ItemUtil.cs 12 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Linq;
  7. using UI.CommonGame;
  8. using UnityEngine;
  9. namespace GFGGame
  10. {
  11. public class ItemUtil
  12. {
  13. /// <param name="showTips">是否弹购买成功飘字,默认是</param>
  14. /// <param name="openSource">是否打开来源界面。默认否</param>
  15. /// <param name="showTxtBuyTips">是否显示购买提示</param>
  16. public static void ExchangeItemById(int itemId, long num, bool showTips = true, Action onSuccess = null, bool openSource = false, int maxCount = 9990, bool showTxtBuyTips = false, string prefix = "")
  17. {
  18. if (itemId == ConstItemID.GOLD)
  19. {
  20. AddGold(num, onSuccess);
  21. }
  22. else if (itemId == ConstItemID.POWER)
  23. {
  24. AddPower();
  25. }
  26. else
  27. {
  28. BuyItemConteoller.Show(itemId, num, ConstBuyType.TYPE_ITEM, onSuccess, showTips, openSource, maxCount);
  29. BuyItemConteoller.showTxtBuyTips = showTxtBuyTips;
  30. }
  31. }
  32. public static void AddPower(string prefix = "", Action onSuccess = null, int type = 0)
  33. {
  34. EnduringGiftBoxController.Show(ConstItemID.POWER, 1, () =>
  35. {
  36. if (onSuccess != null)
  37. {
  38. onSuccess();
  39. }
  40. }, "", type);
  41. }
  42. public static void AddGold(long value = 0, Action onSuccess = null, int type = 0)
  43. {
  44. EnduringGiftBoxController.Show(ConstItemID.GOLD, 1, () =>
  45. {
  46. if (onSuccess != null)
  47. {
  48. onSuccess();
  49. }
  50. }, "", type);
  51. }
  52. public static void AddDiamondPurple()
  53. {
  54. // ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  55. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_CHARGE, ConstStoreSubId.STORE_CHARGE });
  56. }
  57. //红钻(鲛绡)
  58. public static void AddDiamondRed(int value = 0, Action onSuccess = null)
  59. {
  60. ItemExchangeCfg currencyRatioCfg = ItemExchangeCfgArray.Instance.GetCfg(ConstItemID.DIAMOND_RED);// GetCurrencyRatioCfgById(ConstItemID.DIAMOND_RED);
  61. BuyItemConteoller.Show(currencyRatioCfg.id, value > 0 ? value : 1, ConstBuyType.TYPE_ITEM, onSuccess, true, true);
  62. BuyItemConteoller.showTxtBuyTips = true;
  63. }
  64. public static string GetItemName(int itemId)
  65. {
  66. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  67. return itemCfg.name;
  68. }
  69. public static string GetSuitName(int suitId)
  70. {
  71. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  72. return suitCfg.name;
  73. }
  74. public static int GetItemRarity(int itemId)
  75. {
  76. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  77. return itemCfg.rarity;
  78. }
  79. public static List<ItemData> CreateItemDataList(List<ItemInfoProto> items)
  80. {
  81. List<ItemData> itemList = new List<ItemData>();
  82. for (int i = 0; i < items.Count; i++)
  83. {
  84. ItemData itemData = createItemData(items[i].ConfigId, items[i].Count);
  85. itemList.Add(itemData);
  86. }
  87. return itemList;
  88. }
  89. public static List<ItemData> CreateItemDataList(int[][] bonus, bool isOnceBonus = false)
  90. {
  91. List<ItemData> itemList = new List<ItemData>();
  92. foreach (int[] item in bonus)
  93. {
  94. ItemData itemData = createItemData(item);
  95. itemList.Add(itemData);
  96. itemData.isOnceBonus = isOnceBonus;
  97. }
  98. return itemList;
  99. }
  100. public static List<ItemData> CreateItemDataList(int[][] bonus, long num)
  101. {
  102. List<ItemData> itemList = new List<ItemData>();
