StudioView.cs 3.4 KB

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  1. using ET;
  2. using UI.Studio;
  3. using UnityEngine;
  4. namespace GFGGame
  5. {
  6. public class StudioView : BaseWindow
  7. {
  8. private UI_StudioUI _ui;
  9. public override void Dispose()
  10. {
  11. base.Dispose();
  12. }
  13. protected override void OnInit()
  14. {
  15. base.OnInit();
  16. packageName = UI_StudioUI.PACKAGE_NAME;
  17. _ui = UI_StudioUI.Create();
  18. this.viewCom = _ui.target;
  19. isfullScreen = true;
  20. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  21. _ui.m_comMetal.target.onClick.Add(OnClickComMetal);
  22. _ui.m_comFabric.target.onClick.Add(OnCliclComFabric);
  23. _ui.m_comProperty.target.onClick.Add(OnComProperty);
  24. _ui.m_comFiling.target.onClick.Add(OnClickComFilling);
  25. }
  26. protected override void OnShown()
  27. {
  28. base.OnShown();//1;//
  29. StudioSProxy.ReqStudioInfos().Coroutine();
  30. int isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioMetalView).FullName, false) ? 1 : 0;
  31. _ui.m_comMetal.m_c1.selectedIndex = isopen;
  32. isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFabricView).FullName, false) ? 1 : 0; ;
  33. _ui.m_comFabric.m_c1.selectedIndex = isopen;
  34. isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName, false) ? 1 : 0;
  35. _ui.m_comProperty.m_c1.selectedIndex = isopen;
  36. }
  37. protected override void OnHide()
  38. {
  39. base.OnHide();
  40. }
  41. private void OnClickBtnBack()
  42. {
  43. ViewManager.GoBackFrom(typeof(StudioView).FullName);
  44. }
  45. private void OnClickComMetal()
  46. {
  47. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 1);
  48. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioMetalView).FullName, true)) return;
  49. ViewManager.Show<StudioMetalView>(new object[] { 0, 0 }, new object[] { typeof(StudioView).Name, this.viewData });
  50. }
  51. private void OnCliclComFabric()
  52. {
  53. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 1);
  54. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFabricView).FullName, true)) return;
  55. ViewManager.Show<StudioFabricView>(new object[] { 0, 0 }, new object[] { typeof(StudioView).Name, this.viewData });
  56. }
  57. private void OnComProperty()
  58. {
  59. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 1);
  60. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName, true)) return;
  61. ViewManager.Show<StudioPropertyView>(new object[] { 1, 0 }, new object[] { typeof(StudioView).Name, this.viewData });
  62. }
  63. private void OnClickComFilling()
  64. {
  65. }
  66. protected override void UpdateToCheckGuide(object param)
  67. {
  68. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  69. GuideController.TryGuide(_ui.target, ConstGuideId.STUDIO_OPEN, 2, "通关相应副本,可以获得各种升级材料哦,快开始今天的日常工作吧~~", -1, true, (int)(this.viewCom.height - 280), 0, 0, false, false);
  70. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_OPEN, 2);
  71. }
  72. }
  73. }