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- using ET;
- using FairyGUI;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using UI.CommonGame;
- using UnityEngine;
- namespace GFGGame
- {
- public class ItemUtil
- {
- /// <param name="showTips">是否弹购买成功飘字,默认是</param>
- /// <param name="openSource">是否打开来源界面。默认否</param>
- /// <param name="showTxtBuyTips">是否显示购买提示</param>
- public static void ExchangeItemById(int itemId, long num, bool showTips = true, Action onSuccess = null, bool openSource = false, int maxCount = 9990, bool showTxtBuyTips = false, string prefix = "")
- {
- if (!BuyCurrency(itemId, num, onSuccess))
- {
- BuyItemConteoller.Show(itemId, num, ConstBuyType.TYPE_ITEM, onSuccess, showTips, openSource, maxCount);
- BuyItemConteoller.showTxtBuyTips = showTxtBuyTips;
- }
- }
- public static bool BuyCurrency(int itemId, long num, Action onSuccess = null)
- {
- switch (itemId)
- {
- case ConstItemID.GOLD:
- AddGold(onSuccess);
- return true;
- case ConstItemID.POWER:
- AddPower();
- return true;
- case ConstItemID.DIAMOND_RED:
- AddDiamondRed(num);
- return true;
- case ConstItemID.DIAMOND_PURPLE:
- ItemUtil.AddDiamondPurple();
- return true;
- }
- return false;
- }
- public static void AddPower(Action onSuccess = null, int type = 0)
- {
- EnduringGiftBoxController.Show(ConstItemID.POWER, 1, () =>
- {
- if (onSuccess != null)
- {
- onSuccess();
- }
- }, "", type);
- }
- public static void AddGold(Action onSuccess = null, int type = 0)
- {
- EnduringGiftBoxController.Show(ConstItemID.GOLD, 1, () =>
- {
- if (onSuccess != null)
- {
- onSuccess();
- }
- }, "", type);
- }
- public static void AddDiamondPurple()
- {
- //ViewManager.Show<RechargeStoreView>();
- ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_CHARGE, ConstStoreSubId.STORE_CHARGE });
- EventAgent.DispatchEvent(ConstMessage.CLOSE_SHOPPING_TIP);
- }
- //红钻(鲛绡)
- public static void AddDiamondRed(long value = 0, Action onSuccess = null)
- {
- ItemExchangeCfg currencyRatioCfg = ItemExchangeCfgArray.Instance.GetCfg(ConstItemID.DIAMOND_RED);// GetCurrencyRatioCfgById(ConstItemID.DIAMOND_RED);
- BuyItemConteoller.Show(currencyRatioCfg.id, value > 0 ? value : 1, ConstBuyType.TYPE_ITEM, onSuccess, true, true);
- BuyItemConteoller.showTxtBuyTips = true;
- }
- public static string GetItemName(int itemId)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- return itemCfg.name;
- }
- public static string GetSuitName(int suitId)
- {
- SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
- return suitCfg.name;
- }
- public static int GetItemRarity(int itemId)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- return itemCfg.rarity;
- }
- public static List<ItemData> CreateItemDataList(List<ItemInfoProto> items)
- {
- List<ItemData> itemList = new List<ItemData>();
- for (int i = 0; i < items.Count; i++)
- {
- ItemData itemData = createItemData(items[i].ConfigId, items[i].Count);
- itemList.Add(itemData);
- }
- return itemList;
- }
- public static List<ItemData> CreateItemDataList(int[][] bonus, bool isOnceBonus = false)
- {
- List<ItemData> itemList = new List<ItemData>();
- foreach (int[] item in bonus)
- {
- ItemData itemData = createItemData(item);
- itemList.Add(itemData);
- itemData.isOnceBonus = isOnceBonus;
- }
- return itemList;
- }
- public static List<ItemData> CreateItemDataList(int[][] bonus, long num)
- {
- List<ItemData> itemList = new List<ItemData>();
- foreach (int[] item in bonus)
