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							- using UnityEngine;
 
- using Live2D.Cubism.Rendering;
 
- using System.IO;
 
- using UnityEngine.Rendering;
 
- using YooAsset;
 
- using System.Collections.Generic;
 
- using System;
 
- namespace GFGGame
 
- {
 
-     public class DressUpUtil
 
-     {
 
-         public const string HEAD_DEFAULT_RES_NAME = "head";
 
-         public const string BODY_DEFAULT_RES_NAME = "body";
 
-         public const string ROLE_OBJ_NAME = "Role";
 
-         public const string HEAD_SPRITE_NAME = "Head";
 
-         public const string BODY_SPRITE_NAME = "Body";
 
-         public const string BODY_ANIMATION_NAME = "Body_a";
 
-         public const string BODY_EFFECT_OBJ_NAME = "Body_eff";
 
-         public const string FORMAT_SPRITE_NAME = "T{0}_s{1}";
 
-         public const string FORMAT_ANIMATION_NAME = "T{0}_a{1}";
 
-         public const string FORMAT_EFFECT_OBJ_NAME = "T{0}_e{1}";
 
-         public static List<DressUpLayerOperation> AddItemAsync(int itemID, GameObject sceneObj, bool needSetMask = false, bool showAni = true, GameObject parentObj = null, int resLayer = 0)
 
-         {
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
 
-             if (itemCfg == null) return null;
 
-             if (parentObj == null)
 
-             {
 
-                 if (itemCfg.subType == ConstDressUpItemType.BEI_JING || DressUpMenuItemCfg1Array.Instance.CheckIsSceneTypeBySubType(itemCfg.subType))
 
-                 {
 
-                     parentObj = sceneObj;
 
-                 }
 
-                 else
 
-                 {
 
-                     //角色
 
-                     Transform role = sceneObj.transform.Find(ROLE_OBJ_NAME);
 
-                     parentObj = role.gameObject;
 
-                 }
 
-             }
 
-             showAni = showAni || itemCfg.subType == ConstDressUpItemType.ZHUANG_RONG;
 
-             List<DressUpLayerOperation> handlers = new List<DressUpLayerOperation>();
 
-             DressUpLayerOperation handler;
 
-             if (resLayer > 0)
 
-             {
 
-                 string layerName = "";
 
-                 switch (resLayer)
 
-                 {
 
-                     case 1:
 
-                         layerName = itemCfg.resLayer1;
 
-                         break;
 
-                     case 2:
 
-                         layerName = itemCfg.resLayer2;
 
-                         break;
 
-                     case 3:
 
-                         layerName = itemCfg.resLayer3;
 
-                         break;
 
-                 }
 
-                 if (!string.IsNullOrEmpty(layerName))
 
-                 {
 
-                     handler = UpdateLayerResAsync(itemCfg, parentObj, resLayer, needSetMask, showAni);
 
-                     if (handler != null) handlers.Add(handler);
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 //普通层
 
-                 if (!string.IsNullOrEmpty(itemCfg.resLayer1))
 
-                 {
 
-                     handler = UpdateLayerResAsync(itemCfg, parentObj, 1, needSetMask, showAni);
 
-                     if (handler != null) handlers.Add(handler);
 
-                 }
 
-                 //第二层
 
-                 if (!string.IsNullOrEmpty(itemCfg.resLayer2))
 
-                 {
 
-                     handler = UpdateLayerResAsync(itemCfg, parentObj, 2, needSetMask, showAni);
 
-                     if (handler != null) handlers.Add(handler);
 
-                 }
 
-                 //第三层
 
-                 if (!string.IsNullOrEmpty(itemCfg.resLayer3))
 
-                 {
 
-                     handler = UpdateLayerResAsync(itemCfg, parentObj, 3, needSetMask, showAni);
 
-                     if (handler != null) handlers.Add(handler);
 
-                 }
 
-             }
 
-             if(handlers.Count > 0)
 
-             {
 
-                 return handlers;
 
-             }
 
-             return null;
 
-         }
 
-         public static void RemoveItem(int itemID, GameObject parentObj)
 
-         {
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
 
-             if (itemCfg == null || parentObj== null) return;
 
-             string spritObjName;
 
-             string aniObjName;
 
-             //默认层
 
-             if (!string.IsNullOrEmpty(itemCfg.resLayer1))
 
-             {
 
-                 spritObjName = string.Format(FORMAT_SPRITE_NAME, itemCfg.subType, 1);
 
