RoleInfoView.cs 13 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System.Threading.Tasks;
  4. using UI.CommonGame;
  5. using UI.RoleInfo;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class RoleInfoView : BaseView
  10. {
  11. private UI_RoleInfoUI _ui;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. }
  18. _ui = null;
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_RoleInfoUI.PACKAGE_NAME;
  25. _ui = UI_RoleInfoUI.Create();
  26. this.viewCom = _ui.target;
  27. isfullScreen = true;
  28. isReturnView = true;
  29. _ui.m_btnHelp.visible = false;
  30. _ui.m_txtVersion.text = GameGlobal.version;
  31. _ui.m_txtSlogan.maxLength = GlobalCfgArray.globalCfg.maxSloganWordsCount;
  32. _ui.m_txtSlogan.onFocusOut.Add(OnFocuseOut);
  33. _ui.m_loaChangeName.onClick.Add(OnClickLoaChangeName);
  34. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  35. _ui.m_btnSuitGuide.target.onClick.Add(OnBtnSuitGuideClick);
  36. _ui.m_btnCardGuide.target.onClick.Add(OnBtnCardGuideClick);
  37. _ui.m_btnTaskArchieveGuide.target.onClick.Add(OnBtnTaskArchieveClick);
  38. _ui.m_btnShare.onClick.Add(OnBtnShareClick);
  39. _ui.m_btnSkill.onClick.Add(OnBtnSkillClick);
  40. _ui.m_btnSetting.onClick.Add(OnBtnSettingClick);
  41. _ui.m_btnCopy.onClick.Add(OnBtnCopyClick);
  42. _ui.m_comHead.onClick.Add(OnComHeadClick);
  43. _ui.m_photoList.itemRenderer = RenderPhotoListItem;
  44. _ui.m_photoList.onClickItem.Add(OnPhotoListItemClick);
  45. _ui.m_badgeList.itemRenderer = OnRenderBadgeListItem;
  46. _ui.m_btnExchange.onClick.Add(OnClickBtnChangeMainBg);
  47. _ui.m_txtVersion.onClick.Add(OnClickGM);
  48. }
  49. protected override void AddEventListener()
  50. {
  51. base.AddEventListener();
  52. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  53. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  54. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  55. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
  56. }
  57. protected override void OnShown()
  58. {
  59. base.OnShown();
  60. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  61. _ui.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  62. RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  63. if (roleLevelCfg.exp > 0)
  64. {
  65. _ui.m_txtExp.text = string.Format("{0}/{1}", GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp), roleLevelCfg.exp);
  66. }
  67. else
  68. {
  69. _ui.m_txtExp.text = "已满级";
  70. }
  71. _ui.m_txtSlogan.text = RoleDataManager.slogan;
  72. UpdateAllInfo();
  73. _ui.m_btnShare.visible = false;
  74. Timers.inst.AddUpdate(CheckGuide);
  75. }
  76. protected override void OnHide()
  77. {
  78. base.OnHide();
  79. Timers.inst.Remove(CheckGuide);
  80. }
  81. private void OnBtnBackClick()
  82. {
  83. _ui.m_photoList.scrollPane.percX = 0;
  84. Hide();
  85. }
  86. private void OnClickGM()
  87. {
  88. if (GameConfig.showGM >= 1)
  89. {
  90. ViewManager.Show<GMPanelView>();
  91. }
  92. }
  93. private void OnClickBtnChangeMainBg()
  94. {
  95. ViewManager.Show<MainBgChooseView>();
  96. }
  97. protected override void RemoveEventListener()
  98. {
  99. base.RemoveEventListener();
  100. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_NAME, UpdateRoleName);
  101. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  102. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  103. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdatePhotoList);
  104. }
  105. private void UpdateRoleName()
  106. {
