StoryLevelInfoView.cs 11 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using System.Collections.Generic;
  4. using UI.CommonGame;
  5. using System;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public class StoryLevelInfoView : BaseWindow
  10. {
  11. private UI_StoryLevelInfoUI _ui;
  12. private int _levelID;
  13. private int _type;
  14. private int _storyType;
  15. private List<ItemData> _bonusList = new List<ItemData>();
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. _ui = UI_StoryLevelInfoUI.Create();
  20. this.viewCom = _ui.target;
  21. this.viewCom.Center();
  22. this.modal = true;
  23. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  24. _ui.m_listBonus.itemRenderer = UpdateBonusItem;
  25. // _ui.m_listBonus.onClickItem.Add(OnClickListBonusItem);
  26. _ui.m_btnStart.onClick.Add(OnClickBtnStart);
  27. _ui.m_btnFightOnce.onClick.Add(OnClickBtnFightOnce);
  28. _ui.m_btnFightTimes.onClick.Add(OnClickBtnFightTimes);
  29. _ui.m_btnGuide.onClick.Add(this.Hide);
  30. _ui.m_listTag.itemRenderer = RenderListTagItem;
  31. }
  32. protected override void OnShown()
  33. {
  34. base.OnShown();
  35. ViewManager.SetMaskAlpha(0.8f);
  36. _levelID = (int)viewData;
  37. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  38. _type = levelCfg.type;
  39. _storyType = levelCfg.subType;
  40. _ui.m_btnStart.touchable = true;
  41. UpdateView();
  42. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  43. }
  44. protected override void OnHide()
  45. {
  46. base.OnHide();
  47. ViewManager.SetMaskAlpha(0.6f);
  48. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  49. }
  50. private void OnClickBtnStart()
  51. {
  52. SendLog();
  53. // int time = InstanceZonesDataManager.GetCanFightTime(_levelID);
  54. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  55. if (times > 0)
  56. {
  57. ViewManager.Show(ViewName.DRESS_UP_FIGHT_VIEW, _levelID, null, true);
  58. }
  59. else
  60. {
  61. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  62. if (RoleDataManager.power < levelCfg.power)
  63. {
  64. ItemUtil.AddPower("体力不足", OnClickBtnStart);
  65. }
  66. else
  67. {
  68. if (levelCfg.type == ConstInstanceZonesType.Studio)
  69. {
  70. ViewManager.Show<StudioBuyNumView>(levelCfg.chapterId);
  71. }
  72. else
  73. {
  74. PromptController.Instance.ShowFloatTextPrompt("挑战次数不足");
  75. }
  76. }
  77. }
  78. }
  79. private void OnClickBtnFightOnce()
  80. {
  81. // int time = InstanceZonesDataManager.GetCanFightTime(_levelID);
  82. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  83. if (times > 0)
  84. {
  85. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, 1);
  86. this.Hide();
  87. }
  88. else
  89. {
  90. ItemUtil.AddPower("体力不足", OnClickBtnFightOnce);
  91. }
  92. }
  93. private void OnClickBtnFightTimes()
  94. {
  95. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  96. if (_type == ConstInstanceZonesType.Story && _storyType == ConstInstanceZonesSubType.Normal)
  97. {
  98. if (times < GameConst.MAX_COUNT_FIGHT_QUICKLY)
  99. {
  100. ItemUtil.AddPower("体力不足", OnClickBtnFightTimes);
  101. }
  102. else
  103. {
  104. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, times);
  105. this.Hide();
  106. }
  107. }
  108. else
  109. {
  110. ViewManager.Show(ViewName.STORY_FIGHT_QUICKLY_VIEW, times);
  111. this.Hide();
  112. }
  113. }
  114. private void UpdateBonusItem(int index, GObject item)
  115. {
  116. ItemData itemData = _bonusList[index] as ItemData;
  117. UI_ComItem listItem = UI_ComItem.Proxy(item);
  118. if (item.data == null)
  119. {
  120. item.data = new ItemView(item as GComponent);
  121. }
  122. (item.data as ItemView).SetData(itemData);
  123. List<ItemData> bonusOnceData = StoryBonusDataCache.GetBonusData(_levelID).bonusOnce;
  124. (item.data as ItemView).LoaShouTongRewardVisble = !InstanceZonesDataManager.CheckLevelPass(_levelID) && index < bonusOnceData.Count;
  125. }
  126. private void UpdateBtnFightTimes()
  127. {
  128. if (_ui.m_groupPass.visible)
  129. {
  130. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  131. _ui.m_btnFightTimes.title = title;
  132. _ui.m_btnFightTimes.visible = times > 0;
  133. if (_type == ConstInstanceZonesType.Story && _storyType == ConstInstanceZonesSubType.Normal)
  134. {
  135. _ui.m_btnFightTimes.visible = true;
  136. }
  137. }
  138. }
  139. private void UpdateView()
  140. {
  141. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  142. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  143. var title = levelCfg.name;
  144. switch (levelCfg.type)
