GetSuitItemController.cs 1.7 KB

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  1. using System.Collections.Generic;
  2. namespace GFGGame
  3. {
  4. public class GetSuitItemController
  5. {
  6. public static bool enable = true;
  7. public static bool showSingle = false; //是否是每次获得套装就需要显示一次
  8. private static List<int> _waitingToShowSuit = new List<int>();
  9. //这个变量主要用于抽奖自动打开
  10. public static bool isAuto = false;
  11. public static void Clear()
  12. {
  13. _waitingToShowSuit.Clear();
  14. }
  15. public static void AddItemId(int itemId)
  16. {
  17. if (!enable || !GameGlobal.PreDataInited)
  18. {
  19. return;
  20. }
  21. int suitId = SuitCfgArray.Instance.GetSuitIdOfItem(itemId);
  22. if (_waitingToShowSuit.IndexOf(suitId) < 0 && !showSingle)
  23. {
  24. _waitingToShowSuit.Add(suitId);
  25. }
  26. }
  27. public static int TryShow(int itemId)
  28. {
  29. int suitId = 0;
  30. if (itemId > 0)
  31. {
  32. // int index = _waitingToShowList.IndexOf(itemId);
  33. suitId = SuitCfgArray.Instance.GetSuitIdOfItem(itemId);
  34. int index = _waitingToShowSuit.IndexOf(suitId);
  35. if (index >= 0)
  36. {
  37. _waitingToShowSuit.RemoveAt(index);
  38. ViewManager.Show<SuitItemView>(new object[] { suitId, 0 });
  39. }
  40. }
  41. else if (_waitingToShowSuit.Count > 0)
  42. {
  43. suitId = _waitingToShowSuit[0];
  44. _waitingToShowSuit.RemoveAt(0);
  45. ViewManager.Show<SuitItemView>(new object[] { suitId ,0});
  46. }
  47. return suitId;
  48. }
  49. }
  50. }