SceneController.cs 6.4 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using YooAsset;
  4. using Live2D.Cubism.Rendering;
  5. //using System.Collections.Generic;
  6. using FairyGUI;
  7. //using DG.Tweening;
  8. namespace GFGGame
  9. {
  10. public class SceneController
  11. {
  12. // 临时存主界面路径
  13. public static string bgTempRes = "zjm_1";
  14. public static void UpdateMainScene(GameObject sceneObj)
  15. {
  16. //背景0
  17. Transform tf = sceneObj.transform.Find("Bg");
  18. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  19. var resPath = ResPathUtil.GetBgImgPath(bgTempRes);
  20. SpriteHelper.AddSpriteTo(spr, resPath);
  21. //角色
  22. CustomSuitData suitSavedData = CustomSuitDataManager.GetCurrentSuitData();
  23. MyDressUpHelper.dressUpObj.setSceneObj(sceneObj.transform.Find("Scene").gameObject, false, true, null, false);
  24. MyDressUpHelper.dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);
  25. }
  26. public static void UpdateDialogBg(string value, GameObject sceneObj)
  27. {
  28. StoryDialogDataManager.Instance.waitBgChange = false;
  29. Transform bg = sceneObj.transform.Find("Bg");
  30. Transform bgNext = sceneObj.transform.Find("BgNext");
  31. SpriteRenderer bgSpr = bg.GetComponent<SpriteRenderer>();
  32. SpriteRenderer bgNextSpr = bgNext.GetComponent<SpriteRenderer>();
  33. if (value == "0")
  34. {
  35. SpriteHelper.RemoveSpriteFrom(bgSpr);
  36. }
  37. else
  38. {
  39. var resPath = ResPathUtil.GetSceneBgPath(value);
  40. if (bgSpr.sprite == null)
  41. {
  42. SpriteHelper.AddSpriteTo(bgSpr, resPath);
  43. }
  44. else
  45. {
  46. StoryDialogDataManager.Instance.waitBgChange = true;
  47. StoryDialogDataManager.Instance.dialogShowDelay = 0.4f;
  48. SetSpriteRendererAlpha(bgSpr, 1f);
  49. SpriteHelper.AddSpriteTo(bgNextSpr, resPath);
  50. FairyGUI.Timers.inst.StartCoroutine(LastBgFadeOut());
  51. IEnumerator LastBgFadeOut()
  52. {
  53. while (true)
  54. {
  55. if (bgSpr != null)
  56. {
  57. if (bgSpr.enabled && bgSpr.color.a > 0f)
  58. {
  59. SetSpriteRendererAlpha(bgSpr, bgSpr.color.a - 0.033f);
  60. }
  61. else
  62. {
  63. SpriteHelper.AddSpriteTo(bgSpr, resPath);
  64. SetSpriteRendererAlpha(bgSpr, 1f);
  65. SpriteHelper.RemoveSpriteFrom(bgNextSpr);
  66. break;
  67. }
  68. }
  69. else
  70. {
  71. break;
  72. }
  73. yield return new WaitForEndOfFrame();
  74. }
  75. StoryDialogDataManager.Instance.waitBgChange = false;
  76. }
  77. }
  78. }
  79. }
  80. public static async void UpdateDialogPic(string value, GameObject sceneObj)
  81. {
  82. StoryDialogDataManager.Instance.waitPicFade = false;
  83. Transform tf = sceneObj.transform.Find("Pic");
  84. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  85. if (value == "0")
  86. {
  87. SpriteHelper.RemoveSpriteFrom(spr);
  88. }
  89. else
  90. {
  91. StoryDialogDataManager.Instance.waitPicFade = true;
  92. var resPath = ResPathUtil.GetNpcPicSPath(value);
  93. SpriteHelper.AddSpriteTo(spr, resPath);
  94. SetSpriteRendererAlpha(spr, 0f);
  95. FairyGUI.Timers.inst.StartCoroutine(UpdateDialogPicAlpha());
  96. IEnumerator UpdateDialogPicAlpha()
  97. {
  98. while (true)
  99. {
  100. if (spr != null)
  101. {
  102. if (spr.enabled && spr.color.a < 1f)
  103. {
  104. SetSpriteRendererAlpha(spr, spr.color.a + 0.055f);
  105. }
  106. else
  107. {
  108. break;
  109. }
  110. }
  111. else
  112. {
  113. break;
  114. }
  115. yield return new WaitForEndOfFrame();
  116. }
  117. StoryDialogDataManager.Instance.waitPicFade = false;
  118. }
  119. }
  120. }
  121. public static void UpdateDialogAnim(string value, ref GameObject animObj)
  122. {
  123. StoryDialogDataManager.Instance.waiting = false;
  124. if (value == "0")
  125. {
  126. if(animObj != null)
  127. {
  128. PrefabManager.Instance.Restore(animObj);
  129. animObj = null;
  130. }
  131. }
  132. else
  133. {
  134. string res = value.Split('/')[1];
  135. animObj = PrefabManager.Instance.InstantiateSync(ResPathUtil.GetStoryDialogCGPath(value, res));
  136. //StoryDialogDataManager.Instance.dialogShowDelay = 0.4f;
  137. }
  138. }
  139. public static void ControlBgVisible(GameObject sceneObj, bool isShow)
  140. {
  141. Transform bg = sceneObj.transform.Find("Bg");
  142. Transform bgNext = sceneObj.transform.Find("BgNext");
  143. bg.gameObject.SetActive(isShow);
  144. bgNext.gameObject.SetActive(isShow);
  145. }
  146. public static void SetSpriteRendererAlpha(SpriteRenderer spr, float a)
  147. {
  148. Color c = spr.color;
  149. c.a = a;
  150. spr.color = c;
  151. }
  152. public static void UpdateFightTarget(string value, GameObject sceneObj)
  153. {
  154. Transform tf = sceneObj.transform.Find("Npc");
  155. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  156. var resPath = ResPathUtil.GetNpcPicFPath(value);
  157. SpriteHelper.AddSpriteTo(spr, resPath);
  158. }
  159. }
  160. }