  145. {
  146. case ConstInstanceZonesType.Story:
  147. title = MainStoryDataManager.CurrentChapterOrder + "-" + InstanceZonesDataManager.currentLevelOrder + " " + levelCfg.name;
  148. break;
  149. }
  150. _ui.m_txtTitle.text = title;
  151. _ui.m_txtLevelDesc.text = levelCfg.desc;
  152. _ui.m_txtPowerDesc.SetVar("power", "" + levelCfg.power).FlushVars();
  153. _ui.m_scoreType.url = "ui://CommonGame/kp_sx_" + fightCfg.scoreType;
  154. if (fightCfg.targetName != null && fightCfg.targetName.Length > 0)
  155. {
  156. _ui.m_txtTargetName.text = "挑战对手 : " + fightCfg.targetName;
  157. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath(fightCfg.targetRes);
  158. }
  159. else
  160. {
  161. _ui.m_txtTargetName.text = RoleDataManager.roleName;
  162. _ui.m_loaderHead.url = ResPathUtil.GetNpcHeadPath("self");
  163. }
  164. _bonusList.Clear();
  165. if (InstanceZonesDataManager.CheckLevelPass(_levelID))
  166. {
  167. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, false);
  168. _ui.m_groupPass.visible = true;
  169. _ui.m_groupUnpass.visible = false;
  170. UpdateBtnFightTimes();
  171. }
  172. else
  173. {
  174. _bonusList = StoryBonusDataCache.GetBonusList(_levelID, true);
  175. _ui.m_groupPass.visible = false;
  176. _ui.m_groupUnpass.visible = true;
  177. _ui.m_txtUnpassTips.SetVar("count", NumberUtil.GetChiniseNumberText(fightCfg.quickFightStart)).FlushVars();
  178. }
  179. _ui.m_listBonus.numItems = _bonusList.Count;
  180. if (_ui.m_listBonus.numItems > 4)
  181. {
  182. _ui.m_listBonus.columnGap = 40;
  183. }
  184. else
  185. {
  186. _ui.m_listBonus.columnGap = 60;
  187. }
  188. int score = InstanceZonesDataManager.GetScoreHighest(_levelID);
  189. if (score > 0)
  190. {
  191. string scoreStr = "" + score;
  192. if (score <= fightCfg.score1)
  193. {
  194. scoreStr = "[color=#A28D77]失败 " + scoreStr + "[/color]";
  195. }
  196. _ui.m_txtHighestScore.text = scoreStr;
  197. _ui.m_flower.target.visible = true;
  198. int starCount = InstanceZonesDataManager.GetStarCountHistory(_levelID);
  199. StoryUtil.UpdateStar(starCount, _ui.m_flower.target);
  200. }
  201. else
  202. {
  203. _ui.m_txtHighestScore.text = "--";
  204. _ui.m_flower.target.visible = false;
  205. }
  206. _ui.m_ctrlNeed.selectedIndex = 0;
  207. if (fightCfg.needItemId != 0)
  208. {
  209. _ui.m_ctrlNeed.selectedIndex = 1;
  210. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(fightCfg.needItemId);
  211. _ui.m_txtNeed.text = cfg.name;
  212. }
  213. else if (fightCfg.needSuitId != 0)
  214. {
  215. _ui.m_ctrlNeed.selectedIndex = 1;
  216. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(fightCfg.needSuitId);
  217. _ui.m_txtNeed.text = cfg.name;
  218. }
  219. else if (fightCfg.needTagsArr.Length > 0)
  220. {
  221. _ui.m_ctrlNeed.selectedIndex = 2;
  222. _ui.m_listTag.numItems = fightCfg.needTagsArr.Length;
  223. }
  224. }
  225. private void RenderListTagItem(int index, GObject obj)
  226. {
  227. UI_ListTagItem item = UI_ListTagItem.Proxy(obj);
  228. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  229. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  230. string[] tag = fightCfg.needTagsArr[index].Split('_');
  231. item.m_loaTag.url = ResPathUtil.GetCommonGameResPath("fzd_bqbq_" + tag[0]);
  232. item.m_txtTag.text = tag[1];
  233. }
  234. private void SendLog()
  235. {
  236. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  237. switch (levelCfg.type)
  238. {
  239. case ConstInstanceZonesType.Story:
  240. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 2);
  241. break;
  242. }
  243. }
  244. protected override void UpdateToCheckGuide(object param)
  245. {
  246. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  247. GuideController.TryGuide(_ui.m_btnStart, ConstGuideId.SINGLE_FIGHT, 2, "点击开启换装");
  248. // if (GuideController.TryGuide(_ui.m_txtNeed, ConstGuideId.CLOTHING_SYNTHETIC, 2, "这次必需品,要通过合成获得"))
  249. // {
  250. // _ui.m_btnStart.touchable = false;
  251. // }
  252. // GuideController.TryGuide(null, ConstGuideId.CLOTHING_SYNTHETIC, 3, "点击空白处关闭", -1, true, (int)(this.viewCom.y + _ui.m_txtPowerDesc.y), 0, 0, false);
  253. GuideController.TryGuide(_ui.m_listTag, ConstGuideId.OPEN_TAGS, 1, "选择相应的关卡标签,可提高分数", -1, true, (int)(this.viewCom.y + _ui.m_listBonus.y), 0, 0, false);
  254. GuideController.TryCompleteGuide(ConstGuideId.OPEN_TAGS, 1);
  255. }
  256. protected override void TryCompleteGuide()
  257. {
  258. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  259. GuideController.TryCompleteGuideIndex(cfg.id, 3);
  260. }
  261. }
  262. }