-                 TryRemoveSprite(parentObj, spritObjName);
 
-                 aniObjName = string.Format(FORMAT_ANIMATION_NAME, itemCfg.subType, 1);
 
-                 TryRemoveObj(parentObj, aniObjName);
 
-                 aniObjName = string.Format(FORMAT_EFFECT_OBJ_NAME, itemCfg.subType, 1);
 
-                 TryRemoveObj(parentObj, aniObjName);
 
-             }
 
-             //特殊层
 
-             if (!string.IsNullOrEmpty(itemCfg.resLayer2))
 
-             {
 
-                 spritObjName = string.Format(FORMAT_SPRITE_NAME, itemCfg.subType, 2);
 
-                 TryRemoveSprite(parentObj, spritObjName);
 
-                 aniObjName = string.Format(FORMAT_ANIMATION_NAME, itemCfg.subType, 2);
 
-                 TryRemoveObj(parentObj, aniObjName);
 
-                 aniObjName = string.Format(FORMAT_EFFECT_OBJ_NAME, itemCfg.subType, 2);
 
-                 TryRemoveObj(parentObj, aniObjName);
 
-             }
 
-             //第三层
 
-             if (!string.IsNullOrEmpty(itemCfg.resLayer3))
 
-             {
 
-                 spritObjName = string.Format(FORMAT_SPRITE_NAME, itemCfg.subType, 3);
 
-                 TryRemoveSprite(parentObj, spritObjName);
 
-                 aniObjName = string.Format(FORMAT_ANIMATION_NAME, itemCfg.subType, 3);
 
-                 TryRemoveObj(parentObj, aniObjName);
 
-                 aniObjName = string.Format(FORMAT_EFFECT_OBJ_NAME, itemCfg.subType, 3);
 
-                 TryRemoveObj(parentObj, aniObjName);
 
-             }
 
-         }
 
-         public static DressUpRemoveOperation RemoveItemAsync(int itemID, GameObject sceneObj, GameObject parentObj = null)
 
-         {
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
 
-             if (itemCfg == null) return null;
 
-             if (parentObj == null)
 
-             {
 
-                 if (itemCfg.subType == ConstDressUpItemType.BEI_JING || DressUpMenuItemCfg1Array.Instance.CheckIsSceneTypeBySubType(itemCfg.subType))
 
-                 {
 
-                     parentObj = sceneObj;
 
-                 }
 
-                 else
 
-                 {
 
-                     //角色
 
-                     Transform role = sceneObj.transform.Find(ROLE_OBJ_NAME);
 
-                     parentObj = role.gameObject;
 
-                 }
 
-             }
 
-             var operation = new DressUpRemoveOperation(itemID, parentObj);
 
-             operation.Begin();
 
-             return operation;
 
-         }
 
-         public static DressUpLayerOperation UpdateHeadAsync(bool show, GameObject sceneObj, bool needSetMask = false, GameObject parentObj = null)
 
-         {
 
-             var roleTf = sceneObj.transform.Find(ROLE_OBJ_NAME);
 
-             parentObj = parentObj == null ? roleTf.gameObject : parentObj;
 
-             string res = null;
 
-             string resPath = null;
 
-             if(show)
 
-             {
 
-                 res = HEAD_DEFAULT_RES_NAME;
 
-                 resPath = ResPathUtil.GetDressUpPath(res);
 
-             }
 
-             DressUpLayerOperation handler = new DressUpLayerOperation(parentObj, needSetMask, false, resPath, null);
 
-             handler.InitHead();
 
-             handler.Begin();
 
-             return handler;
 
-         }
 
-         public static DressUpLayerOperation UpdateBodyAsync(string actionRes, GameObject sceneObj, bool needSetMask = false, GameObject parentObj = null, int itemIdLianYiQun = 0)
 
-         {
 
-             //角色
 
-             var roleTf = sceneObj.transform.Find(ROLE_OBJ_NAME);
 
-             parentObj = parentObj == null ? roleTf.gameObject : parentObj;
 
-             var extPng = "png";
 
-             string resPath = null;
 
-             string effectResPath = null;
 
-             bool showAni = !string.IsNullOrEmpty(actionRes);
 
-             string aniResPath = null;
 
-             if (showAni)
 
-             {
 
-                 aniResPath = ResPathUtil.GetDressUpAnimationPath(actionRes);
 
-                 if(!YooAssets.CheckResExist(aniResPath))
 