  107. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  108. }
  109. private void UpdateHead()
  110. {
  111. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId);
  112. }
  113. private void UpdatePhotoList()
  114. {
  115. RoleDataManager.UpdatePhotoData();
  116. _ui.m_photoList.numItems = RoleDataManager.photoDatas.Count;
  117. }
  118. private void RenderPhotoListItem(int index, GObject obj)
  119. {
  120. long pictureId = RoleDataManager.photoDatas[index];
  121. PoemPhotoData poemPhotoData = pictureId == 0 ? null : PoemPhotoDataManager.Instance.GetPersonalPhotoDataById(pictureId);
  122. UI_ListPhotoItem item = UI_ListPhotoItem.Proxy(obj);
  123. item.target.data = index;
  124. if(poemPhotoData == null)
  125. {
  126. item.m_type.SetSelectedIndex(0);
  127. }
  128. else
  129. {
  130. item.m_type.SetSelectedIndex(1);
  131. }
  132. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold)
  133. || RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  134. {
  135. item.m_type.SetSelectedIndex(2);
  136. item.m_txtLock.text = RoleInfoManager.GetSuitPosItems()[index];
  137. item.m_comPhoto.m_loaPhoto.texture = null;
  138. RoleDataManager.photoDatas[index] = 0;
  139. return;
  140. }
  141. item.m_comPhoto.m_loaPhoto.texture = poemPhotoData == null ? null : poemPhotoData.Ntexture;
  142. UI_ListPhotoItem.ProxyEnd();
  143. }
  144. private void OnPhotoListItemClick(EventContext context)
  145. {
  146. GObject obj = context.data as GObject;
  147. int index = (int)obj.data;
  148. if (RoleInfoManager.GetPosType(index) == MonthCardType.Gold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold))
  149. {
  150. // PromptController.Instance.ShowFloatTextPrompt("红包卡开启");
  151. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD });
  152. return;
  153. }
  154. if (RoleInfoManager.GetPosType(index) == MonthCardType.BlackGold && !RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold))
  155. {
  156. // PromptController.Instance.ShowFloatTextPrompt("福气卡开启");
  157. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD });
  158. return;
  159. }
  160. ViewManager.Show<PersonalPhotoView>(index);
  161. }
  162. private void OnRenderBadgeListItem(int index, GObject gObject)
  163. {
  164. gObject.data = -1;
  165. UI_ButtonBadge buttonBadge = UI_ButtonBadge.Proxy(gObject);
  166. if (index <= RoleDataManager.badgeDatas.Count)
  167. {
  168. buttonBadge.target.touchable = true;
  169. // 显示 + 号
  170. if(index == RoleDataManager.badgeDatas.Count)
  171. {
  172. buttonBadge.m_type.SetSelectedIndex(2);
  173. }
  174. // 显示放置的徽章
  175. else
  176. {
  177. int badgeID = RoleDataManager.badgeDatas[index];
  178. gObject.data = badgeID;
  179. buttonBadge.m_type.SetSelectedIndex(1);
  180. // 加载徽章图片
  181. buttonBadge.m_iconImg.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(badgeID));
  182. //buttonBadge.m_iconImg.url = "ui://RoleInfo/linshj1";
  183. }
  184. }
  185. else
  186. {
  187. buttonBadge.m_type.SetSelectedIndex(0);
  188. buttonBadge.target.touchable = false;
  189. }
  190. buttonBadge.target.onClick.Add(OnBadgeBtnClick);
  191. UI_ButtonBadge.ProxyEnd();
  192. }
  193. private void OnBadgeBtnClick(EventContext eventContext)
  194. {
  195. int id = (int)(eventContext.sender as GObject).data;
  196. ViewManager.Show<BadgeChooseView>(id);
  197. }
  198. private async void OnFocuseOut()
  199. {
  200. _ui.m_txtSlogan.text = await RoleInfoSProxy.ReqModifySlogan(_ui.m_txtSlogan.text);
  201. }
  202. private void OnClickLoaChangeName()
  203. {
