MainUIView.cs 31 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. using System;
  7. using UI.CommonGame;
  8. namespace GFGGame
  9. {
  10. public class MainUIView : BaseView
  11. {
  12. private UI_MainUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private ValueBarController _valueBarController;
  16. private SwipeGesture swipeGesture;
  17. private const int swipeDistance = 100;
  18. private bool isOpen = false;
  19. private GButton _btnGongGao;
  20. private GButton _btnHaoYou;
  21. private GButton _btnYouJian;
  22. private GButton _btnRenWu;
  23. private GButton _btnPengYouQuan;
  24. private GButton _btnJInShu;
  25. private GButton _btnTianGong;
  26. private GButton _btnLeague;
  27. private GButton _btnStore;
  28. private GButton _btnTuJian;
  29. private GButton _btnStudio;
  30. private GButton _btnField;
  31. private GButton _btnBag;
  32. private GameObject _effectObj4;
  33. private GoWrapper _wrapper4;
  34. private GameObject _effectObj4_1;
  35. private GoWrapper _wrapper4_1;
  36. private GameObject _effectObj5;
  37. private GoWrapper _wrapper5;
  38. private GameObject _effectObj6;
  39. private GoWrapper _wrapper6;
  40. private GameObject _effectObj7;
  41. private GoWrapper _wrapper7;
  42. private List<GameObject> _effects = new List<GameObject>();
  43. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  44. private List<GameObject> _effects1 = new List<GameObject>();
  45. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  46. private UI_ButtonModle1[] _btns;
  47. public override void Dispose()
  48. {
  49. if (_valueBarController != null)
  50. {
  51. _valueBarController.Dispose();
  52. _valueBarController = null;
  53. }
  54. for (int i = 0; i < _effects.Count; i++)
  55. {
  56. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  57. SceneController.DestroyObjectFromView(_effects1[i], _wrappers1[i]);
  58. }
  59. SceneController.DestroyObjectFromView(_effectObj4, _wrapper4);
  60. SceneController.DestroyObjectFromView(_effectObj4_1, _wrapper4_1);
  61. SceneController.DestroyObjectFromView(_effectObj5, _wrapper5);
  62. if (_sceneObject != null)
  63. {
  64. GameObject.Destroy(_sceneObject);
  65. _sceneObject = null;
  66. }
  67. if (_ui != null)
  68. {
  69. _ui.Dispose();
  70. _ui = null;
  71. }
  72. base.Dispose();
  73. }
  74. protected override void Init()
  75. {
  76. base.Init();
  77. packageName = UI_MainUI.PACKAGE_NAME;
  78. _ui = UI_MainUI.Create();
  79. viewCom = _ui.target;
  80. isfullScreen = true;
  81. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  82. }
  83. protected override void OnInit()
  84. {
  85. base.OnInit();
  86. _valueBarController = new ValueBarController(_ui.m_valueBar);
  87. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  88. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  89. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  90. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  91. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  92. _btnLeague = _ui.m_list.GetChild("btnLeague").asButton;
  93. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  94. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  95. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  96. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  97. // _btnStudio = _ui.m_list.GetChild("btnStudio").asButton;
  98. // _btnField = _ui.m_list.GetChild("btnField").asButton;
  99. _btnBag = _ui.m_list.GetChild("btnBag").asButton;
  100. // _btnGongGao.visible = false;
  101. // _btnHaoYou.visible = false;
  102. // _btnRenWu.visible = false;
  103. _btnPengYouQuan.visible = false;
  104. _btnJInShu.visible = false;
  105. _btnTianGong.visible = false;
  106. _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai };
  107. _ui.m_btnMain.target.onClick.Add(OnClickBtnMain);
  108. _ui.m_btnHuanZhuang.target.onClick.Add(OnClickBtnHuanZhuang);
  109. _ui.m_btnZhaiXing.target.onClick.Add(OnClickBtnZhaiXing);
  110. _ui.m_btnDailyLogin.target.onClick.Add(OnClickBtnDailyLogin);
  111. _ui.m_btnXiuFang.target.onClick.Add(OnClickBtnXiuFang);
  112. _ui.m_btnCiPai.target.onClick.Add(OnClickBtnCiPai);
  113. _ui.m_btnStudio.target.onClick.Add(OnClickBtnStudio);