-                 {
 
-                     showAni = false;
 
-                 }
 
-             }
 
-             if(showAni)
 
-             {
 
-                 resPath = aniResPath;
 
-                 //特效
 
-                 effectResPath = ResPathUtil.GetDressUpEffectPath(actionRes, true);
 
-                 if (!YooAssets.CheckResExist(effectResPath))
 
-                 {
 
-                     effectResPath = null;
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 bool hideBody = false;
 
-                 if(itemIdLianYiQun > 0)
 
-                 {
 
-                     ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemIdLianYiQun);
 
-                     hideBody = itemCfg.HideBody > 0;
 
-                 }
 
-                 if(hideBody)
 
-                 {
 
-                     resPath = null;
 
-                 }
 
-                 else
 
-                 {
 
-                     resPath = ResPathUtil.GetDressUpPath(BODY_DEFAULT_RES_NAME, extPng);
 
-                 }
 
-             }
 
-             if (!string.IsNullOrEmpty(resPath) && !YooAssets.CheckResExist(resPath))
 
-             {
 
-                 return null;
 
-             }
 
-             DressUpLayerOperation handler = new DressUpLayerOperation(parentObj, needSetMask, showAni, resPath, effectResPath);
 
-             handler.InitBody();
 
-             handler.Begin();
 
-             return handler;
 
-         }
 
-         private static DressUpLayerOperation UpdateLayerResAsync(ItemCfg itemCfg, GameObject parentObj, int layerId, bool needSetMask, bool showAni = true)
 
-         {
 
-             string resPath;
 
-             string aniResPath = null;
 
-             //根据资源存在与否再次检查是否播放动画
 
-             if (showAni)
 
-             {
 
-                 aniResPath = ResPathUtil.GetDressUpLayerAnimationResPath(itemCfg, layerId);
 
-                 if(!YooAssets.CheckResExist(aniResPath))
 
-                 {
 
-                     showAni = false;
 
-                 }
 
-             }
 
-             if (showAni)
 
-             {
 
-                 resPath = aniResPath;
 
-             }
 
-             else
 
-             {
 
-                 resPath = ResPathUtil.GetDressUpLayerSpriteResPath(itemCfg, layerId);
 
-             }
 
-             if (!YooAssets.CheckResExist(resPath))
 
-             {
 
-                 return null;
 
-             }
 
-             //特效
 
-             string effectResPath = ResPathUtil.GetDressUpLayerEffectResPath(itemCfg, layerId);
 
-             if (!YooAssets.CheckResExist(effectResPath))
 
-             {
 
-                 effectResPath = null;
 
-             }
 
-             DressUpLayerOperation handler = new DressUpLayerOperation(parentObj, needSetMask, showAni, resPath, effectResPath);
 
-             handler.InitLayer(itemCfg, layerId);
 
-             handler.Begin();
 
-             return handler;
 
-         }
 
-         public static GameObject AddSpriteObj(string resPath, string objName, GameObject parentObj, int sortingOrder, bool needSetMask)
 
-         {
 
-             if (!YooAssets.CheckResExist(resPath))
 
-             {
 
-                 return null;
 
-             }
 
-             var gameObj = GetGameObjExisted(parentObj, objName, resPath);
 
-             if (gameObj != null)
 
-             {
 
-                 return gameObj;
 
-             }
 
-             SpriteRenderer spr = null;
 
-             gameObj = parentObj.transform.Find(objName)?.gameObject;
 
-             if (gameObj == null)
 
-             {
 
-                 gameObj = new GameObject(objName);
 
-                 gameObj.transform.SetParent(parentObj.transform, false);
 
-             }
 
-             spr = gameObj.GetComponent<SpriteRenderer>();
 
-             if (spr == null)
 
-             {
 
-                 spr = gameObj.AddComponent<SpriteRenderer>();
 
-             }
 
-             float tx, ty;
 
-             LoadSpritePos(resPath, out tx, out ty);
 
-             gameObj.transform.localPosition = new Vector3(tx, ty, gameObj.transform.localPosition.z);
 
-             SpriteHelper.AddSpriteTo(spr, resPath);
 
-             gameObj.SetActive(true);
 
-             spr.sortingOrder = sortingOrder;
 
-             if (needSetMask)
 
-             {
 
-                 spr.maskInteraction = SpriteMaskInteraction.VisibleInsideMask;
 
-                 if (parentObj.transform.parent != null && parentObj.transform.parent.name == "targetRole")
 
