DressUpView.cs 31 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class DressUpView : BaseView
  9. {
  10. public const int BOTTOM_BLANK = 20;
  11. public const int RIGHT_BLANK = 36;
  12. private const int SORT_BY_HIGH_RARITY = 0;
  13. private const int SORT_BY_LOW_RARITY = 1;
  14. private const int SORT_BY_GET_TIME = 2;
  15. private UI_DressUpUI _ui;
  16. private float listType1X = 0;
  17. private float partsListX = 0;
  18. private DressUpListType currentListType;
  19. /// <summary>
  20. /// 子菜单列表
  21. /// </summary>
  22. private int[] _currentList2;
  23. private GameObject _scenePrefab;
  24. private GameObject _sceneObject;
  25. private List<int> _currentList3 = new List<int>();
  26. private List<int> _currentList4 = new List<int>();
  27. private int _currentMenuType;
  28. private int _currentSuitId;
  29. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  30. private UI_TypeItem listTypeItem_FreedomDress;
  31. public override void Dispose()
  32. {
  33. if (_scenePrefab != null)
  34. {
  35. GameObject.Destroy(_scenePrefab);
  36. _scenePrefab = null;
  37. }
  38. UI_TypeItem.ClearProxy();
  39. base.Dispose();
  40. }
  41. protected override void Init()
  42. {
  43. base.Init();
  44. packageName = UI_DressUpUI.PACKAGE_NAME;
  45. _ui = UI_DressUpUI.Create();
  46. viewCom = _ui.target;
  47. isfullScreen = true;
  48. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  49. }
  50. protected override void OnInit()
  51. {
  52. base.OnInit();
  53. _ui.m_btnLastStep.visible = false;
  54. _ui.m_btnNextStep.visible = false;
  55. _ui.m_btnSearch.visible = true;
  56. _ui.m_btnPhoto.visible = true;
  57. _ui.m_btnAction.visible = false;
  58. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  59. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  60. InitLists();
  61. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  62. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  63. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  64. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  65. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  66. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  67. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  68. _ui.m_touchPad.onClick.Add(OnTouchPad);
  69. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  70. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  71. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  72. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  73. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  74. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  75. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  76. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  77. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  78. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  79. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  80. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  81. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  82. }
  83. protected override void OnShown()
  84. {
  85. base.OnShown();
  86. _rarityIndex = SORT_BY_HIGH_RARITY;
  87. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  88. _ui.m_comListType1.target.x = _ui.target.width;
  89. _ui.m_comListType2.target.x = _ui.target.width;
  90. _ui.m_partsList.target.x = _ui.target.width;
  91. _ui.m_partsList2.target.x = _ui.target.width;
  92. this.showListType1();
  93. if (_sceneObject == null)
  94. {
  95. _sceneObject = GameObject.Instantiate(_scenePrefab);
  96. EquipDataCache.cacher.setSceneObj(_sceneObject);
  97. }
  98. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  99. EquipDataCache.cacher.PutOnCurrentSuitSaved();
  100. }
  101. protected override void OnHide()
  102. {
  103. base.OnHide();
  104. listTypeItem_FreedomDress = null;
  105. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  106. EquipDataCache.cacher.TakeOffAll();
  107. if (_sceneObject != null)
  108. {
  109. GameObject.Destroy(_sceneObject);
  110. _sceneObject = null;
  111. }
  112. }
  113. private void OnClickBtnBack()
  114. {
  115. Reset();
  116. this.Hide();
  117. ViewManager.Show(ViewName.MAINUI_VIEW);
  118. }
  119. private void OnClickBtnHome()
  120. {
  121. GameController.GoBackToMainView();
  122. Reset();
  123. }
  124. private void Reset()
  125. {
  126. DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
  127. DressUpMenuItemDataManager.selectRarityList.Clear();
  128. DressUpMenuItemDataManager.selectScoreList.Clear();
  129. DressUpMenuItemDataManager.selectTagList.Clear();
  130. DressUpMenuItemDataManager.dressSearchTxt = "";
  131. }
  132. private void OnComboBoxChanged()
  133. {
  134. EquipDataCache.cacher.PutOnSuitSaved(_ui.m_comboBox.selectedIndex);
  135. }
  136. private void OnClickListType1Item(EventContext context)
  137. {