  114. _ui.m_btnField.target.onClick.Add(OnClickBtnField);
  115. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  116. _ui.m_btnPoem.target.onClick.Add(OnClickBtnPoem);
  117. _ui.m_btnArena.target.onClick.Add(OnClickBtnArena);
  118. _ui.m_btnTravel.target.onClick.Add(OnClickBtnTravel);
  119. _btnLeague.onClick.Add(OnClickBtnLeague);
  120. _btnStore.onClick.Add(OnClickBtnStore);
  121. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  122. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  123. _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
  124. _btnGongGao.onClick.Add(OnClickBtnGongGao);
  125. _btnRenWu.onClick.Add(OnClickBtnRenWu);
  126. // _btnStudio.onClick.Add(OnClickBtnStudio);
  127. // _btnField.onClick.Add(OnClickBtnField);
  128. _btnBag.onClick.Add(OnClickBtnBag);
  129. _ui.m_loaRight.target.onClick.Add(MoveLeft);
  130. _ui.m_loaLeft.target.onClick.Add(MoveRight);
  131. swipeGesture = new SwipeGesture(_ui.target);
  132. swipeGesture.onAction.Add(OnSwipe);
  133. swipeGesture.actionDistance = swipeDistance;
  134. _ui.m_list.ResizeToFit();
  135. _ui.m_btnChange.target.onClick.Add(OnBtnChangClick);
  136. _ui.m_btnChange.m_c1.selectedIndex = 1;
  137. _ui.m_btnChange.target.selected = true;
  138. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.OPEN_TAGS);
  139. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + cfg.id, 0).Coroutine();
  140. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + cfg.id, 1).Coroutine();
  141. AddEffect();
  142. }
  143. protected override void AddEventListener()
  144. {
  145. base.AddEventListener();
  146. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  147. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  148. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  149. EventAgent.AddEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  150. }
  151. protected override void OnShown()
  152. {
  153. base.OnShown();
  154. MainDataManager.Instance.CanSwipe = false;
  155. GRoot.inst.touchable = false;
  156. _ui.m_loaGuidestudio.visible = true;
  157. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  158. if (_sceneObject == null)
  159. {
  160. _sceneObject = GameObject.Instantiate(_scenePrefab);
  161. }
  162. CheckFunOpen();
  163. UpdateRedDot();
  164. SceneController.UpdateMainScene(_sceneObject);
  165. UpdateRoleLvl();
  166. UpdateHead();
  167. _valueBarController.OnShown();
  168. long lastTime = GameGlobal.lastLoginTime;// GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  169. if (!TimeUtil.CheckIsSameTime(lastTime * 1000, TimeHelper.ClientNow()) && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET && GuideDataManager.currentGuideId <= 0)
  170. {
  171. ViewManager.Show<SevenDayLoginView>();
  172. GameGlobal.lastLoginTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  173. }
  174. SetPos();
  175. Timers.inst.AddUpdate(CheckGuide);
  176. Timers.inst.AddUpdate(Update);
  177. }
  178. protected override void OnHide()
  179. {
  180. base.OnHide();
  181. if (_sceneObject != null)
  182. {
  183. GameObject.Destroy(_sceneObject);
  184. _sceneObject = null;
  185. }
  186. _valueBarController.OnHide();
  187. Timers.inst.Remove(Update);
  188. Timers.inst.Remove(CheckGuide);
  189. }
  190. protected override void RemoveEventListener()
  191. {
  192. base.RemoveEventListener();
  193. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  194. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  195. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  196. EventAgent.RemoveEventListener(ConstMessage.CHANGE_ROLE_HEAD, UpdateHead);
  197. }
  198. private void AddEffect()
  199. {
  200. // string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  201. // string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  202. // for (int i = 0; i < _btns.Length; i++)
  203. // {
  204. // GameObject gameObject0;
  205. // GoWrapper wrapper0;
  206. // GameObject gameObject1;
  207. // GoWrapper wrapper1;
  208. // SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);
  209. // SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);
  210. // _effects.Add(gameObject0);