-                 {
 
-                     spr.maskInteraction = SpriteMaskInteraction.VisibleOutsideMask;
 
-                 }
 
-                 else
 
-                 {
 
-                     spr.maskInteraction = SpriteMaskInteraction.VisibleInsideMask;
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 spr.maskInteraction = SpriteMaskInteraction.None;
 
-             }
 
-             return gameObj;
 
-         }
 
-         public static GameObject AddAnimationObj(string resPath, string objName, GameObject parentObj, int sortingOrder)
 
-         {
 
-             var gameObj = GetGameObjExisted(parentObj, objName, resPath);
 
-             if (gameObj != null)
 
-             {
 
-                 return gameObj;
 
-             }
 
-             gameObj = PrefabManager.Instance.SpawnSync(resPath);
 
-             if (gameObj == null)
 
-             {
 
-                 return null;
 
-             }
 
-             if (objName == BODY_ANIMATION_NAME)
 
-             {
 
-                 DressUpBodyOffsetInfo dressUpBodyOffsetInfo = gameObj.GetComponent<DressUpBodyOffsetInfo>();
 
-                 if(dressUpBodyOffsetInfo == null)
 
-                 {
 
-                     dressUpBodyOffsetInfo = gameObj.AddComponent<DressUpBodyOffsetInfo>();
 
-                     dressUpBodyOffsetInfo.OffsetPosition = gameObj.transform.localPosition;
 
-                     dressUpBodyOffsetInfo.Rotation = gameObj.transform.localRotation;
 
-                 }
 
-                 //如果是动作动画,就根据动画位置及角度信息设置给Role对象
 
-                 parentObj.transform.localPosition = dressUpBodyOffsetInfo.OffsetPosition;
 
-                 parentObj.transform.rotation = dressUpBodyOffsetInfo.Rotation;
 
-                 //.SetPositionAndRotation(Vector3.zero, Quaternion.identity); 
 
-             }
 
-             gameObj.transform.localPosition = Vector3.zero;
 
-             gameObj.transform.rotation = Quaternion.identity;
 
-             gameObj.name = objName;
 
-             gameObj.transform.SetParent(parentObj.transform, false);
 
-             var render = gameObj.GetComponent<CubismRenderController>();
 
-             if (render == null && gameObj.transform.childCount > 0)
 
-             {
 
-                 var childObj = gameObj.transform.GetChild(0);
 
-                 if (childObj != null)
 
-                 {
 
-                     render = childObj.GetComponent<CubismRenderController>();
 
-                 }
 
-             }
 
-             if (render != null && render.gameObject.activeSelf == true)
 
-             {
 
-                 render.SortingOrder = sortingOrder;
 
-             }
 
-             SetRenderersOrder(gameObj, sortingOrder);
 
-             return gameObj;
 
-         }
 
-         public static GameObject TryAddEffectObj(string resPath, string objName, GameObject parentObj, int sortingOrder)
 
-         {
 
-             var gameObj = GetGameObjExisted(parentObj, objName, resPath);
 
-             if (gameObj != null)
 
-             {
 
-                 return gameObj;
 
-             }
 
-             gameObj = PrefabManager.Instance.SpawnSync(resPath);
 
-             if (gameObj == null)
 
-             {
 
-                 return null;
 
-             }
 
-             gameObj.transform.SetParent(parentObj.transform, false);
 
-             gameObj.name = objName;
 
-             var sortingGroup = gameObj.transform.GetComponent<SortingGroup>();
 
-             if (sortingGroup != null)
 
-             {
 
-                 GameObject.Destroy(sortingGroup);
 
-             }
 
-             SetRenderersOrder(gameObj, sortingOrder + 1);//特效层默认高一个层级
 
-             return gameObj;
 
-         }
 
-         public static bool TryRemoveObj(GameObject parentObj, string objName)
 
-         {
 
-             if (parentObj == null)
 
-             {
 
-                 return false;
 
-             }
 
-             Transform transform = parentObj.transform.Find(objName);
 
-             if (transform != null)
 
-             {
 
-                 GameObject gameObj = transform.gameObject;
 
-                 if (gameObj != null)
 
-                 {
 
-                     PrefabManager.Instance.Restore(gameObj);
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         public static bool TryRemoveSprite(GameObject parentObj, string objName)
 
-         {
 
-             if (parentObj == null)
 
-             {
 
-                 return false;
 
