FieldFightEndView.cs 2.2 KB

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  1. using FairyGUI;
  2. using UI.Field;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class FieldFightEndView : BaseWindow
  7. {
  8. private UI_FieldFightEndUI _ui;
  9. public override void Dispose()
  10. {
  11. if (_ui != null)
  12. {
  13. _ui.Dispose();
  14. _ui = null;
  15. }
  16. base.Dispose();
  17. }
  18. protected override void OnInit()
  19. {
  20. base.OnInit();
  21. packageName = UI_FieldUI.PACKAGE_NAME;
  22. _ui = UI_FieldFightEndUI.Create();
  23. this.viewCom = _ui.target;
  24. this.viewCom.Center();
  25. this.modal = true;
  26. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  27. this.clickBlankToClose = false;
  28. _ui.m_list.itemRenderer = ListItemRender;
  29. _ui.m_btnConfirm.onClick.Add(this.Hide);
  30. }
  31. protected override void OnShown()
  32. {
  33. base.OnShown();
  34. FieldDataManager.Instance.currFightLv = 1;
  35. UpdateView();
  36. }
  37. private void UpdateView()
  38. {
  39. FieldCfg fieldCfg = FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.fieldResult.chapterId);
  40. string num = StringUtil.GetColorText(string.Format("{0}/{1}", FieldDataManager.Instance.fieldResult.passLvl, fieldCfg.num), "#BB674E");
  41. _ui.m_txtNum.text = string.Format("第{0}轮", num);
  42. _ui.m_txtCostNum.text = FieldDataManager.Instance.fieldResult.costNum.ToString();
  43. // _ui.m_txtHas.text = string.Format("已拥有:{0}", ItemDataManager.GetItemNum(FieldDataManager.Instance.fieldResult.bonusList[0].id));
  44. _ui.m_list.numItems = FieldDataManager.Instance.fieldResult.bonusList.Count;
  45. _ui.m_txtTips.visible = _ui.m_list.numItems <= 0;
  46. }
  47. protected override void OnHide()
  48. {
  49. base.OnHide();
  50. }
  51. private void ListItemRender(int index, GObject obj)
  52. {
  53. ItemData reward = FieldDataManager.Instance.fieldResult.bonusList[index];
  54. if (obj.data == null)
  55. {
  56. obj.data = new ItemView(obj as GComponent);
  57. }
  58. (obj.data as ItemView).SetData(reward);
  59. }
  60. }
  61. }