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- using FairyGUI;
- using UnityEngine;
- using UI.Main;
- using System.Collections;
- using System.Collections.Generic;
- using ET;
- namespace GFGGame
- {
- public class StroyFightResultView : BaseView
- {
- private UI_StoryFightResultUI _ui;
- private GameObject _scenePrefab;
- private GameObject _sceneObject;
- private GameObject _gameObject0;
- private GameObject _gameObject1;
- private GameObject _gameObject2;
- private GameObject _gameObject3;
- private GameObject _gameObject4;
- private GameObject _gameObject5;
- private GameObject _gameObject6;
- private GameObject _gameObject7;
- private GameObject _gameObject8;
- private GameObject _gameObject9;
- private GameObject _gameObject10;
- private GameObject _gameObject11;
- private GoWrapper _wrapper0;
- private GoWrapper _wrapper1;
- private GoWrapper _wrapper2;
- private GoWrapper _wrapper3;
- private GoWrapper _wrapper4;
- private GoWrapper _wrapper5;
- private GoWrapper _wrapper6;
- private GoWrapper _wrapper7;
- private GoWrapper _wrapper8;
- private GoWrapper _wrapper9;
- private GoWrapper _wrapper10;
- private GoWrapper _wrapper11;
- private StoryFightResultData _resultData;
- public override void Dispose()
- {
- SceneController.DestroyObjectFromView(_gameObject0, _wrapper0);
- SceneController.DestroyObjectFromView(_gameObject1, _wrapper1);
- SceneController.DestroyObjectFromView(_gameObject2, _wrapper2);
- SceneController.DestroyObjectFromView(_gameObject3, _wrapper3);
- SceneController.DestroyObjectFromView(_gameObject4, _wrapper4);
- SceneController.DestroyObjectFromView(_gameObject5, _wrapper5);
- SceneController.DestroyObjectFromView(_gameObject6, _wrapper6);
- SceneController.DestroyObjectFromView(_gameObject7, _wrapper7);
- if (_ui != null)
- {
- _ui.Dispose();
- }
- _ui = null;
- base.Dispose();
- }
- protected override void Init()
- {
- base.Init();
- _ui = UI_StoryFightResultUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui.m_btnClose.enabled = false;
- _ui.m_btnClose.onClick.Add(OnClickBtnClose);
- // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("fightBg");
- _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightResult"));
- AddEffect();
- }
- private void AddEffect()
- {
- string resPath0 = ResPathUtil.GetViewEffectPath("ui_fight_new", "ZDJS_lose");
- SceneController.AddObjectToView(null, null, _ui.m_comResult.m_holderResult0, resPath0, out _gameObject0, out _wrapper0);
- string resPath1 = ResPathUtil.GetViewEffectPath("ui_fight_new", "ZDJS_qualified");
- SceneController.AddObjectToView(null, null, _ui.m_comResult.m_holderResult1, resPath1, out _gameObject1, out _wrapper1);
- string resPath2 = ResPathUtil.GetViewEffectPath("ui_fight_new", "ZDJS_good");
- SceneController.AddObjectToView(null, null, _ui.m_comResult.m_holderResult2, resPath2, out _gameObject2, out _wrapper2);
- string resPath3 = ResPathUtil.GetViewEffectPath("ui_fight_new", "ZDJS_Perfect");
- SceneController.AddObjectToView(null, null, _ui.m_comResult.m_holderResult3, resPath3, out _gameObject3, out _wrapper3);
- string resPath4 = ResPathUtil.GetViewEffectPath("ui_fight_new", "ZDJS_Text_kuang");
- SceneController.AddObjectToView(null, null, _ui.m_comResult.m_holderScore, resPath4, out _gameObject4, out _wrapper4);
- string resPath5 = ResPathUtil.GetViewEffectPath("ui_fight_new", "ZDJS_STAR");
- SceneController.AddObjectToView(null, null, _ui.m_comResult.m_holderStar3, resPath5, out _gameObject7, out _wrapper7);
- SceneController.AddObjectToView(null, null, _ui.m_comResult.m_holderStar2, resPath5, out _gameObject6, out _wrapper6);
- SceneController.AddObjectToView(null, null, _ui.m_comResult.m_holderStar1, resPath5, out _gameObject5, out _wrapper5);
- string resPath8 = ResPathUtil.GetViewEffectPath("ui_fight_new", "ZDJS_jindu_di");
- SceneController.AddObjectToView(null, null, _ui.m_comExpBar.m_holderProHead, resPath8, out _gameObject8, out _wrapper8);
- string resPath9 = ResPathUtil.GetViewEffectPath("ui_fight_new", "ZDJS_jindu_head");