-             }
 
-             Transform transform = parentObj.transform.Find(objName);
 
-             if (transform != null)
 
-             {
 
-                 GameObject gameObj = transform.gameObject;
 
-                 if (gameObj != null)
 
-                 {
 
-                     var spr = gameObj.GetComponent<SpriteRenderer>();
 
-                     if(spr != null)
 
-                     {
 
-                         //LogUtil.LogEditor($"TryRemoveSprite {objName}");
 
-                         SpriteHelper.RemoveSpriteFrom(spr);
 
-                         gameObj.SetActive(false);
 
-                     }
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-         public static GameObject GetGameObjExisted(GameObject parentObj, string objName, string resPath)
 
-         {
 
-             if (parentObj == null)
 
-             {
 
-                 return null;
 
-             }
 
-             Transform transform = parentObj.transform.Find(objName);
 
-             if (transform != null)
 
-             {
 
-                 GameObject gameObj = transform.gameObject;
 
-                 if (gameObj != null)
 
-                 {
 
-                     var assetReleaser = gameObj.GetComponent<AssetReleaser>();
 
-                     if (assetReleaser != null)
 
-                     {
 
-                         if (assetReleaser.ResPath == resPath)
 
-                         {
 
-                             return gameObj;
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             return null;
 
-         }
 
-         public static void LoadSpritePos(string resPath, out float tx, out float ty)
 
-         {
 
-             int index = resPath.LastIndexOf('.');
 
-             resPath = resPath.Substring(0, index) + ".bytes";
 
-             if (YooAssets.CheckResExist(resPath))
 
-             {
 
-                 var handle = YooAssets.LoadAssetSync<TextAsset>(resPath);
 
-                 TextAsset asset = handle.AssetObject as TextAsset;
 
-                 var st = new MemoryStream(asset.bytes);
 
-                 var br = new BinaryReader(st);
 
-                 tx = br.ReadInt32() / 100f;
 
-                 ty = -br.ReadInt32() / 100f;
 
-                 handle.Release();
 
-             }
 
-             else
 
-             {
 
-                 tx = 0;
 
-                 ty = 0;
 
-             }
 
-         }
 
-         public static void SetRenderersOrder(GameObject gameObj, int sortingOrder)
 
-         {
 
-             var meshRenderers = gameObj.transform.GetComponentsInChildren<MeshRenderer>();
 
-             for (int i = 0; i < meshRenderers.Length; i++)
 
-             {
 
-                 var renderer = meshRenderers[i].GetComponent<Renderer>();
 
-                 if (renderer != null)
 
-                 {
 
-                     renderer.sortingOrder = sortingOrder;
 
-                 }
 
-             }
 
-             ParticleSystem[] particles = gameObj.transform.GetComponentsInChildren<ParticleSystem>();
 
-             for (int i = 0; i < particles.Length; i++)
 
-             {
 
-                 var renderer = particles[i].GetComponent<Renderer>();
 
-                 if (renderer != null)
 
-                 {
 
-                     renderer.sortingOrder = sortingOrder;
 
-                 }
 
-             }
 
-         }
 
-         public static List<int> GetSuitItems(int suitId, bool isAction, int[] excludeType = null, bool showOptional = true, bool CheckOwn = true)
 
-         {
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
 
-             if (suitCfg == null)
 
-             {
 
-                 return null;
 
-             }
 
-             List<int> items = new List<int>(suitCfg.partsArr);
 
-             if (showOptional)
 
-             {
 
-                 if (suitCfg.partsOptionalArr != null && suitCfg.partsOptionalArr.Length > 0)
 
-                 {
 
-                     items.AddRange(suitCfg.partsOptionalArr);
 
-                 }
 
-             }
 
-             int subType = 0;
 
-             //找到要穿的散件
 
-             List<int> targetItemList = new List<int>();
 
-             foreach (int itemId in items)
 
-             {
 
-                 if (!CheckOwn || DressUpMenuItemDataManager.CheckHasItem(itemId))
 
-                 {
 
-                     subType = ItemDataManager.GetItemSubType(itemId);
 
-                     bool notInAction = SuitCfgArray.Instance.CheckItemNotInAction(itemId);
 
-                     if (!isAction || notInAction)
 
-                     {
 
-                         if (excludeType == null || Array.IndexOf(excludeType, subType) < 0)
 
-                         {
 
-                             targetItemList.Add(itemId);
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             return targetItemList;
 
-         }
 
-     }
 
- }
 
 
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