- {
- int count = 0;
- if (item.Length > 1)
- {
- count = item[1];
- }
- else
- {
- count = 1;
- }
- ItemData itemData = createItemData(item[0], count * num);
- itemList.Add(itemData);
- }
- return itemList;
- }
- public static List<ItemData> CreateItemDataList(int itemId, long count)
- {
- List<ItemData> itemList = new List<ItemData>();
- ItemData itemData = createItemData(itemId, count);
- itemList.Add(itemData);
- return itemList;
- }
- public static ItemData createItemData(int[] bonus)
- {
- int itemID = bonus[0];
- int itemNum = 1;
- if (bonus.Length > 1)
- {
- itemNum = bonus[1];
- }
- return createItemData(itemID, itemNum);
- }
- public static ItemData createItemData(int itemId, long count, long countRandomeMin = 0)
- {
- ItemData itemData = ItemDataPool.GetItemData(itemId);
- itemData.num = count;
- itemData.numRandomeMin = countRandomeMin;
- return itemData;
- }
- public static Boolean CheckItemEnough(int itemId, long num, bool showTips = false)
- {
- long hasNum = ItemDataManager.GetItemNum(itemId);
- if (hasNum < num && showTips)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
- PromptController.Instance.ShowFloatTextPrompt(string.Format("【{0}】 不足", itemCfg.name));
- }
- return hasNum >= num;
- }
- public static Boolean CheckItemEnough(int[][] items, int count = 1)
- {
- return items.All(item => CheckItemEnough(item[0], item[1] * count));
- }
- public static bool CheckMenuType1(int needItemId, int needSuitId, int typeId)
- {
- DressUpMenuItemCfg1 cfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(typeId);
- if (needItemId > 0)
- {
- int subType = ItemUtilCS.GetItemSubType(needItemId);
- if (subType == cfg1.type)
- {
- return true;
- }
- else if (cfg1.subMenusArr.Length > 0)
- {
- foreach (int id2 in cfg1.subMenusArr)
- {
- DressUpMenuItemCfg2 cfg2 = DressUpMenuItemCfg2Array.Instance.GetCfg(id2);
- if (cfg2.type == subType)
- {
- return true;
- }
- }
- }
- }
- else if (needSuitId > 0 && cfg1.type == ConstDressUpItemType.TAO_ZHUANG)
- {
- return true;
- }
- return false;
- }
- public static void SortItemIdsByOwned(int[] array)
- {
- Array.Sort(array, (int a, int b) =>
- {
- bool ownedA = ItemDataManager.GetItemNum(a) > 0;
- bool ownedB = ItemDataManager.GetItemNum(b) > 0;
- if (!ownedB && ownedA)
- {
- return 1;
- }
- else if (ownedB && !ownedA)
- {
- return -1;
- }
- return 0;
- });
- }
- public static string GetItemResExt(int itemType, int type, bool isIcon = false)
- {
- if (itemType == ConstItemType.DRESS_UP && type == ConstDressUpItemType.BEI_JING && !isIcon)
- {
- return "jpg";
- }
- return "png";
- }
- public static void UpdateItemNumAndNeedNum(GObject obj, int itemId, int needNum, bool ChangeColor = false)
- {
- UI_ComCostCurrencyWithHas com = UI_ComCostCurrencyWithHas.Proxy(obj);
- long hasNum = ItemDataManager.GetItemNum(itemId);
- string needStrColor = ChangeColor ? "#B99F7B" : "#FDEED4";
- string strHasNum = StringUtil.GetColorText(hasNum.ToString(), hasNum < needNum ? "#C5645A" : needStrColor); hasNum.ToString();
- // com.m_txtNeed.text = needNum.ToString();
- com.m_txtCount.text = string.Format("{0}{1}{2}", strHasNum, StringUtil.GetColorText("/", needStrColor), StringUtil.GetColorText(needNum.ToString(), needStrColor));
- ItemCfg cfg1 = ItemCfgArray.Instance.GetCfg(itemId);
- com.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg1.res);
- }
- public static void UpdateItemAndNeed(GObject obj, int itemId, int needNum, bool ChangeColor = false)
