RoleInfoView.cs 3.1 KB

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  1. using ET;
  2. using UI.Main;
  3. using static GFGGame.LauncherConfig;
  4. namespace GFGGame
  5. {
  6. public class RoleInfoView : BaseWindow
  7. {
  8. private UI_RoleInfoUI _ui;
  9. public override void Dispose()
  10. {
  11. if (_ui != null)
  12. {
  13. _ui.Dispose();
  14. }
  15. _ui = null;
  16. base.Dispose();
  17. }
  18. protected override void OnInit()
  19. {
  20. base.OnInit();
  21. _ui = UI_RoleInfoUI.Create();
  22. this.viewCom = _ui.target;
  23. this.viewCom.Center();
  24. this.modal = true;
  25. _ui.m_txtVersion.text = GameGlobal.version;
  26. _ui.m_btnExit.onClick.Add(OnClickBtnExit);
  27. _ui.m_btnLogout.onClick.Add(OnClickBtnLogout);
  28. _ui.m_btnSound.onClick.Add(OnClickBtnSound);
  29. _ui.m_btnMusic.onClick.Add(OnClickBtnMusic);
  30. _ui.m_btnHelp.onClick.Add(OnClickBtnHelp);
  31. _ui.m_txtSlogan.onFocusOut.Add(OnFocuseOut);
  32. }
  33. protected override void OnShown()
  34. {
  35. base.OnShown();
  36. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  37. _ui.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  38. RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  39. if (roleLevelCfg.exp > 0)
  40. {
  41. _ui.m_proBarExp.value = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
  42. _ui.m_proBarExp.max = roleLevelCfg.exp;
  43. }
  44. else
  45. {
  46. _ui.m_proBarExp.text = "已满级";
  47. }
  48. _ui.m_btnSound.selected = SoundManager.Instance.isOn;
  49. _ui.m_btnMusic.selected = MusicManager.Instance.isOn;
  50. }
  51. protected override void OnHide()
  52. {
  53. base.OnHide();
  54. }
  55. private void OnClickBtnExit()
  56. {
  57. AlertSystem.Show("确认返回登录页吗?")
  58. .SetLeftButton(true)
  59. .SetRightButton(true, "确认", (object data) =>
  60. {
  61. GameController.QuitToLoginView(false);
  62. });
  63. }
  64. private void OnClickBtnLogout()
  65. {
  66. AlertSystem.Show("确认注销当前账号吗?")
  67. .SetLeftButton(true)
  68. .SetRightButton(true, "确认", (object data) =>
  69. {
  70. GameController.QuitToLoginView(true);
  71. });
  72. }
  73. private void OnClickBtnSound()
  74. {
  75. SoundManager.Instance.isOn = _ui.m_btnSound.selected;
  76. }
  77. private void OnClickBtnMusic()
  78. {
  79. MusicManager.Instance.isOn = _ui.m_btnMusic.selected;
  80. }
  81. private void OnClickBtnHelp()
  82. {
  83. if (LauncherConfig.netType == EnumNetType.LOCAL)
  84. {
  85. ViewManager.Show(ViewName.GM_PANEL_VIEW);
  86. }
  87. else
  88. {
  89. ViewManager.Show(ViewName.LOG_VIEW);
  90. }
  91. }
  92. private void OnFocuseOut()
  93. {
  94. }
  95. }
  96. }