- SceneController.AddObjectToView(null, null, _ui.m_comExpBar.m_proExp.m_holder, resPath9, out _gameObject9, out _wrapper9);
- string resPath10 = ResPathUtil.GetViewEffectPath("ui_fight_new", "ZDJS_jindu_tx");
- SceneController.AddObjectToView(null, null, _ui.m_comExpBar.m_proExp.m_comHolder.m_holder, resPath10, out _gameObject10, out _wrapper10);
- string resPath11 = ResPathUtil.GetViewEffectPath("ui_fight_new", "ZDJS_player");
- SceneController.AddObjectToView(null, null, _ui.m_comExpBar.m_holderHead, resPath11, out _gameObject11, out _wrapper11);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _resultData = (StoryFightResultData)this.viewData;
- InstanceZonesDataManager.usedRecommend = false;
- InstanceZonesDataManager.isResultFighting = true;
- FightData roleData = InstanceZonesDataManager.roleData;
- if (_sceneObject == null)
- {
- _sceneObject = GameObject.Instantiate(_scenePrefab);
- MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false, null, false);
- }
- MyDressUpHelper.dressUpObj.PutOnItemList(roleData.itemList);
- _ui.m_comResult.m_c1.selectedIndex = _resultData.Star;
- _ui.m_comResult.m_txtScore.text = "" + _resultData.Score;
- RoleInfoManager.Instance.UpdateHeadWithLv1(_ui.m_comExpBar.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId, RoleDataManager.lvl);
- if (!this._resultData.Result)
- {
- _ui.m_comExpBar.target.visible = false;
- InstanceZonesDataManager.isResultFighting = false;
- }
- else
- {
- _ui.m_comExpBar.target.visible = true;
- _ui.m_btnClose.enabled = false;
- StoryLevelCfg _levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
- StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
- _ui.m_comExpBar.m_txtExpAdded.SetVar("value", fightCfg.exp.ToString()).FlushVars();
- }
- if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Field)
- {
- _ui.m_comExpBar.target.visible = false;
- Timers.inst.Add(3, 1, OnClickBtnClose);
- }
- _ui.m_comResult.m_t0.Play(AddExp);
- }
- protected override void OnHide()
- {
- base.OnHide();
- if (_sceneObject != null)
- {
- GameObject.Destroy(_sceneObject);
- _sceneObject = null;
- }
- InstanceZonesDataManager.isResultFighting = false;
- MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
- _ui.m_comResult.m_t1.Play();
- _ui.m_comExpBar.m_proExp.m_comHolder.target.width = 0;
- }
- private async void OnClickBtnClose(object param)
- {
- this.Hide();
- if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Field)
- {
- Timers.inst.Remove(OnClickBtnClose);
- if (!this._resultData.Result || FieldDataManager.Instance.currFightLv == FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId).num)
- {
- ViewManager.Show<FieldView>();
- if (FieldDataManager.Instance.currFightLv <= 1) return;
- bool result = await FieldSProxy.ReqFieldInstanceResult();
- if (result)
- {
- ViewManager.Show<FieldFightEndView>();
- }
- }
- else
- {
- ViewManager.Show<FieldView>();
- ViewManager.Show<FieldFightInfoView>();
- }
- }
- else
- {
- InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, _resultData.FirstPass, true);
- //尝试显示奖励
- BonusController.TryShowBonusList(_resultData.BonusList);
- }
- InstanceZonesDataManager.currentCardId = -1;
- }
- private void AddExp()
- {
- float exp = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
- float cfgExp = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).exp;
- _ui.m_comExpBar.m_txtCurExp.text = exp.ToString();
- _ui.m_comExpBar.m_txtAllExp.text = cfgExp.ToString();
- _ui.m_comExpBar.m_proExp.target.max = cfgExp;
- _ui.m_comExpBar.m_proExp.target.value = 0;
- _ui.m_comExpBar.m_proExp.target.TweenValue(exp, 0.2f).OnUpdate((GTweener t) =>
- {
- _ui.m_comExpBar.m_proExp.m_comHolder.target.width = t.value.x / cfgExp * _ui.m_comExpBar.m_proExp.m_comHolder.target.initWidth;
- }).OnComplete(() =>
- {
- InstanceZonesDataManager.isResultFighting = false;
- });
- _ui.m_btnClose.enabled = true;
- UpdateToCheckGuide(null);
- }
- }
- }
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