SceneController.cs 6.3 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. namespace GFGGame
  4. {
  5. public class SceneController
  6. {
  7. public static void UpdateLoginScene(GameObject sceneObj)
  8. {
  9. //背景
  10. Transform tf = sceneObj.transform.Find("Bg");
  11. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  12. var resPath = ResPathUtil.GetDressUpPath("jhsy_bg", "jpg");
  13. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  14. DressUpUtil.AddAssetReleaser(tf.gameObject, resPath);
  15. spr.sprite = sp;
  16. //角色
  17. DressUpUtil.UpdateBody("ui_loginrole", sceneObj);
  18. }
  19. public static void UpdateMainScene(GameObject sceneObj)
  20. {
  21. //背景0
  22. Transform tf = sceneObj.transform.Find("Bg");
  23. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  24. var resPath = ResPathUtil.GetBgImgPath("zjm_1");
  25. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  26. DressUpUtil.AddAssetReleaser(tf.gameObject, resPath);
  27. spr.sprite = sp;
  28. //背景1
  29. Transform tf1 = sceneObj.transform.Find("Bg1");
  30. SpriteRenderer spr1 = tf1.GetComponent<SpriteRenderer>();
  31. var resPath1 = ResPathUtil.GetBgImgPath("fuben_bg");
  32. Sprite sp1 = GFGAsset.Load<Sprite>(resPath1);
  33. DressUpUtil.AddAssetReleaser(tf1.gameObject, resPath);
  34. spr1.sprite = sp1;
  35. //角色
  36. CustomSuitData suitSavedData = CustomSuitDataManager.GetCurrentSuitData();
  37. MyDressUpHelper.dressUpObj.setSceneObj(sceneObj.transform.Find("Scene").gameObject, false, true, null, false);
  38. MyDressUpHelper.dressUpObj.PutOnDressUpData(suitSavedData.dressUpData);
  39. }
  40. public static void UpdateDialogBg(string value, GameObject sceneObj)
  41. {
  42. Transform bg = sceneObj.transform.Find("Bg");
  43. Transform bgNext = sceneObj.transform.Find("BgNext");
  44. SpriteRenderer bgSpr = bg.GetComponent<SpriteRenderer>();
  45. SpriteRenderer bgNextSpr = bgNext.GetComponent<SpriteRenderer>();
  46. if (value == "0")
  47. {
  48. bgSpr.sprite = null;
  49. }
  50. else
  51. {
  52. var resPath = ResPathUtil.GetDressUpPath(value, "jpg");
  53. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  54. DressUpUtil.AddAssetReleaser(bg.gameObject, resPath);
  55. if (bgSpr.sprite == null)
  56. {
  57. bgSpr.sprite = sp;
  58. }
  59. else
  60. {
  61. StoryDialogDataManager.Instance.waitBgChange = true;
  62. StoryDialogDataManager.Instance.dialogShowDelay = 0.4f;
  63. SetSpriteRendererAlpha(bgSpr, 1f);
  64. bgNextSpr.sprite = sp;
  65. FairyGUI.Timers.inst.StartCoroutine(LastBgFadeOut());
  66. IEnumerator LastBgFadeOut()
  67. {
  68. while (true)
  69. {
  70. if (bgSpr != null)
  71. {
  72. if (bgSpr.enabled && bgSpr.color.a > 0f)
  73. {
  74. SetSpriteRendererAlpha(bgSpr, bgSpr.color.a - 0.033f);
  75. }
  76. else
  77. {
  78. bgSpr.sprite = sp;
  79. SetSpriteRendererAlpha(bgSpr, 1f);
  80. bgNextSpr.sprite = null;
  81. break;
  82. }
  83. }
  84. else
  85. {
  86. break;
  87. }
  88. yield return new WaitForEndOfFrame();
  89. }
  90. StoryDialogDataManager.Instance.waitBgChange = false;
  91. }
  92. }
  93. }
  94. }
  95. public static void UpdateDialogPic(string value, GameObject sceneObj)
  96. {
  97. Transform tf = sceneObj.transform.Find("Pic");
  98. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  99. if (value == "0")
  100. {
  101. spr.sprite = null;
  102. }
  103. else
  104. {
  105. StoryDialogDataManager.Instance.waitPicFade = true;
  106. var resPath = ResPathUtil.GetNpcPicSPath(value);
  107. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  108. DressUpUtil.AddAssetReleaser(tf.gameObject, resPath);
  109. spr.sprite = sp;
  110. SetSpriteRendererAlpha(spr, 0f);
  111. FairyGUI.Timers.inst.StartCoroutine(UpdateDialogPicAlpha());
  112. IEnumerator UpdateDialogPicAlpha()
  113. {
  114. while (true)
  115. {
  116. if (spr != null)
  117. {
  118. if (spr.enabled && spr.color.a < 1f)
  119. {
  120. SetSpriteRendererAlpha(spr, spr.color.a + 0.055f);
  121. }
  122. else
  123. {
  124. break;
  125. }
  126. }
  127. else
  128. {
  129. break;
  130. }
  131. yield return new WaitForEndOfFrame();
  132. }
  133. StoryDialogDataManager.Instance.waitPicFade = false;
  134. }
  135. }
  136. }
  137. public static void SetSpriteRendererAlpha(SpriteRenderer spr, float a)
  138. {
  139. Color c = spr.color;
  140. c.a = a;
  141. spr.color = c;
  142. }
  143. public static void UpdateFightTarget(string value, GameObject sceneObj)
  144. {
  145. Transform tf = sceneObj.transform.Find("Npc");
  146. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  147. var resPath = ResPathUtil.GetNpcPicFPath(value);
  148. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  149. DressUpUtil.AddAssetReleaser(tf.gameObject, resPath);
  150. spr.sprite = sp;
  151. }
  152. }
  153. }