  138. GObject typeItem = (GObject)context.data as GObject;
  139. int order = (int)typeItem.data;
  140. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  141. if (item1.subMenusArr.Length > 0)
  142. {
  143. this.showListType2(item1.subMenusArr);
  144. }
  145. else
  146. {
  147. // if (_ui.m_partsList.m_list.numItems <= 0)
  148. // {
  149. // PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  150. // return;
  151. // }
  152. if (this.showListParts(item1.type) == false)
  153. {
  154. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  155. return;
  156. }
  157. // this.showListParts(item1.type);
  158. }
  159. this.hideListType1();
  160. UpdateListPartsSelected();
  161. }
  162. private void OnClickListType2Item(EventContext context)
  163. {
  164. GObject typeItem = (GObject)context.data as GObject;
  165. int order = (int)typeItem.data;
  166. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  167. if (this.showListParts(item2.type) == false)
  168. {
  169. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  170. return;
  171. }
  172. this.hideListType2();
  173. }
  174. private void OnClickPartsListItem(EventContext context)
  175. {
  176. GObject listItem = (GObject)context.data as GObject;
  177. int id = (int)listItem.data;
  178. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  179. {
  180. this.showListParts2(id);
  181. this.hideListParts();
  182. EquipDataCache.cacher.PutOnSuitCfg(id, true, false);
  183. UpdateBtnAction();
  184. }
  185. else
  186. {
  187. EquipDataCache.cacher.TryCancelSuit(id);
  188. EquipDataCache.cacher.AddOrRemove(id, true);
  189. }
  190. UpdateListPartsSelected();
  191. UpdateListSuitPartsSelected();
  192. }
  193. private void OnClickSuitPartsListItem(EventContext context)
  194. {
  195. GObject listItem = (GObject)context.data as GObject;
  196. int id = (int)listItem.data;
  197. EquipDataCache.cacher.TryCancelSuit(id);
  198. EquipDataCache.cacher.AddOrRemove(id, true);
  199. UpdateListSuitPartsSelected();
  200. UpdateBtnAction();
  201. }
  202. private void OnTouchPad()
  203. {
  204. if (this.currentListType == DressUpListType.List4)
  205. {
  206. this.hideListParts2();
  207. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  208. }
  209. else if (this.currentListType == DressUpListType.List3)
  210. {
  211. if (_currentList2 != null)
  212. {
  213. this.showListType2();
  214. }
  215. else
  216. {
  217. this.showListType1();
  218. }
  219. this.hideListParts();
  220. }
  221. else if (this.currentListType == DressUpListType.List2)
  222. {
  223. this.showListType1();
  224. this.hideListType2();
  225. }
  226. }
  227. private void OnClickBtnDelete()
  228. {
  229. EquipDataCache.cacher.TakeOffAll();
  230. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  231. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  232. }
  233. private void OnClickBtnSave()
  234. {
  235. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  236. PromptController.Instance.ShowFloatTextPrompt("保存成功", MessageType.SUCCESS);
  237. }
  238. private void OnComboBoxRarityChanged()
  239. {
  240. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  241. this.UpdatePartsListSort();
  242. }
  243. private void OnClickBtnAction()
  244. {
  245. if (!_ui.m_btnAction.grayed)
  246. {
  247. EquipDataCache.cacher.ChangeAction();
  248. }
  249. }
  250. private void OnClickBtnSearch()
  251. {
  252. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  253. }
  254. private void InitLists()
  255. {
  256. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  257. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  258. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  259. listType1X = _ui.m_comListType1.target.x;
  260. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width - DressUpView.RIGHT_BLANK;
  261. //一级菜单
  262. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  263. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  264. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  265. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  266. if (_ui.m_comListType1.m_listType.height > maxHeight)
  267. {
  268. _ui.m_comListType1.m_listType.height = maxHeight;
  269. }
  270. }
  271. private void showListType1()
  272. {
  273. _currentList2 = null;
  274. currentListType = DressUpListType.List1;
  275. GTween.To(_ui.target.width, listType1X, 0.5f)
  276. .SetTarget(_ui.m_comListType1.target)
  277. .OnUpdate((GTweener t) =>
  278. {
  279. _ui.m_comListType1.target.x = t.value.x;
  280. });
  281. }
  282. private void hideListType1()
  283. {
  284. GTween.To(listType1X, _ui.target.width, 0.5f)
  285. .SetTarget(_ui.m_comListType1.target)
  286. .OnUpdate((GTweener t) =>
  287. {
  288. _ui.m_comListType1.target.x = t.value.x;
  289. });
  290. }
  291. private void showListType2(int[] menuStrArr = null)
  292. {