  103. foreach (int[] item in bonus)
  104. {
  105. int count = 0;
  106. if (item.Length > 1)
  107. {
  108. count = item[1];
  109. }
  110. else
  111. {
  112. count = 1;
  113. }
  114. ItemData itemData = createItemData(item[0], count * num);
  115. itemList.Add(itemData);
  116. }
  117. return itemList;
  118. }
  119. public static List<ItemData> CreateItemDataList(int itemId, long count)
  120. {
  121. List<ItemData> itemList = new List<ItemData>();
  122. ItemData itemData = createItemData(itemId, count);
  123. itemList.Add(itemData);
  124. return itemList;
  125. }
  126. public static ItemData createItemData(int[] bonus)
  127. {
  128. int itemID = bonus[0];
  129. int itemNum = 1;
  130. if (bonus.Length > 1)
  131. {
  132. itemNum = bonus[1];
  133. }
  134. return createItemData(itemID, itemNum);
  135. }
  136. public static ItemData createItemData(int itemId, long count)
  137. {
  138. ItemData itemData = ItemDataPool.GetItemData(itemId);
  139. itemData.num = count;
  140. return itemData;
  141. }
  142. public static Boolean CheckItemEnough(int itemId, int num)
  143. {
  144. long hasNum = ItemDataManager.GetItemNum(itemId);
  145. return hasNum >= num;
  146. }
  147. public static Boolean CheckItemEnough(int[][] items, int count = 1)
  148. {
  149. return items.All(item => CheckItemEnough(item[0], item[1] * count));
  150. }
  151. public static bool CheckMenuType1(int needItemId, int needSuitId, int typeId)
  152. {
  153. DressUpMenuItemCfg1 cfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(typeId);
  154. if (needItemId > 0)
  155. {
  156. int subType = ItemUtilCS.GetItemSubType(needItemId);
  157. if (subType == cfg1.type)
  158. {
  159. return true;
  160. }
  161. else if (cfg1.subMenusArr.Length > 0)
  162. {
  163. foreach (int id2 in cfg1.subMenusArr)
  164. {
  165. DressUpMenuItemCfg2 cfg2 = DressUpMenuItemCfg2Array.Instance.GetCfg(id2);
  166. if (cfg2.type == subType)
  167. {
  168. return true;
  169. }
  170. }
  171. }
  172. }
  173. else if (needSuitId > 0 && cfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  174. {
  175. return true;
  176. }
  177. return false;
  178. }
  179. public static void SortItemIdsByOwned(int[] array)
  180. {
  181. Array.Sort(array, (int a, int b) =>
  182. {
  183. bool ownedA = ItemDataManager.GetItemNum(a) > 0;
  184. bool ownedB = ItemDataManager.GetItemNum(b) > 0;
  185. if (!ownedB && ownedA)
  186. {
  187. return 1;
  188. }
  189. else if (ownedB && !ownedA)
  190. {
  191. return -1;
  192. }
  193. return 0;
  194. });
  195. }
  196. public static string GetItemResExt(int itemType, int type, bool isIcon = false)
  197. {
  198. if (itemType == ConstItemType.DRESS_UP && type == ConstDressUpItemType.BEI_JING && !isIcon)
  199. {
  200. return "jpg";
  201. }
  202. return "png";
  203. }
  204. public static void UpdateItemNumAndNeedNum(GObject obj, int itemId, int needNum, bool ChangeColor = false)
  205. {
  206. UI_ComCostCurrencyWithHas com = UI_ComCostCurrencyWithHas.Proxy(obj);
  207. long hasNum = ItemDataManager.GetItemNum(itemId);
  208. string needStrColor = ChangeColor ? "#B99F7B" : "#FDEED4";
  209. string strHasNum = StringUtil.GetColorText(hasNum.ToString(), hasNum < needNum ? "#C5645A" : needStrColor); hasNum.ToString();
  210. // com.m_txtNeed.text = needNum.ToString();