  211. // _wrappers.Add(wrapper0);
  212. // _effects1.Add(gameObject1);
  213. // _wrappers1.Add(wrapper1);
  214. // }
  215. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_zzl_d");
  216. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_zzl");
  217. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  218. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  219. string resPath4 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_jt");
  220. SceneController.AddObjectToView(_effectObj6, _wrapper6, _ui.m_loaLeft.m_holder, resPath4, out _effectObj6, out _wrapper6);
  221. SceneController.AddObjectToView(_effectObj7, _wrapper7, _ui.m_loaRight.m_holder, resPath4, out _effectObj7, out _wrapper7);
  222. // string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  223. // SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  224. }
  225. private void SetPos()
  226. {
  227. GameObject Scene = _sceneObject.transform.Find("Scene").gameObject;
  228. GameObject Bg = _sceneObject.transform.Find("Bg").gameObject;
  229. GameObject Bg1 = _sceneObject.transform.Find("Bg1").gameObject;
  230. if (MainDataManager.Instance.ViewType == 0)
  231. {
  232. Scene.SetActive(true);
  233. Bg.SetActive(true);
  234. Bg1.SetActive(false);
  235. _ui.m_t3.Play(); ;
  236. }
  237. else if (MainDataManager.Instance.ViewType == 1)
  238. {
  239. Scene.SetActive(false);
  240. Bg.SetActive(false);
  241. Bg1.SetActive(true);
  242. _ui.m_t4.Play();
  243. // _sceneObject.transform.position = new Vector2(-GRoot.inst.width / 100f, 0);
  244. }
  245. }
  246. private void OnSwipe(EventContext context)
  247. {
  248. if (!MainDataManager.Instance.CanSwipe) return;
  249. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(ConstFunctionId.MAIN_SECOND_VIEW, false)) return;
  250. SwipeGesture swipeture = (SwipeGesture)context.sender;
  251. if (MainDataManager.Instance.ViewType == 0 && swipeture.position.x < 0 && swipeture.position.y < -swipeture.position.x && swipeture.position.y > swipeture.position.x)
  252. {
  253. MoveLeft();
  254. }
  255. else if (MainDataManager.Instance.ViewType == 1 && swipeture.position.x > 0 && swipeture.position.y > -swipeture.position.x && swipeture.position.y < swipeture.position.x)
  256. {
  257. MoveRight();
  258. }
  259. }
  260. private void MoveLeft()
  261. {
  262. _ui.target.touchable = false;
  263. TryCompleteGuide();
  264. Timers.inst.Add(0.5f, 1, ChangeSceneBg);
  265. _ui.m_t1.Play(() =>
  266. {
  267. _ui.target.touchable = true;
  268. MainDataManager.Instance.ViewType = 1;
  269. });
  270. }
  271. private void ChangeSceneBg(object param)
  272. {
  273. _sceneObject.transform.Find("Scene").gameObject.SetActive(false);
  274. _sceneObject.transform.Find("Bg").gameObject.SetActive(false);
  275. _sceneObject.transform.Find("Bg1").gameObject.SetActive(true);
  276. }
  277. private void MoveRight()
  278. {
  279. _ui.target.touchable = false;
  280. Timers.inst.Add(0.5f, 1, ChangeSceneBg1);
  281. _ui.m_t2.Play(() =>
  282. {
  283. _ui.target.touchable = true;
  284. MainDataManager.Instance.ViewType = 0;
  285. });
  286. }
  287. private void ChangeSceneBg1(object param)
  288. {
  289. _sceneObject.transform.Find("Scene").gameObject.SetActive(true);
  290. _sceneObject.transform.Find("Bg").gameObject.SetActive(true);
  291. _sceneObject.transform.Find("Bg1").gameObject.SetActive(false);
  292. }
  293. private void OnBtnChangClick()
  294. {
  295. int count = 0;
  296. for (int i = 0; i < _ui.m_list.numItems; i++)
  297. {
  298. if (_ui.m_list.GetChildAt(i).visible == true) count++;
  299. }
  300. int oneItemHeight = 97 + _ui.m_list.lineGap;
  301. float height = count * oneItemHeight;
  302. if (_ui.m_btnChange.target.selected == true)
  303. {
  304. _ui.m_btnChange.m_c1.selectedIndex = 1;
  305. GTween.To(_ui.m_list.height, height, 0.4f).SetTarget(_ui.m_list)
  306. .OnUpdate((GTweener t) =>
  307. {
  308. _ui.m_list.height = t.value.x;
  309. }).SetEase(EaseType.QuintInOut);
  310. // _ui.m_list.ResizeToFit();
  311. // _ui.m_btnChange.m_c1.selectedIndex = 1;
  312. }
  313. else
  314. {
  315. _ui.m_btnChange.m_c1.selectedIndex = 0;