  293. currentListType = DressUpListType.List2;
  294. if (menuStrArr != null && menuStrArr.Length > 0)
  295. {
  296. int len = menuStrArr.Length;
  297. _currentList2 = menuStrArr.Clone() as int[];
  298. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  299. _ui.m_comListType2.m_listType.numItems = len;
  300. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  301. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  302. if (_ui.m_comListType2.m_listType.height > maxHeight)
  303. {
  304. _ui.m_comListType2.m_listType.height = maxHeight;
  305. }
  306. }
  307. GTween.To(_ui.target.width, listType1X, 0.5f)
  308. .SetTarget(_ui.m_comListType2.target)
  309. .OnUpdate((GTweener t) =>
  310. {
  311. _ui.m_comListType2.target.x = t.value.x;
  312. });
  313. }
  314. private void hideListType2()
  315. {
  316. GTween.To(listType1X, _ui.target.width, 0.5f)
  317. .SetTarget(_ui.m_comListType2.target)
  318. .OnUpdate((GTweener t) =>
  319. {
  320. _ui.m_comListType2.target.x = t.value.x;
  321. });
  322. }
  323. private bool showListParts(int type, bool selectItem = false)
  324. {
  325. _currentMenuType = type;
  326. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  327. {
  328. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  329. if (_rarityIndex >= SORT_BY_GET_TIME)
  330. {
  331. _rarityIndex = SORT_BY_HIGH_RARITY;
  332. }
  333. }
  334. else
  335. {
  336. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  337. }
  338. this.UpdatePartsListSort();
  339. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  340. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  341. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  342. if (_ui.m_partsList.m_list.height > maxHeight)
  343. {
  344. _ui.m_partsList.m_list.height = maxHeight;
  345. }
  346. if (selectItem)
  347. {
  348. int itemId = EquipDataCache.cacher.GetItemIdBuyType(_currentMenuType);
  349. if (itemId > 0)
  350. {
  351. int index = _currentList3.IndexOf(itemId);
  352. _ui.m_partsList.m_list.ScrollToView(index);
  353. }
  354. }
  355. currentListType = DressUpListType.List3;
  356. GTween.To(_ui.target.width, partsListX, 0.5f)
  357. .SetTarget(_ui.m_partsList)
  358. .OnUpdate((GTweener t) =>
  359. {
  360. _ui.m_partsList.target.x = t.value.x;
  361. });
  362. UpdateBtnAction();
  363. UpdateListPartsSelected();
  364. return true;
  365. }
  366. private void hideListParts()
  367. {
  368. // _currentMenuType = 0;
  369. UpdateBtnAction();
  370. GTween.To(partsListX, _ui.target.width, 0.5f)
  371. .SetTarget(_ui.m_partsList)
  372. .OnUpdate((GTweener t) =>
  373. {
  374. _ui.m_partsList.target.x = t.value.x;
  375. });
  376. }
  377. private void showListParts2(int suitId)
  378. {
  379. _currentSuitId = suitId;
  380. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  381. if (_rarityIndex >= SORT_BY_GET_TIME)
  382. {
  383. _rarityIndex = SORT_BY_HIGH_RARITY;
  384. }
  385. this.UpdateSuitPartsListSort();
  386. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  387. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  388. if (_ui.m_partsList2.m_list.height > maxHeight)
  389. {
  390. _ui.m_partsList2.m_list.height = maxHeight;
  391. }
  392. currentListType = DressUpListType.List4;
  393. GTween.To(_ui.target.width, partsListX, 0.5f)
  394. .SetTarget(_ui.m_partsList2)
  395. .OnUpdate((GTweener t) =>
  396. {
  397. _ui.m_partsList2.target.x = t.value.x;
  398. });
  399. UpdateBtnAction();
  400. }
  401. private void hideListParts2()
  402. {
  403. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  404. UpdateBtnAction();
  405. GTween.To(partsListX, _ui.target.width, 0.5f)
  406. .SetTarget(_ui.m_partsList2)
  407. .OnUpdate((GTweener t) =>
  408. {
  409. _ui.m_partsList2.target.x = t.value.x;
  410. });
  411. }
  412. /********************************************************************************************************************************************/
  413. private void ListType1Item(int index, GObject item)
  414. {
  415. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  416. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  417. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  418. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  419. typeItem.target.data = item1.id;
  420. typeItem.m_imgNeed.visible = false;
  421. }
  422. private void ListType2Item(int index, GObject item)
  423. {
  424. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  425. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  426. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  427. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  428. typeItem.target.data = item2.id;
  429. typeItem.m_imgNeed.visible = false;
  430. }
  431. private void ListPartsItem(int index, GObject item)
  432. {
  433. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  434. int id = (int)_currentList3[index];