  204. ViewManager.Show<ChangeNameView>();
  205. }
  206. private void OnBtnSuitGuideClick()
  207. {
  208. ViewManager.Show<SuitGuideView>();
  209. }
  210. private void OnBtnCardGuideClick()
  211. {
  212. bool open = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  213. if (open)
  214. {
  215. ViewManager.Show<CardGuideView>();
  216. }
  217. else
  218. {
  219. PromptController.Instance.ShowFloatTextPrompt("此功能未开启~");
  220. }
  221. }
  222. private void OnBtnTaskArchieveClick()
  223. {
  224. ViewManager.Show<TaskAchieveView>();
  225. }
  226. private void OnBtnSkillClick()
  227. {
  228. ViewManager.Show<PersonalSkillView>();
  229. }
  230. private void OnBtnSettingClick()
  231. {
  232. SettingView.refresh = true;
  233. ViewManager.Show<SettingView>();
  234. }
  235. private void OnBtnShareClick()
  236. {
  237. ShareDataManager.Instance.CaptureCameraToImage();
  238. }
  239. private void OnBtnCopyClick()
  240. {
  241. GUIUtility.systemCopyBuffer = _ui.m_txtRoleID.text;
  242. PromptController.Instance.ShowFloatTextPrompt("已复制ID");
  243. }
  244. private void OnComHeadClick()
  245. {
  246. ViewManager.Show<ChangeHeadView>();
  247. }
  248. private void UpdateRedDot()
  249. {
  250. RedDotController.Instance.SetComRedDot(_ui.m_comHead, RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", -30, 40);
  251. }
  252. private void UpdateCollectProgress()
  253. {
  254. UI_ButtonCollectProgress button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnSuitGuide.target);
  255. // 套装
  256. float progress = RoleInfoManager.Instance.GetSuitGuideProgress();
  257. button2.m_rate.text = progress.ToString();
  258. button2.m_progressBar.fillAmount = progress / 100;
  259. // 词牌
  260. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnCardGuide.target);
  261. progress = RoleInfoManager.Instance.GetCardGuideProgress();
  262. button2.m_rate.text = progress.ToString();
  263. button2.m_progressBar.fillAmount = progress / 100;
  264. // 成就
  265. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnTaskArchieveGuide.target);
  266. progress = RoleDataManager.achievementTaskCollect;
  267. button2.m_rate.text = progress.ToString();
  268. button2.m_progressBar.fillAmount = progress / 100;
  269. UI_ButtonCollectProgress.ProxyEnd();
  270. }
  271. private void UpdateInfo()
  272. {
  273. _ui.m_leagueName.text = RoleInfoManager.Instance.GetLeagueName();
  274. _ui.m_txtRoleID.text = RoleInfoManager.Instance.GetRoleID().ToString();
  275. }
  276. private async Task UpdateAllInfo()
  277. {
  278. _ui.m_Hide.Play();
  279. await RoleInfoSProxy.ReqPersonalInfo();
  280. _ui.m_Show.Play();
  281. UpdateHead();
  282. UpdatePhotoList();
  283. UpdateRedDot();
  284. UpdateCollectProgress();
  285. UpdateInfo();
  286. _ui.m_badgeList.numItems = _ui.m_badgeList.numItems;
  287. }
  288. private void CheckGuide(object param)
  289. {
  290. if (GuideDataManager.IsGuideFinish(ConstGuideId.SHEZHI_ZHUJIEMBG) <= 0)
  291. {
  292. UpdateCheckGuide(null);
  293. }
  294. else
  295. {
  296. Timers.inst.Remove(CheckGuide);
  297. }
  298. }
  299. protected void UpdateCheckGuide(object param)
  300. {
  301. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  302. if (GuideSimulationDataManager.Instance.GuideMonthlyJumpType == 1)
  303. {
  304. GuideController.TryGuide(_ui.m_btnExchange, ConstGuideId.SHEZHI_ZHUJIEMBG, 3, "去开启背景更换特权");
  305. }
  306. else if (GuideSimulationDataManager.Instance.GuideMonthlyJumpType == 2)
  307. {
  308. }
  309. }
  310. }
  311. }