ChangeHeadView.cs 8.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249
  1. using UI.RoleInfo;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.CommonGame;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class ChangeHeadView : BaseWindow
  9. {
  10. private UI_ChangeHead _ui;
  11. private List<ItemCfg> _headCfgs = new List<ItemCfg>();
  12. private List<ItemCfg> _headBorderCfgs = new List<ItemCfg>();
  13. private int _selectHeadId = 0;
  14. private int _selectHeadBorderId = 0;
  15. private bool showHeadBorderRedDot = false;
  16. private EffectUI _effectUI1;
  17. private EffectUI _effectUI2;
  18. public override void Dispose()
  19. {
  20. EffectUIPool.Recycle(_effectUI1);
  21. _effectUI1 = null;
  22. EffectUIPool.Recycle(_effectUI2);
  23. _effectUI2 = null;
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. _ui = null;
  28. }
  29. base.Dispose();
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_ChangeHead.PACKAGE_NAME;
  35. _ui = UI_ChangeHead.Create();
  36. this.viewCom = _ui.target;
  37. this.viewCom.Center();
  38. this.modal = true;
  39. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  40. _ui.m_list.SetVirtual();
  41. _ui.m_list.itemRenderer = RenderListItem;
  42. _ui.m_list.onClickItem.Add(OnListItemClick);
  43. _ui.m_listBorder.SetVirtual();
  44. _ui.m_listBorder.itemRenderer = RenderListBorderItem;
  45. _ui.m_listBorder.onClickItem.Add(OnListBorderItemClick);
  46. _ui.m_c1.onChanged.Add(OnTabChange);
  47. _ui.m_btnSure.onClick.Add(OnBtnSureClick);
  48. _ui.m_btnClose.onClick.Add(Hide);
  49. AddEffect();
  50. }
  51. protected override void OnShown()
  52. {
  53. base.OnShown();
  54. RoleInfoManager.Instance.SortHeadDatas();
  55. RoleInfoManager.Instance.SortHeadBorderDatas();
  56. _headCfgs.AddRange(ItemCfgArray.Instance.GetCfgsByitemTypeAndsubType(ConstItemType.HEAD, ConstItemSubType.ROLE_HEAD));
  57. _headCfgs = SortItemCfgDatas(_headCfgs);
  58. _headBorderCfgs.AddRange(ItemCfgArray.Instance.GetCfgsByitemTypeAndsubType(ConstItemType.HEAD, ConstItemSubType.ROLE_HEADBORDER));
  59. _headBorderCfgs = SortItemCfgDatas(_headBorderCfgs);
  60. OnTabChange();
  61. // _ui.m_list.selectedIndex = 0;
  62. // _ui.m_listBorder.selectedIndex = 0;
  63. // 头像框红点显示
  64. showHeadBorderRedDot = RedDotDataManager.Instance.GetHeadBorderRed();
  65. UpdateRedDot();
  66. }
  67. protected override void OnHide()
  68. {
  69. base.OnHide();
  70. _ui.m_c1.selectedIndex = 0;
  71. _headCfgs.Clear();
  72. _headBorderCfgs.Clear();
  73. }
  74. private async void OnBtnSureClick()
  75. {
  76. if (_ui.m_c1.selectedIndex == 0)
  77. {
  78. if (ItemDataManager.GetItemNum(_selectHeadId) <= 0)
  79. {
  80. PromptController.Instance.ShowFloatTextPrompt("暂未获得");
  81. return;
  82. }
  83. bool result = await RoleInfoSProxy.ReqModifyRoleHead(_selectHeadId);
  84. if (result)
  85. {
  86. OnTabChange();
  87. PromptController.Instance.ShowFloatTextPrompt("头像设置成功");
  88. }
  89. }
  90. else
  91. {
  92. if (ItemDataManager.GetItemNum(_selectHeadBorderId) <= 0)
  93. {
  94. PromptController.Instance.ShowFloatTextPrompt("暂未获得");
  95. return;
  96. }
  97. bool result = await RoleInfoSProxy.ReqModifyRoleHeadBorder(_selectHeadBorderId);
  98. if (result)
  99. {
  100. OnTabChange();
  101. PromptController.Instance.ShowFloatTextPrompt("头像框设置成功");
  102. }
  103. }
  104. }
  105. private void RenderListItem(int index, GObject obj)
  106. {
  107. if (index >= _headCfgs.Count)
  108. {
  109. return;
  110. }
  111. int headId = _headCfgs[index].id;
  112. UI_ListHeadItem item = UI_ListHeadItem.Proxy(obj);
  113. item.m_loaIcon.url = ResPathUtil.GetHeadPath(_headCfgs[index].res);
  114. item.m_imgNew.visible = RoleInfoManager.Instance.isNewHead(headId);
  115. item.m_grpUnGet.visible = ItemDataManager.GetItemNum(headId) <= 0;