  435. string iconRes = "";
  436. string partName = "";
  437. string ext = "png";
  438. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  439. {
  440. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  441. iconRes = suitCfg.res;
  442. partName = suitCfg.name;
  443. listItem.m_iconSelected.visible = false;
  444. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  445. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  446. listItem.m_ScoreType.visible = false;
  447. }
  448. else
  449. {
  450. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  451. iconRes = itemCfg.res;
  452. partName = itemCfg.name;
  453. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  454. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  455. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  456. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  457. listItem.m_ScoreType.visible = true;
  458. int mainScore;
  459. int mainValuel;
  460. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  461. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  462. }
  463. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  464. listItem.m_txtTitle.text = partName;
  465. listItem.target.data = id;
  466. listItem.m_txtScore.visible = false;
  467. //listItem.m_ScoreType.visible = true;
  468. listItem.m_imgNeed.visible = false;
  469. }
  470. private void ListParts2Item(int index, GObject item)
  471. {
  472. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  473. int id = (int)_currentList4[index];
  474. string iconRes = "";
  475. string partName = "";
  476. string ext = "png";
  477. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  478. iconRes = itemCfg.res;
  479. partName = itemCfg.name;
  480. listItem.m_iconSelected.visible = EquipDataCache.cacher.CheckDressUpItemIsOn(id);
  481. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  482. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  483. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType);
  484. listItem.m_ScoreType.visible = true;
  485. int mainScore;
  486. int mainValuel;
  487. ItemDataManager.GetMainScore(id, out mainScore, out mainValuel);
  488. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + mainScore);
  489. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  490. listItem.m_txtTitle.text = partName;
  491. listItem.target.data = id;
  492. listItem.m_txtScore.visible = false;
  493. //listItem.m_ScoreType.visible = true;
  494. listItem.m_imgNeed.visible = false;
  495. }
  496. private void UpdateListPartsSelected()
  497. {
  498. int count = _ui.m_partsList.m_list.numChildren;
  499. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  500. for (int i = 0; i < count; i++)
  501. {
  502. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  503. int id = (int)listItem.target.data;
  504. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  505. {
  506. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  507. }
  508. else
  509. {
  510. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  511. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  512. isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && suitId == id;
  513. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  514. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  515. }
  516. }
  517. }
  518. private void UpdateListSuitPartsSelected()
  519. {
  520. int count = _ui.m_partsList2.m_list.numChildren;
  521. int suitId = DressUpMenuSuitDataManager.CheckCurDressIsSuit();
  522. for (int i = 0; i < count; i++)
  523. {
  524. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  525. int id = (int)listItem.target.data;
  526. bool isPutOn = EquipDataCache.cacher.CheckDressUpItemIsOn(id);//非套装金判断是否穿戴
  527. bool isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == suitId;//非场景类, 若当前穿戴套装要判断item是否属于套装(更换场景类不会改变套装穿戴状态)
  528. isSuit = !DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && SuitCfgManager.Instance.GetItemSuitId(id) == id;
  529. bool isSceneSuit = DressUpMenuItemDataManager.CheckIsSceneType(id) && suitId > 0 && isPutOn;//场景类, 若当前穿戴套装要判断item是否属已穿戴
  530. listItem.m_iconSelected.visible = isPutOn || isSuit || isSceneSuit;
  531. }
  532. }
  533. private void UpdatePartsListSort()
  534. {
  535. if (_currentMenuType == 0) return;
  536. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  537. {
  538. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  539. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  540. {
  541. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  542. }
  543. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  544. {
  545. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  546. }
  547. else
  548. {
  549. _currentList3.Reverse();
  550. }
  551. }
  552. else
  553. {
  554. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  555. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  556. {
