SettingView.cs 5.5 KB

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  1. using UI.RoleInfo;
  2. using System.Text.RegularExpressions;
  3. using UnityEngine;
  4. using FairyGUI;
  5. namespace GFGGame
  6. {
  7. public class SettingView : BaseWindow
  8. {
  9. private UI_SettingUI _ui;
  10. private EffectUI _effectUI1;
  11. private EffectUI _effectUI2;
  12. private readonly float disabledVolumnSliderAlpha = 0.25f;
  13. public override void Dispose()
  14. {
  15. EffectUIPool.Recycle(_effectUI1);
  16. _effectUI1 = null;
  17. EffectUIPool.Recycle(_effectUI2);
  18. _effectUI2 = null;
  19. if (_ui != null)
  20. {
  21. _ui.Dispose();
  22. _ui = null;
  23. }
  24. base.Dispose();
  25. }
  26. protected override void OnInit()
  27. {
  28. base.OnInit();
  29. packageName = UI_SettingUI.PACKAGE_NAME;
  30. _ui = UI_SettingUI.Create();
  31. this.viewCom = _ui.target;
  32. this.viewCom.Center();
  33. this.modal = true;
  34. _ui.m_btnExit.onClick.Add(OnClickBtnExit);
  35. _ui.m_btnLogout.onClick.Add(OnClickBtnLogout);
  36. _ui.m_btnSound.onClick.Add(OnClickBtnSound);
  37. _ui.m_btnMusic.onClick.Add(OnClickBtnMusic);
  38. _ui.m_btnVoice.onClick.Add(OnClickBtnVoice);
  39. _ui.m_btnChooseMainBg.onClick.Add(OnClickBtnChangeMainBg);
  40. _ui.m_voiceSlider.onChanged.Add(OnChangeVoiceVolumn);
  41. _ui.m_musicSlider.onChanged.Add(OnChangeMusicVolumn);
  42. _ui.m_soundSlider.onChanged.Add(OnChangeSoundVolumn);
  43. AddEffect();
  44. }
  45. protected override void OnShown()
  46. {
  47. base.OnShown();
  48. AddEffect();
  49. InitVolumnSetting();
  50. }
  51. protected override void OnHide()
  52. {
  53. base.OnHide();
  54. }
  55. private void AddEffect()
  56. {
  57. //邊框左上角特效
  58. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderLeftTop, "ui_Activity", "Com_window_L_up");
  59. //邊框右下角特效
  60. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderRightDowm, "ui_Activity", "Com_window_R_Down");
  61. }
  62. private void OnClickBtnExit()
  63. {
  64. AlertSystem.Show("确认返回登录页吗?")
  65. .SetLeftButton(true)
  66. .SetRightButton(true, "确认", (object data) =>
  67. {
  68. GameController.QuitToLoginView(false);
  69. });
  70. }
  71. private void OnClickBtnLogout()
  72. {
  73. AlertSystem.Show("确认注销当前账号吗?")
  74. .SetLeftButton(true)
  75. .SetRightButton(true, "确认", (object data) =>
  76. {
  77. GameController.QuitToLoginView(true);
  78. });
  79. }
  80. private void OnClickBtnSound()
  81. {
  82. SoundManager.Instance.isOn = _ui.m_btnSound.selected;
  83. _ui.m_soundSlider.touchable = SoundManager.Instance.isOn;
  84. _ui.m_soundSlider.alpha = SoundManager.Instance.isOn ? 1 : disabledVolumnSliderAlpha;
  85. }
  86. private void OnClickBtnMusic()
  87. {
  88. MusicManager.Instance.isOn = _ui.m_btnMusic.selected;
  89. _ui.m_musicSlider.touchable = MusicManager.Instance.isOn;
  90. _ui.m_musicSlider.alpha = MusicManager.Instance.isOn ? 1 : disabledVolumnSliderAlpha;
  91. }
  92. private void OnClickBtnVoice()
  93. {
  94. VoiceManager.Instance.isOn = _ui.m_btnVoice.selected;
  95. _ui.m_voiceSlider.touchable = VoiceManager.Instance.isOn;
  96. _ui.m_voiceSlider.alpha = VoiceManager.Instance.isOn ? 1 : disabledVolumnSliderAlpha;
  97. }
  98. private void OnChangeVoiceVolumn()
  99. {
  100. float volumn = (float)_ui.m_voiceSlider.value / 100;
  101. VoiceManager.Instance.SetVolumn(volumn);
  102. Debug.LogError(volumn);
  103. LocalCache.SetFloat(LauncherConfig.VOICE_VOLUMN_KEY, volumn);
  104. }
  105. private void OnChangeMusicVolumn()
  106. {
  107. float volumn = (float)_ui.m_musicSlider.value / 100;
  108. MusicManager.Instance.SetSettingVolumn(volumn);
  109. MusicManager.Instance.SetVolume(volumn);
  110. LocalCache.SetFloat(LauncherConfig.MUSIC_VOLUMN_KEY, volumn);
  111. }
  112. private void OnChangeSoundVolumn()
  113. {
  114. float volumn = (float)_ui.m_soundSlider.value / 100;
  115. SoundManager.Instance.SetVolumn(volumn);
  116. LocalCache.SetFloat(LauncherConfig.SOUND_VOLUMN_KEY, volumn);
  117. }
  118. private void OnClickBtnChangeMainBg()
  119. {
  120. ViewManager.Show<MainBgChooseView>();
  121. }
  122. private void InitVolumnSetting()
  123. {
  124. _ui.m_btnMusic.selected = MusicManager.Instance.isOn;
  125. _ui.m_musicSlider.touchable = MusicManager.Instance.isOn;
  126. _ui.m_musicSlider.alpha = MusicManager.Instance.isOn ? 1 : disabledVolumnSliderAlpha;
  127. _ui.m_musicSlider.value = MusicManager.Instance.GetSettingVolumn() * 100;
  128. _ui.m_btnSound.selected = SoundManager.Instance.isOn;
  129. _ui.m_soundSlider.touchable = SoundManager.Instance.isOn;
  130. _ui.m_soundSlider.alpha = SoundManager.Instance.isOn ? 1 : disabledVolumnSliderAlpha;
  131. _ui.m_soundSlider.value = GRoot.inst.soundVolume * 100;
  132. _ui.m_btnVoice.selected = VoiceManager.Instance.isOn;
  133. _ui.m_voiceSlider.touchable = VoiceManager.Instance.isOn;
  134. _ui.m_voiceSlider.alpha = VoiceManager.Instance.isOn ? 1 : disabledVolumnSliderAlpha;
  135. _ui.m_voiceSlider.value = VoiceManager.Instance.GetVolumn() * 100;
  136. }
  137. }
  138. }