  316. GTween.To(_ui.m_list.height, oneItemHeight, 0.4f).SetTarget(_ui.m_list)
  317. .OnUpdate((GTweener t) =>
  318. {
  319. _ui.m_list.height = t.value.x;
  320. }).SetEase(EaseType.QuintInOut);
  321. // _ui.m_list.height = 0;
  322. // _ui.m_btnChange.m_c1.selectedIndex = 0;
  323. }
  324. }
  325. private void OnClickBtnMain()
  326. {
  327. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);
  328. if (isOpen) return;
  329. isOpen = true;
  330. // _ui.m_btnMain.m_holder1.visible = true;
  331. // Timers.inst.Add(effectTime, 1, (param) =>
  332. // {
  333. // _ui.m_btnMain.m_holder1.visible = false;
  334. // this.Hide();
  335. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  336. isOpen = false; ;
  337. // });
  338. }
  339. private void OnClickBtnHuanZhuang()
  340. {
  341. if (isOpen) return;
  342. isOpen = true;
  343. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  344. // Timers.inst.Add(effectTime, 1, (param) =>
  345. // {
  346. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  347. this.Hide();
  348. ViewManager.Show(ViewName.DRESS_UP_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  349. isOpen = false;
  350. // });
  351. }
  352. private void OnClickBtnZhaiXing()
  353. {
  354. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.ZAI_XING, 1);
  355. if (isOpen) return;
  356. isOpen = true;
  357. _ui.m_btnZhaiXing.m_holder1.visible = true;
  358. // Timers.inst.Add(effectTime, 1, (param) =>
  359. // {
  360. _ui.m_btnZhaiXing.m_holder1.visible = false;
  361. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  362. isOpen = false;
  363. // });
  364. }
  365. private void OnClickBtnXiuFang()
  366. {
  367. if (isOpen) return;
  368. isOpen = true;
  369. _ui.m_btnXiuFang.m_holder1.visible = true;
  370. // Timers.inst.Add(effectTime, 1, (param) =>
  371. // {
  372. _ui.m_btnXiuFang.m_holder1.visible = false;
  373. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  374. isOpen = false;
  375. // });
  376. }
  377. private void OnClickBtnDailyLogin()
  378. {
  379. // if (isOpen) return;
  380. // isOpen = true;
  381. _ui.m_btnDailyLogin.m_holder.visible = true;
  382. // Timers.inst.Add(effectTime, 1, (param) =>
  383. // {
  384. // _ui.m_btnDailyLogin.m_holder.visible = false;
  385. // List<string> list = new List<string>();
  386. // list.Add("StudioView");
  387. // list.Add("XiuFangView");
  388. // ViewManager.Show<FunctionOpenView>(list);
  389. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  390. ViewManager.Show<SevenDayLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  391. // isOpen = false;
  392. // });
  393. }
  394. private void OnClickBtnCiPai()
  395. {
  396. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 1);
  397. if (isOpen) return;
  398. isOpen = true;
  399. _ui.m_btnCiPai.m_holder1.visible = true;
  400. // Timers.inst.Add(effectTime, 1, (param) =>
  401. // {
  402. _ui.m_btnCiPai.m_holder1.visible = false;
  403. CardDataManager.isFilter = false;
  404. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  405. isOpen = false;
  406. // });
  407. }
  408. private void OnClickBtnStudio()
  409. {
  410. ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  411. }
  412. private void OnClickBtnField()
  413. {
  414. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  415. ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  416. }
  417. private void OnClickBtnPoem()
  418. {
  419. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  420. ViewManager.Show<PoemView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  421. }
  422. private void OnClickBtnArena()
  423. {
  424. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  425. if (!ArenaDataManager.Instance.IsSeasonOpen)
  426. {
  427. PromptController.Instance.ShowFloatTextPrompt("赛季未开始");
  428. return;
  429. }
  430. if (FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(ArenaView).Name))
  431. {
  432. ViewManager.Show<ArenaView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  433. ViewManager.Show<ArenaLoadingView>();
  434. }
  435. }
  436. private void OnClickBtnTravel()
  437. {
  438. // LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  439. ViewManager.Show<TravelView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  440. }
