TimeTracingLevelRankView.cs 8.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.TimeTracing;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class TimeTracingLevelRankView : BaseWindow
  11. {
  12. private UI_TimeTracingLevelRankUI _ui;
  13. private int LevelID;
  14. private int rankType;
  15. private int curTime;
  16. private int mTime;
  17. private int tTime;
  18. public override void Dispose()
  19. {
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_TimeTracingLevelRankUI.PACKAGE_NAME;
  26. _ui = UI_TimeTracingLevelRankUI.Create();
  27. this.viewCom = _ui.target;
  28. isfullScreen = true;
  29. modal = true;
  30. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  31. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  32. _ui.m_c1.onChanged.Add(OnTabChange);
  33. _ui.m_listRank.SetVirtual();
  34. _ui.m_listRank.itemRenderer = RenderListItem;
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. LevelID = (int)this.viewData;
  40. curTime = (int)(TimeTracingDataManager.RefreshTime - TimeHelper.ServerNow())/1000;
  41. UpdateView();
  42. if (curTime > 60)
  43. {
  44. _ui.m_timeText.text = string.Format("倒计时:{0}分{1}秒", curTime / 60, curTime % 60);
  45. }
  46. else
  47. {
  48. _ui.m_timeText.text = string.Format("倒计时:{0}分{1}秒", 0, tTime);
  49. }
  50. Timers.inst.Add(1, 0, TimeUpdate);
  51. }
  52. protected override void OnHide()
  53. {
  54. Timers.inst.Remove(TimeUpdate);
  55. base.OnHide();
  56. }
  57. private void UpdateView()
  58. {
  59. rankType = 0;
  60. _ui.m_c1.selectedIndex = rankType;
  61. UpdateRank();
  62. }
  63. private void UpdateRank()
  64. {
  65. _ui.m_listRank.numItems = TimeTracingDataManager.Instance.LevelRankDatasDic[rankType].Count;
  66. if (TimeTracingDataManager.Instance.LevelRankDatasDic[rankType].Count > 0)
  67. {
  68. _ui.m_txtTips.visible = false;
  69. }
  70. else
  71. {
  72. _ui.m_txtTips.visible = true;
  73. }
  74. if (TimeTracingDataManager.Instance.myLevelRankInfo[rankType] == null)
  75. {
  76. _ui.m_myRank.target.visible = false;
  77. }
  78. else if(TimeTracingDataManager.Instance.myLevelRankInfo[rankType].RankIndex == 0)
  79. {
  80. _ui.m_myRank.target.visible = true;
  81. LevelRankProto itemdata = TimeTracingDataManager.Instance.myLevelRankInfo[rankType];
  82. _ui.m_myRank.m_txtName.text = itemdata.RoleName;
  83. _ui.m_myRank.m_rankText.text = "--";
  84. _ui.m_myRank.m_teamName.text = itemdata.LeagueName;
  85. _ui.m_myRank.m_scoreText.text = "--";
  86. _ui.m_myRank.m_c1.selectedIndex = 3;
  87. _ui.m_myRank.m_btnLook.visible = false;
  88. RoleInfoManager.Instance.UpdateLv(_ui.m_myRank.m_comLv, itemdata.RoleLvl);
  89. RoleInfoManager.Instance.UpdateHead(_ui.m_myRank.m_comHead, itemdata.HeadItemId, itemdata.HeadBorderItemId);
  90. }
  91. else
  92. {
  93. _ui.m_myRank.target.visible = true;
  94. LevelRankProto itemdata = TimeTracingDataManager.Instance.myLevelRankInfo[rankType];
  95. _ui.m_myRank.m_txtName.text = itemdata.RoleName;
  96. if(itemdata.RankIndex <= 100)
  97. {
  98. _ui.m_myRank.m_rankText.text = itemdata.RankIndex.ToString();
  99. }
  100. else if(itemdata.RankIndex> 100 && itemdata.RankIndex<=300)
  101. {
  102. _ui.m_myRank.m_rankText.text = "前10%";
  103. }
  104. else if (itemdata.RankIndex > 300 && itemdata.RankIndex <= 500)
  105. {
  106. _ui.m_myRank.m_rankText.text = "前30%";
  107. }
  108. else if (itemdata.RankIndex > 500 && itemdata.RankIndex <= 1000)
  109. {
  110. _ui.m_myRank.m_rankText.text = "前50%";
  111. }
  112. else if (itemdata.RankIndex > 1000 && itemdata.RankIndex <= 3000)
  113. {
  114. _ui.m_myRank.m_rankText.text = "前80%";