  557. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  558. }
  559. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  560. {
  561. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  562. }
  563. else
  564. {
  565. _currentList3.Reverse();
  566. }
  567. }
  568. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  569. {
  570. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  571. }
  572. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  573. {
  574. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3, _currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG);
  575. }
  576. _ui.m_partsList.m_list.RemoveChildrenToPool();
  577. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  578. }
  579. private void UpdateSuitPartsListSort()
  580. {
  581. if (_currentMenuType == 0) return;
  582. _currentList4 = new List<int>(SuitCfgManager.Instance.GetSuitItems(_currentSuitId));
  583. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  584. {
  585. _currentList4 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList4);
  586. }
  587. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  588. {
  589. _currentList4 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList4);
  590. }
  591. else
  592. {
  593. _currentList4.Reverse();
  594. }
  595. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  596. {
  597. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4, false);
  598. }
  599. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  600. {
  601. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4, false);
  602. }
  603. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  604. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  605. }
  606. private void UpdateBtnAction()
  607. {
  608. _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
  609. if (_ui.m_btnAction.visible)
  610. {
  611. _ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitPicRes;
  612. }
  613. }
  614. private void OnClickBtnShow()
  615. {
  616. Timers.inst.Remove(SetBtnShowVisable);
  617. _ui.m_c1.selectedIndex = 0;
  618. _ui.m_btnHide.visible = true;
  619. _ui.m_btnShow.visible = false;
  620. _ui.m_loaShow.visible = false;
  621. }
  622. private void OnClickBtnHide()
  623. {
  624. _ui.m_c1.selectedIndex = 1;
  625. _ui.m_btnHide.visible = false;
  626. _ui.m_btnShow.visible = true;
  627. _ui.m_loaShow.visible = true;
  628. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  629. }
  630. private void OnClickLoaShow()
  631. {
  632. Timers.inst.Remove(SetBtnShowVisable);
  633. _ui.m_btnShow.alpha = 1;
  634. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  635. _ui.m_btnShow.enabled = true;
  636. }
  637. private void OnClickBtnPhoto()
  638. {
  639. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.PAI_ZHAO, 1);
  640. if (!ViewManager.Show<PhotographView>())
  641. {
  642. return;
  643. }
  644. _ui.target.visible = false;
  645. this._sceneObject.gameObject.SetActive(false);
  646. }
  647. private void UpdateScene()
  648. {
  649. _ui.target.visible = true;
  650. this._sceneObject.gameObject.SetActive(true);
  651. EquipDataCache.cacher.setSceneObj(_sceneObject);
  652. }
  653. private void SetBtnShowVisable(object param)
  654. {
  655. _ui.m_btnShow.enabled = false;
  656. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  657. }
  658. private bool CheckListCount(int type)
  659. {
  660. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  661. {
  662. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  663. }
  664. else
  665. {
  666. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  667. }
  668. }
  669. protected override void UpdateToCheckGuide(object param)
  670. {
  671. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  672. if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  673. {
  674. int len = _ui.m_comListType1.m_listType.numChildren;
  675. for (int i = 0; i < len; i++)
  676. {
  677. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  678. if (item != null)
  679. {
  680. int menuID = (int)item.target.data;
  681. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  682. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  683. {
  684. listTypeItem_FreedomDress = item;
  685. _ui.m_comListType1.m_listType.ScrollToView(i);
  686. break;
  687. }
  688. }
  689. }
  690. }
  691. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰");
  692. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "点击一键换上", 0, true, 330);
  693. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存随时查看");
  694. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 6, "保存成功,回主界面看看吧");
  695. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  696. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.PHOTOGRAPH, 1, "完成心水搭配后,可以拍照留下纪念哦");
  697. }
  698. }
  699. }