  54. int listRoleSelect = this.viewData != null ? (int)this.viewData : 0;
  55. _ui.m_listRole.selectedIndex = listRoleSelect;
  56. _ui.m_listRole.numItems = listRoleCount;
  57. this.UpdateCardList();
  58. Timers.inst.AddUpdate(CheckGuide);
  59. }
  60. protected override void OnHide()
  61. {
  62. base.OnHide();
  63. this.Clear();
  64. Timers.inst.Remove(CheckGuide);
  65. }
  66. protected override void RemoveEventListener()
  67. {
  68. base.RemoveEventListener();
  69. EventAgent.RemoveEventListener(ConstMessage.CARD_FILTER, UpdateCardList);
  70. EventAgent.RemoveEventListener(ConstMessage.CARD_INFO, UpdateCardList);
  71. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateCardList);
  72. }
  73. private void UpdateCardList()
  74. {
  75. List<CardData> cardList = CardDataManager.GetCardListByRoleType(_ui.m_listRole.selectedIndex);
  76. if (CardDataManager.isFilter == true)
  77. {
  78. //筛选
  79. cardList = CardDataManager.FilterCardList(cardList);
  80. }
  81. cardList = CardDataManager.SortItemList(cardList);
  82. _ui.m_listCard.data = cardList;
  83. _ui.m_listCard.numItems = cardList.Count;
  84. _ui.m_txtTips.visible = _ui.m_listCard.numItems == 0 ? true : false;
  85. }
  86. private void RenderListCardItem(int index, GObject obj)
  87. {
  88. UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj);
  89. CardData data = (_ui.m_listCard.data as List<CardData>)[index];//CardDataManager.GetCardList(_ui.m_listRole.selectedIndex)[index];
  90. data.index = index;
  91. data.pageIndex = _ui.m_listRole.selectedIndex;
  92. listItem.target.data = data;
  93. listItem.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(data.resources[data.resIndex]);
  94. RarityIconController.UpdateRarityIcon(listItem.m_loaRarity, data.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  95. listItem.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (data.itemCfg.mainScore));
  96. listItem.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + data.itemCfg.rarity;//ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  97. listItem.m_txtLv.text = data.lv + "级";
  98. listItem.m_txtName.text = data.itemCfg.name;
  99. RedDotController.Instance.SetComRedDot(listItem.target, RedDotDataManager.Instance.GetCardRed(data.id), "", 10, -4);
  100. int starLevelDodge = data.star / 5;
  101. for (int i = 0; i < 4; i++)
  102. {
  103. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(listItem.target.GetChild("dodgeStar" + i));
  104. dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
  105. UI_ComDodgeStar.ProxyEnd();
  106. }
  107. UI_ListCardItem.ProxyEnd();
  108. }
  109. private void OnClickListCardItem(EventContext context)
  110. {
  111. ViewManager.Show<CardFosterView>((context.data as GObject).data, new object[] { ViewName.CARD_DETAIL_VIEW, _ui.m_listRole.selectedIndex });
  112. // this.Clear();
  113. }
  114. private void RenderListRoleItem(int index, GObject obj)
  115. {
  116. obj.data = index == 0 ? 0 : index;
  117. }
  118. private void OnClickListRoleItem(EventContext context)
  119. {
  120. int index = (int)(context.data as GObject).data;
  121. _ui.m_listRole.selectedIndex = index;
  122. this.UpdateCardList();
  123. }
  124. /*******************************************************监听函数**************************************************/
  125. private void OnclickBtnFilter()
  126. {
  127. ViewManager.Show<CardFilterView>(null, new object[] { ViewName.CARD_DETAIL_VIEW, _ui.m_listRole.selectedIndex });
  128. }
  129. private void OnClickBtnBack()
  130. {
  131. ViewManager.GoBackFrom(ViewName.CARD_DETAIL_VIEW);
  132. }
  133. private void OnClickBtnHome()
  134. {
  135. GameController.GoBackToMainView();
  136. }
  137. private void Clear()
  138. {
  139. // this._selectType = 0;
  140. CardDataManager._selectList.Clear();
  141. _ui.m_listRole.selectedIndex = 0;
  142. _ui.m_listCard.selectedIndex = 0;
  143. }
  144. private void CheckGuide(object param)
  145. {
  146. if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  147. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
  148. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0)
  149. {
  150. UpdateToCheckGuide(null);
  151. }
  152. else
  153. {
  154. Timers.inst.Remove(CheckGuide);
  155. }
  156. }
  157. protected override void UpdateToCheckGuide(object param)
  158. {
  159. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  160. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.UP_CARD_LV, 3, "选择可升级的词牌。", 0);
  161. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER_1, 1, "");
  162. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.UP_CARD_STAR, 3, "选择可升星的词牌。", 0);
  163. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.UP_CARD_STAR, 8, "");
  164. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 8);
  165. }
  166. protected override void TryCompleteGuide()
  167. {
  168. base.TryCompleteGuide();
  169. GuideController.TryCompleteGuideIndex(ConstGuideId.UP_CARD_STAR, 8);
  170. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 8);
  171. }
  172. }
  173. }