  211. com.m_txtCount.text = string.Format("{0}{1}{2}", strHasNum, StringUtil.GetColorText("/", needStrColor), StringUtil.GetColorText(needNum.ToString(), needStrColor));
  212. ItemCfg cfg1 = ItemCfgArray.Instance.GetCfg(itemId);
  213. com.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg1.res);
  214. }
  215. public static void UpdateItemNeedNum(GObject obj, int itemId, int needNum, bool checkNum = true, string color = "#716B59")
  216. {
  217. UI_ComCostCurrency com = UI_ComCostCurrency.Proxy(obj);
  218. com.m_c1.selectedIndex = needNum == 0 ? 0 : 1;
  219. long hasNum = ItemDataManager.GetItemNum(itemId);
  220. string strNeedNum = !checkNum ? StringUtil.GetColorText(needNum.ToString(), color) : StringUtil.GetColorText(needNum.ToString(), hasNum < needNum ? "#D0A09B" : color); needNum.ToString();
  221. com.m_txtNeed.text = strNeedNum;
  222. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemId);
  223. com.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg.res);
  224. UI_ComCostCurrency.ProxyEnd();
  225. }
  226. public static void UpdateItemNeedNum(GObject obj, int[] cost, bool checkNum = true, string color = "#716B59")
  227. {
  228. int itemId = cost[0];
  229. int needNum = cost[1];
  230. UI_ComCostCurrency com = UI_ComCostCurrency.Proxy(obj);
  231. com.m_c1.selectedIndex = needNum == 0 ? 0 : 1;
  232. long hasNum = ItemDataManager.GetItemNum(itemId);
  233. string strNeedNum = !checkNum ? StringUtil.GetColorText(needNum.ToString(), color) : StringUtil.GetColorText(needNum.ToString(), hasNum < needNum ? "#D0A09B" : color); needNum.ToString();
  234. com.m_txtNeed.text = strNeedNum;
  235. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemId);
  236. com.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg.res);
  237. UI_ComCostCurrency.ProxyEnd();
  238. }
  239. public static void UpdateTag(GObject obj, string tag)
  240. {
  241. UI_ComTag item = UI_ComTag.Proxy(obj);
  242. int tagType = TagCfgArray.Instance.GetCfg(tag).type;
  243. item.m_txtTag.text = tag;
  244. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
  245. UI_ComTag.ProxyEnd();
  246. }
  247. /// <summary>
  248. /// 合并奖励配置,会将同一物品id的奖励合并
  249. /// </summary>
  250. public static int[][] MergeBonus(int[][] item1, int[][] item2)
  251. {
  252. Dictionary<int, int> dictionary = new Dictionary<int, int>();
  253. if (item1 != null)
  254. {
  255. foreach (int[] item in item1)
  256. {
  257. if (dictionary.ContainsKey(item[0]))
  258. {
  259. dictionary[item[0]] += item[1];
  260. }
  261. else
  262. {
  263. dictionary.Add(item[0], item[1]);
  264. }
  265. }
  266. }
  267. if (item2 != null)
  268. {
  269. foreach (int[] item in item2)
  270. {
  271. if (dictionary.ContainsKey(item[0]))
  272. {
  273. dictionary[item[0]] += item[1];
  274. }
  275. else
  276. {
  277. dictionary.Add(item[0], item[1]);
  278. }
  279. }
  280. }
  281. int[][] result = new int[dictionary.Count][];
  282. int i = 0;
  283. foreach (KeyValuePair<int, int> item in dictionary)
  284. {
  285. result[i++] = new[] { item.Key, item.Value };
  286. }
  287. return result;
  288. }
  289. public static void CreateItemView(int[] item, GComponent component)
  290. {
  291. var itemData = createItemData(item);
  292. component.data ??= new ItemView(component);
  293. (component.data as ItemView)?.SetData(itemData);
  294. (component.data as ItemView)?.ChangeTxtCountStyle();
  295. }
  296. }
  297. }