LeagueTeaPartyRewardView.cs 5.4 KB

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  1. using ET;
  2. using FairyGUI;
  3. using Hutool;
  4. using System.Collections.Generic;
  5. using UI.League;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class LeagueTeaPartyRewardView : BaseWindow
  10. {
  11. private UI_LeagueTeaPartyRewardUI _ui;
  12. private List<GComponent> componentsPerson = new List<GComponent>();
  13. private List<GComponent> componentsLeague = new List<GComponent>();
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_LeagueTeaPartyRewardUI.PACKAGE_NAME;
  27. _ui = UI_LeagueTeaPartyRewardUI.Create();
  28. this.viewCom = _ui.target;
  29. this.viewCom.Center();
  30. this.modal = true;
  31. }
  32. protected override void AddEventListener()
  33. {
  34. base.AddEventListener();
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. SetPersonScoreList();
  40. SetLeagueScoreList();
  41. }
  42. protected override void OnHide()
  43. {
  44. base.OnHide();
  45. }
  46. protected override void RemoveEventListener()
  47. {
  48. base.RemoveEventListener();
  49. }
  50. private void OnBtnBackClick()
  51. {
  52. ViewManager.GoBackFrom(typeof(LeagueView).FullName);
  53. }
  54. //角色评选奖励
  55. private void SetPersonScoreList()
  56. {
  57. var teapartyRewardRoleCfg = TeapartyRewardRoleCfgArray.Instance.dataArray;
  58. var maxCfg = teapartyRewardRoleCfg[teapartyRewardRoleCfg.Length - 1];
  59. var maxCfgID = maxCfg.id;
  60. var maxScore = maxCfg.targetScore;
  61. var pos = _ui.m_StartIndex.position;
  62. var endX = _ui.m_EndIndex.position.x;
  63. _ui.m_barPerson.max = maxScore;
  64. //循环设置UI
  65. foreach (var cfg in teapartyRewardRoleCfg)
  66. {
  67. var cfgScore = cfg.targetScore;
  68. var item = UI_LinessRewardProcessItemBt.Create();
  69. var target = item.target;
  70. componentsPerson.Add(target);
  71. _ui.target.AddChild(target);
  72. //根据 maxScore cfgScore pos.y endY 设置target 位置 x,z不变,y根据比例设置
  73. var x = pos.x + (endX - pos.x) * cfgScore / maxScore;
  74. target.SetPosition(x, pos.y, pos.z);
  75. item.m_Score.text = cfgScore.ToString();
  76. var cfgBonusArr = cfg.stageRewardArr;
  77. var itemCfg = ItemCfgArray.Instance.GetCfg(cfgBonusArr[0][0]);
  78. item.m_loaIcon.url = string.IsNullOrEmpty(itemCfg.res) ? "" : ResPathUtil.GetIconPath(itemCfg);
  79. item.m_Num.text = cfgBonusArr[0][1].ToString();
  80. //item.m_c1.selectedIndex = cfg.id == maxCfgID ? 1 : 0;
  81. //item.target.data = cfg;
  82. //item.target.onClick.Add(OnClickReward);
  83. }
  84. FreshGetStatus();
  85. }
  86. private void FreshGetStatus()
  87. {
  88. componentsPerson.ForEach(com =>
  89. {
  90. //var item = UI_ExpProcessItem.Proxy(com);
  91. //var cfg = (Activity7DaysCfg)item.target.data;
  92. //var cfgID = cfg.id;
  93. //var state = ActivityDay7DataManager.Instance.GetActivityDay7RewardState(cfgID);
  94. //item.m_c2.selectedIndex = state ? 1 : 0;
  95. //RedDotController.Instance.SetComRedDot(item.target,
  96. // ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfgID), "", -90);
  97. //UI_ExpProcessItem.ProxyEnd();
  98. });
  99. }
  100. //雅集评选奖励
  101. private void SetLeagueScoreList()
  102. {
  103. var teapartyRewardLeagueCfgs = TeapartyRewardLeagueCfgArray.Instance.GetCfgsByid(1); //LeagueDataManager.Instance.TeaPartyId
  104. var maxCfg = teapartyRewardLeagueCfgs[teapartyRewardLeagueCfgs.Count - 1];
  105. var maxCfgID = maxCfg.id;
  106. var maxScore = maxCfg.targetScore;
  107. var pos = _ui.m_StartLeagueIndex.position;
  108. var endX = _ui.m_EndLeagueIndex.position.x;
  109. _ui.m_barPerson.max = maxScore;
  110. //循环设置UI
  111. foreach (var cfg in teapartyRewardLeagueCfgs)
  112. {
  113. var cfgScore = cfg.targetScore;
  114. var item = UI_LinessRewardProcessItemBt.Create();
  115. var target = item.target;
  116. componentsLeague.Add(target);
  117. _ui.target.AddChild(target);
  118. //根据 maxScore cfgScore pos.y endY 设置target 位置 x,z不变,y根据比例设置
  119. var x = pos.x + (endX - pos.x) * cfgScore / maxScore;
  120. target.SetPosition(x, pos.y, pos.z);
  121. item.m_Score.text = cfgScore.ToString();
  122. var cfgBonusArr = cfg.stageRewardArr;
  123. var itemCfg = ItemCfgArray.Instance.GetCfg(cfgBonusArr[0][0]);
  124. item.m_loaIcon.url = string.IsNullOrEmpty(itemCfg.res) ? "" : ResPathUtil.GetIconPath(itemCfg);
  125. item.m_Num.text = cfgBonusArr[0][1].ToString();
  126. //item.m_c1.selectedIndex = cfg.id == maxCfgID ? 1 : 0;
  127. //item.target.data = cfg;
  128. //item.target.onClick.Add(OnClickReward);
  129. }
  130. FreshGetStatus();
  131. }
  132. }
  133. }