- {
- UI_ComCostCurrencyWithHas com = UI_ComCostCurrencyWithHas.Proxy(obj);
- long hasNum = ItemDataManager.GetItemNum(itemId);
- string needStrColor = ChangeColor ? "#B99F7B" : "#FDEED4";
- string strHasNum = StringUtil.GetColorText(hasNum.ToString(), hasNum < needNum ? "#C5645A" : needStrColor); hasNum.ToString();
- // com.m_txtNeed.text = needNum.ToString();
- com.m_txtCount.text = string.Format("{0}{1}{2}", strHasNum, StringUtil.GetColorText("/", needStrColor), StringUtil.GetColorText(needNum.ToString(), needStrColor));
- ItemCfg cfg1 = ItemCfgArray.Instance.GetCfg(itemId);
- com.m_loaIcon.url = ResPathUtil.GetIconPath(cfg1.res,"png");
- }
- public static void UpdateItemNeedNum(GObject obj, int itemId, int needNum, bool checkNum = true, string color = "#716B59")
- {
- UI_ComCostCurrency com = UI_ComCostCurrency.Proxy(obj);
- com.m_c1.selectedIndex = needNum == 0 ? 0 : 1;
- long hasNum = ItemDataManager.GetItemNum(itemId);
- string strNeedNum = !checkNum ? StringUtil.GetColorText(needNum.ToString(), color) : StringUtil.GetColorText(needNum.ToString(), hasNum < needNum ? "#D0A09B" : color); needNum.ToString();
- com.m_txtNeed.text = strNeedNum;
- ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemId);
- com.m_loaIcon.url = ResPathUtil.GetIconPath(cfg);
- UI_ComCostCurrency.ProxyEnd();
- }
- public static void UpdateItemNeedNum(GObject obj, int[] cost, bool checkNum = true, string color = "#716B59")
- {
- int itemId = cost[0];
- int needNum = cost[1];
- UI_ComCostCurrency com = UI_ComCostCurrency.Proxy(obj);
- com.m_c1.selectedIndex = needNum == 0 ? 0 : 1;
- long hasNum = ItemDataManager.GetItemNum(itemId);
- string strNeedNum = !checkNum ? StringUtil.GetColorText(needNum.ToString(), color) : StringUtil.GetColorText(needNum.ToString(), hasNum < needNum ? "#D0A09B" : color); needNum.ToString();
- com.m_txtNeed.text = strNeedNum;
- ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemId);
- com.m_loaIcon.url = ResPathUtil.GetCommonGameResPath(cfg.res);
- UI_ComCostCurrency.ProxyEnd();
- }
- public static void UpdateTag(GObject obj, string tag)
- {
- UI_ComTag item = UI_ComTag.Proxy(obj);
- int tagType = TagCfgArray.Instance.GetCfg(tag).type;
- item.m_txtTag.text = tag;
- item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tagType);
- UI_ComTag.ProxyEnd();
- }
- /// <summary>
- /// 合并奖励配置,会将同一物品id的奖励合并
- /// </summary>
- public static int[][] MergeBonus(int[][] item1, int[][] item2)
- {
- Dictionary<int, int> dictionary = new Dictionary<int, int>();
- if (item1 != null)
- {
- foreach (int[] item in item1)
- {
- if (dictionary.ContainsKey(item[0]))
- {
- dictionary[item[0]] += item[1];
- }
- else
- {
- dictionary.Add(item[0], item[1]);
- }
- }
- }
- if (item2 != null)
- {
- foreach (int[] item in item2)
- {
- if (dictionary.ContainsKey(item[0]))
- {
- dictionary[item[0]] += item[1];
- }
- else
- {
- dictionary.Add(item[0], item[1]);
- }
- }
- }
- int[][] result = new int[dictionary.Count][];
- int i = 0;
- foreach (KeyValuePair<int, int> item in dictionary)
- {
- result[i++] = new[] { item.Key, item.Value };
- }
- return result;
- }
- public static void CreateItemView(int[] item, GComponent component)
- {
- var itemData = createItemData(item);
- component.data ??= new ItemView(component);
- (component.data as ItemView)?.SetData(itemData);
- (component.data as ItemView)?.ChangeTxtCountStyle();
- }
- }
- }
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