  441. private void OnClickBtnBag()
  442. {
  443. ViewManager.Show<BagView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  444. }
  445. private void OnClickBtnLeague()
  446. {
  447. // LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  448. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LeagueView).Name)) return;
  449. // if (LeagueDataManager.Instance.Type == 0)
  450. // {
  451. // PromptController.Instance.ShowFloatTextPrompt("数据来的有点慢,稍后再试下吧");
  452. // return;
  453. // }
  454. if (LeagueDataManager.Instance.Type == 1)//已加入联盟
  455. {
  456. ViewManager.Show<LeagueView>();
  457. }
  458. else//未加入联盟
  459. {
  460. ViewManager.Show<LeagueJoinView>();
  461. }
  462. }
  463. private void OnClickBtnStore()
  464. {
  465. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  466. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  467. }
  468. private void OnClickBtnTuJian()
  469. {
  470. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.TU_JIAN, 1);
  471. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  472. }
  473. private void OnClickBtnYouJian()
  474. {
  475. ViewManager.Show<MailView>();
  476. }
  477. private void OnClickBtnHaoYou()
  478. {
  479. ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  480. }
  481. private void OnClickBtnGongGao()
  482. {
  483. // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }
  484. ViewManager.Show<NoticeView>();
  485. }
  486. private void OnClickBtnRenWu()
  487. {
  488. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 1);
  489. ViewManager.Show<DailyTaskView>();
  490. }
  491. private void OnClickHeadBar()
  492. {
  493. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  494. }
  495. private void Update(object param)
  496. {
  497. ShowExitAlert();
  498. }
  499. private void ShowExitAlert()
  500. {
  501. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  502. {
  503. AlertSystem.Show("我会想你的")
  504. .SetLeftButton(true, "继续游戏")
  505. .SetRightButton(true, "退出游戏", (object data) =>
  506. {
  507. Application.Quit();
  508. });
  509. }
  510. }
  511. private void OnNumericChange(EventContext context)
  512. {
  513. if ((int)context.data == NumericType.Lvl)
  514. {
  515. UpdateRoleLvl();
  516. CheckFunOpen();
  517. }
  518. }
  519. private void UpdateRoleLvl()
  520. {
  521. _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  522. }
  523. private void UpdateHead()
  524. {
  525. RoleInfoManager.Instance.UpdateHead(_ui.m_headBar.m_comHead, RoleDataManager.headId, RoleDataManager.headBorderId);
  526. }
  527. private void CheckFunOpen()
  528. {
  529. _ui.m_btnXiuFang.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  530. _ui.m_btnHuanZhuang.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  531. _ui.m_btnCiPai.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  532. _ui.m_btnZhaiXing.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  533. _ui.m_btnMain.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  534. _ui.m_btnStudio.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  535. _ui.m_btnField.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  536. _ui.m_btnPoem.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(PoemView).Name, false);
  537. _ui.m_btnTravel.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(TravelView).Name, false);
  538. _ui.m_btnArena.m_loaLockIcon.visible = !FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(ArenaView).Name, false);
  539. _ui.m_btnDailyLogin.target.visible = !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(SevenDayLoginView).Name, false)
  540. || (ActivityDataManager.Instance.dailyLoginId >= 7 && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.GOT));
  541. _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  542. _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  543. _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  544. _btnLeague.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LeagueView).Name, false);
  545. _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(RechargeStoreView).Name, false);
