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- using UnityEngine;
- using System.Collections.Generic;
- using System;
- using FairyGUI;
- using System.Linq;
- using ET;
- namespace GFGGame
- {
- /// <summary>
- /// ��ͼ������
- /// ������ͼ����ʾ������
- /// </summary>
- public class ViewManager
- {
- private static Dictionary<string, UIView> _viewDic;
- private static GComponent _bottomLayer;
- private static GComponent _topLayer;
- private static GComponent _guideLayer;
- private static GComponent _modalLayer;
- private static GComponent _alertLayer;
- private static GComponent _debugLayer;
- private static GComponent _floatLayer;
- private static Dictionary<string, List<object[]>> _goBackDatas = new Dictionary<string, List<object[]>>();
- public static void Init()
- {
- GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Common"));
- UIConfig.buttonSound = (NAudioClip)UIPackage.GetItemAsset("Common", "click");
- Font afont = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("STZHONGS"));
- FontManager.RegisterFont(new DynamicFont("STZhongsong", afont));
- UIConfig.defaultFont = "STZhongsong";
- Font afont1 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("ZIHUN125"));
- FontManager.RegisterFont(new DynamicFont("ZIHUN125", afont1));
- Font afont2 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("SIMKAI"));
- FontManager.RegisterFont(new DynamicFont("SIMKAI", afont2));
- Font afont3 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("SHUANGYUJUTI"));
- FontManager.RegisterFont(new DynamicFont("SHUANGYUJUTI", afont3));
- Font afont4 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("YUNJINSONG"));
- FontManager.RegisterFont(new DynamicFont("YUNJINSONG", afont4));
- Font afont5 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("NANSONG"));
- FontManager.RegisterFont(new DynamicFont("NANSONG", afont5));
- Font afont6 = GFGAsset.Load<Font>(ResPathUtil.GetFontPath("FANGZHENGYANSONG"));
- FontManager.RegisterFont(new DynamicFont("FANGZHENGYANSONG", afont6));
- _viewDic = new Dictionary<string, UIView>();
- //��ʼ����ͼ������
- _bottomLayer = CreateLayer("BottomLayer");
- _topLayer = CreateLayer("TopLayer");
- _topLayer.sortingOrder = ConstSortingOrder.TOP;
- _guideLayer = CreateLayer("GuideLayer");
- _guideLayer.sortingOrder = ConstSortingOrder.Guide;
- _modalLayer = CreateLayer("ModalLayer");
- _modalLayer.sortingOrder = ConstSortingOrder.Modal;
- _alertLayer = CreateLayer("AlertLayer");
- _alertLayer.sortingOrder = ConstSortingOrder.Alert;
- //debug层
- _debugLayer = CreateLayer("DebugLayer");
- _debugLayer.sortingOrder = ConstSortingOrder.Debug;
- _floatLayer = CreateLayer("FloatLayer");
- _floatLayer.sortingOrder = ConstSortingOrder.Float;
- SetMaskAlpha(0.6f);
- }
- public static void AddChildToBottomLayer(GObject gObject)
- {
- _bottomLayer.AddChild(gObject);
- }
- public static void AddChildToTopLayer(GObject gObject)
- {
- _topLayer.AddChild(gObject);
- }
- public static void AddChildToGuideLayer(GObject gObject)
- {
- _guideLayer.AddChild(gObject);
- }
- public static void AddChildToModalLayer(GObject gObject)
- {
- _modalLayer.AddChild(gObject);
- }
- public static void AddChildToAlertLayer(GObject gObject)
- {
- _alertLayer.AddChild(gObject);
- }
- public static void AddChildToDebugLayer(GObject gObject)
- {
- _debugLayer.AddChild(gObject);
- }
- public static void AddChildToFloatLayer(GObject gObject)
- {
- _floatLayer.AddChild(gObject);
- }
- /// <summary>
- /// ��ʾһ����ͼ
- /// </summary>
- /// <param name="name">Ҫ��ʾ����ͼ����</param>
- /// <param name="viewData">Ҫ���ݸ���ͼ�IJ���</param>
- /// <param name="goBackParams">�Ӹ���ͼ���ص���ͼ��Ϣ</param>