  116. if (RoleInfoManager.Instance.isNewHead(headId))
  117. {
  118. ItemProxy.ReqSetItemRead(headId).Coroutine();
  119. }
  120. item.target.data = headId;
  121. UI_ListHeadItem.ProxyEnd();
  122. }
  123. private void RenderListBorderItem(int index, GObject obj)
  124. {
  125. if (index >= _headBorderCfgs.Count)
  126. {
  127. return;
  128. }
  129. ItemCfg headCfg = ItemCfgArray.Instance.GetCfg(RoleDataManager.headId);
  130. ItemCfg borderCfg = _headBorderCfgs[index];
  131. int headBorderId = borderCfg.id;
  132. UI_ListHeadBorderItem item = UI_ListHeadBorderItem.Proxy(obj);
  133. item.m_loaIcon.url = ResPathUtil.GetHeadPath(headCfg.res);
  134. item.m_loaBorder.url = ResPathUtil.GetHeadBorderPath(borderCfg.res);
  135. item.m_imgNew.visible = RoleInfoManager.Instance.isNewHeadBorder(headBorderId);
  136. item.m_grpUnGet.visible = ItemDataManager.GetItemNum(headBorderId) <= 0;
  137. if (RoleInfoManager.Instance.isNewHeadBorder(headBorderId))
  138. {
  139. ItemProxy.ReqSetItemRead(headBorderId).Coroutine();
  140. }
  141. item.target.data = headBorderId;
  142. UI_ListHeadBorderItem.ProxyEnd();
  143. }
  144. private void OnListItemClick(EventContext context)
  145. {
  146. GObject obj = context.data as GObject;
  147. _selectHeadId = (int)obj.data;
  148. UpdateView();
  149. }
  150. private void OnListBorderItemClick(EventContext context)
  151. {
  152. GObject obj = context.data as GObject;
  153. _selectHeadBorderId = (int)obj.data;
  154. UpdateView();
  155. }
  156. private void OnTabChange()
  157. {
  158. _selectHeadId = RoleDataManager.headId;
  159. _selectHeadBorderId = RoleDataManager.headBorderId;
  160. _ui.m_btnTab0.m_color.selectedIndex = 1 - _ui.m_c1.selectedIndex;
  161. _ui.m_btnTab1.m_color.selectedIndex = _ui.m_c1.selectedIndex;
  162. if (_ui.m_c1.selectedIndex == 0)
  163. {
  164. _ui.m_list.numItems = _headCfgs.Count;
  165. int selectedIndex = _headCfgs.FindIndex(x => x.id == _selectHeadId);
  166. _ui.m_list.ScrollToView(selectedIndex);
  167. _ui.m_list.selectedIndex = selectedIndex;
  168. }
  169. else
  170. {
  171. if (showHeadBorderRedDot)
  172. {
  173. showHeadBorderRedDot = false;
  174. UpdateRedDot();
  175. }
  176. _ui.m_listBorder.numItems = _headBorderCfgs.Count;
  177. int selectedIndex = _headBorderCfgs.FindIndex(x => x.id == _selectHeadBorderId);
  178. _ui.m_listBorder.ScrollToView(selectedIndex);
  179. _ui.m_listBorder.selectedIndex = selectedIndex;
  180. }
  181. UpdateView();
  182. }
  183. private void UpdateView()
  184. {
  185. ItemCfg headCfg = ItemCfgArray.Instance.GetCfg(_selectHeadId);
  186. ItemCfg headBorderCfg = ItemCfgArray.Instance.GetCfg(_selectHeadBorderId);
  187. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, _selectHeadId, _selectHeadBorderId);
  188. if (_ui.m_c1.selectedIndex == 0)
  189. {
  190. _ui.m_txtName.text = headCfg.name;
  191. _ui.m_txtDesc.text = headCfg.desc;
  192. }
  193. else
  194. {
  195. _ui.m_txtName.text = headBorderCfg.name;
  196. _ui.m_txtDesc.text = headBorderCfg.desc;
  197. }
  198. }
  199. private List<ItemCfg> SortItemCfgDatas(List<ItemCfg> list)
  200. {
  201. list.Sort((ItemCfg a, ItemCfg b) =>
  202. {
  203. long hasA = ItemDataManager.GetItemNum(a.id);
  204. long hasB = ItemDataManager.GetItemNum(b.id);
  205. if (hasA > 0 && hasB <= 0) return -1;
  206. if (hasB > 0 && hasA <= 0) return 1;
  207. return a.id - b.id;
  208. });
  209. return list;
  210. }
  211. private void UpdateRedDot()
  212. {
  213. RedDotController.Instance.SetComRedDot(_ui.m_btnTab1.target, showHeadBorderRedDot, "", -33, 0);
  214. }
  215. private void AddEffect()
  216. {
  217. //邊框左上角特效
  218. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  219. //邊框右下角特效
  220. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  221. }
  222. }
  223. }