  546. _btnTuJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  547. }
  548. private void UpdateRedDot()
  549. {
  550. RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());
  551. RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());
  552. RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target, RedDotDataManager.Instance.GetDailyLoginRed());
  553. RedDotController.Instance.SetComRedDot(_btnYouJian, RedDotDataManager.Instance.GetMailRed());
  554. RedDotController.Instance.SetComRedDot(_btnTuJian, RedDotDataManager.Instance.GetFieldGuideRed() || RedDotDataManager.Instance.GetTravelGuideRed());
  555. RedDotController.Instance.SetComRedDot(_btnHaoYou, RedDotDataManager.Instance.GetFriendRed());
  556. RedDotController.Instance.SetComRedDot(_btnStore, RedDotDataManager.Instance.GetRechargeGiftFreeRed());
  557. RedDotController.Instance.SetComRedDot(_ui.m_btnField.target, RedDotDataManager.Instance.GetFieldRed(), "", 10);
  558. RedDotController.Instance.SetComRedDot(_ui.m_btnStudio.target, RedDotDataManager.Instance.GetStudioFilingRed(), "", -38);
  559. RedDotController.Instance.SetComRedDot(_ui.m_headBar.target, RedDotDataManager.Instance.GetHeadRed() || RedDotDataManager.Instance.GetHeadBorderRed(), "", 5, 7);
  560. RedDotController.Instance.SetComRedDot(_ui.m_btnTravel.target, RedDotDataManager.Instance.GetTravelRed(), "", -38);
  561. }
  562. private void CheckGuide(object param)
  563. {
  564. MainDataManager.Instance.CanSwipe = true;
  565. GRoot.inst.touchable = true;
  566. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  567. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  568. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0
  569. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  570. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
  571. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0
  572. || GuideDataManager.IsGuideFinish(ConstGuideId.FIELD) <= 0
  573. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_METAL) <= 0
  574. || GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  575. {
  576. UpdateToCheckGuide(null);
  577. }
  578. else
  579. {
  580. _ui.m_loaGuidestudio.visible = false;
  581. Timers.inst.Remove(CheckGuide);
  582. }
  583. }
  584. protected override void UpdateToCheckGuide(object param)
  585. {
  586. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  587. if (MainDataManager.Instance.ViewType == 0)
  588. {
  589. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,自由搭配服饰和分享哦~", -1, false);
  590. GuideController.TryGuide(_ui.m_btnMain.target, ConstGuideId.ENTER_CHAPTER, 3, "海市蜃楼,镜花水月,是所有故事开始的地方。", -1, false);
  591. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_DECOMPOSE, 2, "绣坊里增添了新功能。", -1, false);
  592. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "进入绣坊界面。", -1, false);
  593. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
  594. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "“词牌”可进行升级和管理。", -1, false);
  595. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1, "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看。");
  596. bool isStudioMetalGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_METAL, 2, "向左滑动界面。", -1, false, _ui.target.height - 700);
  597. bool isStudioFilingGuide = GuideController.TryGuide(null, ConstGuideId.STUDIO_FILING, 2, "向左滑动界面。", -1, false, _ui.target.height - 700);
  598. bool isFieldGuide = GuideController.TryGuide(null, ConstGuideId.FIELD, 1, "向左滑动界面。", -1, false, _ui.target.height - 700);
  599. if (isStudioMetalGuide || isStudioFilingGuide || isFieldGuide)
  600. {
  601. _ui.m_loaGuidestudio.visible = true;
  602. MainDataManager.Instance.CanSwipe = true;
  603. }
  604. else
  605. {
  606. _ui.m_loaGuidestudio.visible = false;
  607. }
  608. }
  609. if (MainDataManager.Instance.ViewType == 1)
  610. {
  611. _ui.m_loaGuidestudio.visible = false;
  612. GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_METAL, 3, "工作室开门啦,进去看看~");
  613. GuideController.TryGuide(_ui.m_btnStudio.target, ConstGuideId.STUDIO_FILING, 3, "工作室有新的任务啦。");
  614. GuideController.TryGuide(_ui.m_btnField.target, ConstGuideId.FIELD, 2, "外出进行历史考察,会有意想不到的收获哦。");
  615. }
  616. }
  617. }
  618. }