- /// <param name="hideOthers">�Ƿ�ر�������ͼ</param>
- public static bool Show(string viewName, object viewData = null, object[] goBackParams = null, bool hideOthers = false, bool resetGobackParams = false)
- {
- string name = GetName(viewName);
- if (!GameGlobal.skipCheckOpen && !FunctionOpenDataManager.Instance.CheckIsFunOpenById(name))
- {
- return false;
- }
- if (hideOthers)
- {
- HideAllView(name);
- }
- UIView obj = null;
- if (_viewDic.ContainsKey(name))
- {
- obj = _viewDic[name];
- }
- else
- {
- obj = CreateViewInstance(viewName) as UIView;
- obj.viewName = name;
- _viewDic.Add(name, obj);
- }
- if (obj != null)
- {
- IUIView view = (IUIView)obj;
- view.viewData = viewData;
- if (!view.isShowing)
- {
- view.Show();
- }
- else
- {
- view.Refresh();
- }
- if (resetGobackParams)
- {
- if (_goBackDatas.ContainsKey(name) == true)
- {
- _goBackDatas.Remove(name);
- }
- }
- if (goBackParams != null)
- {
- if (!_goBackDatas.ContainsKey(name))
- {
- _goBackDatas.Add(name, new List<object[]>());
- }
- _goBackDatas[name].Add(goBackParams);
- }
- Debug.Log("当前打开:" + name);
- }
- return true;
- }
- public static bool isViewOpen(string viewName)
- {
- string name = GetName(viewName);
- UIView obj = null;
- if (_viewDic.ContainsKey(name))
- {
- obj = _viewDic[name];
- if (obj != null)
- {
- IUIView view = (IUIView)obj;
- if (view.isShowing) return true;
- }
- }
- return false;
- }
- public static bool Show<T>(object viewData = null, object[] goBackParams = null, bool hideOthers = false, bool resetGobackParams = false) where T : class, new()
- {
- // string[] names = typeof(T).FullName.Split('.');
- // string viewName = names[names.Length - 1];
- string name = GetName(typeof(T).FullName);
- if (!GameGlobal.skipCheckOpen && !FunctionOpenDataManager.Instance.CheckIsFunOpenById(name))
- {
- return false;
- }
- if (hideOthers)
- {
- HideAllView(name);
- }
- UIView obj = null;
- if (_viewDic.ContainsKey(name))
- {
- obj = _viewDic[name];
- }
- else
- {
- obj = new T() as UIView;
- obj.viewName = name;
- _viewDic.Add(name, obj);
- }
- if (obj != null)
- {
- IUIView view = (IUIView)obj;
- view.viewData = viewData;
- if (!view.isShowing)
- {
- view.Show();
- }
- else
- {
- view.Refresh();
- }
- if (goBackParams != null)
- {
- if (!_goBackDatas.ContainsKey(name))
- {
- _goBackDatas.Add(name, new List<object[]>());
- }
- _goBackDatas[name].Add(goBackParams);
- }
- else if (resetGobackParams)
- {
- if (_goBackDatas.ContainsKey(name) == true)
- {
- _goBackDatas.Remove(name);
- }
- }
- Debug.Log("当前打开:" + name);
- }
- return true;
- }
- public static void Hide(string viewName)
- {
- string name = GetName(viewName);
- if (!_viewDic.ContainsKey(name))
- {
- return;
- }
- UIView obj = _viewDic[name];
- if (obj != null && obj.isShowing)
- {
- IUIView view = (IUIView)obj;
- view.Hide();
- }
- }
- public static void Hide<T>()
- {
- string name = GetName(typeof(T).FullName);
- if (!_viewDic.ContainsKey(name))
- {
- return;
- }
- object obj = _viewDic[name];
- if (obj != null)
- {
- IUIView view = (IUIView)obj;
- view.Hide();
- }
- }
- public static void GoBackFrom(string viewName)
- {
- string name = GetName(viewName);
- ViewManager.Hide(name);
- if (_goBackDatas.ContainsKey(name) && _goBackDatas[name].Count > 0)
- {
- List<object[]> goBackdatas = _goBackDatas[name];
- object[] gobackItems = goBackdatas[goBackdatas.Count - 1];
- string tViewName = gobackItems[0] as string;
- object tViewData = null;
- if (gobackItems.Length > 1)
- {
- tViewData = gobackItems[1];
- }
- ViewManager.Show(tViewName, tViewData);
- _goBackDatas[name].RemoveAt(goBackdatas.Count - 1);
- }