  115. }
  116. else
  117. {
  118. _ui.m_myRank.m_rankText.text = "前100%";
  119. }
  120. _ui.m_myRank.m_rankText.text = itemdata.RankIndex.ToString();
  121. _ui.m_myRank.m_teamName.text = itemdata.LeagueName;
  122. _ui.m_myRank.m_scoreText.text = itemdata.RatingScore.ToString();
  123. _ui.m_myRank.m_c1.selectedIndex = Math.Min(itemdata.RankIndex - 1, 3);
  124. _ui.m_myRank.m_btnLook.visible = false;
  125. RoleInfoManager.Instance.UpdateLv(_ui.m_myRank.m_comLv, itemdata.RoleLvl);
  126. RoleInfoManager.Instance.UpdateHead(_ui.m_myRank.m_comHead, itemdata.HeadItemId, itemdata.HeadBorderItemId);
  127. }
  128. }
  129. private void RenderListItem(int index, GObject obj)
  130. {
  131. UI_TimeTracingLevelRankItem item = UI_TimeTracingLevelRankItem.Proxy(obj);
  132. LevelRankProto itemdata = TimeTracingDataManager.Instance.LevelRankDatasDic[rankType][index];
  133. item.m_c1.selectedIndex = Math.Min(index, 3);
  134. if (itemdata == null)
  135. {
  136. item.m_rankText.text = "--";
  137. item.m_txtName.text = "--";
  138. item.m_teamName.text = "--";
  139. item.m_scoreText.text = "";
  140. RoleInfoManager.Instance.UpdateLv(item.m_comLv, 0);
  141. RoleInfoManager.Instance.UpdateArenaNpcHead(item.m_comHead, "");
  142. }
  143. else
  144. {
  145. item.m_txtName.text = itemdata.RoleName;
  146. item.m_rankText.text = itemdata.RankIndex.ToString();
  147. item.m_teamName.text = itemdata.LeagueName;
  148. item.m_scoreText.text = itemdata.RatingScore.ToString();
  149. RoleInfoManager.Instance.UpdateLv(item.m_comLv, itemdata.RoleLvl);
  150. RoleInfoManager.Instance.UpdateHead(item.m_comHead, itemdata.HeadItemId, itemdata.HeadBorderItemId);
  151. }
  152. if (item.m_comHead.data == null)
  153. {
  154. //item.m_btnLook.onClick.Add(OnBtnLookClick);
  155. item.m_btnLook.visible = false;
  156. item.m_comHead.onClick.Add(OnBtnLookClick);
  157. }
  158. item.m_comHead.data = itemdata;
  159. UI_TimeTracingLevelRankItem.ProxyEnd();
  160. }
  161. private void OnTabChange()
  162. {
  163. if (_ui.m_c1.selectedIndex == 1)
  164. {
  165. rankType = 1;
  166. }
  167. else
  168. {
  169. rankType = 0;
  170. }
  171. UpdateRank();
  172. }
  173. private async void TimeUpdate(object param = null)
  174. {
  175. if(curTime > 60)
  176. {
  177. mTime = curTime / 60;
  178. tTime = curTime % 60;
  179. }
  180. else
  181. {
  182. mTime = 0;
  183. tTime = curTime;
  184. }
  185. _ui.m_timeText.text = string.Format("倒计时:{0}分{1}秒", mTime, tTime);
  186. if (curTime <= 0)
  187. {
  188. //请求协议
  189. await ReqGetLevelRank();
  190. curTime = (int)(TimeTracingDataManager.RefreshTime - TimeHelper.ServerNow() + 2000) / 1000;
  191. UpdateRank();
  192. }
  193. curTime--;
  194. }
  195. private void OnClickRankBtn()
  196. {
  197. }
  198. private async void OnBtnLookClick(EventContext context)
  199. {
  200. //TimeTracingSuitRankData targetData = (context.sender as GObject).data as TimeTracingSuitRankData;
  201. //bool result = await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.FightDatas);
  202. //if (result)
  203. //{
  204. // ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.TAEGET, 0, targetData.FightDatas, typeof(ArenaRankView).FullName }, true);
  205. //}
  206. }
  207. private void OnClickBtnBack()
  208. {
  209. this.Hide();
  210. }
  211. private async ETTask ReqGetLevelRank()
  212. {
  213. Timers.inst.Remove(TimeUpdate);
  214. await TimeTracingSProxy.ReqGetLevelRank(LevelID);
  215. await TimeTracingSProxy.ReqGetLevelFriendRank(LevelID);
  216. Timers.inst.Add(1, 0, TimeUpdate);
  217. }
  218. }
  219. }