| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234 | using UI.RoleInfo;using System.Text.RegularExpressions;using UnityEngine;using FairyGUI;namespace GFGGame{    public class SettingView : BaseWindow    {        private UI_SettingUI _ui;        private EffectUI _effectUI1;        private EffectUI _effectUI2;        private static bool _refresh;        public static bool refresh        {            set            {                _refresh = value;            }        }        public override void Dispose()        {            EffectUIPool.Recycle(_effectUI1);            _effectUI1 = null;            EffectUIPool.Recycle(_effectUI2);            _effectUI2 = null;            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_SettingUI.PACKAGE_NAME;            _ui = UI_SettingUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            isReturnView = true;            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_hzzs");            _ui.m_btnExit.onClick.Add(OnClickBtnBack);            _ui.m_btnLogout.target.onClick.Add(OnClickBtnLogout);            _ui.m_btnSound.onClick.Add(OnClickBtnSound);            _ui.m_btnMusic.onClick.Add(OnClickBtnMusic);            _ui.m_btnVoice.onClick.Add(OnClickBtnVoice);            _ui.m_btnExchange.onClick.Add(OnClickBtnChangeMainBg);            _ui.m_voiceSlider.target.onChanged.Add(OnChangeVoiceVolumn);            _ui.m_musicSlider.target.onChanged.Add(OnChangeMusicVolumn);            _ui.m_soundSlider.target.onChanged.Add(OnChangeSoundVolumn);            _ui.m_btnBinding.onClick.Add(OnClickPhoneBinding);            _ui.m_btnGiftCode.target.onClick.Add(OnClickGiftCode);            _ui.m_settingTypeList.itemRenderer = RenderListType;            _ui.m_settingTypeList.numItems = _ui.m_settingTypeList.numItems;            _ui.m_gameProtectAgree.onClick.Add(OnGameProtectAgreeClick);            _ui.m_privacyAgree.onClick.Add(OnPrivacyAgreeClick);            _ui.m_childrenAgree.onClick.Add(OnChildrenAgreeClick);        }        protected override void OnShown()        {            base.OnShown();            InitVolumnSetting();            if (_refresh)            {                _refresh = false;                _ui.m_suit.Play();                _ui.m_c1.SetSelectedIndex(0);            }        }        protected override void OnHide()        {            base.OnHide();        }        private void OnClickBtnBack()        {            Hide();            //AlertSystem.Show("确认返回登录页吗?")            //    .SetLeftButton(true)            //    .SetRightButton(true, "确认", (object data) =>            //    {            //        GameController.QuitToLoginView(false);            //    });        }        private void OnClickBtnLogout()        {            AlertSystem.Show("确认注销当前账号吗?")                .SetLeftButton(true)                .SetRightButton(true, "确认", (object data) =>                {                    GameController.QuitToLoginView(true);                });        }        private void OnClickBtnSound()        {            SoundManager.Instance.isOn = _ui.m_btnSound.selected;            bool isOn = _ui.m_btnSound.selected;            _ui.m_soundSlider.target.touchable = isOn;            UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_soundSlider.target);            slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);            slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_soundSlider.target.value / 100 : 0;            UI_Slider2.ProxyEnd();        }        private void OnClickBtnMusic()        {            MusicManager.Instance.isOn = _ui.m_btnMusic.selected;            bool isOn = _ui.m_btnMusic.selected;            _ui.m_musicSlider.target.touchable = isOn;            UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_musicSlider.target);            slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);            slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_musicSlider.target.value / 100 : 0;            UI_Slider2.ProxyEnd();        }        private void OnClickBtnVoice()        {            VoiceManager.Instance.isOn = _ui.m_btnVoice.selected;            bool isOn = _ui.m_btnVoice.selected;            _ui.m_voiceSlider.target.touchable = isOn;            UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_voiceSlider.target);            slider1.m_c1.SetSelectedIndex(isOn ? 0 : 1);            slider1.m_progressBar.fillAmount = isOn ? (float)_ui.m_voiceSlider.target.value / 100 : 0;            UI_Slider2.ProxyEnd();        }        private void OnChangeVoiceVolumn()        {            float volumn = (float)_ui.m_voiceSlider.target.value / 100;            UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_voiceSlider.target);            slider1.m_progressBar.fillAmount = volumn;            UI_Slider2.ProxyEnd();            VoiceManager.Instance.SetVolumn(volumn);            LocalCache.SetFloat(LauncherConfig.VOICE_VOLUMN_KEY, volumn);        }        private void OnChangeMusicVolumn()        {            float volumn = (float)_ui.m_musicSlider.target.value / 100;            UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_musicSlider.target);            slider1.m_progressBar.fillAmount = volumn;            UI_Slider2.ProxyEnd();            MusicManager.Instance.SetSettingVolumn(volumn);            MusicManager.Instance.SetVolume(volumn);            LocalCache.SetFloat(LauncherConfig.MUSIC_VOLUMN_KEY, volumn);        }        private void OnChangeSoundVolumn()        {            float volumn = (float)_ui.m_soundSlider.target.value / 100;            UI_Slider2 slider1 = UI_Slider2.Proxy(_ui.m_soundSlider.target);            slider1.m_progressBar.fillAmount = volumn;            UI_Slider2.ProxyEnd();            SoundManager.Instance.SetVolumn(volumn);            LocalCache.SetFloat(LauncherConfig.SOUND_VOLUMN_KEY, volumn);        }        private void OnClickBtnChangeMainBg()        {            ViewManager.Show<MainBgChooseView>();        }        private void InitVolumnSetting()        {            _ui.m_btnMusic.selected = MusicManager.Instance.isOn;            _ui.m_musicSlider.target.value = MusicManager.Instance.GetSettingVolumn() * 100;            OnClickBtnMusic();            _ui.m_btnSound.selected = SoundManager.Instance.isOn;            _ui.m_soundSlider.target.value = GRoot.inst.soundVolume * 100;            OnClickBtnSound();            _ui.m_btnVoice.selected = VoiceManager.Instance.isOn;            _ui.m_voiceSlider.target.value = VoiceManager.Instance.GetVolumn() * 100;            OnClickBtnVoice();        }        private void OnClickPhoneBinding()        {            ViewManager.Show<PhoneBindingView>();         }        private void OnClickGiftCode()        {            ViewManager.Show<InputGiftCodeView>();        }        /// <summary>        /// 初始化上方选择菜单,同步按钮按下和普通状态的文本        /// </summary>        /// <param name="index"></param>        /// <param name="item"></param>        private void RenderListType(int index, GObject item)        {            UI_Button6 button6 = UI_Button6.Proxy(item);            button6.m_title1.text = button6.target.title;            UI_Button6.ProxyEnd();        }        private void OnGameProtectAgreeClick()        {            FullScreenTextController.Show("event:a");        }        private void OnPrivacyAgreeClick()        {            FullScreenTextController.Show("event:b");        }        private void OnChildrenAgreeClick()        {            FullScreenTextController.Show("event:c");        }    }}
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