- else
- {
- ViewManager.Show(ViewName.MAINUI_VIEW, null, null, true);
- }
- }
- public static object[] GetGoBackDatas(string viewName)
- {
- string name = GetName(viewName);
- object[] value = null;
- if (_goBackDatas.ContainsKey(name) && _goBackDatas[name].Count > 0)
- {
- value = _goBackDatas[name][_goBackDatas[name].Count - 1];
- }
- return value;
- }
- public static UIView GetUIView(string viewName)
- {
- UIView obj = _viewDic[viewName];
- if (obj != null && obj.isShowing)
- {
- return obj;
- }
- return null;
- }
- public static void ClearUIView(string viewName)
- {
- if (!string.IsNullOrEmpty(viewName) && _viewDic.ContainsKey(viewName))
- {
- if (_viewDic[viewName] != null && !_viewDic[viewName].isShowing)
- {
- // _viewDic[viewName] = null;
- _viewDic.Remove(viewName);
- }
- }
- }
- public static void HideAllView(string excludeViewName = null)
- {
- for (int i = _viewDic.Keys.Count - 1; i >= 0; i--)//不用foreach是因为:循环过程中可能会触发dispose,导致_viewDic.Keys变化,最终报错
- {
- int index = i > _viewDic.Keys.Count - 1 ? _viewDic.Keys.Count - 1 : i;//直接去最后一个,不用i是因为关闭一个界面可能会连带关闭其他界面,最终i比_viewDic.Keys.Count大而报错
- KeyValuePair<string, UIView> kv = _viewDic.ElementAt(index);
- if (kv.Key != excludeViewName)
- {
- if (kv.Key == typeof(FunctionOpenView).Name) continue;//功能开启界面不能强制关闭
- Hide(kv.Key);
- }
- }
- // _viewDic.Clear();
- // foreach (string viewName in _viewDic.Keys)
- // {
- // if (viewName != excludeViewName)
- // {
- // if (viewName == typeof(FunctionOpenView).Name) continue;//功能开启界面不能强制关闭
- // Hide(viewName);
- // }
- // }
- }
- public static void CheckDispsoe()
- {
- for (int i = _viewDic.Keys.Count - 1; i >= 0; i--)//不用foreach是因为:循环过程中可能会触发dispose,导致_viewDic.Keys变化,最终报错
- {
- int index = i > _viewDic.Keys.Count - 1 ? _viewDic.Keys.Count - 1 : i;//直接去最后一个,不用i是因为关闭一个界面可能会连带关闭其他界面,最终i比_viewDic.Keys.Count大而报错
- KeyValuePair<string, UIView> kv = _viewDic.ElementAt(index);
- if (kv.Value.isShowing == true) continue;
- // if (kv.Value.packageName == ResPathUtil.GetUIPackagePath("CommonGame") || kv.Value.packageName == ResPathUtil.GetUIPackagePath("Common") || kv.Value.packageName == ResPathUtil.GetUIPackagePath("Main")) return;//这几个包不释放
- long currentTime = TimeHelper.ClientNowSeconds();
- long closeTime = kv.Value.closeTime;
- if (closeTime > 0 && currentTime - closeTime >= TimeUtil.SECOND_PER_MUNITE * 1)
- {
- kv.Value.closeTime = 0;
- kv.Value.Dispose();
- }
- }
- }
- private static object CreateViewInstance(string name)
- {
- // Debug.LogFormat("CreateViewInstance {0}", name);
- Type type = Type.GetType(name);
- if (type != null)
- {
- return Activator.CreateInstance(type);
- }
- return null;
- }
- private static GComponent CreateLayer(string name)
- {
- GComponent layer = new GComponent();
- layer.name = name;
- GRoot.inst.AddChild(layer);
- layer.SetSize(GRoot.inst.size.x, GRoot.inst.size.y);
- layer.AddRelation(GRoot.inst, RelationType.Size);
- return layer;
- }
- public static bool CheckIsTopView(GComponent viewCom)
- {
- if (ViewManager.isViewOpen(typeof(GuideView).Name)) return false;
- if (viewCom.parent != null)
- {
- int index = viewCom.parent.GetChildIndex(viewCom);
- if (index == viewCom.parent.numChildren - 1 && GRoot.inst.GetTopWindow() == null)
- {
- return true;
- }
- }
- if (GRoot.inst.GetTopWindow() == viewCom)
- {
- return true;
- }
- return false;
- }
- public static string GetName(string fullName)
- {
- string[] names = fullName.Split('.');
- string name = names[names.Length - 1];
- return name;
- }
- public static void SetMaskAlpha(float alpha)
- {
- GRoot.inst.modalLayer.alpha = alpha;
- }
- }
- }
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